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real-time-collaboration-engine实时协作引擎

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:real-time-collaboration-engine(实时协作引擎)
来源仓库:https://github.com/erichowens/some_claude_skills
仓库路径:skills/real-time-collaboration-engine
安装命令:
npx skills add https://github.com/erichowens/some_claude_skills --skill real-time-collaboration-engine
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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skills.shnpx skills
npx skills add https://github.com/erichowens/some_claude_skills --skill real-time-collaboration-engine

简介

用于实时协作功能的前端开发与组件维护。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

  • 支持 React、Vue 等框架下的交互逻辑实现。
  • 可生成页面结构并协助排查布局和性能问题。
  • 修改代码后应配合本地构建验证实际效果。
  • real-time-collaboration-engine 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Real-Time Collaboration Engine

Expert in building Google Docs-style collaborative editing with WebSockets, conflict resolution, and presence awareness.

When to Use

Use for:

  • Collaborative text/code editors
  • Shared whiteboards and design tools
  • Multi-user video editing timelines
  • Real-time data dashboards
  • Multiplayer game state sync

NOT for:

  • Simple chat applications (use basic WebSocket)
  • Request-response APIs (use REST/GraphQL)
  • Single-user applications
  • Read-only data streaming (use Server-Sent Events)

Quick Decision Tree

Need real-time collaboration?
├── Text editing? → Operational Transform (OT)
├── JSON data structures? → CRDTs
├── Cursor tracking only? → Simple WebSocket + presence
├── Offline-first? → CRDTs (better offline merge)
└── No conflicts possible? → Basic broadcast

Technology Selection

Conflict Resolution Strategies (2024)

StrategyBest ForComplexityOffline Support
Operational Transform (OT)Text, ordered sequencesHighLimited
CRDTsJSON objects, setsMediumExcellent
Last-Write-WinsSimple stateLowBasic
Three-Way MergeGit-style editingHighGood

Timeline:

  • 2010: Google Wave uses OT
  • 2014: Figma adopts CRDTs
  • 2019: Yjs (CRDT library) released
  • 2022: Automerge 2.0 (CRDT library) released
  • 2024: PartyKit simplifies real-time infrastructure

Common Anti-Patterns

Anti-Pattern 1: Broadcasting Every Keystroke

Novice thinking: "Send every change immediately for real-time feel"

Problem: Network floods with tiny messages, poor performance.

Wrong approach:

// ❌ Sends message on every keystroke
function Editor() {
  const handleChange = (text: string) => {
    socket.emit('text-change', { text });  // Every keystroke!
  };

  return <textarea onChange={(e) => handleChange(e.target.value)} />;
}

Why wrong: 100 WPM typing = 500 messages/minute = network congestion.

Correct approach:

// ✅ Batches changes every 200ms
function Editor() {
  const [pendingChanges, setPendingChanges] = useState<Change[]>([]);

  useEffect(() => {
    const interval = setInterval(() => {
      if (pendingChanges.length > 0) {
        socket.emit('text-batch', { changes: pendingChanges });
        setPendingChanges([]);
      }
    }, 200);

    return () => clearInterval(interval);
  }, [pendingChanges]);

  const handleChange = (change: Change) => {
    setPendingChanges(prev => [...prev, change]);
  };

  return <textarea onChange={handleChange} />;
}

Impact: 500 messages/minute → 5 messages/second (90% reduction).


Anti-Pattern 2: No Conflict Resolution Strategy

Problem: Concurrent edits cause data loss or corruption.

Symptom: Users see their changes disappear, documents become inconsistent.

Wrong approach:

// ❌ Last write wins, overwrites concurrent changes
socket.on('text-change', ({ userId, text }) => {
  setDocument(text);  // Loses concurrent edits!
});

Why wrong: If User A and B edit simultaneously, one change is lost.

Correct approach (OT):

// ✅ Operational Transform for text
import { TextOperation } from 'ot.js';

socket.on('operation', ({ userId, operation, revision }) => {
  const transformed = transformOperation(
    operation,
    pendingOperations,
    revision
  );

  applyOperation(transformed);
  incrementRevision();
});

function transformOperation(
  incoming: Operation,
  pending: Operation[],
  baseRevision: number
): Operation {
  // Transform incoming against pending operations
  let transformed = incoming;
  for (const op of pending) {
    transformed = TextOperation.transform(transformed, op)[0];
  }
  return transformed;
}

Correct approach (CRDT):

// ✅ CRDT for JSON objects
import * as Y from 'yjs';

const ydoc = new Y.Doc();
const ytext = ydoc.getText('document');

// Automatically handles conflicts
ytext.insert(0, 'Hello');

// Sync with peers
const provider = new WebsocketProvider('ws://localhost:1234', 'room', ydoc);

Impact: Concurrent edits merge correctly, no data loss.


Anti-Pattern 3: Not Handling Disconnections

Problem: User goes offline, loses work or sees stale state.

Wrong approach:

// ❌ No offline handling
socket.on('disconnect', () => {
  console.log('Disconnected');  // That's it?!
});

Why wrong: Pending changes lost, no reconnection strategy, bad UX.

Correct approach:

// ✅ Queue changes offline, sync on reconnect
const [isOnline, setIsOnline] = useState(true);
const [offlineQueue, setOfflineQueue] = useState<Change[]>([]);

socket.on('disconnect', () => {
  setIsOnline(false);
  showToast('Offline - changes will sync when reconnected');
});

socket.on('connect', () => {
  setIsOnline(true);

  // Send queued changes
  if (offlineQueue.length > 0) {
    socket.emit('sync-offline-changes', { changes: offlineQueue });
    setOfflineQueue([]);
  }
});

const handleChange = (change: Change) => {
  if (isOnline) {
    socket.emit('change', change);
  } else {
    setOfflineQueue(prev => [...prev, change]);
  }
};

Timeline context:

  • 2015: Offline-first apps rare
  • 2020: PWAs make offline UX standard
  • 2024: Users expect seamless offline editing

Anti-Pattern 4: Client-Only State Sync

Problem: No server authority, clients get out of sync.

Wrong approach:

// ❌ Clients broadcast to each other directly
socket.on('peer-change', ({ userId, change }) => {
  applyChange(change);  // No validation, no server state
});

Why wrong: Malicious client can send invalid data, no recovery from desync.

Correct approach:

// ✅ Server is source of truth
// Client
socket.emit('operation', { operation, clientRevision });

socket.on('ack', ({ serverRevision }) => {
  if (serverRevision !== expectedRevision) {
    // Desync detected, request full state
    socket.emit('request-full-state');
  }
});

// Server
io.on('connection', (socket) => {
  socket.on('operation', ({ operation, clientRevision }) => {
    // Validate operation
    if (!isValid(operation)) {
      socket.emit('error', { message: 'Invalid operation' });
      return;
    }

    // Apply to server state
    const serverRevision = applyOperation(operation);

    // Broadcast to all clients
    io.emit('operation', { operation, serverRevision });
  });
});

Impact: Data integrity guaranteed, can recover from client bugs.


Anti-Pattern 5: No Presence Awareness

Problem: Users can't see who's editing what, causing edit conflicts.

Symptom: Two people editing same section unknowingly.

Wrong approach:

// ❌ No awareness of other users
function Editor() {
  return <textarea />;  // Flying blind!
}

Correct approach:

// ✅ Show active users and cursors
import { usePresence } from './usePresence';

function Editor() {
  const { users, updateCursor } = usePresence();

  const handleCursorMove = (position: number) => {
    socket.emit('cursor-move', { userId: myId, position });
  };

  return (
    <div>
      {/* Show who's online */}
      <UserList users={users} />

      {/* Show remote cursors */}
      <EditorWithCursors
        content={content}
        cursors={users.map(u => u.cursor)}
        onCursorMove={handleCursorMove}
      />
    </div>
  );
}

Features:

  • Active user list with avatars
  • Cursor positions color-coded by user
  • Selection ranges highlighted
  • "User X is typing..." indicators

Implementation Patterns

Pattern 1: WebSocket Setup with Reconnection

import { io } from 'socket.io-client';

const socket = io('ws://localhost:3000', {
  reconnection: true,
  reconnectionDelay: 1000,
  reconnectionDelayMax: 5000,
  reconnectionAttempts: Infinity,
  transports: ['websocket', 'polling']  // Fallback
});

socket.on('connect', () => {
  console.log('Connected:', socket.id);
});

socket.on('disconnect', (reason) => {
  if (reason === 'io server disconnect') {
    // Server disconnected, manually reconnect
    socket.connect();
  }
});

socket.on('connect_error', (error) => {
  console.error('Connection error:', error);
});

Pattern 2: Operational Transform (Text)

import { TextOperation } from 'ot.js';

class OTEditor {
  private revision = 0;
  private pendingOperations: TextOperation[] = [];

  applyLocalOperation(op: TextOperation): void {
    // Apply immediately (optimistic update)
    this.applyToEditor(op);

    // Send to server
    this.sendOperation(op);

    // Store as pending
    this.pendingOperations.push(op);
  }

  receiveRemoteOperation(op: TextOperation, serverRevision: number): void {
    // Transform against pending operations
    let transformed = op;
    for (const pending of this.pendingOperations) {
      [transformed, pending] = TextOperation.transform(transformed, pending);
    }

    // Apply transformed operation
    this.applyToEditor(transformed);
    this.revision = serverRevision;
  }

  acknowledgeOperation(serverRevision: number): void {
    // Remove acknowledged operation from pending
    this.pendingOperations.shift();
    this.revision = serverRevision;
  }
}

Pattern 3: CRDT with Yjs

import * as Y from 'yjs';
import { WebsocketProvider } from 'y-websocket';

// Create shared document
const ydoc = new Y.Doc();

// Define shared types
const ytext = ydoc.getText('content');
const ymap = ydoc.getMap('metadata');
const yarray = ydoc.getArray('users');

// Connect to sync server
const provider = new WebsocketProvider(
  'ws://localhost:1234',
  'room-name',
  ydoc
);

// Listen to changes
ytext.observe(event => {
  console.log('Text changed:', event.changes);
});

// Make changes (automatically synced)
ytext.insert(0, 'Hello ');
ytext.insert(6, 'World!');

// Undo/redo support
const undoManager = new Y.UndoManager(ytext);
undoManager.undo();
undoManager.redo();

Pattern 4: Presence Awareness

import { Awareness } from 'y-protocols/awareness';

const awareness = provider.awareness;

// Set local state
awareness.setLocalState({
  user: {
    name: 'Alice',
    color: '#ff0000',
    cursor: { line: 10, ch: 5 }
  }
});

// Listen to changes
awareness.on('change', ({ added, updated, removed }) => {
  // Update UI with user cursors/selections
  const states = awareness.getStates();
  states.forEach((state, clientId) => {
    if (clientId !== awareness.clientID) {
      renderCursor(state.user.cursor, state.user.color);
    }
  });
});

Pattern 5: Optimistic Updates with Rollback

class OptimisticEditor {
  private optimisticChanges = new Map<string, Change>();

  async applyChange(change: Change): Promise<void> {
    const changeId = generateId();

    // Apply immediately (optimistic)
    this.applyToUI(change);
    this.optimisticChanges.set(changeId, change);

    try {
      // Send to server
      const result = await this.sendToServer(change);

      // Success - remove from optimistic
      this.optimisticChanges.delete(changeId);

    } catch (error) {
      // Failed - rollback
      this.rollback(changeId);
      this.showError('Could not apply change');
    }
  }

  private rollback(changeId: string): void {
    const change = this.optimisticChanges.get(changeId);
    if (change) {
      this.revertInUI(change);
      this.optimisticChanges.delete(changeId);
    }
  }
}

Production Checklist

□ WebSocket connection with auto-reconnect
□ Offline queue for pending changes
□ Conflict resolution strategy (OT or CRDT)
□ Server authority (clients can't desync)
□ Presence awareness (cursors, active users)
□ Optimistic updates with rollback
□ Change batching (not per-keystroke)
□ Message compression for large payloads
□ Authentication and authorization
□ Rate limiting (prevent spam)
□ Heartbeat/ping-pong to detect dead connections
□ Graceful degradation (falls back to polling if WebSocket fails)

When to Use vs Avoid

ScenarioStrategy
Text editing (Google Docs)✅ Operational Transform
JSON objects (Figma)✅ CRDTs (Yjs, Automerge)
Simple cursor sharing✅ Basic WebSocket + presence
Chat messages✅ Simple append-only (no OT/CRDT)
Video timeline editing✅ CRDTs for timeline, OT for text
Read-only dashboards❌ Use Server-Sent Events instead

References

  • /references/ot-vs-crdt.md - Deep comparison of conflict resolution strategies
  • /references/websocket-scaling.md - Scaling to millions of concurrent connections
  • /references/presence-patterns.md - Cursor tracking, user awareness, activity indicators

Scripts

  • scripts/collaboration_tester.ts - Simulate concurrent edits, test conflict resolution
  • scripts/latency_simulator.ts - Test behavior under high latency/packet loss

This skill guides: Real-time collaboration | WebSocket architecture | Operational Transform | CRDTs | Presence awareness | Conflict resolution

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

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能力 2

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能力 3

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能力 4

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

25.12%
按下载量换算183

windsurf

21.81%
按下载量换算159

Codex

18.07%
按下载量换算132

Antigravity

13.56%
按下载量换算99

OpenCode

8.24%
按下载量换算60

Cursor

3.36%
按下载量换算24

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

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