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Agent Skill · 研究检索

qa-game(问答游戏)

qa-game 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

qa-game 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 16,267。

总安装 7,295周安装 298GitHub Stars 109下载 2,336核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:qa-game(问答游戏)
来源仓库:https://github.com/opusgamelabs/game-creator
仓库路径:skills/qa-game
安装命令:
npx skills add https://github.com/opusgamelabs/game-creator --skill qa-game
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/opusgamelabs/game-creator --skill qa-game

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

qa-game 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。它支持基于关键词或上下文进行信息匹配与排序,适用于研究、问答或内容筛选类任务。

通过安装命令 npx skills add https://github.com/opusgamelabs/game-creator --skill qa-game 添加技能,具体用法可参考仓库中的 SKILL.md。安装前请确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。

qa-game 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/qa-game

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/opusgamelabs/game-creator --skill qa-game;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

qa-game 怎么安装?

在终端执行 npx skills add https://github.com/opusgamelabs/game-creator --skill qa-game。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

qa-game 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

qa-game 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

qa-game 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

qa-game 用的人多吗?

公开数据是累计安装 7,295 次,近一周安装 298 次,下载 2,336 次,GitHub 109 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

qa-game 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
qa-game

问答游戏 · 本页

7,295109操作浏览器未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

QA Game

Add automated QA testing with Playwright to an existing game project. Tests verify your game boots, scenes work, scoring functions, and visuals haven't broken — like a safety net for your game.

Instructions

Analyze the game at $ARGUMENTS (or the current directory if no path given).

First, load the game-qa skill to get the full testing patterns and fixtures.

Step 1: Audit testability

  • Read package.json to identify the engine and dev server port
  • Read vite.config.js for the server port
  • Read src/main.js to check if window.__GAME__, window.__GAME_STATE__, window.__EVENT_BUS__ are exposed
  • Read src/core/GameState.js to understand what state is available
  • Read src/core/EventBus.js to understand what events exist
  • Read src/core/Constants.js to understand game parameters (rates, speeds, durations, max values)
  • Read all scene files to understand the game flow
  • Read design-brief.md if it exists — it documents expected mechanics, magnitudes, and win/lose reachability

Step 2: Setup Playwright

  1. Install dependencies: npm install -D @playwright/test @axe-core/playwright && npx playwright install chromium
  2. Create playwright.config.js with the correct dev server port and webServer config
  3. Expose window.__GAME__, window.__GAME_STATE__, window.__EVENT_BUS__, window.__EVENTS__ in src/main.js if not already present
  4. Create the test directory structure: tests/ ├── e2e/ │ ├── game.spec.js │ ├── visual.spec.js │ └── perf.spec.js ├── fixtures/ │ └── game-test.js └── helpers/ └── seed-random.js
  5. Add npm scripts: test, test:ui, test:headed, test:update-snapshots

Step 3: Generate tests

Write tests based on what the game actually does:

  • game.spec.js: Boot test, scene transitions, input handling, scoring, game over, restart
  • visual.spec.js: Screenshot regression for stable scenes (gameplay initial state, game over). Skip active gameplay screenshots — moving objects make them unstable.
  • perf.spec.js: Load time budget, FPS during gameplay, canvas dimensions

Follow the game-qa skill patterns. Use gamePage fixture. Use page.evaluate() to read game state. Use page.keyboard.press() for input.

Step 4: Design-intent tests

Add a test.describe('Design Intent') block to game.spec.js. These tests catch mechanics that technically exist but are too weak to matter.

  1. Lose condition: Detect deterministically whether the game has a lose state. Read GameState.js — if it has a won, result, or similar boolean/enum field, the game distinguishes win from loss. Also check render_game_to_text() in main.js — if it returns distinct outcome modes (e.g., 'win' vs 'game_over'), the game has a lose state. If a lose state exists: start the game, provide NO input, let it run to completion (use page.waitForFunction with the round duration from Constants.js). Assert the outcome is the losing one (e.g., won === false, mode === 'game_over'). This assertion is non-negotiable. Do NOT write a test that passes when the player wins by doing nothing. If the current game behavior is "player wins with no input," that is a bug — write the test to catch it.
  2. Opponent/AI pressure: If an AI-driven mechanic exists (auto-climbing bar, enemy spawning, difficulty ramp), test that it produces substantial state changes. Run the game for half its duration without player input. Assert the opponent's state reaches at least 25% of its maximum. If design-brief.md exists, use its expected magnitudes for thresholds. Otherwise, derive from Constants.js: calculate rate * duration and assert it reaches meaningful levels.
  3. Win condition: Test that active player input leads to a win. Provide rapid input throughout the round and assert the outcome is a win.

Step 5: Entity interaction audit

Audit collision and interaction logic for asymmetries that would confuse a first-time player.

If design-brief.md has an "Entity Interactions" section, use it as the checklist. Otherwise, audit GameScene.js directly:

  1. Find all collision handlers, overlap checks, or distance-based interactions
  2. Map which entities interact with which others
  3. Flag any visible moving entity that interacts with one side (player OR opponent) but not the other — add a // QA FLAG: asymmetric interaction comment in the test file noting the entity name and the asymmetry

This is a flag, not a hard fail. Some asymmetries are intentional (e.g., hazards that only affect the player). The flag ensures the asymmetry is a conscious design choice, not an oversight.

Step 6: Run and verify

  1. Run npx playwright test to execute all tests
  2. If visual tests fail on first run, that's expected — generate baselines with npx playwright test --update-snapshots
  3. Run again to verify all tests pass
  4. Summarize results

Step 7: Report

Tell the user in plain English:

  • How many tests were created and what they check
  • How to run them: npm test (headless), npm run test:headed (see the browser), npm run test:ui (interactive dashboard)
  • "These tests are your safety net. Run them after making changes to make sure nothing broke."

Example Usage

/qa-game examples/flappy-bird

Result: Installs Playwright → creates 15 tests (boot, scene transitions, input, scoring, restart, game-over, visual regression, FPS, load time) → generates tests/ directory with fixtures and helpers → all tests pass. Run npm test anytime after changes.

Next Step

Tell the user:

Your game now has automated tests! Finally, run /game-creator:review-game for a full architecture review — it checks your code structure, performance patterns, and gives you a score with specific improvement suggestions. Pipeline progress: /make-game → /design-game → /add-audio → /qa-game → /review-game

平台分布

Codex

34.79%
按下载量换算813

Claude

28.19%
按下载量换算659

Cursor

18.79%
按下载量换算439

Gemini CLI

10.1%
按下载量换算236

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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