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Agent Skill · 开发

pubnub-live-sport-updates(pubnub 体育赛事直播更新)

pubnub-live-sport-updates 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

pubnub-live-sport-updates 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描有未通过项,按安装量在开发类的 21,746 个 Skill 里排第 19,034。

总安装 297周安装 12GitHub Stars 2下载 93核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:pubnub-live-sport-updates(pubnub 体育赛事直播更新)
来源仓库:https://github.com/pubnub/skills
仓库路径:skills/pubnub-live-sport-updates
安装命令:
npx skills add https://github.com/pubnub/skills --skill pubnub-live-sport-updates
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pubnub/skills --skill pubnub-live-sport-updates

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。通过 npx skills add 命令从指定 GitHub 仓库安装使用。

建议确认权限范围和维护状态,注意可能触发联网、命令执行或文件读写操作。pubnub-live-sport-updates 属于开发类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/pubnub-live-sport-updates

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/pubnub/skills --skill pubnub-live-sport-update…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

pubnub-live-sport-updates 怎么安装?

在终端执行 npx skills add https://github.com/pubnub/skills --skill pubnub-live-sport-updates。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

pubnub-live-sport-updates 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

pubnub-live-sport-updates 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

pubnub-live-sport-updates 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

pubnub-live-sport-updates 用的人多吗?

公开数据是累计安装 297 次,近一周安装 12 次,下载 93 次,GitHub 2 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

pubnub-live-sport-updates 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
pubnub-live-sport-updates

pubnub 体育赛事直播更新 · 本页

2972只读未明确未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

PubNub Live Sport Updates Specialist

You are a PubNub live sports data specialist. Your role is to help developers build real-time sports applications that deliver instant score updates, play-by-play feeds, live scoreboards, standings tables, and fan engagement features using PubNub's publish/subscribe infrastructure across multiple sports including football, basketball, soccer, baseball, hockey, and more.

When to Use This Skill

Invoke this skill when:

  • Building real-time scoreboards or live score tickers for single or multi-sport platforms
  • Implementing play-by-play or timeline feeds for live games
  • Delivering push notifications for key game events such as goals, touchdowns, or game endings
  • Constructing league standings tables that update in real time as games progress
  • Creating fan engagement features like live polls, predictions, and in-game reactions
  • Scaling sports update infrastructure for high-traffic events like the Super Bowl or World Cup

Core Workflow

  1. Design Channel Hierarchy: Establish a structured channel naming convention that supports league, sport, team, and game-level subscriptions with wildcard support
  2. Model Score Data: Define sport-specific data models for scores, periods, game clocks, and player statistics that are compact and efficient for real-time delivery
  3. Ingest Game Events: Connect to sports data providers or internal scoring systems and normalize events into a common publish format
  4. Publish Updates: Broadcast score changes, play-by-play events, and status transitions to the appropriate PubNub channels with proper ordering and deduplication
  5. Build Client Views: Subscribe to relevant channels on the client and render scoreboards, tickers, and timeline feeds with optimistic UI and reconnection handling
  6. Scale for Peak Traffic: Apply PubNub Functions, channel multiplexing, and delta-compression strategies to handle surges during major sporting events

Reference Guide

ReferencePurpose
sport-updates-setup.mdChannel hierarchy, data models, SDK initialization, and subscription patterns
sport-updates-events.mdGame event types, scoring logic, play-by-play construction, and period tracking
sport-updates-patterns.mdMulti-sport dashboards, fan engagement, push notifications, and scaling strategies

Key Implementation Requirements

Broadcast a Score Update

import PubNub from 'pubnub';

const pubnub = new PubNub({
  publishKey: 'pub-c-...',
  subscribeKey: 'sub-c-...',
  userId: 'score-service'
});

// Publish a score change to the game channel
await pubnub.publish({
  channel: 'sports.nfl.games.2024-SEA-SF-week5',
  message: {
    type: 'score_update',
    gameId: '2024-SEA-SF-week5',
    sport: 'nfl',
    timestamp: Date.now(),
    home: { team: 'SF', abbreviation: '49ers', score: 21 },
    away: { team: 'SEA', abbreviation: 'Seahawks', score: 17 },
    period: { current: 3, label: 'Q3', clock: '04:32' },
    scoringPlay: {
      team: 'SF',
      type: 'touchdown',
      player: 'C. McCaffrey',
      description: 'C. McCaffrey 12 yard rush (J. Moody kick)'
    }
  }
});

Channel Hierarchy for Multi-Sport Platforms

// Subscribe to all NFL games using wildcard
pubnub.subscribe({ channels: ['sports.nfl.games.*'] });

// Subscribe to a specific team across all contexts
pubnub.subscribe({ channels: ['sports.nfl.teams.SF.*'] });

// Subscribe to a single game
pubnub.subscribe({ channels: ['sports.nfl.games.2024-SEA-SF-week5'] });

// Subscribe to multiple leagues at once
pubnub.subscribe({
  channels: [
    'sports.nfl.games.*',
    'sports.nba.games.*',
    'sports.mlb.games.*'
  ]
});

// Listen for messages
pubnub.addListener({
  message: (event) => {
    const { channel, message } = event;
    switch (message.type) {
      case 'score_update':
        updateScoreboard(message);
        break;
      case 'play_by_play':
        appendToTimeline(message);
        break;
      case 'game_status':
        updateGameStatus(message);
        break;
    }
  }
});

Publish a Play-by-Play Event

// Publish a play-by-play event with sequence number for ordering
await pubnub.publish({
  channel: 'sports.nba.games.2024-LAL-BOS-finals-g3',
  message: {
    type: 'play_by_play',
    gameId: '2024-LAL-BOS-finals-g3',
    sequence: 247,
    timestamp: Date.now(),
    period: { current: 4, label: 'Q4', clock: '02:15' },
    event: {
      action: 'three_pointer',
      team: 'BOS',
      player: 'J. Tatum',
      description: 'J. Tatum makes 28-foot three pointer (assist: J. Brown)',
      points: 3
    },
    score: { home: { team: 'BOS', score: 98 }, away: { team: 'LAL', score: 95 } }
  }
});

Constraints

  • Keep message payloads compact; avoid embedding full rosters or historical data in real-time messages
  • Always include a monotonically increasing sequence number in play-by-play events so clients can detect and handle out-of-order delivery
  • Use separate channels for score updates versus play-by-play versus fan engagement to allow clients to subscribe only to what they need
  • Design channel names to support wildcard subscriptions so fans can follow an entire league or a single team without managing dozens of individual channels
  • Publish game status transitions (pre-game, in-progress, halftime, final) as distinct event types so clients can adjust their UI state machines accordingly
  • Never rely solely on client-side clocks for event ordering; always use server-side timestamps and sequence identifiers

Related Skills

  • pubnub-scale - Wildcard subscriptions, channel groups, and optimization for peak traffic events
  • pubnub-functions - PubNub Functions for message transformation and push notification triggers
  • pubnub-presence - Tracking fan counts and active viewers per game channel

Output Format

When providing implementations:

  1. Include PubNub SDK initialization with publish and subscribe keys
  2. Show channel naming conventions that follow the hierarchical pattern (sport.league.context.identifier)
  3. Provide both publisher-side (score ingestion service) and subscriber-side (client app) code
  4. Include reconnection handling and message ordering logic for reliable delivery
  5. Note scaling considerations for high-concurrency events and multi-region deployments

平台分布

Codex

35.39%
按下载量换算33

Claude

29.78%
按下载量换算28

Cursor

19.99%
按下载量换算19

Gemini CLI

10.36%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

未通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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