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Agent Skill · 研究检索

prototype-pattern(原型模式)

prototype-pattern 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

prototype-pattern 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 18,481。

总安装 6,060周安装 250GitHub Stars 173下载 1,980核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:prototype-pattern(原型模式)
来源仓库:https://github.com/patternsdev/skills
仓库路径:skills/prototype-pattern
安装命令:
npx skills add https://github.com/patternsdev/skills --skill prototype-pattern
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/patternsdev/skills --skill prototype-pattern

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

prototype-pattern 用于查找、检索和筛选相关信息。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。通过 npx skills add 命令从指定 GitHub 仓库安装并使用。

安装前需确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。建议结合原始 README 核验具体用法和功能边界。

来源仓库内路径:skills/prototype-pattern

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/patternsdev/skills --skill prototype-pattern;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

prototype-pattern 怎么安装?

在终端执行 npx skills add https://github.com/patternsdev/skills --skill prototype-pattern。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

prototype-pattern 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

prototype-pattern 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

prototype-pattern 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

prototype-pattern 用的人多吗?

公开数据是累计安装 6,060 次,近一周安装 250 次,下载 1,980 次,GitHub 173 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

prototype-pattern 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
prototype-pattern

原型模式 · 本页

6,060173只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Prototype Pattern

The prototype pattern is a useful way to share properties among many objects of the same type. The prototype is an object that's native to JavaScript, and can be accessed by objects through the prototype chain.

In our applications, we often have to create many objects of the same type. A useful way of doing this is by creating multiple instances of an ES6 class.

When to Use

  • Use this when many objects need access to the same methods without duplicating them
  • This is helpful for understanding JavaScript's inheritance model and ES6 classes

Instructions

  • Use ES6 classes to automatically add methods to the prototype
  • Use Object.create() to create objects with a specific prototype
  • Leverage the prototype chain for inheritance (extends keyword in ES6 classes)
  • Understand that properties on the prototype are shared and not duplicated per instance

Details

Let's say we want to create many dogs! In our example, dogs can't do that much: they simply have a name, and they can bark!

class Dog {
  constructor(name) {
    this.name = name;
  }

  bark() {
    return `Woof!`;
  }
}

const dog1 = new Dog("Daisy");
const dog2 = new Dog("Max");
const dog3 = new Dog("Spot");

Notice here how the constructor contains a name property, and the class itself contains a bark property. When using ES6 classes, all properties that are defined on the class itself, bark in this case, are automatically added to the prototype.

We can see the prototype directly through accessing the prototype property on a constructor, or through the __proto__ property on any *instance*.

console.log(Dog.prototype);
// constructor: ƒ Dog(name, breed) bark: ƒ bark()

console.log(dog1.__proto__);
// constructor: ƒ Dog(name, breed) bark: ƒ bark()

The value of __proto__ on any instance of the constructor, is a direct reference to the constructor's prototype! Whenever we try to access a property on an object that doesn't exist on the object directly, JavaScript will *go down the prototype chain* to see if the property is available within the prototype chain.

The prototype pattern is very powerful when working with objects that should have access to the same properties. Instead of creating a duplicate of the property each time, we can simply add the property to the prototype, since all instances have access to the prototype object.

Since all instances have access to the prototype, it's easy to add properties to the prototype even after creating the instances.

Say that our dogs shouldn't only be able to bark, but they should also be able to play! We can make this possible by adding a play property to the prototype.

The term prototype chain indicates that there could be more than one step. Indeed! So far, we've only seen how we can access properties that are directly available on the first object that __proto__ has a reference to. However, prototypes themselves also have a __proto__ object!

Let's create another type of dog, a super dog! This dog should inherit everything from a normal Dog, but it should also be able to fly. We can create a super dog by extending the Dog class and adding a fly method.

class SuperDog extends Dog {
  constructor(name) {
    super(name);
  }

  fly() {
    return "Flying!";
  }
}

We have access to the bark method, as we extended the Dog class. The value of __proto__ on the prototype of SuperDog points to the Dog.prototype object!

It gets clear why it's called a prototype *chain*: when we try to access a property that's not directly available on the object, JavaScript recursively walks down all the objects that __proto__ points to, until it finds the property!

Object.create

The Object.create method lets us create a new object, to which we can explicitly pass the value of its prototype.

const dog = {
  bark() {
    return `Woof!`;
  },
};

const pet1 = Object.create(dog);

Although pet1 itself doesn't have any properties, it does have access to properties on its prototype chain! Since we passed the dog object as pet1's prototype, we can access the bark property.

Object.create is a simple way to let objects directly inherit properties from other objects, by specifying the newly created object's prototype. The new object can access the new properties by walking down the prototype chain.

The prototype pattern allows us to easily let objects access and inherit properties from other objects. Since the prototype chain allows us to access properties that aren't directly defined on the object itself, we can avoid duplication of methods and properties, thus reducing the amount of memory used.

Source

References

平台分布

Codex

36.62%
按下载量换算725

Claude

29.42%
按下载量换算583

Cursor

17.4%
按下载量换算345

Gemini CLI

8.69%
按下载量换算172

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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