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Agent Skill · 前端设计

prompt-videos(提示视频)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

prompt-videos 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 2,209。

总安装 2,654周安装 114GitHub Stars 34下载 930核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:prompt-videos(提示视频)
来源仓库:https://github.com/replicate/skills
仓库路径:skills/prompt-videos
安装命令:
npx skills add https://github.com/replicate/skills --skill prompt-videos
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/replicate/skills --skill prompt-videos

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助视频生成、动画合成和 Remotion 项目开发。适合组织镜头、生成素材说明或维护合成代码。使用时需要确认分辨率、时长和导出格式。prompt-videos 属于前端设计类 Skill,可作为该场景下的辅助能力补充。涉及外部素材或商业发布时应核对版权授权要求。

适用于 Codex、Claude、Cursor 和 Gemini CLI。

来源仓库内路径:skills/prompt-videos

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/replicate/skills --skill prompt-videos;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

prompt-videos 怎么安装?

在终端执行 npx skills add https://github.com/replicate/skills --skill prompt-videos。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

prompt-videos 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

prompt-videos 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

prompt-videos 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

prompt-videos 用的人多吗?

公开数据是累计安装 2,654 次,近一周安装 114 次,下载 930 次,GitHub 34 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

prompt-videos 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
prompt-videos

提示视频 · 本页

2,65434只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Prompting video models on Replicate

Distilled from Replicate's blog posts on prompting video models (2025-2026). Techniques are model-agnostic and focus on transferable principles. For model selection, pricing, and feature comparison, see the compare-models skill.

Scene description

A good video prompt is a scene description, not a caption. Write what happens, where, and how it looks.

Layer these elements into every prompt

  1. Subject: Who or what is in the scene (a person, animal, object, landscape).
  2. Context: Where the subject is (indoors, a city street, a forest, a spaceship corridor).
  3. Action: What the subject does (walks, turns, picks up a phone, runs).
  4. Style: The visual aesthetic (cinematic, animated, stop-motion, documentary).
  5. Camera: How the camera moves (dolly shot, tracking, static, handheld).
  6. Composition: How the shot is framed (wide shot, close-up, over-the-shoulder).
  7. Ambiance: Mood and lighting (warm tones, blue light, golden hour, overcast).

Be specific, not vague

Vague: "A car chase"

Specific: "A high-speed car chase on a rain-drenched highway at night. Two muscle cars weave through heavy traffic at 140mph, headlights slicing through the downpour. One car clips a semi-truck sending sparks showering across six lanes. Tires hydroplane on standing water. Neon highway signs blur overhead."

Overdescribe

Modern video models handle long, dense prompts well. Don't write "a man on the phone." Write "a desperate man in a weathered green trench coat picks up a rotary phone mounted on a gritty brick wall, bathed in the eerie glow of a green neon sign." Every concrete detail you add gives the model less room to improvise poorly.

Name subjects directly

Use descriptive phrases like "the woman in the red jacket" or "the bearded man in flannel." Avoid pronouns, which are ambiguous to video models just as they are to image models.

Camera and cinematography

Video models understand filmmaking language. Use it to direct the shot rather than hoping for good framing.

Shot types

Use standard shot terminology to control framing:

  • Wide/establishing shot: shows the full scene and environment
  • Medium shot: frames the subject from roughly the waist up
  • Close-up: fills the frame with the subject's face or a key object
  • Extreme close-up: isolates a detail (an eye, a hand gripping a handle, a drop of water)

Camera motion

Describe how the camera moves:

  • Static/tripod: locked-off, no movement
  • Pan: horizontal rotation left or right
  • Tilt: vertical rotation up or down
  • Dolly: camera physically moves toward or away from the subject
  • Tracking: camera moves alongside the subject
  • Crane: camera rises or descends vertically
  • Handheld: shaky, documentary-style movement
  • Drone/aerial: overhead or sweeping bird's-eye shots
  • Dolly zoom (Hitchcock/vertigo effect): background stretches while subject stays locked

Camera position

Specify the camera's height and angle:

  • Eye level: neutral, natural perspective
  • Low angle / worm's eye: looking up at the subject (makes subjects feel powerful or imposing)
  • High angle / bird's eye: looking down (makes subjects feel small or vulnerable)
  • Over-the-shoulder: frames one subject from behind another
  • POV / first-person: camera is the subject's eyes

Lens and focus language

  • Shallow depth of field: subject sharp, background blurred
  • Deep focus: everything sharp from foreground to background
  • Macro lens: extreme close-up with shallow focus
  • Wide-angle lens: exaggerated perspective, more environment visible
  • Tilt-shift: miniature effect, selective focus band

Escalation pattern

A natural progression for short clips is wide > medium > close-up > extreme close-up. This maps well onto 8-15 second clips and gives the model clear structure. For example:

  • 0-3s: wide establishing shot of the location
  • 3-7s: medium shot, the subject enters or acts
  • 7-12s: close-up on the key moment
  • 12-15s: extreme close-up on a detail (a hand, an eye, a drop of rain)

Audio and dialogue

Many video models generate audio natively alongside the visuals. If you don't prompt for the audio you want, the model will guess, and it often guesses wrong.

Prompt all four audio layers

  1. Dialogue: What characters say, either exact words or described intent.
  2. Ambient sound: The background audio of the scene (rain on metal awnings, city traffic, forest birds).
  3. Sound effects: Specific sounds from actions (a door slamming, glass breaking, a sword being drawn).
  4. Music: Genre, mood, and instrumentation (a tense cinematic score, soft jazz piano, no music).

If you skip ambient audio, models may hallucinate inappropriate sounds. A common failure mode is adding a "live studio audience" laughing in the background. Prevent this by describing the soundscape explicitly: "sounds of distant bands, noisy crowd, ambient background of a busy festival field."

Dialogue prompting

There are two approaches:

  • Explicit: "The man says: My name is Ben." This gives you exact control over the words.
  • Implicit: "The man introduces himself." This lets the model decide the phrasing.

Explicit dialogue should be short enough to fit the clip duration. Packing too much dialogue into an 8-second clip produces unnaturally fast speech. Too little dialogue can produce awkward silence or AI gibberish.

Syntax that avoids subtitles

Many video models were trained on videos with baked-in subtitles and will add them to outputs. To prevent this:

  • Use a colon for dialogue: "She says: Hello there" rather than "She says 'Hello there'"
  • Add "(no subtitles)" to the prompt
  • If subtitles persist, repeat the instruction: "No subtitles. No subtitles!"

Pronunciation

If a model mispronounces a name or word, spell it phonetically in the prompt. For example, write "foh-fur" instead of "fofr" or "Shreedar" instead of "Shridhar."

Who says what

In multi-character scenes, the model can mix up who says what. Tie dialogue to distinctive visual descriptions: "The woman wearing pink says:..." and "The man with glasses replies:..."

Multi-shot and time-coded prompting

Some models support generating multiple shots within a single clip (up to ~15 seconds). You can direct each shot individually using time codes.

Time-coded format

Write timestamps directly into the prompt:

[0-4s]: Wide establishing shot, static camera, misty bamboo forest at dawn
[4-9s]: Medium shot, slow push-in, the fighter steps forward
[9-15s]: Close-up, orbit shot, the fighter strikes, slow motion

Each shot should specify:

  • Camera position and motion
  • Subject action
  • Lighting or mood shifts

Transition language

Use explicit transition instructions between shots:

  • "Hard cut to..." for an abrupt switch
  • "Seamless morph into..." for a fluid transition
  • "Whip pan to..." for a fast, energetic cut
  • "Snap cut to..." for a jarring, dramatic shift

Without explicit transitions, the model improvises, which may or may not match your intent.

Example: multi-shot commercial

(0-3s) Macro shot of a luxury perfume bottle among scattered pink peonies,
       shallow depth of field, petals floating in warm afternoon light,
       soft ambient music.
(3-7s) Camera glides closer, a feminine hand enters frame from the right,
       fingers gently touch the glass bottle, the sound of silk rustling.
(7-12s) Hard cut to slow-motion spray, golden mist diffuses through the air,
        particles catching rim light against a dark background,
        the hiss of the atomizer.
(12-15s) Seamless pull-out to hero frame, product centered, volumetric
         lighting, minimal cream background, elegant silence.

Reference inputs

Many video models accept images, video clips, or audio files as reference inputs alongside a text prompt. This shifts the workflow from "prompting" to something closer to "directing."

Image-to-video

Feed a starting image and describe the motion. The model animates from that frame.

  • The input image becomes the first frame of the video
  • Describe what changes (action, camera movement), not the static scene the model can already see
  • Style preservation is a strength: animated styles, paintings, photographs, and color grading all carry through
  • For maximum style control, generate the starting image with a specialized image model first, then pass it to the video model

First and last frame interpolation

Some models accept both a starting and ending image. The model generates the transition between them. This is useful for:

  • Morphing between subjects (e.g. one animal transforming into another)
  • Before/after transformations (room makeover, seasonal change)
  • Controlled narrative arcs where you know the start and end state

Subject references

Some models accept reference images of characters, products, or objects and maintain their appearance in the generated video. This is useful for:

  • UGC-style product review videos (reference image of character + reference image of product)
  • Brand consistency across multiple video clips
  • Placing existing characters in new scenarios

When referencing input assets, many models use a bracket syntax like [Image1] or [Audio1] in the prompt to specify which reference maps to which role: "[Image2] is in the interior of [Image1]."

Audio-driven generation

Some models accept audio files and sync the generated video to the audio. The model can match:

  • Lip movements to speech
  • Cuts and motion to musical beats
  • Ambient rhythm to environmental sounds

When using audio references, it helps to also transcribe the audio content in the text prompt itself, and match the video duration to the audio length.

Multi-reference workflows

The most powerful results come from combining multiple reference types:

  • An image for character appearance
  • A video clip for motion style
  • An audio track for rhythm and pacing
  • A text prompt describing how everything fits together

Style control

Name the style explicitly

Video models understand style labels. Include them directly in your prompt:

  • "In the style of claymation"
  • "Pixar animation style"
  • "Anime"
  • "Stop-motion"
  • "8-bit retro"
  • "Graphic novel"
  • "Documentary footage"
  • "Origami"
  • "LEGO"
  • "Blueprint technical drawing"

Style labels affect not just the visual look but also how characters move and interact. A claymation style produces jerky, stop-motion movement. An anime style produces fluid, exaggerated motion.

Quality anchors

Phrases like "hyper-realistic, 8k" or "cinematic" push models toward their highest fidelity output. Use them when you want photorealistic results.

Film and genre language

Reference specific genres or filmmaking styles for mood and tone:

  • "Michael Mann cinematography" (neon, night, urban)
  • "Wes Anderson" (symmetrical, pastel, quirky)
  • "Roger Deakins lighting" (naturalistic, precise)
  • "Blade Runner 2049 cinematography" (atmospheric, orange/teal)
  • "National Geographic documentary" (nature, steady, observational)

Use input images for style

Rather than describing a style verbally, generate an image with the exact aesthetic you want using an image model, then pass it to the video model. This gives you pixel-level control over the look. The video model preserves the style, color grading, and composition while adding motion.

Grain and texture

Adding "slightly grainy, film-like" or "VHS aesthetic" pushes output away from the too-clean AI look and makes videos feel more organic.

Character consistency

Repeat descriptions verbatim

When generating multiple clips with the same character, use identical character descriptions across prompts. Create a "character sheet" with exact wording:

"John, a man in his 40s with short brown hair, wearing a blue jacket and glasses, looking thoughtful"

Paste this description into every prompt where John appears. The more specific and unique the description, the more consistent the results.

What to specify

  • Physical appearance: age, hair, skin, build
  • Clothing: exact garments, colors, materials
  • Accessories: glasses, jewelry, hat
  • Expression or demeanor: thoughtful, cheerful, intense

Vary the scene, not the character

When placing a consistent character in different scenarios, change only the action, location, and camera work. Keep the character description word-for-word identical.

Reference images for identity

If the model supports subject reference images, use a clear photo of the character as input. This is more reliable than text descriptions alone, especially for maintaining facial features across clips.

Common pitfalls

  1. Not describing audio: If you skip audio prompting, models hallucinate ambient sounds. A common failure is adding inappropriate laughter or a "live studio audience." Always describe the soundscape.
  2. Too much dialogue for the clip length: An 8-second clip can hold roughly 2-3 short sentences. Packing in a paragraph produces unnaturally fast speech or truncated output.
  3. Too little dialogue for the clip length: If you only provide a few words for a long clip, the model fills silence with gibberish or awkward pauses. Match dialogue length to clip duration.
  4. Not specifying what to keep unchanged: When using reference images or editing, always state what should stay the same. Without explicit instructions, models may change anything.
  5. Expecting variation from identical prompts: Unlike image models, some video models produce very similar outputs for the same prompt (even with different seeds). If you want variety, change the prompt, don't just rerun it.
  6. Not prompting camera motion: Without camera direction, you get either static shots or unpredictable movement. Describe the camera explicitly.
  7. Subtitle contamination: Many models were trained on videos with baked-in subtitles. Use colons for dialogue (not quotes), add "(no subtitles)", and repeat if necessary.
  8. Vague prompts for complex scenes: Modern video models handle long, detailed prompts. A prompt with 12+ specific requirements (camera moves, lighting, sound design, subject actions, environmental details) can work if each requirement is stated clearly. Don't undersell what you want.
  9. Ignoring aspect ratio and resolution: Most video models have specific resolutions they support (480p, 720p, 1080p). Check what the model supports and choose the right resolution for your use case. If you need vertical video and the model only outputs landscape, you may need to reframe with a separate tool.
  10. Forgetting that video models don't have internet access: No video model has live information. They work from training data. Don't expect them to know about current events or real-time information.

Sources

All techniques in this skill are sourced from Replicate's blog:

平台分布

Codex

36.92%
按下载量换算343

Claude

30.44%
按下载量换算283

Cursor

19.61%
按下载量换算182

Gemini CLI

10.18%
按下载量换算95

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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