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Agent Skill · 前端设计

product-ui-prototyping(产品 UI 原型设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

product-ui-prototyping 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 3,433。

总安装 1,323周安装 53GitHub Stars 34下载 428核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:product-ui-prototyping(产品 UI 原型设计)
来源仓库:https://github.com/autobyteus/autobyteus-skills
仓库路径:skills/product-ui-prototyping
安装命令:
npx skills add https://github.com/autobyteus/autobyteus-skills --skill product-ui-prototyping
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/autobyteus/autobyteus-skills --skill product-ui-prototyping

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。product-ui-prototyping 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/product-ui-prototyping

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/autobyteus/autobyteus-skills --skill product-u…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

product-ui-prototyping 怎么安装?

在终端执行 npx skills add https://github.com/autobyteus/autobyteus-skills --skill product-ui-prototyp…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

product-ui-prototyping 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

product-ui-prototyping 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/autobyteus/autobyteus-skills --skill product-ui-prototyping 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

product-ui-prototyping 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

product-ui-prototyping 用的人多吗?

公开数据是累计安装 1,323 次,近一周安装 53 次,下载 428 次,GitHub 34 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

product-ui-prototyping 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
product-ui-prototyping

产品 UI 原型设计 · 本页

1,32334执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Product UI Prototyping

Overview

Turn product ideas into testable UI behavior using generated and edited screen images. Produce state-by-state visuals, click-through transition logic, and per-platform viewers that teams can navigate end-to-end before implementation.

Prototype Folder Convention (Project-Local)

  • For each prototype effort, create/use one folder under the current project's ui-prototypes/ directory:

- ui-prototypes/<prototype-name>/

  • Keep all prototype artifacts in that folder so each prototype remains self-contained.
  • Use clear kebab-case for <prototype-name>.
  • Keep image assets separated by platform:

- ui-prototypes/<prototype-name>/images/web/<flow>/... - ui-prototypes/<prototype-name>/images/ios/<flow>/... - ui-prototypes/<prototype-name>/images/android/<flow>/...

  • Keep flow maps separated by platform and flow:

- ui-prototypes/<prototype-name>/flow-maps/<platform>/<flow>.json

  • Keep a manifest that maps each image to its exact generation/edit prompt:

- ui-prototypes/<prototype-name>/image-prompt-manifest.md - ui-prototypes/<prototype-name>/prompts/<platform>/<flow>/<screen>-<state>.md

  • If the user specifies a different location, follow the user-specified path.

Input Strategy (Flexible)

  • If ui-prototypes/<prototype-name>/experience-story.md exists, use it as upstream source for screens, actions, and transitions.
  • If it does not exist, proceed directly and define screens/transitions in this workflow.
  • Do not block prototyping on any specific upstream file.

Workflow

Audible Notifications (Speak Tool, Required)

  • Use the Speak tool for key stage-boundary status so the user does not need to watch the screen continuously.
  • Hard rule: speak at both stage start and stage completion for each key stage below (no selective skipping).
  • Required speak stages:

- workflow kickoff (prototype target acknowledged, next stage), - transition model stage (started, then ui-behavior-test-matrix.md drafted/updated), - baseline screen stage for each platform+flow (started, then baseline set written), - interaction-state stage for each platform+flow (started, then state set written), - manifest synchronization stage (started, then image-prompt-manifest.md updated and consistent), - click-through bundle stage (started, then flow-map + viewer written), - viewer smoke test stage (started, then Pass/Fail result), - final handoff stage (started, then package-ready completion).

  • Speak trigger policy:

- do not skip required stage-boundary speak events, - for completion events, speak only after the milestone is durably completed (files written + relevant checks known), - do not speak for partial drafts or intermediate prompt iterations between required stage-boundary events, - batch close-together milestone updates into one short message.

  • Keep each spoken message short (1-2 sentences), status-first, with one clear next step.
  • If the Speak tool fails or is unavailable, continue workflow and provide the same update in text.
  • Do not speak secrets, tokens, or full sensitive payloads.

Tool Execution Discipline

  • Execute image tool calls strictly one at a time.
  • Do not run multiple generate/edit image calls in parallel for different screens/states.
  • Wait for each call to finish, inspect the output, then issue the next call.
  • For multi-screen/multi-state batches, process a deterministic queue sequentially.
  • When calling image tools, always use absolute filesystem paths.
  • Always pass an absolute output_file_path for generated/edited images.
  • For edit calls, use absolute paths for source images.

Prompt Lineage And Update Discipline

  • For iterative updates, default to edit image anchored to the latest approved source image ("shell").
  • Use generate image for first drafts, major structural resets, or when repeated edit attempts cannot recover accuracy.
  • Before updating an image, read the current prompt from manifest Prompt Path and identify its Parent Image (if any).
  • Create the next prompt by updating the current prompt (preserve unchanged constraints, modify only requested deltas, and explicitly call out unchanged regions).
  • Save the updated prompt back to the same prompt path as latest source of truth.
  • For edit operations, prompt files must document:

- Human intent header: UI Purpose, User Can Do, Transition Outcome - Transition metadata: Trigger, From State, To State - I/O linkage: Input Image, intended Output Image

  • For replacement updates, write the new image to the same image path unless the user explicitly asks for a new variant.
  • Do not create version-sprawl prompt files (v2, v3, etc.) unless the user explicitly requests branching.
  • Keep one canonical shell per screen/flow and derive state variants from that shell or its approved descendants.

Transition Traceability Model

  • Treat documentation as four linked layers:

- Canonical behavior intent: ui-behavior-test-matrix.md (transition_id, trigger, from/to state, acceptance checks) - Navigation runtime: flow-maps/<platform>/<flow>.json transitions derived from the behavior matrix - Edit execution: prompt file for the target state (exact edit prompt + transition metadata) - Artifact lineage: image-prompt-manifest.md (input/output image paths and parent linkage)

  • Use the same transition_id across all four layers for one transition.
  • If reusing the same image path across iterations, keep latest output on disk and append an iteration log section in the prompt file (short delta summary + previous input image path).

Artifact Lifecycle Discipline (Required)

  • Keep only active artifacts that match the latest product vision and current valid use cases.
  • When a use case/flow/screen/state becomes invalid, deprecated, or obsolete, delete its files from:

- images/ - prompts/ - flow-maps/ - viewer/ (if the flow is removed)

  • Do not keep deprecated artifacts "just in case" unless the user explicitly asks to archive them.
  • If naming is stale or unclear, rename files/folders to reflect current product language and use-case intent.
  • After any rename or deletion, update all references in the same change:

- image-prompt-manifest.md - flow-map screens[].image paths - viewer map path configuration

  • Prefer stable, descriptive kebab-case names that communicate platform, flow, screen, and state.

Aspect Ratio Discipline

  • Specify an explicit aspect ratio in every image generation prompt.
  • Use only supported ratios: 1:1, 4:3, 3:4, 3:2, 2:3, 5:4, 4:5, 16:9, 9:16, 21:9.
  • For each platform + flow, keep one fixed ratio across all screens/states to avoid distortion drift.
  • For edits, keep the same ratio as the baseline source image.
  • Do not normalize, stretch, or re-encode generated images unless the user explicitly asks.

1) Define Product Intent And Constraints

  • Define target platform (web, ios, android) and viewport assumptions.
  • Define target aspect ratio per platform/flow from the supported ratio list.
  • Define user personas, primary jobs-to-be-done, and critical paths.
  • Define design constraints: brand tone, accessibility needs, component style, and data density.
  • Define fidelity level (wireframe, mid, high) before generating assets.
  • Define the platform+flow bundles that must be navigable in local viewers.

2) Map Screens, Actions, And States

  • Create a state transition table for each flow:

- transition_id (stable key, e.g., gateway_validate_to_success) - screen - trigger (click/tap/submit/navigation/system event) - from_state - to_state - expected_feedback (visual + microcopy)

  • Treat this table as canonical and keep all map/manifest transition IDs aligned to it.
  • Cover at minimum: default, focus, pressed, disabled, loading, success, error, and empty where applicable.
  • Prioritize one critical flow first, then expand to secondary flows.

3) Create One Canonical Product Base Spec And Shell Lock

  • Build one reusable product_base_spec (platform, viewport, typography, spacing, tokens, accessibility intent).
  • Reuse the same base spec in all generate/edit prompts to prevent style drift between screens.
  • For each screen, create and lock a canonical shell image before state branching.
  • If the initial generation is not accurate, iteratively edit the same shell until layout and visual identity are stable.

4) Generate Baseline Screens

  • Generate net-new screen drafts with the image generation tool.
  • If a draft is not accurate enough, refine it with iterative edit image passes until the canonical shell is locked.
  • Run baseline work sequentially: one screen per tool call, then review result before the next.
  • Include explicit ratio in each generation prompt and keep it constant for that platform + flow.
  • Use absolute output_file_path in every generation/edit tool call.
  • Save the exact prompt used for each baseline image to:

- ui-prototypes/<prototype-name>/prompts/<platform>/<flow>/<screen>-default.md

  • Use deterministic style instructions and the shared base spec to keep typography, spacing, iconography, and color consistent across screens.
  • Save locked shell outputs in a stable structure:

- ui-prototypes/<prototype-name>/images/<platform>/<flow>/<screen>-default.png

  • Speak completion after baseline screen set is physically written for the target platform+flow.

5) Create Interaction States From Baselines

  • For iterative state updates, default to edit image from the locked shell (or latest approved state predecessor).
  • Use generate image for state creation only when a state requires intentional structural divergence.
  • Preserve layout and visual identity continuity by carrying forward unchanged constraints and fixed shell elements in the updated prompt.
  • Run state updates sequentially: one tool call per update, then review result before the next.
  • Preserve the source image ratio for every edit call.
  • Use absolute paths for edit inputs and output_file_path.
  • For each edit call, record tool-call inputs/outputs in the manifest row:

- Input Image (required) - Output Image (same as Image Path unless branching)

  • Ensure every edited state maps to one transition tuple:

- (transition_id, trigger, from_state, to_state)

  • Save the exact prompt used for each edited image to:

- ui-prototypes/<prototype-name>/prompts/<platform>/<flow>/<screen>-<state>.md

  • Edit only state-relevant deltas:

- Hover/focus rings - Pressed depth - Disabled contrast - Loading affordance - Validation/success/error messages

  • Save outputs as:

- ui-prototypes/<prototype-name>/images/<platform>/<flow>/<screen>-<state>.png

  • Speak completion after interaction-state set is physically written for the target platform+flow.

6) Maintain Image/Prompt Manifest (Required)

  • Maintain ui-prototypes/<prototype-name>/image-prompt-manifest.md in real time.
  • Treat this manifest as the latest source of truth (current artifact set only).
  • Add one row per image artifact (default and each edited state).
  • For each row, record at minimum:

- Transition ID - Use Case - Platform - Flow - Screen - State - Trigger - From State - To State - Situation/Purpose - Image Path - Input Image (for edits) - Prompt Path - Source (Generate/Edit) - Parent Image (for edited states)

  • Ensure every image in images/ has exactly one matching manifest row.
  • Ensure every Edit row has a non-empty Input Image and transition tuple (Trigger, From State, To State).
  • For replacement updates, update the existing manifest row instead of creating a new row.
  • Remove stale/legacy rows when images or prompts are replaced or deleted.
  • Keep only active image/prompt pairs for the current prototype revision.
  • When artifacts are deleted or renamed, update/remove rows immediately so manifest and filesystem stay 1:1.
  • Speak completion after manifest synchronization is physically written and consistent with current artifacts.

7) Connect Screens For Click-Through Simulation

  • Create one flow map per platform+flow:

- ui-prototypes/<prototype-name>/flow-maps/<platform>/<flow>.json

  • Derive map transitions from ui-behavior-test-matrix.md; do not maintain an independent transition definition.
  • Include per-link definitions:

- transition_id - screen - trigger - hotspot (x, y, width, height) - target_screen - transition (instant, fade, slide)

  • Keep hotspot naming deterministic so non-developers can review and iterate quickly.

8) Assemble Behavior Test Matrix

  • Produce ui-prototypes/<prototype-name>/ui-behavior-test-matrix.md with one row per transition.
  • Treat this file as the canonical transition source of truth.
  • Include:

- transition_id - flow - screen - trigger - from_state - to_state - expected next state image - acceptance check - open question / risk

  • Mark blocking issues where any trigger has ambiguous or missing feedback.
  • Speak completion after ui-behavior-test-matrix.md is physically written/updated.

9) Deliver Review Package For Non-Developers

  • Produce a concise review packet:

- Optional: ui-prototypes/<prototype-name>/ui-prototype-spec.md summary if the team requests a narrative overview - ui-prototypes/<prototype-name>/image-prompt-manifest.md for prompt/image traceability - ui-prototypes/<prototype-name>/flow-maps/<platform>/<flow>.json for click-through linkage - ui-prototypes/<prototype-name>/viewer/<platform>/<flow>/ local click-through viewer files - Image gallery links grouped by flow and platform - Explicit unresolved decisions for product/design sign-off

  • Keep wording product-facing and avoid implementation jargon when possible.

10) Publish Local Click-Through Viewer

  • For each platform+flow image set, copy the viewer template into:

- ui-prototypes/<prototype-name>/viewer/<platform>/<flow>/

  • Configure each viewer instance to load its matching map file:

- ../../../flow-maps/<platform>/<flow>.json

  • In viewer code, always resolve map/image URLs from an absolute base URL:

- build map URL with new URL(mapPath, window.location.href) - resolve each screens[].image against the resolved map URL

  • Serve the workspace root locally and open:

- http://localhost:4173/ui-prototypes/<prototype-name>/viewer/<platform>/<flow>/index.html

  • Use per-platform/per-flow viewers for product/design review so each image set can be reviewed directly.
  • Speak completion after flow-map + viewer files are physically written for the target platform+flow.

11) Viewer Smoke Test (Required)

  • Run syntax check on viewer JavaScript before handoff.
  • Serve the project locally and verify at least:

- viewer page loads, - flow-map JSON loads, - one referenced image loads, - start screen renders with no URL-resolution errors.

  • If any check fails, fix viewer path resolution before delivery.
  • Speak the viewer smoke-test result (Pass/Fail) after checks complete.

Prompt Patterns And Checklists

  • Read and reuse references/prompt-patterns.md for:

- UX criteria coverage and product base spec - Production screen generation and state edit templates - Shell-lock and iterative edit prompt patterns - Image/prompt manifest template and logging checklist - Flow-step and cross-platform adaptation templates - Click-through flow map template, viewer compatibility rules, and acceptance checklist

Default Outputs

  • ui-prototypes/<prototype-name>/ui-behavior-test-matrix.md
  • ui-prototypes/<prototype-name>/image-prompt-manifest.md
  • ui-prototypes/<prototype-name>/prompts/<platform>/<flow>/*.md
  • ui-prototypes/<prototype-name>/flow-maps/<platform>/<flow>.json
  • ui-prototypes/<prototype-name>/viewer/<platform>/<flow>/index.html
  • ui-prototypes/<prototype-name>/viewer/<platform>/<flow>/viewer.css
  • ui-prototypes/<prototype-name>/viewer/<platform>/<flow>/viewer.js
  • ui-prototypes/<prototype-name>/images/web/<flow>/*.png
  • ui-prototypes/<prototype-name>/images/ios/<flow>/*.png
  • ui-prototypes/<prototype-name>/images/android/<flow>/*.png

Quality Gate

  • Ensure every critical trigger produces clear, visible feedback within one state transition.
  • Ensure states are visually consistent across platforms and flows.
  • Ensure aspect ratio is explicitly defined and consistent for each platform + flow.
  • Ensure no generated image is normalized/stretched in a way that distorts UI geometry.
  • Ensure every image has a corresponding prompt record in image-prompt-manifest.md.
  • Ensure manifest contains only latest active artifacts (no stale legacy entries).
  • Ensure each iterative update prompt is derived from the current prompt referenced by manifest Prompt Path.
  • Ensure each state image preserves shell continuity (layout/frame/spacing/component geometry) unless a deliberate structural change is documented.
  • Ensure each edited image has traceable lineage: Parent Image + Input Image + (Trigger, From State, To State).
  • Ensure each manifest Transition ID exists in ui-behavior-test-matrix.md.
  • Ensure each flow-map transition corresponds to a matrix transition_id and matching trigger semantics.
  • Ensure no obsolete/deprecated artifacts remain for removed or invalidated use cases.
  • Ensure file/folder names reflect latest product vision and are consistent across images, prompts, maps, and viewers.
  • Ensure error and empty states include recovery guidance.
  • Ensure accessibility cues (focus visibility, contrast intent, readable hierarchy) are represented in mockups.
  • Ensure each click-through trigger in each flow map points to a valid target screen.
  • Ensure viewer navigation works for each clickable hotspot and start screen in each platform+flow viewer.
  • Ensure viewer smoke tests pass for each platform+flow bundle.

Handoff

  • Hand off approved behavior specs and state assets to implementation.
  • If engineering planning is requested next, invoke $software-engineering-workflow-skill with ui-prototypes/<prototype-name>/ui-behavior-test-matrix.md, relevant ui-prototypes/<prototype-name>/flow-maps/<platform>/<flow>.json files, ui-prototypes/<prototype-name>/image-prompt-manifest.md, and viewer behavior notes as inputs.
  • Speak final handoff completion after all required handoff artifacts are written.

平台分布

Codex

35.01%
按下载量换算150

Claude

30.14%
按下载量换算129

Cursor

20.11%
按下载量换算86

Gemini CLI

9.66%
按下载量换算41

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/autobyteus/autobyteus-skills --skill product-ui-prototyping 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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