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probabilityprobability 命令行

Agent Skill

probability 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

692

周安装

28

GitHub Stars

37

下载量

217
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:probability(probability 命令行)
来源仓库:https://github.com/simhacker/moollm
仓库路径:skills/probability
安装命令:
npx skills add https://github.com/simhacker/moollm --skill probability
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/simhacker/moollm --skill probability

简介

probability 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 建议确认权限范围和维护状态,避免触发不必要操作。
  • 可结合原始 README 进一步核验具体功能和使用方式。

SKILL.md

Probability Protocol

Success calculation from stats — no dice, just narrative odds. *"The LLM is the dice. It narrates the outcome."*

Core Principle

No Random Number Generators

The LLM evaluates probability narratively:

  • Read character stats
  • Consider context and buffs
  • Weigh stakes and story
  • Narrate an appropriate outcome
Not: roll d20, add modifier, compare to DC
But: evaluate odds, consider context, narrate result

Why No Dice?

Traditional RPGs use dice for:

  • Uncertainty
  • Fairness
  • Excitement

The LLM achieves these through:

  • Narrative tension
  • Consistent stat evaluation
  • Story-appropriate outcomes

Methods

CALCULATE - Compute Odds

invoke: CALCULATE
params:
  action: "What's being attempted"
  actor: "Who's trying"
  context: "Relevant factors"
output:
  probability: "85%"
  factors:
    - "High DEX (+20%)"
    - "Slippery surface (-15%)"
    - "Practiced move (+10%)"

RESOLVE - Determine Outcome

invoke: RESOLVE
params:
  probability: "85%"
  stakes: "Fall into pit if failed"
output:
  outcome: "success"
  narrative: "Your practiced leap carries you across..."

Probability Factors

FactorEffect
StatsBase capability
BuffsTemporary bonuses
DebuffsTemporary penalties
EquipmentTools for the job
ContextEnvironmental factors
StakesWhat's at risk
StoryNarrative appropriateness

Outcome Spectrum

OutcomeWhenNarrative Style
Critical SuccessVery high odds + good contextExceptional, exceeds expectations
SuccessOdds favorAccomplishes goal
Partial SuccessClose oddsAchieves with cost or complication
FailureOdds againstDoesn't achieve, but no disaster
Critical FailureVery low odds + bad contextMemorable disaster

Calculation Example

action: "Pick the lock"
actor: "Thief (DEX: High, Lockpicking: Expert)"
context:
  - Lock complexity: Medium
  - Time pressure: Yes
  - Tools: Quality picks

calculation:
  base: 70%        # Expert lockpicking
  modifiers:
    - DEX high: +15%
    - Medium lock: +0%
    - Time pressure: -10%
    - Good tools: +5%
  final: 80%

likely_outcome: "Success, but took longer than hoped"

Narrative Integration

The LLM doesn't just compute odds — it narrates:

Player: "I try to jump across the chasm."

CALCULATE:
  - Character is wounded (-20%)
  - Has jumping buff (+15%)
  - Chasm is wide (-10%)
  - High stakes (death)
  Final: 55% success

RESOLVE at 55%:
  "You gather yourself, ignoring the pain in your leg.
   The jump is further than you'd like, but the
   strength enchantment pulses through you. You leap—
   and your fingers catch the far edge. You haul
   yourself up, gasping. Made it."

Stakes Influence

Higher stakes → more dramatic narration:

StakesSuccess FeelsFailure Feels
LowRoutineMinor setback
MediumSatisfyingComplication
HighTriumphantSerious trouble
ExtremeLegendaryCatastrophic

State

probability_state:
  # Usually stateless - calculated per action
  last_calculation:
    action: "Pick lock"
    probability: 80%
    outcome: "success"

Integration

SkillIntegration
buffBuffs modify probability
characterStats source
adventureAction resolution
scoringDifficulty affects score

Example Session

> ATTACK the goblin with my sword

CALCULATE:
  Actor: Fighter (STR: High, Sword: Trained)
  Target: Goblin (Small, Quick, Distracted)
  Context: Narrow corridor, dim light

  Base: 65%
  STR High: +15%
  Trained: +10%
  Goblin quick: -10%
  Goblin distracted: +10%
  Dim light: -5%
  Final: 85%

RESOLVE at 85%: Success
  "Your blade catches the goblin as it turns.
   It squeals and stumbles backward, wounded."

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

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能力 4

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.15%
按下载量换算76

Claude

32.38%
按下载量换算70

Cursor

18.69%
按下载量换算41

Gemini CLI

8.55%
按下载量换算19

安全审计

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通过

Snyk

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权限和风险

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安装前确认

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来源信息

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