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popmotionpopmotion 前端

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

2,230

周安装

92

GitHub Stars

35

下载量

729
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:popmotion(popmotion 前端)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/popmotion
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill popmotion
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill popmotion

简介

popmotion 用于辅助前端页面、组件、样式和交互逻辑的开发与维护,适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。

  • 它能帮助 Agent 整理组件结构、定位布局和性能问题,并配合项目现有设计系统使用。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需结合项目路由和构建方式验证效果。
  • 涉及页面改动时,应配合本地预览和构建检查确认视觉效果,避免只生成孤立片段。
  • popmotion 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Popmotion Animation Principles

Implement all 12 Disney animation principles using Popmotion's composable animation functions.

1. Squash and Stretch

import { animate } from "popmotion";

animate({
  from: { scaleX: 1, scaleY: 1 },
  to: { scaleX: 1.2, scaleY: 0.8 },
  duration: 150,
  onUpdate: ({ scaleX, scaleY }) => {
    element.style.transform = `scaleX(${scaleX}) scaleY(${scaleY})`;
  }
});

2. Anticipation

// Wind up then action
animate({
  from: 0,
  to: 10,
  duration: 200,
  onUpdate: v => element.style.transform = `translateY(${v}px) scaleY(0.9)`,
  onComplete: () => {
    animate({
      from: 10,
      to: -200,
      duration: 400,
      ease: easeOut,
      onUpdate: v => element.style.transform = `translateY(${v}px)`
    });
  }
});

3. Staging

animate({
  from: 1,
  to: 0.6,
  onUpdate: v => bg.style.opacity = v
});
animate({
  from: 1,
  to: 1.1,
  onUpdate: v => hero.style.transform = `scale(${v})`
});

4. Straight Ahead / Pose to Pose

import { keyframes } from "popmotion";

keyframes({
  values: [
    { x: 0, y: 0 },
    { x: 100, y: -50 },
    { x: 200, y: 0 },
    { x: 300, y: -30 }
  ],
  duration: 1000,
  onUpdate: ({ x, y }) => {
    element.style.transform = `translate(${x}px, ${y}px)`;
  }
});

5. Follow Through and Overlapping Action

animate({ from: 0, to: 200, duration: 500,
  onUpdate: v => body.style.transform = `translateX(${v}px)` });

animate({ from: 0, to: 200, duration: 500, elapsed: -50, // delay
  onUpdate: v => hair.style.transform = `translateX(${v}px)` });

animate({ from: 0, to: 200, duration: 600, elapsed: -100,
  onUpdate: v => cape.style.transform = `translateX(${v}px)` });

6. Slow In and Slow Out

import { animate, easeInOut, easeIn, easeOut } from "popmotion";

animate({
  from: 0,
  to: 300,
  duration: 600,
  ease: easeInOut,
  onUpdate: v => element.style.transform = `translateX(${v}px)`
});

7. Arc

keyframes({
  values: [
    { x: 0, y: 0 },
    { x: 100, y: -100 },
    { x: 200, y: 0 }
  ],
  duration: 1000,
  ease: easeInOut,
  onUpdate: ({ x, y }) => {
    element.style.transform = `translate(${x}px, ${y}px)`;
  }
});

8. Secondary Action

// Primary action triggers secondary
animate({
  from: 1, to: 1.1, duration: 200,
  onUpdate: v => button.style.transform = `scale(${v})`,
  onComplete: () => {
    animate({
      from: 0, to: 15, duration: 150,
      onUpdate: v => icon.style.transform = `rotate(${v}deg)`
    });
  }
});

9. Timing

import { spring } from "popmotion";

// Fast
animate({ from: 0, to: 100, duration: 150 });

// Spring physics
spring({
  from: 0,
  to: 100,
  stiffness: 300,
  damping: 20,
  onUpdate: v => element.style.transform = `translateX(${v}px)`
});

// Slow
animate({ from: 0, to: 100, duration: 800, ease: easeOut });

10. Exaggeration

spring({
  from: { scale: 1, rotate: 0 },
  to: { scale: 1.5, rotate: 720 },
  stiffness: 200,
  damping: 10, // low = overshoot
  onUpdate: ({ scale, rotate }) => {
    element.style.transform = `scale(${scale}) rotate(${rotate}deg)`;
  }
});

11. Solid Drawing

animate({
  from: { rotateX: 0, rotateY: 0 },
  to: { rotateX: 45, rotateY: 30 },
  duration: 500,
  onUpdate: ({ rotateX, rotateY }) => {
    box.style.transform = `perspective(1000px) rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;
  }
});

12. Appeal

animate({
  from: 1,
  to: 1.02,
  duration: 300,
  ease: easeOut,
  onUpdate: v => {
    card.style.transform = `scale(${v})`;
    card.style.boxShadow = `0 ${20*v}px 40px rgba(0,0,0,${0.2*v})`;
  }
});

Key Popmotion Features

  • animate() - Tween animations
  • spring() - Physics-based spring
  • keyframes() - Multi-step animations
  • decay() - Momentum/inertia
  • easeIn, easeOut, easeInOut - Easing functions
  • Composable functions - mix and pipe
  • Framework agnostic
  • Powers Framer Motion under the hood

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

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能力 2

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能力 3

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能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

30.99%
按下载量换算226

Codex

22.43%
按下载量换算164

OpenCode

19.92%
按下载量换算145

Gemini CLI

12.58%
按下载量换算92

Antigravity

8.19%
按下载量换算60

windsurf

3.72%
按下载量换算27

安全审计

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权限和风险

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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