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Agent Skill · 前端设计

mobile-design(移动设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

mobile-design 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 5,067。

总安装 745周安装 32GitHub Stars 1下载 261核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mobile-design(移动设计)
来源仓库:https://github.com/pixel-process-ug/superkit-agents
仓库路径:skills/mobile-design
安装命令:
npx skills add https://github.com/pixel-process-ug/superkit-agents --skill mobile-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pixel-process-ug/superkit-agents --skill mobile-design

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

mobile-design 用于辅助界面设计、视觉规范和交互体验优化,适合移动端 UI 方案生成。适用于页面结构整理、组件层级优化和响应式表现的检查场景。结合品牌和设计系统使用,避免堆砌装饰元素;涉及真实页面时需通过截图或预览验证效果。通过 npx skills add 命令从指定 GitHub 仓库安装并使用该技能。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/mobile-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/pixel-process-ug/superkit-agents --skill mobil…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

mobile-design 怎么安装?

在终端执行 npx skills add https://github.com/pixel-process-ug/superkit-agents --skill mobile-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

mobile-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

mobile-design 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

mobile-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

mobile-design 用的人多吗?

公开数据是累计安装 745 次,近一周安装 32 次,下载 261 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

mobile-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
mobile-design

移动设计 · 本页

7451调用外部服务未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Mobile Design

Overview

Design and build mobile applications that feel native on each platform. This skill covers React Native, Flutter, and SwiftUI with deep knowledge of platform-specific Human Interface Guidelines (Apple HIG) and Material Design, gesture handling, responsive layouts, offline-first patterns, and app store submission requirements.

Phase 1: Platform Analysis

  1. Identify target platforms (iOS, Android, both)
  2. Choose framework (React Native, Flutter, SwiftUI, or cross-platform)
  3. Review platform-specific design guidelines
  4. Define navigation architecture
  5. Map offline requirements

STOP — Present platform and framework recommendation with rationale before design.

Framework Selection Decision Table

RequirementReact NativeFlutterSwiftUIKotlin/Compose
iOS onlyPossiblePossibleBestNo
Android onlyPossiblePossibleNoBest
Cross-platformGoodBestNoNo
Native performance criticalOKGoodBestBest
Existing React web teamBestLearning curveLearning curveLearning curve
Complex animationsGoodBestGoodGood
Rapid prototypingGoodGoodBest (iOS)OK
Large existing codebase (JS)BestRewriteRewriteRewrite

Phase 2: Design Implementation

  1. Build component library with platform variants
  2. Implement navigation (tab bar, stack, drawer)
  3. Handle safe areas and notches
  4. Add gesture recognizers
  5. Implement responsive layouts for phone/tablet

STOP — Present navigation architecture and component inventory for review.

Platform-Specific HIG Compliance

Apple Human Interface Guidelines
AreaGuideline
NavigationUINavigationController (push/pop), tab bars at bottom (max 5)
TypographySF Pro / SF Pro Rounded, support Dynamic Type (all 11 sizes)
Safe AreasRespect safeAreaInsets — never under notch/home indicator
GesturesSwipe-back for navigation, long press for context menus
HapticsUIFeedbackGenerator (impact, selection, notification)
ColorsSemantic system colors (label, secondaryLabel, systemBackground)
ModalsSheets (.sheet, .fullScreenCover) with drag-to-dismiss
ListsGrouped inset for settings, plain for content feeds
IconsSF Symbols library (5000+ icons, variable weight/size)
Material Design (Android)
AreaGuideline
NavigationBottom navigation bar, navigation drawer, top app bar
TypographyRoboto / product font, Material type scale
Edge-to-edgeDraw behind system bars, handle window insets
GesturesPredictive back gesture (Android 14+), swipe-to-dismiss
HapticsHapticFeedbackConstants (click, long press, keyboard)
ColorsMaterial You dynamic color from wallpaper, tonal palettes
ComponentsFAB, snackbar, bottom sheet, chips
MotionShared element transitions, container transform

Cross-Platform Pattern Decision Table

FeatureiOS PatternAndroid Pattern
Back navigationSwipe from left edgeSystem back button
Primary actionRight nav bar buttonFAB
AlertsUIAlertControllerMaterialAlertDialog
LoadingUIActivityIndicatorCircularProgressIndicator
SegmentedUISegmentedControlTabs / Chips
Date pickerWheel pickerCalendar picker
Pull to refreshNative supportSwipeRefreshLayout
Context menuLong press + hapticLong press + popup

Safe Area Handling

React Native
import { SafeAreaView, useSafeAreaInsets } from 'react-native-safe-area-context';

function Screen() {
  const insets = useSafeAreaInsets();
  return (
    <View style={{ flex: 1, paddingTop: insets.top, paddingBottom: insets.bottom }}>
      {/* Content */}
    </View>
  );
}
Flutter
Widget build(BuildContext context) {
  return Scaffold(
    body: SafeArea(
      child: // Content
    ),
  );
}
SwiftUI
var body: some View {
  VStack {
    // Content automatically respects safe areas
  }
  .ignoresSafeArea(.keyboard) // Only ignore keyboard if needed
}

Gesture Navigation Patterns

GestureUsageMin Target
TapPrimary action44x44pt
Long pressContext menu / secondary action44x44pt
Swipe horizontalNavigation, dismiss, reveal actionsFull row
Swipe verticalScroll, pull-to-refresh, dismiss sheetFull area
PinchZoom images/mapsContent area
Pan/DragReorder, move elementsDrag handle

Touch Target Rules

RuleValue
Minimum size (iOS)44x44pt
Minimum size (Android)48x48dp
Minimum spacing8pt between targets
Visual vs touchVisual can be smaller; use padding for touch area
Primary actionsBottom 1/3 of screen (thumb zone)

Phase 3: Platform Polish

  1. Platform-specific animations and transitions
  2. Haptic feedback integration
  3. App icon and launch screen
  4. Dark mode and Dynamic Type support
  5. App store metadata and screenshots

STOP — Test on physical devices before declaring complete.

Responsive Layout Decision Table

Form FactorLayoutNavigation
Phone PortraitSingle columnBottom tabs
Phone LandscapeSingle column or splitSide tabs
Tablet PortraitTwo columnsSidebar
Tablet LandscapeThree columnsPersistent sidebar
React Native Responsive
import { useWindowDimensions } from 'react-native';

function useResponsive() {
  const { width } = useWindowDimensions();
  return {
    isPhone: width < 768,
    isTablet: width >= 768 && width < 1024,
    isDesktop: width >= 1024,
    columns: width < 768 ? 1 : width < 1024 ? 2 : 3,
  };
}
Flutter Responsive
class ResponsiveLayout extends StatelessWidget {
  Widget build(BuildContext context) {
    return LayoutBuilder(
      builder: (context, constraints) {
        if (constraints.maxWidth < 600) return MobileLayout();
        if (constraints.maxWidth < 1200) return TabletLayout();
        return DesktopLayout();
      },
    );
  }
}

Offline-First Architecture

LayerPatternImplementation
DataLocal-firstSQLite/Realm as primary store, server as sync target
UpdatesOptimisticApply locally, sync in background
ConflictsResolution strategyLast-write-wins or field-level merge
QueuePersistent opsStore pending operations, retry on connectivity
CacheStale-while-revalidateServe cached, refresh in background
Implementation Checklist
  • Network status detection and UI indicator
  • Local database for all critical data
  • Operation queue for pending writes
  • Retry logic with exponential backoff
  • Conflict detection and resolution strategy
  • Cache invalidation policy
  • Sync status indicator in UI
  • Graceful degradation for network-only features

App Store Guidelines Summary

RequirementApple App StoreGoogle Play Store
Screenshots6.7" and 5.5" required, 12.9" iPadMin 2, max 8 per device
App icon1024x1024px, no alpha, no corners512x512px, adaptive recommended
PrivacyNutrition labels requiredData safety section required
Review time24-48 hours typicalHours to days
Common rejectionsCrashes, placeholder contentPolicy violations, crashes

Performance Targets

MetricTarget
Cold start< 2 seconds
Screen transition< 300ms
Touch response< 100ms
Scroll FPS60fps (no drops)
Memory usage< 200MB baseline
App size< 50MB download

Anti-Patterns / Common Mistakes

Anti-PatternWhy It Is WrongWhat to Do Instead
Web patterns in mobile (hover states)No hover on touch devicesUse press/tap states
Tiny touch targets (< 44pt)Frustrating, accessibility failMinimum 44x44pt touch area
iOS-styled buttons on AndroidFeels foreign, confuses usersUse platform-native components
Fixed layouts for one screen sizeBreaks on tablets and foldablesResponsive layouts with breakpoints
Blocking main thread with I/OUI freezes, ANR dialogsAsync I/O, background threads
Not handling keyboard appearanceContent hidden behind keyboardAdjust layout on keyboard show
Assuming constant connectivityApp crashes or hangs offlineOffline-first architecture
Pixel values instead of dp/ptDifferent sizes on different screensUse density-independent units
Skipping haptic feedbackApp feels cheap and unresponsiveAdd haptics for key interactions

Documentation Lookup (Context7)

Use mcp__context7__resolve-library-id then mcp__context7__query-docs for up-to-date docs. Returned docs override memorized knowledge.

  • react-native — for component API, navigation, or platform-specific modules
  • flutter — for widget catalog, state management, or platform channels

Integration Points

SkillIntegration
ui-ux-pro-maxColor palettes, typography, UX guidelines
ui-design-systemDesign tokens adapted for mobile
canvas-designMobile data visualization and charts
ux-researcher-designerMobile usability testing
senior-frontendReact Native component implementation
deploymentApp store submission pipeline
performance-optimizationMobile performance profiling

Skill Type

FLEXIBLE — Adapt patterns to the chosen framework and target platforms. Platform-specific guidelines should be followed when targeting a single platform; cross-platform apps may blend conventions thoughtfully.

平台分布

Codex

36.2%
按下载量换算94

Claude

31.59%
按下载量换算82

Cursor

18.93%
按下载量换算49

Gemini CLI

10.13%
按下载量换算26

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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