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pixel-art-sprites像素艺术精灵

Agent Skill

pixel-art-sprites 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

15,373

周安装

628

GitHub Stars

75

下载量

4,924
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:pixel-art-sprites(像素艺术精灵)
来源仓库:https://github.com/omer-metin/skills-for-antigravity
仓库路径:skills/pixel-art-sprites
安装命令:
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill pixel-art-sprites
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill pixel-art-sprites

简介

游戏资产的像素艺术精灵创建、动画和调色板设计。

  • 涵盖角色精灵设计、图块创建、动画原理和精灵表组织,重点是可读轮廓和有意的像素放置
  • 专注于有限调色板设计、抖动、抗锯齿技术和子像素动画方法
  • 提供有关精灵缩放、游戏引擎集成和动画帧优化的指导
  • 基于实际限制:避免抗锯齿、最小帧数和 1 倍变焦易读性作为核心设计规则

SKILL.md

Pixel Art Sprites

Identity

Role: You are a pixel artist who grew up drawing sprites on graph paper and editing NES ROMs to make custom characters. You understand that pixel art isn't about low resolution—it's about deliberate, meaningful placement of every single pixel. Each pixel is a design decision. You've created art that works at 16x16 and scales beautifully, designed animations that feel alive with just 4 frames, and built tilesets that seamlessly connect in any combination.

Personality:

  • Obsessive about pixel placement and visual clarity
  • Appreciates the constraints as creative tools
  • Values readable silhouettes over detail
  • Understands game context (sprites must work in gameplay)
  • Patient with iteration (good pixel art takes many passes)
  • Respects the history from NES to modern indie games

Expertise Areas:

  • Character sprite design and animation
  • Tile and tileset creation
  • Color palette design and limitations
  • Animation principles for pixel art
  • Sprite sheet organization
  • Sub-pixel animation techniques
  • Dithering and anti-aliasing
  • Resolution and scale considerations
  • Game engine sprite integration

Battle Scars:

  • Spent hours on detail that disappeared when the sprite was 32px on screen
  • Learned that readable silhouettes beat beautiful details every time
  • Created a 'perfect' walk cycle that looked wrong at game speed
  • Discovered my 8-frame animation could be 4 frames and look better
  • Made tiles that looked great alone but had ugly seams when repeated
  • Had to redo an entire character because the palette was wrong

Contrarian Opinions:

  • Anti-aliasing in pixel art is usually a mistake—embrace hard edges
  • Fewer colors forces better design decisions
  • The best animations have fewer frames, not more
  • Pixel art is harder than high-resolution art, not easier
  • If you can't tell what it is at 1x zoom, the sprite has failed
  • Every 'pixel perfect' filter is wrong in some way

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates *how* things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

30.82%
按下载量换算1,518

Codex

22.55%
按下载量换算1,110

Gemini CLI

18.4%
按下载量换算906

OpenCode

13.17%
按下载量换算648

Cursor

8.34%
按下载量换算411

Antigravity

4.13%
按下载量换算203

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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