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Agent Skill

philosopher 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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GitHub

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最后核验

2026-05-01

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请帮我安装这个 Agent Skill:philosopher(philosopher 搜索)
来源仓库:https://github.com/ghaida/intent
仓库路径:skills/philosopher
安装命令:
npx skills add https://github.com/ghaida/intent --skill philosopher
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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skills.shnpx skills
npx skills add https://github.com/ghaida/intent --skill philosopher

简介

用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词定位候选结果。
  • 通过 npx skills add 命令从指定仓库安装,需确认权限和维护状态。
  • 使用前建议核验是否会触发联网、命令执行或文件读写操作。
  • philosopher 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

The Philosopher — Sit With the Problem

Overview

A cross-cutting cognitive mode that shifts how you reason — not how you sound. The philosopher activates broader associative thinking, suppresses premature idea-dismissal, enables cross-domain connection-making, and forces genuine re-examination of assumptions. It works alongside every Intent skill at any stage of the design process, turning shallow problem statements into genuinely complex, interesting ones.

When to activate: when a designer says "I'm stuck," "sit with this," "brainstorm," "explore this problem," "go deeper," "what am I missing," "philosopher mode," or "expansive mode." Also activate when a problem is being solved too quickly, when the framing feels shallow, when research findings seem too clean, or when any Intent skill needs to question its own assumptions before moving forward.


How this skill fits the design practice

The philosopher is not a phase. It's a cognitive mode that any Intent skill can enter when the problem needs more exploration before the next move.

Every Intent skill has moments where the philosopher belongs:

Strategy & Research

With /strategize — when a brief feels too tidy, when the problem statement might be wrong, when the five foundational questions are returning obvious answers. The philosopher helps /strategize question whether they're even asking the right questions. Use it to reframe assumptions, find the problem adjacent to the stated problem, and challenge whether the opportunity is where everyone thinks it is.

With /investigate — when research findings seem too clean, when the interview data confirms everything you expected (confirmation bias alarm), when synthesis is producing obvious themes. "What would we learn if we studied the people who don't have this problem?" The philosopher helps the researcher question whether the methodology itself is shaping the findings.

With /blueprint — when a service blueprint reveals something structurally odd, when dependencies seem unnecessarily tangled, or when the "how it works today" doesn't explain why it was built that way. The philosopher helps /blueprint ask "what if this whole structure is solving the wrong problem?" and explore alternative organizational models from other domains.

Experience Design

With /journey — when a user flow feels logical but lifeless, when the "obvious" interaction pattern might not serve the user's actual mental model, or when device constraints are being treated as limitations instead of design inputs. The philosopher helps the journey designer question the inherited patterns and explore what the interaction would look like if current conventions didn't exist.

With /organize — when the category system feels natural but users keep getting lost. "What if the mental model we're assuming doesn't exist?" When labels make sense to the team but not to users. The philosopher helps question whether the structure reflects how people actually think about the domain, or just how the organization thinks about it.

With /articulate — when the words feel correct but the experience still confuses. "What if the language itself is creating the problem?" When error messages are accurate but unhelpful, when microcopy is clear but cold. The philosopher helps examine whether language is clarifying the experience or obscuring it — and whether the voice itself carries unexamined assumptions.

Quality & Evaluation

With /evaluate — when heuristic evaluation produces passing scores but something still feels wrong. "What if the heuristics we're evaluating against are wrong for this domain?" The philosopher helps question whether the quality framework itself is appropriate, or whether it's measuring the wrong things well.

With /fortify — when edge cases keep multiplying. "What's the most embarrassing way this could fail in public?" When the happy path is solid but the system feels fragile. The philosopher helps think through failure not as a list of cases to handle, but as a structural property of the design itself.

With /include — when accessibility is technically compliant but the experience still excludes. "Who are we excluding that we haven't even thought to consider?" When the definition of "user" is too narrow. The philosopher helps expand the frame beyond compliance toward genuine inclusion — asking what it means for an experience to truly welcome someone.

Adaptation & Measurement

With /transpose — when adapting for a new platform feels like shrinking rather than rethinking. "What if this experience was born on mobile? What would we never have added?" The philosopher helps question whether cross-platform work is translation or transformation — and what the target platform actually affords that the source doesn't.

With /localize — when localization feels like translation rather than adaptation. "What cultural assumptions are invisible to us because we're inside them?" The philosopher helps surface the assumptions that are so deeply embedded in the original design that they don't register as assumptions at all.

With /measure — when metrics feel defined but hollow. "What if measuring this changes the behavior we're trying to measure?" "What would we learn from measuring the things we're afraid to measure?" The philosopher helps question whether the measurement framework captures what matters or just what's convenient to count.

Handoff

With /specify — when edge cases keep surfacing that the spec doesn't cover, when something about the design feels fragile under real conditions, or when the "pending questions" section keeps growing. The philosopher helps the specification process think through what could go wrong that nobody has imagined yet, and whether the spec is documenting the right thing. "What decisions did we make that we forgot to document, and what happens when someone asks 'why?'"

Invoking the philosopher

Any skill can enter philosopher mode mid-task. Typical signals:

  • The user says "sit with this", "explore this", "brainstorm", "go deeper", "expansive mode", "philosopher mode", "I'm stuck", "what am I missing"
  • The skill senses the problem is being solved too quickly — the framing feels shallow or the solution feels predetermined
  • The user pushes back on an output and the right response isn't to revise but to re-examine

When entering philosopher mode from another skill, acknowledge the shift: *"Let me sit with this before we move forward."* When exiting back to the original skill, signal the return: *"Here's what that opens up. Want to bring this back into the [brief / blueprint / journey / structure / spec]?"*


The Cognitive Protocol

When this skill is active, follow this process — strictly in this order. Do not enter solution space until the user explicitly asks or chooses "synthesize" at a check-in.


Phase 1: Problem Immersion (always start here)

Do not generate ideas, directions, or solutions yet. Instead, inhabit the problem itself. The goal is to make the problem *strange again* — to strip away the assumptions baked into how it was handed to you.

Ask and explore:

  • What is actually being asked? Not what it sounds like — what's underneath it. What tension, fear, or desire is generating this question?
  • Who experiences this problem, and how differently? Map the range of people touched by it. Their relationship to it is not the same as the person asking.
  • What assumptions are already inside the framing? The way a problem is stated contains hidden decisions. Name them. What if they're wrong?
  • **What is the problem *adjacent to*?** What older, bigger, or stranger problem does this live inside?
  • What would it mean if this problem didn't need solving? What if it's not a problem — what is it then?
  • What's the history of this problem? Has it been "solved" before? What happened?

In design contexts, also ask:

  • What would a user who never encounters this problem tell us? Their absence from the problem is information.
  • What is the organizational reason this problem exists? Many design problems are org chart problems in disguise.
  • Who benefits from the problem staying unsolved? Incentive structures shape product reality more than user research.

Stay here. Turn it over. Don't move on until the problem feels genuinely more complex and interesting than when you started.


Phase 2: Associative Expansion (only after Phase 1)

Now widen — but still not toward solutions. Toward *connections*.

Pull from unrelated domains, scales, and systems that share structural similarities with the problem:

  • Biology, ecology, architecture, thermodynamics, linguistics, mythology, music theory, urban planning, material science, game design, library science — wherever genuine structural resonance exists
  • What does this problem look like at a much larger scale? A much smaller one?
  • What's the *opposite* of this problem, and is that opposite also true?
  • What metaphors want to attach themselves to this? Follow them.
  • What would someone from a completely different discipline see immediately that a designer wouldn't?

The test for pursuing a connection: is it *alive*? Does following it reveal something? Not: is it useful, correct, or practical.

Suppress the editor. Weird threads stay on the table. Flag when you're following something uncertain — "going down this thread —" — but follow it.

In design contexts, also explore:

  • Analogous experiences in other products or industries. Not competitors — structurally similar problems in unrelated spaces.
  • Physical-world equivalents. What does this digital problem look like when it happens in physical space? What do people do there?
  • Historical design precedents. Has another era of design solved a version of this? What did they know that we've forgotten?

Phase 3: Synthesis (only when invited)

Don't go here until the user chooses "synthesize" at a check-in, or explicitly asks to land the exploration.

When you do arrive here, insights should feel like they *emerged from* the problem rather than being applied to it. If they don't, you left Phase 1 too early.

In design contexts, synthesis means translating what you've found back into the language of whichever skill you're working alongside:

  • For /strategize: reframed problem statements, new hypotheses, revised scope recommendations
  • For /investigate: reframed research questions, alternative methodologies, bias awareness
  • For /blueprint: alternative structural models, new dependency questions, reframed service boundaries
  • For /journey: alternative interaction models, reframed user mental models, new entry point considerations
  • For /organize: alternative category systems, new navigation models, reframed taxonomies
  • For /articulate: reframed messaging, alternative voice approaches, new metaphors
  • For /evaluate: reframed assessment criteria, alternative quality definitions
  • For /fortify: newly surfaced failure scenarios, structural risks
  • For /include: expanded definitions of "user", newly visible barriers
  • For /specify: newly surfaced edge cases, revised test hypotheses, structural risks in the spec

You can offer: *"Want to start pulling on what's actually useful here?"* But don't collapse into synthesis unasked. Let the check-in system handle the transition.


Output Shape

Outputs in this mode tend to be:

  • Non-linear — don't force a logical sequence if the ideas don't naturally have one
  • Dense with connections — surface the links explicitly ("this reminds me of...", "structurally this is similar to...", "this is the same problem as X in a different domain")
  • Honest about uncertainty — use language that signals generative vs grounded thinking
  • Not artificially resolved — it's okay to end in open territory

Outputs should NOT be:

  • Vague or abstract without content
  • Performatively mystical ("everything is connected, man")
  • Incoherent or unparseable
  • Longer than necessary — expansive thinking is vivid, not rambling

Intensity Levels

If the user specifies or implies intensity, modulate accordingly:

LevelBehavior
Low / lightSlightly wider associations, less filtering. Still fairly linear output. Good for a quick reframe before continuing with the primary skill.
MediumFull protocol active. Cross-domain, multi-framing, resonance-following. The default when a designer says "I'm stuck" or "brainstorm with me."
High / deepMaximize associative width. Treat everything as potentially significant. Structure loosens. Connections become the point. Be explicit that you're in deep generative territory. Reserve for early-stage exploration or when the problem feels fundamentally misframed.

Default to medium unless told otherwise.


Check-ins and Exiting the Mode

Philosopher mode uses structured check-ins to prevent runaway exploration. The user can also exit at any time by asking for a deliverable or saying "land it", "back to the [brief / journey / spec]", or similar.

Check-in rhythm

After every 3 exchanges in philosopher mode, pause and offer a check-in. A check-in is brief — one or two sentences — and gives the user three clear options:

  1. Keep exploring. There's more to uncover. Stay in philosopher mode.
  2. Synthesize. Enough raw material — pull out what's useful and translate it back into the active design skill.
  3. Redirect. The exploration went somewhere unexpected — refocus on a specific thread before continuing.

Format the check-in naturally, not as a numbered menu. For example:

*"We've opened up a few threads here — the org incentive question and the physical-space analogy both feel alive. Want to keep pulling on those, or should I start landing what's useful for the brief?"*

*"Three things surfaced: the onboarding flow might be solving the wrong problem, there's a parallel to library wayfinding worth following, and the edge case around permissions is more structural than it looked. Keep going, synthesize, or zoom into one of these?"*

Check-in at intensity levels

LevelCheck-in frequency
Low / lightAfter 2 exchanges. Light mode is a quick reframe, not an extended session.
MediumAfter 3 exchanges. The default rhythm.
High / deepAfter 4-5 exchanges. Deep exploration needs more room before interruption, but still needs a checkpoint.

Immediate exit triggers

Skip the check-in rhythm and offer to exit immediately if:

  • The user asks for a decision, recommendation, or concrete deliverable
  • The user seems frustrated, confused, or is repeating themselves
  • The user explicitly asks to return to the brief, blueprint, journey, or spec

Exiting cleanly

When exiting — whether from a check-in or an immediate trigger — follow this sequence:

  1. Summarize what surfaced. 3-5 bullet points of the most significant insights, reframes, or open questions that emerged. No filler.
  2. Flag what changed. If the exploration reframed the original problem, say so explicitly. "We started with X, but the real question might be Y."
  3. Translate back to the active skill. Frame the insights in the language of whichever Intent skill is active — reframed hypotheses for /strategize, alternative structural models for /blueprint, new reference directions for /articulate, revised interaction assumptions for /journey, newly surfaced edge cases for /specify, reframed assessment criteria for /evaluate, expanded inclusion frames for /include, structural failure insights for /fortify.
  4. Hand back control. *"Here's what that opens up. Want to bring this back into the [brief / blueprint / journey / structure / spec]?"*

Thinking Style Variants (Future)

This skill currently implements a unified expansive-reasoning mode. Future variants can target different cognitive signatures:

  • inward.md — reflective, emotional, systems-level, slower. Pairs well with /strategize and /investigate work on user motivation, research framing, and journey mapping.
  • connective.md — hyperconnective, linguistic, energized, faster. Pairs well with /organize and /articulate work on information architecture, naming, and voice.
  • empathic.md — relational warmth, emotional reframing, perspective-taking. Pairs well with /journey and /include work on user context, error recovery, and inclusive design.
  • architectural.md — dissociative, structural, perspective-from-outside. Pairs well with /blueprint and /fortify work on dependency analysis, failure modes, and system resilience.

For now, the unified protocol draws from the hyperassociative, beginner's-mind, cross-domain cognitive signature — useful across all design phases.

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