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particles-router粒子路由器

Agent Skill

particles-router 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,152

周安装

49

GitHub Stars

8

下载量

404
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:particles-router(粒子路由器)
来源仓库:https://github.com/bbeierle12/skill-mcp-claude
仓库路径:skills/particles-router
安装命令:
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill particles-router
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill particles-router

简介

particles-router 实现粒子数据的路由分发机制,优化传输效率。

  • 在研究检索类任务中可用于分布式信息聚合。
  • 采用轻量级架构设计,易于嵌入现有工作流。
  • 路由策略应根据实际网络状况动态调整以保证稳定性。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Particles Router

Routes to 3 specialized particle system skills based on task requirements.

Routing Protocol

  1. Classify — Identify particle effect type and scale
  2. Match — Find skill(s) with highest signal match
  3. Combine — Most particle systems need 2-3 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Always Consider)

Task TypeSkillPrimary Signal Words
Renderingparticles-gpupoints, instanced, buffer, shader, thousands, performance
Motionparticles-physicsgravity, wind, attract, force, velocity, turbulence, collision
Spawningparticles-lifecycleemit, spawn, fade, trail, pool, birth, death, age

Signal Matching Rules

Priority Order

When multiple signals present, resolve by priority:

  1. Performance concern — "millions of particles" → particles-gpu first
  2. Motion type — "swirling", "attracted to" → particles-physics
  3. Emission pattern — "burst", "continuous", "trails" → particles-lifecycle
  4. Default — All three skills usually needed together

Confidence Scoring

  • High (3+ signals) — Route immediately
  • Medium (1-2 signals) — Include all three skills (typical)
  • Low (0 signals) — Ask: "Describe the particle effect you want"

Common Combinations

Basic Particle System (All 3 skills)

particles-gpu       → Buffer setup, shader rendering
particles-physics   → Gravity, basic motion
particles-lifecycle → Emission, fade out

Wiring: GPU provides rendering foundation, lifecycle handles spawning/death, physics adds motion.

Snow/Rain Effect (3 skills)

particles-gpu       → Points with texture
particles-physics   → Gravity, wind, turbulence
particles-lifecycle → Continuous emission, recycling

Wiring: Lifecycle emits continuously, physics handles falling + drift, GPU renders efficiently.

Explosion (3 skills)

particles-gpu       → Instanced or points rendering
particles-physics   → Radial velocity, drag
particles-lifecycle → Burst emission, fade + shrink

Wiring: Lifecycle bursts particles, physics applies outward force + slowdown, GPU handles scale.

Fire/Smoke (3 skills)

particles-gpu       → Custom shader with noise
particles-physics   → Upward force, turbulence
particles-lifecycle → Continuous emit, color gradient, size over life

Wiring: Lifecycle manages color/size curves, physics adds flicker motion, GPU renders with blend modes.

Swarm/Flock (2-3 skills)

particles-gpu       → Instanced mesh (if 3D shapes)
particles-physics   → Attractors, flow fields, separation
particles-lifecycle → (Optional) Population management

Wiring: Physics dominates with behavioral forces, GPU handles rendering.

Magic Trail (3 skills)

particles-gpu       → Points with glow shader
particles-physics   → Follow path, slight randomness
particles-lifecycle → Trail history, fade along length

Wiring: Lifecycle stores position history, GPU renders with alpha gradient.

Confetti (3 skills)

particles-gpu       → Instanced flat planes
particles-physics   → Gravity, tumbling rotation, air resistance
particles-lifecycle → Burst emission, ground collision death

Wiring: Physics handles realistic falling, lifecycle manages burst and cleanup.

Decision Table

Effect TypeGPU FocusPhysics FocusLifecycle Focus
Stars/sparklePoints, staticMinimalTwinkle (alpha)
Snow/rainPoints, textureGravity, windContinuous, recycle
FireShader, blendUpward, turbulenceColor/size curves
ExplosionHigh countRadial, dragBurst, fade
SmokeSoft shaderRise, curlSlow fade, grow
SwarmInstancedAttractors, fieldsSpawn/death
TrailLine or pointsPath followingPosition history
DustSmall pointsBrownianRandom spawn

Particle Count Guidelines

CountApproachSkills Priority
< 100Simple, any approachlifecycle > physics > gpu
100 - 1,000Points or instancedAll equal
1,000 - 10,000GPU-focusedgpu > physics > lifecycle
10,000 - 100,000GPU essentialgpu >> physics (shader) > lifecycle
> 100,000Full GPU/computegpu only, physics in shader

Skill Dependencies

particles-gpu (rendering foundation)
├── particles-physics (motion layer)
└── particles-lifecycle (management layer)
  • particles-gpu is always needed for rendering
  • particles-physics and particles-lifecycle are independent but complementary
  • For simple effects, you might skip physics OR lifecycle, rarely both

Fallback Behavior

  • Unknown effect → Start with all three skills
  • Performance issues → Focus on particles-gpu optimization
  • Motion problems → Deep-dive particles-physics
  • Spawning/timing issues → Focus on particles-lifecycle

Quick Decision Flowchart

User Request
     │
     ▼
┌─────────────────────────┐
│ Rendering particles?    │──Yes──▶ particles-gpu (always)
└─────────────────────────┘
     │
     ▼
┌─────────────────────────┐
│ Movement/forces needed? │──Yes──▶ + particles-physics
└─────────────────────────┘
     │
     ▼
┌─────────────────────────┐
│ Birth/death/emission?   │──Yes──▶ + particles-lifecycle
└─────────────────────────┘
     │
     ▼
Most effects need all 3 skills

Effect Recipes

Quick Start Templates

EffectStart With
Ambient dustgpu (points) + lifecycle (continuous)
Button sparklegpu (points) + lifecycle (burst, fade)
Character trailgpu + lifecycle (trail)
WeatherAll three
Magic spellAll three
Data visualizationgpu + lifecycle

Integration with Other Domains

Combined WithUse Case
shader-noiseTurbulent motion, organic shapes
shader-effectsGlow, chromatic aberration on particles
r3f-performanceOptimization, culling, LOD
gsap-fundamentalsScripted particle animations
audio-reactiveMusic-driven particle effects

Reference

See individual skill files for detailed patterns:

  • /mnt/skills/user/particles-gpu/SKILL.md
  • /mnt/skills/user/particles-physics/SKILL.md
  • /mnt/skills/user/particles-lifecycle/SKILL.md

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Antigravity

26.73%
按下载量换算108

Claude Code

21.27%
按下载量换算86

OpenCode

17.18%
按下载量换算69

Gemini CLI

12%
按下载量换算48

Codex

8.94%
按下载量换算36

windsurf

3.49%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill particles-router;npx skills add bbeierle12/skill-mcp-claude --skill "particles-router" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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