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Agent Skill · 研究检索

flutter-development(Flutter 开发)

用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

flutter-development 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 73,276。

总安装 98周安装 4GitHub Stars 公开资料未说明下载 31核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-development(Flutter 开发)
来源仓库:https://github.com/orgoj/cac-test
仓库路径:skills/flutter-development
安装命令:
npx skills add orgoj/cac-test --skill "flutter-development"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add orgoj/cac-test --skill "flutter-development"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助 Flutter 开发,支持测试设计、用例整理和回归验证,适合让 Agent 编写单元测试或端到端测试。适用于测试类任务,需确认项目测试框架和运行命令;涉及外部服务时应区分环境与模拟。

通过 npx skills add orgoj/cac-test --skill "flutter-development" 命令安装。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/flutter-development

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add orgoj/cac-test --skill "flutter-development";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

flutter-development 怎么安装?

在终端执行 npx skills add orgoj/cac-test --skill "flutter-development"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

flutter-development 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

flutter-development 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

flutter-development 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

flutter-development 用的人多吗?

公开数据是累计安装 98 次,近一周安装 4 次,下载 31 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

flutter-development 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
flutter-development

Flutter 开发 · 本页

98—需要联网MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Flutter Development

Build beautiful, natively compiled applications for mobile, web, and desktop from a single codebase using Flutter and Dart.

When to use this Skill

Use this Skill when:

  • Creating new Flutter applications
  • Working with Flutter widgets and UI components
  • Implementing state management (Provider, BLoC, Riverpod)
  • Setting up navigation and routing
  • Integrating APIs and HTTP requests
  • Debugging Flutter applications
  • Following Flutter best practices
  • User mentions Flutter, Dart, mobile apps, iOS, Android, or cross-platform development

Project structure

Standard Flutter project:

my_flutter_app/
├── lib/
│   ├── main.dart           # App entry point
│   ├── screens/            # Screen widgets
│   ├── widgets/            # Reusable widgets
│   ├── models/             # Data models
│   ├── services/           # API, database services
│   └── providers/          # State management
├── pubspec.yaml            # Dependencies and assets
├── test/                   # Unit and widget tests
└── assets/                 # Images, fonts, etc.

Common Flutter commands

Create new project

flutter create my_app
cd my_app

Run application

flutter run              # Default device
flutter run -d chrome    # Web
flutter run -d linux     # Linux desktop
flutter run -d android   # Android device/emulator

Manage dependencies

flutter pub add package_name    # Add dependency
flutter pub get                 # Install dependencies
flutter pub upgrade            # Update dependencies

Testing and building

flutter test                   # Run tests
flutter analyze               # Static analysis
flutter build apk             # Android APK
flutter build ios             # iOS build
flutter build web             # Web build

Basic Flutter app template

import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter App',
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
        useMaterial3: true,
      ),
      home: const HomePage(),
    );
  }
}

class HomePage extends StatelessWidget {
  const HomePage({super.key});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Home'),
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
      ),
      body: const Center(
        child: Text('Hello, Flutter!'),
      ),
    );
  }
}

State management with Provider

Install Provider:

flutter pub add provider

Example usage:

// 1. Create a ChangeNotifier model
class Counter extends ChangeNotifier {
  int _count = 0;
  int get count => _count;

  void increment() {
    _count++;
    notifyListeners();
  }
}

// 2. Wrap app with ChangeNotifierProvider
void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => Counter(),
      child: const MyApp(),
    ),
  );
}

// 3. Access in widgets
class CounterDisplay extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final counter = context.watch<Counter>();
    return Text('Count: ${counter.count}');
  }
}

// 4. Trigger updates
ElevatedButton(
  onPressed: () => context.read<Counter>().increment(),
  child: const Text('Increment'),
)

Navigation

Basic navigation

// Navigate to new screen
Navigator.push(
  context,
  MaterialPageRoute(builder: (context) => const SecondScreen()),
);

// Navigate back
Navigator.pop(context);

// Navigate with data
Navigator.push(
  context,
  MaterialPageRoute(
    builder: (context) => DetailScreen(data: myData),
  ),
);

GoRouter (recommended for complex apps)

flutter pub add go_router
final router = GoRouter(
  routes: [
    GoRoute(
      path: '/',
      builder: (context, state) => const HomeScreen(),
    ),
    GoRoute(
      path: '/details/:id',
      builder: (context, state) {
        final id = state.pathParameters['id']!;
        return DetailScreen(id: id);
      },
    ),
  ],
);

// Use in app
MaterialApp.router(
  routerConfig: router,
)

// Navigate
context.go('/details/123');

HTTP requests

Install http package:

flutter pub add http

Example:

import 'package:http/http.dart' as http;
import 'dart:convert';

Future<List<User>> fetchUsers() async {
  final response = await http.get(
    Uri.parse('https://api.example.com/users'),
  );

  if (response.statusCode == 200) {
    final List<dynamic> data = json.decode(response.body);
    return data.map((json) => User.fromJson(json)).toList();
  } else {
    throw Exception('Failed to load users');
  }
}

// Use with FutureBuilder
FutureBuilder<List<User>>(
  future: fetchUsers(),
  builder: (context, snapshot) {
    if (snapshot.hasData) {
      return ListView.builder(
        itemCount: snapshot.data!.length,
        itemBuilder: (context, index) {
          return ListTile(title: Text(snapshot.data![index].name));
        },
      );
    } else if (snapshot.hasError) {
      return Text('Error: ${snapshot.error}');
    }
    return const CircularProgressIndicator();
  },
)

Essential widgets

Layout widgets

  • Container - Box model with padding, margin, decoration
  • Column - Vertical layout
  • Row - Horizontal layout
  • Stack - Layered widgets
  • Expanded - Fills available space
  • Padding - Adds padding around widget
  • Center - Centers child widget
  • SizedBox - Fixed size box or spacer

Input widgets

  • TextField - Text input
  • Form - Group input fields with validation
  • Checkbox - Boolean selection
  • Radio - Single choice from options
  • Switch - Toggle on/off
  • Slider - Select value from range
  • DropdownButton - Select from dropdown

Display widgets

  • Text - Display text with styling
  • Image - Display images (network, asset, file)
  • Icon - Material or custom icons
  • Card - Material Design card
  • ListTile - Standard list item

Interactive widgets

  • ElevatedButton - Raised button with elevation
  • TextButton - Flat text button
  • IconButton - Button with icon
  • FloatingActionButton - Floating action button
  • GestureDetector - Detect gestures (tap, swipe, etc.)
  • InkWell - Touch feedback with ripple

Async widgets

  • FutureBuilder - Build based on Future
  • StreamBuilder - Build based on Stream

Best practices

DO:

✅ Use const constructors wherever possible for better performance ✅ Implement proper dispose() methods to prevent memory leaks ✅ Extract widgets into separate classes for reusability ✅ Use meaningful, descriptive widget names ✅ Separate business logic from UI (use services/providers) ✅ Handle errors comprehensively with try-catch ✅ Test on both iOS and Android platforms ✅ Use responsive design (MediaQuery, LayoutBuilder) ✅ Follow Dart naming conventions (lowerCamelCase for variables, UpperCamelCase for classes) ✅ Add comments for complex logic

DON'T:

❌ Hardcode values (use constants or configuration) ❌ Use complex setState logic (prefer state management solutions) ❌ Make network calls in build() methods ❌ Skip testing phases ❌ Ignore platform-specific differences ❌ Create deeply nested widget trees (extract to methods/classes) ❌ Store heavy objects in state unnecessarily ❌ Forget to add loading and error states

Common patterns

Stateless vs Stateful widgets

  • StatelessWidget: UI doesn't change, no mutable state
  • StatefulWidget: UI changes based on state updates

Lifting state up

Move state to common ancestor when multiple widgets need access:

class Parent extends StatefulWidget {
  @override
  State<Parent> createState() => _ParentState();
}

class _ParentState extends State<Parent> {
  int _count = 0;

  void _increment() => setState(() => _count++);

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        ChildA(count: _count),
        ChildB(onPressed: _increment),
      ],
    );
  }
}

Responsive design

Widget build(BuildContext context) {
  final size = MediaQuery.of(context).size;
  final isLargeScreen = size.width > 600;

  return isLargeScreen
      ? Row(children: [...])  // Tablet/Desktop layout
      : Column(children: [...]);  // Mobile layout
}

Debugging tips

  1. Hot reload: Press r in terminal or save file (for quick UI updates)
  2. Hot restart: Press R in terminal (for state reset)
  3. Flutter DevTools: Run flutter pub global activate devtools then flutter pub global run devtools
  4. Debug print: Use debugPrint() instead of print()
  5. Widget inspector: Enable in DevTools to inspect widget tree
  6. Performance overlay: flutter run --profile for performance metrics

Instructions for Claude

When helping with Flutter development:

  1. Always check Flutter installation before creating projects
  2. Create proper project structure following Flutter conventions
  3. Use Material Design 3 (useMaterial3: true) for modern UI
  4. Implement responsive design considering different screen sizes
  5. Add proper error handling and loading states
  6. Use const constructors wherever possible
  7. Follow Dart naming conventions throughout the code
  8. Add helpful comments for complex logic
  9. Suggest appropriate state management based on app complexity
  10. Test code structure before suggesting advanced features
  11. Provide both code and explanations for learning
  12. Include pubspec.yaml changes when adding dependencies

Common issues and solutions

Issue: "Waiting for another flutter command to release the startup lock"

Solution: Delete flutter.lock file or restart terminal

Issue: "Gradle build failed"

Solution: Run flutter clean then flutter pub get

Issue: "setState called during build"

Solution: Move setState calls to lifecycle methods or use Future.microtask

Issue: "RenderBox overflow"

Solution: Wrap content in SingleChildScrollView or use Flexible/Expanded widgets

Issue: Hot reload not working

Solution: Use hot restart (R) or restart app completely

平台分布

Codex

66.92%
按下载量换算21

Claude Code

26.3%
按下载量换算8

安全审计

暂无安全审计结果可展示。

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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