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openxropenxr 命令行

Agent Skill

openxr 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

416

周安装

17

GitHub Stars

4

下载量

135
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:openxr(openxr 命令行)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/openxr
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill openxr
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill openxr

简介

openxr 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适用于 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,具体能力以原始 README 为准。
  • 安装前应核实权限范围、项目维护状态及是否涉及联网、命令执行或文件读写。
  • openxr 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

openxr

Purpose

OpenXR provides a standardized API for developing AR and VR applications that work across different hardware platforms, abstracting low-level device specifics to enable cross-platform compatibility.

When to Use

Use OpenXR when building AR/VR apps that must run on multiple devices (e.g., Oculus, HTC Vive, or Hololens) without rewriting code for each platform, or when you need hardware-agnostic input handling and rendering.

Key Capabilities

  • Hardware abstraction for AR/VR devices, allowing runtime selection of backends.
  • Session management for creating and destroying VR sessions.
  • Input handling via action sets for controllers and gestures.
  • Rendering integration with graphics APIs like Vulkan or OpenGL.
  • Spatial tracking and pose management for headsets and controllers.

Usage Patterns

To use OpenXR, first initialize an instance with required extensions, then create a session for the target device, set up action maps for inputs, and enter a render loop. Always poll for events in the main loop and handle session state changes. For cross-platform builds, link against the OpenXR loader and specify the runtime via environment variables or configuration files.

Common Commands/API

Key OpenXR functions include:

  • xrCreateInstance: Create an instance with XrInstanceCreateInfo struct; specify extensions like "XR_KHR_vulkan_enable". Example: XrInstanceCreateInfo createInfo = {/*... */}; xrCreateInstance(&createInfo, &instance);
  • xrCreateSession: Start a session with a graphics binding; use XrSessionCreateInfo and bind to Vulkan via XrGraphicsBindingVulkanKHR. Example: XrSessionCreateInfo sessionCreateInfo = {/*... */}; xrCreateSession(instance, &sessionCreateInfo, &session);
  • xrPollEvents: Check for events like session state changes; call in your main loop with an XrEventDataBuffer. Example: XrEventDataBuffer eventData; while (xrPollEvents(instance, &eventData) == XR_SUCCESS) {/* handle events */}
  • Configuration files: Use JSON-like formats for action manifests, e.g., {"bindings": [{"path": "/user/hand/left"}]} in a.json file loaded via xrStringToPath.

Integration Notes

Integrate OpenXR by including the OpenXR loader header and linking against libopenxr_loader. For graphics, use extension-specific bindings: for Vulkan, enable "XR_KHR_vulkan_enable" and provide a VkInstance; for OpenGL, use "XR_KHR_openGL_enable". Set the runtime path via the XR_RUNTIME_JSON environment variable (e.g., export XR_RUNTIME_JSON=/path/to/runtime.json). If authentication is needed for specific runtimes (rare), use $OPENXR_API_KEY in your environment.

Error Handling

Always check XrResult return codes from API calls; use XR_SUCCESS for success checks. Common errors include XR_ERROR_INITIALIZATION_FAILED (e.g., missing extensions) and XR_ERROR_SESSION_LOST (device disconnection). Handle them by logging details and attempting recovery, like recreating a session. Use xrGetInstanceProcAddr to dynamically load functions and check for NULL pointers.

Concrete Usage Examples

  1. Basic instance creation and session setup for a VR app:

- Code snippet: XrInstance instance; xrCreateInstance(...); // Initialize with required extensions XrSession session; xrCreateSession(instance,...); // Bind to graphics API - Steps: Compile with -lopenxr_loader, run on a device, and handle events in a loop to render frames.

  1. Handling controller input in an AR game:

- Code snippet: XrActionSet actionSet; xrCreateActionSet(instance,...); // Define actions for buttons xrSuggestInteractionProfileBindings(...); // Bind to device paths while (running) {xrSyncActions(session,...);} // Poll and process inputs - Steps: Create an action manifest JSON, load it, and use xrGetActionStateBoolean to check button states for game logic.

Graph Relationships

  • Related to cluster: ar-vr (e.g., connects with skills like "oculus-sdk" for specific hardware implementations).
  • Related to tags: "openxr" (links to "ar" and "vr" skills for broader AR/VR ecosystems).

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.04%
按下载量换算49

Claude

33.4%
按下载量换算45

Cursor

17.91%
按下载量换算24

Gemini CLI

8.68%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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