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Agent Skill · 前端设计

video-producer(视频制作人)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

video-producer 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 2,360。

总安装 2,352周安装 98GitHub Stars 334下载 784核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-producer(视频制作人)
来源仓库:https://github.com/notedit/happy-skills
仓库路径:skills/video-producer
安装命令:
npx skills add https://github.com/notedit/happy-skills --skill video-producer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/notedit/happy-skills --skill video-producer

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助视频生成和脚本化剪辑,适合组织镜头和维护合成代码。适用于 Remotion 等视频开发场景,可生成素材说明和排查渲染问题。使用时需确认分辨率、时长和素材路径,涉及商业发布时核对版权要求。通过 npx skills add 命令从指定 GitHub 仓库安装,需确认外部资源访问权限。

video-producer 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/video-producer

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/notedit/happy-skills --skill video-producer;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

video-producer 怎么安装?

在终端执行 npx skills add https://github.com/notedit/happy-skills --skill video-producer。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

video-producer 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

video-producer 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

video-producer 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

video-producer 用的人多吗?

公开数据是累计安装 2,352 次,近一周安装 98 次,下载 784 次,GitHub 334 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

video-producer 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
video-producer

视频制作人 · 本页

2,352334只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

When to use

Use this skill when the user provides a video brief — a description of a complete video with multiple scenes or a narrative arc.

Triggers: "create a promo video", "make a product demo", "I need a 30-second ad", "build a social media animation", or any prompt describing a multi-scene video.

Do NOT use for:

  • Single animation effects → use gsap-animation
  • Visual background components → use react-animation
  • Non-video tasks

Skill Relationships

video-producer (this skill)       ← orchestration: what story, which scenes
├── gsap-animation                ← animation: text splits, SVG drawing, timeline orchestration
├── spring-animation              ← physics: bouncy entrances, elastic trails, organic motion
├── react-animation               ← visuals: Aurora, Silk, particles, grain
└── Remotion                      ← engine: rendering, composition, sequences

Workflow

Initial request: $ARGUMENTS

Phase 1: Brief Intake

Extract from the user's request. Use AskUserQuestion for any missing required fields.

FieldRequiredDefaultExample
Product / brand nameYes—"Topview"
Video typeYesSaaS PromoSaaS Promo / Typographic / Social Overlay
Core messages (2-4)Yes—"AI-powered editing", "No coding required"
Emotional toneYes—Urgent / Reassuring / Exciting / Professional / Rebellious / Warm / Playful
Memory anchorYes—"The single image viewers will remember 30s later"
Target audienceNoGeneral"Developers", "Marketers"
DurationNoTemplate default"25 seconds"
ResolutionNo1920x10801080x1080 for square
FPSNo3060 for social media
Visual styleNoApple MinimalApple Minimal / Bold Typography / Dark Tech / Warm Organic / Retro Pop / Editorial Mono
CTA textNoNone"Start Creating →"
Color accentNoFrom style preset"#FF7D00"

Emotional tone drives animation technique selection, spring config, and pacing:

  • Urgent → SPRING.stiff + GSAP hard cuts, fast stagger (2-3 frames), power3.out for GSAP scenes
  • Reassuring → SPRING.smooth / SPRING.gentle, high damping, slow reveals, warm palette
  • Exciting → SPRING.bouncy / SPRING.pop, low damping, saturated colors, SpringTrail pop-ins
  • Professional → SPRING.snappy / SPRING.smooth, measured timing, clean motion, generous holds
  • Rebellious → SPRING.stiff + SPRING.rubber mix, GSAP glitch effects, irregular stagger
  • Warm → SPRING.gentle / SPRING.molasses, warm gradients, rounded shapes, slow stagger (6-8 frames)
  • Playful → SPRING.wobbly / SPRING.rubber, extreme overshoot, GridStagger center-out, bright accents

Memory anchor — the ONE visual moment viewers will screenshot or recall. Every production decision should reinforce this anchor. Ask: "If someone describes this video to a friend, what image do they describe?"

Phase 2: Planning

  1. Select narrative template based on video type → see rules/narrative-templates.md
  2. Select visual style → see rules/style-presets.md
  3. Map user's messages to scene slots in the selected template
  4. Select animation pattern for each scene → see rules/scene-patterns.md
  5. Present the plan as a table to the user:
Scene | Duration | Pattern        | Content
1     | 3s       | TitleCard      | "Topview is powerful"
2     | 3s       | CardFlip3D     | CLI pain → AI solution
...

Wait for user confirmation before proceeding.

Phase 3: Project Scaffold

Generate the standard Remotion project structure → see rules/project-scaffold.md:

  1. src/config.ts — all parameters (colors, typography, scene frames)
  2. src/Root.tsx — composition registration
  3. src/Composition.tsx — TransitionSeries with all scenes
  4. src/components/ — shared components (background, etc.)
  5. src/scenes/ — one file per scene

Frame calculation: sceneFrames = Math.ceil(sceneDurationSeconds * fps)

Phase 4: Scene Implementation + Evaluation

Implement scenes in order. Each scene goes through a build → verify → fix loop before moving to the next. → see rules/scene-evaluator.md for the full scoring rubric and auto-fix rules.

For each scene:

Step 4a: Implement scene

  1. Create src/scenes/SceneN_Name.tsx
  2. Select the right technique:

- Text splitting / SVG drawing / complex timelines → useGSAPTimeline or useGSAPWithFonts (from gsap-animation skill) - Bouncy/elastic entrances / spring trails / overshoot effects → spring() + presets (from spring-animation skill) - Simple fades / slides / linear counters → Remotion native interpolate() - Visual backgrounds → react-animation components

  1. Apply the selected animation pattern from the plan
  2. Wire into Composition.tsx and register preview in Root.tsx

Step 4b: Render stills

Capture two key frames for visual inspection:

# Entry frame — catches early layout, initial positions
npx remotion still src/index.ts SceneN-Preview /tmp/sceneN_entry.png --frame={floor(SCENE_FRAMES.sceneN * 0.15)}

# Peak frame — hero moment, all entrances settled
npx remotion still src/index.ts SceneN-Preview /tmp/sceneN_peak.png --frame={floor(SCENE_FRAMES.sceneN * 0.60)}

Step 4c: Evaluate

Read the scene code + config.ts + rendered screenshots. Score across 7 weighted dimensions (anti-pattern compliance, typography, color & contrast, motion design, composition, narrative coherence, technical correctness).

  • Score >= 7.0 and no instant-fails → PASS, proceed to next scene
  • Score < 7.0 or instant-fail triggered → proceed to Step 4d

Step 4d: Auto-fix (max 2 iterations)

Apply targeted fixes from the deduction → fix mapping table in rules/scene-evaluator.md. Each deduction maps to a concrete code change — not a vague suggestion. After fixing:

  • Return to Step 4b (re-render stills, re-score)
  • After iteration 2, if still below threshold: emit WARNING and proceed to next scene

Cross-scene tracking: Maintain a running context of accent colors, spring presets, entrance directions, and techniques used per scene. At scene 3+, check for variety issues (same preset 3x in a row, same entrance direction, etc.).

After all scenes complete: Output a full Evaluation Summary Table showing per-scene scores, iteration counts, and cross-scene notes before proceeding to Phase 5.

Pattern selection principle: Use spring() for physics-driven motion with bounce/overshoot. Use GSAP for SplitText, DrawSVG, MorphSVG, and complex timeline orchestration. Use interpolate() for simple linear/eased motion.

Phase 5: Rendering

# Standard MP4
npx remotion render src/index.ts MainVideo --output out/video.mp4

# High quality
npx remotion render src/index.ts MainVideo --codec h264 --crf 15

# Transparent background (social overlays)
npx remotion render src/index.ts MainVideo --codec prores --prores-profile 4444
npx remotion render src/index.ts MainVideo --codec vp9 --output out/overlay.webm
FormatAlphaUse Case
MP4 H.264NoUniversal playback
ProRes 4444YesProfessional compositing
WebM VP9YesWeb overlays

Complexity Calibration

Match implementation complexity to the emotional tone and visual style. The effort invested in animation must serve the creative vision — not exceed or undercut it.

Tone × StylePacingSpring PresetGSAP UsageHold Duration
Urgent + Bold TypographyFast (1.5-2.5s scenes)stiff (stagger: 2f)charCascade, hard cut transitionsShort (0.5s)
Exciting + Dark TechMedium-fast (2-3s)bouncy / pop (stagger: 3f)circleReveal transitions, DrawSVGMedium (0.8s)
Professional + Apple MinimalMeasured (3-4s)smooth / snappy (stagger: 5f)textReveal, SplitScreenComparisonLong (1.2s)
Warm + Warm OrganicSlow (3-5s)gentle / molasses (stagger: 8f)Minimal GSAP, prefer spring-onlyLong (1.5s)
Rebellious + Retro PopIrregularstiff + rubber alternatingScrambleText, glitch effectsVariable
Playful + anyBouncy (2-3s)wobbly / pop (stagger: 3f)Minimal GSAP, SpringTrail + GridStaggerMedium (0.8s)

Principle: One signature transition executed perfectly creates more impact than six mediocre effects. Invest animation budget in the memory anchor moment.

Anti-bloat rule: Each scene should use ONE dominant animation technique:

  • Spring-dominant: spring() + interpolate() for all motion (bouncy entrances, trails, counters)
  • GSAP-dominant: useGSAPTimeline for text splits, SVG operations, complex orchestration
  • Mixed: Spring for element entrances, GSAP for text splitting within that element (acceptable)
  • NEVER: GSAP timeline + spring physics + react-animation background + complex interpolations in one scene

Spring-first principle: Default to spring() for all entrances, exits, and stagger animations. Only add GSAP when you specifically need SplitText, DrawSVG, MorphSVG, ScrambleText, or complex timeline labels. Spring is lighter, requires no additional dependency, and produces naturally organic motion.

Creative Direction Principles

Every video must have a point of view. A "clean, professional" video without a strong aesthetic commitment is just a generic video. Commit to specific, bold choices:

  • A color that dominates (not 5 equally-weighted pastels)
  • A font that has character (not the first Google Font result)
  • A motion signature that repeats across scenes (the same easing curve, the same entrance direction, the same hold rhythm)
  • A spatial rule that breaks expectations (all text left-aligned at 20%, asymmetric panels, diagonal grid)

The Memorability Test: Before finalizing the plan, ask: "If I showed this next to 10 other AI-generated promo videos, would mine look distinctly different?" If no, push the aesthetic further.

Quick Decision Reference

"I need..."Use
Bold text entrance (split chars)gsap: charCascade / textReveal effect
Bold text entrance (bouncy words)spring: WordTrail / CharacterTrail
Side-by-side comparisongsap: SplitScreenComparison template
Card flip reveal (smooth)gsap: CardFlip3D template
Card flip reveal (spring physics)spring: SpringCardFlip
Elements from both sidesgsap: PerspectiveEntrance template
Word highlightinggsap: TextHighlightBox pattern
UI click simulationgsap: CursorClick pattern
Text swap animationgsap: RotateXTextSwap pattern
Flowing backgroundreact-animation: Aurora / Silk
Film grain overlayreact-animation: NoiseOverlay
Simple fade / slideRemotion: interpolate()
Number counter (linear)Remotion: interpolate()
Number counter (overshoot)spring: SpringCounter
Bouncy scale entrancespring: ScalePop
Staggered list/grid revealspring: SpringTrail / GridStagger
Enter + exit animationspring: useSpringEnterExit
Sequential orchestrationspring: useSpringChain
Typing effectRemotion:.slice() + interpolate()
Scene transition (wipe/iris)gsap: circleReveal / wipeIn effect
Scene transition (spring slide)spring: SpringSlide / SpringCrossfade
Logo stroke drawgsap: DrawSVG + drawIn effect
Feature grid pop-inspring: SpringFeatureGrid

Variability Enforcement

NEVER produce the same aesthetic twice across different videos. Each production must feel like a unique creative work, not a template fill-in.

  • Rotate fonts: Never use the same display font in consecutive videos. If you used Space Grotesk last time, pick Clash Display or Cabinet Grotesk this time.
  • Rotate color temperature: Alternate between warm (orange/coral/gold) and cool (blue/violet/emerald) dominant palettes.
  • Rotate spatial composition: If the last video was center-aligned symmetrical, make this one left-anchored asymmetrical.
  • Rotate motion signatures: Vary between spring-heavy, linear-mechanical, and organic-fluid animation philosophies.
  • Rotate background treatments: Cycle through solid, gradient blob, aurora, grain texture, geometric pattern.

The Divergence Rule: Before starting Phase 3, mentally compare the planned aesthetic to a "default AI video" — white background, centered Inter text, fade-in transitions, blue accent. If your plan shares more than ONE of these traits, push further from the default.


Creative Ambition

Every video should make viewers want to screenshot a frame and share it. This is motion graphics as a craft — not template assembly.

Push beyond "functional" toward "remarkable." Use unexpected font pairings. Try color combinations that feel risky. Let one scene break the grid. Give the memory anchor moment 2x the animation investment of other scenes.

The gap between a forgettable promo and a memorable one is not technical complexity — it's creative courage. Make bold choices and execute them with precision.

平台分布

Codex

35.71%
按下载量换算280

Claude

27.8%
按下载量换算218

Cursor

19.55%
按下载量换算153

Gemini CLI

10.19%
按下载量换算80

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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