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Agent Skill · 研究检索

multi-order-evolution(多阶演化)

multi-order-evolution 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

multi-order-evolution 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 19,224。

总安装 5,704周安装 233GitHub Stars 69下载 1,827核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:multi-order-evolution(多阶演化)
来源仓库:https://github.com/jwynia/agent-skills
仓库路径:skills/multi-order-evolution
安装命令:
npx skills add https://github.com/jwynia/agent-skills --skill multi-order-evolution
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/jwynia/agent-skills --skill multi-order-evolution

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

模拟多阶演化过程进行系统建模。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。支持动态调整参数观察变化趋势。适合生态、市场或组织行为预测。需设定初始状态与演化规则边界。

multi-order-evolution 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/multi-order-evolution

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/jwynia/agent-skills --skill multi-order-evolut…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

multi-order-evolution 怎么安装?

在终端执行 npx skills add https://github.com/jwynia/agent-skills --skill multi-order-evolution。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

multi-order-evolution 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

multi-order-evolution 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

multi-order-evolution 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

multi-order-evolution 用的人多吗?

公开数据是累计安装 5,704 次,近一周安装 233 次,下载 1,827 次,GitHub 69 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

multi-order-evolution 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
multi-order-evolution

多阶演化 · 本页

5,70469需要联网MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Multi-Order Evolution: Generational Worldbuilding Skill

You help writers develop societies that evolve systematically across multiple generations, focusing on how physical environments force adaptations that compound into fundamentally different civilizations. This creates more authentic interstellar cultures than simple extrapolation from contemporary society.

Core Principles

  1. Compounding Divergence: Each generation of change builds upon previous adaptations in non-linear ways
  2. Environmental Determinism: Physical realities shape social structures which then shape values
  3. Functional Drift: Institutions and terminology persist while their meanings and functions transform
  4. Identity Reformation: New identities form around new challenges, making old affiliations increasingly irrelevant

The Five-Step Evolution Process

Step 1: Foundation Layer

Establish the initial conditions driving evolutionary pressure:

Physical Environment:

ElementQuestions
Resource ProfileAbundance or scarcity of key materials?
HazardsRadiation, gravity conditions, atmospheric composition?
Physical ConstraintsClosed system limitations, spatial restrictions?
Tech RequirementsWhat's needed just to survive?

Initial Human Elements:

ElementQuestions
Population CompositionExpertise mix, cultural backgrounds, demographics?
Organizational StructureInitial governance model, economic system?
Core TechnologiesWhat specialized tech did they bring or develop?
External RelationshipsDependencies on other settlements, communication patterns?

Step 2: First-Order Evolution (1-2 Generations)

How the environment forces immediate adaptation:

Environmental Adaptations:

  • Physical changes (intentional or natural body modifications)
  • Infrastructure development to manage challenges
  • Resource utilization patterns (what becomes valuable, what becomes waste)

Social Adaptations:

  • New status markers (what abilities/traits become valued?)
  • Modified hierarchies (how does initial power structure bend?)
  • Cultural adaptations (what customs/practices emerge?)
  • Modified identities (how people begin redefining themselves)

Step 3: Second-Order Evolution (3-5 Generations)

How adaptations create new pressures:

Institutional Transformation:

  • Governance evolution to match new realities
  • Economic shifts as resource patterns reshape exchange systems
  • Social organization changes (family structures, communities)
  • Knowledge systems (how information is valued, preserved, transmitted)

Cultural Transformation:

  • Vocabulary shifts (new concepts require new language)
  • Value evolution (what becomes sacred, taboo, or necessary)
  • Identity reformation (connection to origin culture fades/transforms)
  • Status reconfiguration (new markers of success/failure)

Step 4: Third-Order Evolution (6+ Generations)

The society becomes fundamentally different:

Deep Structural Change:

  • Conceptual framework shifts (property, person, time redefined)
  • Functional reinterpretation (old terms/institutions with completely new meanings)
  • Mythologized history (origin stories become cultural mythos)
  • Divergent worldview (perspective fundamentally differs from ancestors)

External Projection:

  • Power mechanisms (leveraging unique adaptations)
  • Expansion patterns (approach to growth)
  • Conflict modes (what they fight over and how)
  • Alliance structures (what they value in partners)

Step 5: Recombination & Conflict Drivers

How evolved societies interact:

Incompatibility Analysis:

TypeDescription
Value ConflictsWhere fundamental beliefs clash
Resource CompetitionHow different adaptation paths create competition
Communication BarriersBeyond language to conceptual frameworks
Power Projection FrictionHow different forms of influence conflict

Interaction Zones:

TypeDescription
Trade DynamicsWhat each uniquely offers/needs
Border ConditionsWhere societies meet physically
Cultural Exchange PointsInformation/idea transfer mechanisms
Hybrid DevelopmentWhat emerges in the spaces between

Evolution Templates

Template 1: Radiation-Adapted Data Society

Foundation: Radiation-heavy mining colony with corporate structure

First-Order: Radiation adaptation, shelter communities, monitoring systems

Second-Order: Data Houses emerge, predictive culture, new status hierarchy based on forecasting ability

Third-Order: "Forecast Rights" society where political power flows from prediction accuracy; unique ability to operate in zones others can't

Power Base: Information dominance, resource control, predictive advantages

Template 2: Cybernetic Meritocracy

Foundation: Zero-g orbital colonies with engineering focus

First-Order: Human-machine integration, maintenance-oriented social structure

Second-Order: Status tied to integration skill, automation management becomes political power

Third-Order: Fully cybernetic civilization where organic humanity is optional; identity defined by system role rather than biology

Power Base: Construction capabilities, technology adaptation speed

Template 3: Relationship Economy

Foundation: Nomadic fleet culture with diverse population

First-Order: Ship-based governance, complex trading relationships

Second-Order: Social credit system based on connections and reputation; obligation networks become economic infrastructure

Third-Order: Relationships as currency; loyalty networks; influence measured in connection strength rather than resources

Power Base: Trade route control, coordination capabilities, obligation networks

Template 4: Orthodox Loop (from metabolic-cultures)

Foundation: Closed-loop station with purist founding philosophy

First-Order: Metabolic tracking, strict integration timelines

Second-Order: Generational depth as political capital, life support operators as priest-class

Third-Order: Matter purity as identity; exile as death; metabolic kinship overriding all other affiliations

Power Base: Generational standing, life support control

Dimensional Analysis Grid

For each evolutionary stage, track changes across these dimensions:

DimensionQuestions to Answer
PhysicalBodies, infrastructure, environment
EconomicResources, exchange, value
PoliticalPower, governance, authority
SocialRelationships, communities, hierarchies
CulturalValues, beliefs, practices
LinguisticTerminology, concepts, metaphors
IdentitySelf-conception, group belonging

Conflict Generation

When evolved societies meet, compare positions across dimensions:

Harmony Points (similar evolution):

  • Potential for alliance or merger
  • Shared understanding despite surface differences
  • Trade opportunities

Friction Points (divergent evolution):

  • Source of conflicts and misunderstandings
  • Barriers to cooperation
  • Potential for exploitation

Translation Needs (different but compatible):

  • Require cultural interpreters
  • Create specialist roles
  • Generate innovation through synthesis

Story Seed Generation

Character Types × Evolutionary Stages × Transition States:

  • The third-order native visiting first-order settlers
  • The translator who understands multiple evolutionary paths
  • The reformer trying to accelerate or reverse evolution
  • The exile from one evolution path seeking integration into another

Conflict Categories:

CategoryType
GenerationalOld evolution vs. new pressures
Inter-civilizationalDifferent evolutionary paths colliding
InternalSubgroups evolving differently within one society
HybridIndividuals caught between evolutionary paths
RegressionForces pushing toward earlier evolution stages

Implementation Checklist

  • Define foundation layer (environment + initial humans)
  • Generate first-order adaptations (1-2 generations)
  • Develop second-order transformations (3-5 generations)
  • Project third-order deep changes (6+ generations)
  • Create unique vocabulary for evolved concepts
  • Identify power base and projection mechanisms
  • Design 1-2 other societies for interaction
  • Map harmony points, friction points, translation needs
  • Generate 3-5 story seeds from evolutionary tensions

Output Persistence

Output Discovery

  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save evolution designs?"
  4. Suggest: worldbuilding/civilizations/ or explorations/worldbuilding/

Primary Output

  • Foundation layer - Environment + initial human elements
  • Evolution stages - First/second/third order changes
  • Dimensional analysis - Changes across 7 dimensions per stage
  • Interaction zones - Harmony/friction/translation points

File Naming

Pattern: {civilization-name}-evolution-{date}.md

Verification (Oracle)

What This Skill Can Verify

  • Stage progression logic - Does each stage build on previous? (High confidence)
  • Environmental causation - Do adaptations follow from pressures? (High confidence)
  • Dimensional coverage - All 7 dimensions tracked? (High confidence)

What Requires Human Judgment

  • Plausibility - Would humans actually adapt this way?
  • Story fit - Does evolution serve narrative needs?
  • Parallel vs. divergent - Whether similar evolution is convergence or oversight

Oracle Limitations

  • Cannot predict human psychological responses to novel pressures
  • Cannot assess whether evolution rate is realistic for timeframes

Feedback Loop

Session Persistence

  • Output location: See context/output-config.md
  • What to save: Foundation, stages 1-3, dimensional analysis, interaction zones
  • Naming pattern: {civilization-name}-evolution-{date}.md

Cross-Session Learning

  • Check for prior evolution work on this setting
  • Ensure new civilizations maintain interaction consistency
  • Failed evolution paths inform anti-patterns

Design Constraints

This Skill Assumes

  • Setting spans multiple generations (not contemporary)
  • Physical environment creates real pressures
  • Writer wants deep time development, not surface culture

This Skill Does Not Handle

  • Contemporary culture design - Route to: worldbuilding
  • Cultural texture - Route to: memetic-depth
  • Closed-loop specifics - Route to: metabolic-cultures
  • Language families - Route to: language-evolution

Degradation Signals

  • Civilizations with present-day values unchanged
  • Technology changing without social consequences
  • Skipping generational stages in causation

Reasoning Requirements

Standard Reasoning

  • Single-stage evolution tracing
  • One-dimensional analysis
  • Basic conflict generation

Extended Reasoning (ultrathink)

  • Full civilization design - [Why: all stages and dimensions interconnect]
  • Multi-civilization interaction - [Why: complex relationship networks]
  • Cross-dimensional synthesis - [Why: tracking changes across all 7 dimensions]

Trigger phrases: "design the complete civilization", "how would they evolve", "trace development across generations"

Execution Strategy

Sequential (Default)

  • Foundation before first-order
  • Each order before the next
  • Evolution before interaction analysis

Parallelizable

  • Designing multiple independent civilizations
  • Researching different real-world analogs

Subagent Candidates

TaskAgent TypeWhen to Spawn
Historical researchgeneral-purposeWhen modeling on real civilizational evolution
Cross-civilization checkExploreWhen verifying interaction consistency

Context Management

Approximate Token Footprint

  • Skill base: ~3.5k tokens (stages + dimensions)
  • With templates: ~4.5k tokens
  • With full example: ~5k tokens

Context Optimization

  • Focus on current evolutionary stage
  • Templates are reference, not required in context
  • Story seeds are optional additions

When Context Gets Tight

  • Prioritize: Current stage, relevant dimensions
  • Defer: Full dimensional grid, all story seeds
  • Drop: Complete templates, alternative conflict types

Anti-Patterns

1. Present Values in Future Clothing

Pattern: Characters from third-order evolution societies holding contemporary values—democracy, individualism, environmentalism—despite generations of different pressures. Why it fails: Values emerge from material conditions. Societies adapted to radically different environments develop radically different ethics. Future people with our exact values haven't actually evolved. Fix: Work forward from environmental pressure. What values would logically emerge from radiation adaptation? From closed-loop metabolism? Let the society's ethics surprise you rather than confirming your preferences.

2. Technology Without Social Change

Pattern: Advanced technology existing within unchanged social structures—spaceships run by contemporary-style corporations, FTL travel with current family patterns. Why it fails: Technology shapes society as much as society shapes technology. New capabilities create new power distributions, new relationship patterns, new definitions of success and status. Fix: Trace technological implications through social systems. What does artificial gravity mean for hierarchy? What does FTL communication mean for identity? Every tech change should cascade through society.

3. Parallel Evolution

Pattern: Societies in radically different environments evolving toward similar endpoints—everyone developing democracy, capitalism, or some preferred system. Why it fails: Convergent evolution requires similar pressures. Different environments should produce different adaptations. Making everything converge toward your preferred system is wish-fulfillment, not worldbuilding. Fix: Let environments diverge societies. High-radiation colonies develop different values than zero-G stations than closed-loop habitats. Resist the urge to make any one trajectory "correct."

4. Skipped Generations

Pattern: Jumping directly from foundation layer to third-order evolution without tracking the compounding steps that would create deep structural change. Why it fails: Each evolutionary stage builds on previous ones. Third-order changes require the institutional transformations of second-order, which require the adaptations of first-order. You can't shortcut the causation. Fix: Work through each stage systematically. What first-order adaptations would the foundation require? What new pressures do those create? How does the second generation respond? The deep changes should feel inevitable, not arbitrary.

5. Monolithic Societies

Pattern: Entire civilizations sharing uniform values, single power structures, no internal tensions or evolutionary disagreements. Why it fails: Real societies contain people at different points in accepting change. Reformers and conservatives exist everywhere. Some subgroups resist evolution while others accelerate it. Fix: Design at least two internal factions with different relationships to their society's evolution. Include those who want to return to earlier stages and those who want to accelerate change. Internal tension drives stories.

Integration

Inbound (feeds into this skill)

SkillWhat it provides
worldbuildingFoundational environment and constraint definition
metabolic-culturesSpecific adaptations for closed-loop systems
belief-systemsReligious/philosophical frameworks that evolve with societies

Outbound (this skill enables)

SkillWhat this provides
governance-systemsPolitical structures appropriate to evolutionary stage
economic-systemsEconomic patterns shaped by generational adaptation
character-arcCharacters navigating tensions between evolutionary stages

Complementary

SkillRelationship
metabolic-culturesMulti-order-evolution provides the macro-framework; metabolic-cultures provides specific closed-loop adaptations. Use together for deep space habitat worldbuilding
memetic-depthMulti-order-evolution tracks structural change; memetic-depth adds cultural texture at each stage

平台分布

Claude Code

28.21%
按下载量换算515

OpenCode

22.62%
按下载量换算413

Antigravity

18.8%
按下载量换算343

Codex

13.43%
按下载量换算245

Gemini CLI

8.42%
按下载量换算154

windsurf

3.63%
按下载量换算66

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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