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Agent Skill · 前端设计

motion-dev-animations(运动开发动画)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

motion-dev-animations 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 4,572。

总安装 854周安装 25GitHub Stars 14下载 586核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:motion-dev-animations(运动开发动画)
来源仓库:https://github.com/199-biotechnologies/motion-dev-animations-skill
仓库路径:skills/motion-dev-animations
安装命令:
npx skills add https://github.com/199-biotechnologies/motion-dev-animations-skill --skill motion-dev-animations
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/199-biotechnologies/motion-dev-animations-skill --skill motion-dev-animations

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助视频生成、动画合成和 Remotion 项目开发,适合组织镜头或维护合成代码。适用于生成素材说明、排查渲染问题或管理视频项目的场景。需要确认分辨率、时长和导出格式,涉及素材时核对版权授权。涉及人物肖像或商业发布时应先进行内容审核。

motion-dev-animations 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/motion-dev-animations

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/199-biotechnologies/motion-dev-animations-skil…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

motion-dev-animations 怎么安装?

在终端执行 npx skills add https://github.com/199-biotechnologies/motion-dev-animations-skill --skill…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

motion-dev-animations 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

motion-dev-animations 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

motion-dev-animations 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

motion-dev-animations 用的人多吗?

公开数据是累计安装 854 次,近一周安装 25 次,下载 586 次,GitHub 14 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

motion-dev-animations 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
motion-dev-animations

运动开发动画 · 本页

85414需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Motion Dev Animations

Motion.dev - 10M+ downloads/month, successor to Framer Motion 120fps GPU-accelerated animations for React, Next.js, Svelte, Astro, Vue

Purpose

Generate production-grade animations using Motion.dev following Apple/Jon Ive principles: Purposeful (serves function) | Smooth (120fps) | Accessible (reduced-motion) | Performant (GPU-only) | Elegant (subtle) | Consistent (unified timing)

When to Use

✅ Use for:

  • React 19+/Next.js 15+/Svelte 5+/Astro 4+ animation implementation
  • Scroll effects (parallax, reveal), gestures (hover, drag, tap), layout animations
  • Hero sections, cards, micro-interactions requiring 60fps+ performance
  • Projects needing spring physics, natural motion, accessibility

❌ Don't use for:

  • CSS-only transitions (use native transition property)
  • Static sites without JavaScript frameworks
  • Vue projects (use motion-v package - different API)
  • SVG/Canvas complex animations (GSAP better suited)
  • Form-only CRUD apps (overkill)

Workflow: Clarify → Plan → Implement → Verify

Step 1: Clarify Requirements

Determine project context and animation goals:

  • Framework (React 19+, Next.js 15+, Svelte 5+, Astro 4+)
  • Animation type (entrance, gesture, scroll, layout)
  • Design goal (subtle, prominent, playful, professional)
  • Performance constraints (target device, bundle limits, accessibility requirements)
  • Trigger mechanism (mount, viewport, user interaction)

Step 2: Plan Animation Strategy

Define implementation approach:

  • Components to animate (headers, cards, buttons, sections)
  • Motion patterns (fade, slide, scale, spring, parallax)
  • Timing specifications (duration, delay, stagger intervals)
  • Physics parameters (stiffness: 300-400, damping: 20, mass: 1)
  • Accessibility fallbacks (prefers-reduced-motion alternatives)

Step 3: Implement in Phases

Build animations incrementally:

  • Setup: Install Motion.dev, configure imports, prepare component structure
  • Core Animation: Apply motion properties (initial, animate, transition)
  • Refinement: Tune timing, easing curves, spring physics for natural feel
  • Accessibility: Add reduced-motion detection, keyboard navigation support
  • Optimization: Verify GPU-acceleration, minimize bundle size, test performance

Step 4: Verify Quality Standards

Check against requirements:

  • Performance: ≥60fps (Chrome DevTools → Performance tab)
  • Layout Stability: CLS = 0 (Lighthouse audit)
  • Accessibility: Honors prefers-reduced-motion (system settings test)
  • Keyboard Navigation: All interactive elements keyboard-accessible
  • Mobile Responsive: Touch-friendly gestures, tested on iOS/Android

Animation Pattern Decision Tree

INPUT: What should animate?

├─ ENTRANCE (page load, mount)
│   → Pattern: initial={{opacity: 0, y: 20}} animate={{opacity: 1, y: 0}}
│   → Timing: 0.6-0.8s, ease: [0.22, 1, 0.36, 1]
│   → Stagger: 0.1-0.2s between elements
│   → Example: ./examples/hero-fade-up.md
│
├─ GESTURE (hover, tap, drag)
│   → Pattern: whileHover={{scale: 1.05}}, whileTap={{scale: 0.95}}
│   → Physics: Spring (stiffness: 300-400, damping: 20)
│   → Timing: Instant response (no duration)
│   → Examples: ./examples/card-hover.md, ./examples/magnetic-button.md
│
├─ SCROLL (reveal, parallax)
│   → Pattern: whileInView + viewport OR useScroll + useTransform
│   → Trigger: viewport={{once: true, amount: 0.3}}
│   → Performance: Transform/opacity only
│   → Examples: ./examples/scroll-reveal.md, ./examples/parallax-layers.md
│
└─ LAYOUT (reorder, expand)
    → Pattern: layout prop (auto FLIP)
    → Shared: layoutId="id" for morphing
    → Caveat: Only animates transforms

API Quick Reference

Component/HookUsageWhen
motion.div<motion.div animate={{x: 100}}>Basic animations
whileHoverwhileHover={{scale: 1.05}}Hover states (0.2-0.3s)
whileTapwhileTap={{scale: 0.95}}Click feedback
whileInViewwhileInView={{opacity: 1}}Scroll reveal
dragdrag="x" dragConstraintsDraggable elements
layout<motion.div layout />Auto FLIP animation
useScrollTrack scroll progressParallax, progress bars
useTransformMap valuesScroll-linked effects
useSpringSpring physicsSmooth value changes
useInViewViewport detectionTrigger animations

Full API: See Complete API Reference

Framework Integration

FrameworkImportComponentsExit Animations
React/Next.js"motion/react"<motion.div><AnimatePresence>
Svelte"motion"Vanilla APIN/A
Astro"motion"Client scriptsN/A
Vue"motion-v"<motion.div>Similar to React

Quality Standards

CategoryRequirementHow to Verify
Performance≥60fpsChrome DevTools → Performance
GPU-acceltransform/opacity onlyNo width/height/left/top
Bundle<50KBwebpack-bundle-analyzer
Accessibilityprefers-reduced-motionSystem settings test
MobileTouch-friendlyiOS/Android testing
Layout shiftCLS = 0Lighthouse audit

Examples Library (Progressive Loading)

Load on-demand based on animation type:

Hero Sections

  • Hero Fade Up - Classic Apple-style entrance
  • Hero Stagger - Orchestrated elements
  • Hero Split Text - Character reveal

Scroll Effects

Gestures & Interactions

Layout Animations

  • List Reorder - Drag-to-reorder FLIP
  • Accordion - Expand/collapse
  • Tab Switch - Shared layout

Full examples: All files in ./examples/ directory

Reference Documentation (Load On-Demand)

  • Complete API Reference - All components, hooks, props
  • Spring Physics Guide - Tuning stiffness, damping, mass
  • Performance Optimization - GPU, will-change, lazy loading
  • Accessibility Guide - Reduced motion, keyboard, screen readers
  • Troubleshooting - Common issues, solutions
  • Framer Motion Migration - Upgrade guide

Templates (Production-Ready)

Installation

# React/Next.js/Svelte/Astro
npm install motion

# Vue
npm install motion-v

Common Patterns (Copy-Paste Ready)

Pattern 1: Fade Up Entrance

<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  transition={{ duration: 0.6, ease: [0.22, 1, 0.36, 1] }}
/>

Pattern 2: Hover Card

<motion.div
  whileHover={{ y: -8, boxShadow: "0 20px 40px rgba(0,0,0,0.12)" }}
  transition={{ type: "spring", stiffness: 300, damping: 20 }}
/>

Pattern 3: Scroll Reveal

<motion.div
  initial={{ opacity: 0, y: 50 }}
  whileInView={{ opacity: 1, y: 0 }}
  viewport={{ once: true, amount: 0.3 }}
/>

More patterns: Staggered lists, exit animations, layout transitions → ./examples/ directory

Error Handling

IssueSolution
Animation doesn't triggerCheck initial ≠ animate values
Poor performanceUse transform/opacity only + will-change CSS
Layout shiftSet explicit dimensions, use layout prop
Exit not workingWrap with <AnimatePresence>, add key prop

Implementation Best Practices

  1. Start simple → Build from fade + slide, add complexity incrementally
  2. Extract variants → Define animation states as named variants for maintainability
  3. Prefer spring physics → Default to spring transitions (more natural than tween)
  4. Stagger list items → Use staggerChildren (0.1-0.2s) for rhythm and hierarchy
  5. Test mobile thoroughly → Verify touch gestures, performance on iOS/Android devices
  6. Include reduced-motion → Always provide prefers-reduced-motion fallback animations
  7. Profile performance → Use Chrome DevTools Performance tab, target ≥60fps

Design Philosophy (Apple/Jon Ive Principles)

Apply these design principles to all animations:

  • Simplicity: Use 200-400ms durations, minimize simultaneous motion, prefer transform properties
  • Natural Physics: Implement spring-based transitions, avoid linear easing, apply mass-based movement
  • Purposeful Motion: Guide user attention, provide interaction feedback, establish visual hierarchy
  • Elegant Restraint: Apply "less is more" principle, maintain consistent timing, respect user motion preferences

Validation

For structured output validation, see:

Metadata

Version: 3.0.0 (Research-Backed Optimization) Optimization: Imperative language, few-shot patterns (3 examples), layered complexity, progressive loading Token Efficiency: 87% core reduction (15K → 2K) + auto-caching Motion.dev: v11+ Frameworks: React 19+, Next.js 15+, Svelte 5+, Astro 4+, Vue 3+ Research: arXiv 2402.07927v1, 2211.01910, 2310.14735v5, PubMed 40334089 License: MIT

平台分布

Codex

37.19%
按下载量换算218

Claude

28.5%
按下载量换算167

Cursor

20.1%
按下载量换算118

Gemini CLI

9.78%
按下载量换算57

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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