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Agent Skill · 前端设计

design-critique(设计批评)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-critique 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 9,472。

总安装 214周安装 9GitHub Stars 283下载 75核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-critique(设计批评)
来源仓库:https://github.com/mohitagw15856/pm-claude-skills
仓库路径:skills/design-critique
安装命令:
npx skills add https://github.com/mohitagw15856/pm-claude-skills --skill design-critique
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/mohitagw15856/pm-claude-skills --skill design-critique

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助界面设计、视觉规范和交互体验优化。适合整理页面结构、生成 UI 方案或检查视觉一致性。可改进组件层级,但需结合现有品牌和用户任务。不应只堆装饰元素,应兼顾功能与美观。design-critique 属于前端设计类 Skill,可作为该场景下的辅助能力补充。涉及真实页面改动时需通过截图或预览检查文本溢出和对齐。

来源仓库内路径:skills/design-critique

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/mohitagw15856/pm-claude-skills --skill design-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

design-critique 怎么安装?

在终端执行 npx skills add https://github.com/mohitagw15856/pm-claude-skills --skill design-critique。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-critique 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-critique 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

design-critique 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

design-critique 用的人多吗?

公开数据是累计安装 214 次,近一周安装 9 次,下载 75 次,GitHub 283 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-critique 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
design-critique

设计批评 · 本页

214283只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Critique Skill

This skill provides structured, actionable design feedback using established UX frameworks. It balances positive observations with clear, prioritised improvement suggestions.

Required Inputs

Ask the user for these if not provided:

  • What is being reviewed (screen, flow, component, full product)
  • Design description or attached image (describe it if no image — the skill will still work)
  • User goal (what is the user trying to accomplish with this design?)
  • Context (web / mobile / desktop app / physical product)
  • Stage (early wireframe / mid-fidelity / high-fidelity / live product)
  • Primary concern (optional — e.g. "I'm worried the onboarding is too long" or "I think the CTA is unclear")

Output Structure


Design Critique: [Design Name or Screen]

User goal: [What the user needs to accomplish] Context: [Platform / Stage] Critique focus: [Primary concern if stated, otherwise "full review"]


1. What's Working

[3–5 specific, honest observations about what the design does well. Don't manufacture praise — only include genuine strengths. Be specific: "The visual hierarchy clearly guides the eye from headline → supporting detail → CTA" is useful. "Looks clean" is not.]


2. Priority Issues

Rank issues by impact on the user goal. Use:

  • 🔴 High — Blocks or significantly degrades the user's ability to complete their goal
  • 🟡 Medium — Causes friction or confusion but doesn't block completion
  • 🟢 Low — Polish or preference — nice to fix but not critical

For each issue:

[Priority] Issue [N]: [Short name]

What's happening: [Describe the specific design problem — be precise about which element, screen, or interaction]

Why it matters: [Connect to the user goal or a specific principle — don't just say "it's confusing." Say why it creates confusion and what the consequence is for the user.]

Framework reference: [Name the principle being violated — e.g. Nielsen's Heuristic #6 (Recognition over Recall), Gestalt proximity, JTBD clarity, Fitts's Law, etc.]

Recommendation: [Specific, actionable suggestion. Not "make the button bigger" but "Increase the primary CTA to at least 44x44px to meet touch target guidelines; consider moving it below the form rather than inline with the input fields to reduce accidental taps."]


3. Heuristic Assessment

Quick assessment against Nielsen's 10 Usability Heuristics — score each as ✅ Pass / 🟡 Partial / ❌ Fail:

HeuristicStatusNote
1. Visibility of system status
2. Match between system and real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognise, diagnose, and recover from errors
10. Help and documentation

Only include heuristics relevant to what's visible in the design — don't penalise for things not in scope.


4. Gestalt Principles Check

[Comment on any Gestalt principles that are either well-applied or violated:]

  • Proximity: [Are related elements grouped clearly?]
  • Similarity: [Do similar elements look similar?]
  • Continuity: [Does the eye flow naturally through the design?]
  • Figure/Ground: [Is the primary content clearly distinguished from background?]
  • Closure: [Are any implied shapes or containers confusing?]

5. JTBD Alignment

[Assess how well the design serves the stated job-to-be-done:]

  • Does the design make the user's primary job obvious? [Yes / Partially / No — explain]
  • Are there any elements that distract from the primary job? [List any competing CTAs, distractions, or unclear hierarchy]
  • What emotional job does this design serve? [Speed / Confidence / Control / Delight / Other] — and does the visual design match that emotional goal?

6. Top 3 Recommended Next Steps

Prioritised list of the 3 most impactful changes. Each should be actionable in the next design iteration:

  1. [Most impactful change — specific]
  2. [Second priority]
  3. [Third priority]

Quality Checks

  • "What's working" includes only genuine, specific observations
  • Every issue has a framework reference (not just subjective opinion)
  • Recommendations are specific and actionable
  • Priority levels (High/Medium/Low) reflect actual impact on user goal
  • Heuristic assessment only covers visible elements

Example Trigger Phrases

  • "Critique this design: [description or image]"
  • "Give me feedback on this UI/UX"
  • "Review this Figma screen for usability issues"
  • "What's wrong with this user flow?"
  • "Do a heuristic evaluation of [screen/product]"

平台分布

Codex

34.41%
按下载量换算26

Claude

33.58%
按下载量换算25

Cursor

17.57%
按下载量换算13

Gemini CLI

8.93%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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