Token导航 LogoToken导航

Agent Skill · 研究检索

mobile-ux-design(移动用户体验设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

mobile-ux-design 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 23,748。

总安装 4,191周安装 188GitHub Stars 3下载 1,857核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mobile-ux-design(移动用户体验设计)
来源仓库:https://github.com/phazurlabs/ux-ui-mastery
仓库路径:skills/mobile-ux-design
安装命令:
npx skills add https://github.com/phazurlabs/ux-ui-mastery --skill 'Mobile UX Design'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/phazurlabs/ux-ui-mastery --skill 'Mobile UX Design'

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化,适合生成 UI 方案或检查视觉一致性。适用于移动端界面结构整理、组件层级改进和响应式表现检查等设计场景。通过 GitHub 仓库安装,使用 npx skills add 命令添加技能,需结合现有品牌和设计系统使用。

涉及真实页面改动时应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。mobile-ux-design 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/mobile-ux-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/phazurlabs/ux-ui-mastery --skill 'Mobile UX De…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

mobile-ux-design 怎么安装?

在终端执行 npx skills add https://github.com/phazurlabs/ux-ui-mastery --skill 'Mobile UX Design'。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

mobile-ux-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

mobile-ux-design 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

mobile-ux-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

mobile-ux-design 用的人多吗?

公开数据是累计安装 4,191 次,近一周安装 188 次,下载 1,857 次,GitHub 3 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

mobile-ux-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
mobile-ux-design

移动用户体验设计 · 本页

4,1913操作浏览器未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Mobile UX Design — Platform-Native Excellence

Mobile-First Philosophy (Luke Wroblewski)

"Mobile forces you to focus. There's simply not enough room for anything extraneous." — Luke Wroblewski

Mobile-first design is not about making desktop designs smaller. It is about starting with the most constrained environment to identify what truly matters, then progressively enhancing for larger screens. This constraint-driven approach produces cleaner, more focused experiences across all platforms.

Core Principles

  1. Content first, navigation second — prioritize the user's primary task above all interface chrome
  2. One primary action per screen — resist the urge to present multiple equal-weight choices
  3. Design for interruption — mobile users are frequently interrupted; support save, resume, and quick task completion
  4. Respect the thumb — the most natural interaction zone determines layout hierarchy
  5. Performance is UX — a 100ms delay feels instant, 1s feels responsive, 3s+ feels broken

Touch Interaction Design

Thumb Zone Optimization

Based on Steven Hoober's research on how people hold phones:

  • Primary zone (easy reach): Bottom-center of screen — place primary actions here
  • Secondary zone (stretch): Middle and sides — place secondary content and navigation
  • Tertiary zone (hard reach): Top corners — avoid placing frequent-use controls here
  • Bottom navigation pattern now dominates both iOS and Android for this reason
  • Large phones (6.5"+) make top-left especially difficult — anchor critical UI to bottom

Touch Target Sizing

  • Minimum: 44x44pt (iOS) / 48x48dp (Android) — Apple and Google guidelines
  • Recommended: 48x48pt for primary actions — NNG recommends even larger for critical actions
  • Spacing between targets: Minimum 8pt gap to prevent mis-taps
  • Edge targets: Add extra padding near screen edges where grip interferes
  • Text links in body copy need generous tap targets — extend the clickable area beyond visible text

Gesture Design

Standard gestures (use without instruction):

  • Tap, double-tap, long-press, swipe, pinch-to-zoom, pull-to-refresh

Discoverable gestures (need visual hints):

  • Swipe to delete/archive (show peek on edge swipe), drag to reorder (use grab handles)

Avoid:

  • Custom gestures that conflict with system gestures (especially edge swipes on iOS/Android)
  • Gestures as the only path to an action — always provide a visible alternative
  • Multi-finger gestures beyond pinch-to-zoom on phones

Platform Conventions

iOS (Human Interface Guidelines)

  • Navigation: Tab bar (bottom, max 5 items), navigation bar (top, with back), large titles that collapse on scroll
  • Typography: SF Pro (system font), Dynamic Type support mandatory for accessibility
  • Spacing: 16pt standard margins, 8pt grid system
  • Modals: Sheet presentation (partial cover from bottom) replaces full-screen modals
  • Haptics: Use system haptic feedback for confirmations, selections, and errors
  • Safe areas: Respect notch, Dynamic Island, and home indicator insets
  • Interaction: Swipe-back navigation is expected on all pushed views

Android (Material Design 3)

  • Navigation: Bottom navigation bar (3-5 destinations), navigation drawer for 5+, top app bar
  • Typography: Roboto or system font, Material Type Scale
  • Spacing: 16dp standard margins, 4dp base grid
  • Material You: Dynamic color theming from user wallpaper — design systems must be color-flexible
  • FAB (Floating Action Button): One primary action per screen, bottom-right
  • Predictive back gesture: Support the new Android predictive back animation
  • Edge-to-edge: Content extends behind system bars with appropriate insets

Cross-Platform Considerations

  • Respect platform conventions — do not force iOS patterns onto Android or vice versa
  • Shared design systems need platform-adaptive components (different navigation, typography, interaction)
  • React Native and Flutter apps should still feel native to each platform
  • Test on real devices — emulators miss touch feel, performance, and gesture edge cases

Mobile Navigation Patterns

Bottom Tab Navigation (Preferred)

  • Maximum 5 tabs; use "More" tab if exceeding
  • Always show labels with icons — icons alone are ambiguous
  • Highlight active tab clearly with color and/or indicator
  • Maintain tab state: users expect to return to where they left off

Stack Navigation

  • Clear back button and swipe-back gesture support
  • Show meaningful page titles
  • Deep links must resolve to the correct stack position
  • Avoid deep stacks (>4 levels) — restructure IA instead

Search-First Navigation

  • For content-heavy apps (e-commerce, media), elevate search to primary navigation
  • Support voice search and barcode/image scan where relevant
  • Show recent searches and suggestions immediately on search activation

Mobile Form Design (Luke Wroblewski)

Form Field Best Practices

  • Top-aligned labels outperform left-aligned on mobile (faster completion)
  • Floating labels (Material Design pattern) save vertical space while maintaining context
  • One column only — never use multi-column forms on mobile
  • Appropriate keyboard types: email -> email keyboard, phone -> numeric, URL -> URL keyboard
  • Auto-advance between fixed-length fields (verification codes, credit card segments)

Input Optimization

  • Autofill support: name, email, address, credit card — use proper HTML autocomplete attributes
  • Smart defaults: pre-fill country from locale, suggest city from zip code
  • Input masks for phone numbers, dates, credit cards — show format as user types
  • Inline validation: validate on blur (not on every keystroke), show success states too
  • Password visibility toggle — default to hidden with easy toggle

Form Reduction

  • Ask only what is absolutely necessary for the current step
  • Use progressive disclosure: collect minimal info first, request details later
  • Replace text input with structured alternatives where possible: toggle, picker, slider
  • Social login and autofill can reduce registration forms from 10+ fields to 1-2 taps

Responsive Design Framework

Breakpoint Strategy

  • Mobile-first CSS: base styles for mobile, enhance with min-width media queries
  • Common breakpoints: 320px (small phone), 375px (standard phone), 428px (large phone), 768px (tablet), 1024px (small desktop), 1440px (desktop)
  • Content-driven breakpoints are superior to device-driven — break when the layout breaks
  • Container queries (2025 standard) enable component-level responsiveness

Responsive Patterns

  • Reflow: Single column on mobile, multi-column on desktop
  • Reveal: Show more content/controls as space allows
  • Collapse: Tabs or expanded sections become accordion or hamburger
  • Prioritize: Show different content hierarchies based on screen size
  • Scale: Proportionally adjust sizes while maintaining ratios

Responsive Typography

  • Base font: 16px minimum on mobile (browser default, prevents zoom on iOS)
  • Use fluid typography (clamp()) for smooth scaling between breakpoints
  • Line length: 45-75 characters per line for readability (mobile often shorter is fine)
  • Increase line-height on small screens (1.5-1.6) for touch-scroll readability

Performance-Conscious Mobile UX

Critical Performance Metrics

  • LCP (Largest Contentful Paint): < 2.5s — the primary content must load fast
  • FID (First Input Delay): < 100ms — the interface must respond immediately to touch
  • CLS (Cumulative Layout Shift): < 0.1 — nothing should jump after rendering
  • INP (Interaction to Next Paint): < 200ms — every interaction must feel responsive

Performance UX Patterns

  • Skeleton screens over spinners — show content shape before data arrives
  • Optimistic UI: show the expected result immediately, roll back on failure
  • Lazy loading for below-fold content and images
  • Offline-first architecture for unreliable mobile networks — cache aggressively
  • Image optimization: WebP/AVIF format, responsive srcset, lazy loading

Cross-Referencing

  • For visual design and typography details, reference ui-visual-design-system
  • For accessibility requirements on mobile, reference accessibility-inclusive-design
  • For motion and interaction design, reference interaction-motion-design
  • For design system component patterns, reference design-systems-architecture

v3.0 Cross-References

The v3.0 upgrade introduces platform-specific references and production component patterns that extend mobile UX design into the latest 2025-2026 platform capabilities.

Platform Updates — references/ios26-liquid-glass-material3-expressive.md

The new references/ios26-liquid-glass-material3-expressive.md reference covers the major 2025 platform evolutions:

  • iOS 26 Liquid Glass (WWDC 2025): Apple's translucent, depth-aware material system that replaces opaque chrome with layered glass effects. Covers navigation bar translucency, tab bar material behavior, adaptive tinting rules, and how to design custom components that harmonize with the Liquid Glass aesthetic.
  • Material 3 Expressive (Google I/O 2025): Google's evolution of Material Design toward more emotional, personality-driven UI. Covers expressive motion, adaptive color expression, and the new emphasis on brand personality within the Material framework.

These platform shifts affect the Platform Conventions section above. Reference this file for updated iOS and Android design patterns.

Production Component Patterns — component-patterns-code

The component-patterns-code skill provides production-ready React Native and SwiftUI component cookbooks directly applicable to mobile UX. Includes bottom sheet implementations, gesture-driven navigation components, haptic feedback integration patterns, and platform-adaptive component variants that render native patterns on each OS. Each component includes full state matrices (loading, error, empty, populated, disabled) aligned with the mobile UX principles in this skill.

Haptic Feedback Design — interaction-motion-design/references/haptic-feedback-design-system.md

The interaction-motion-design/references/haptic-feedback-design-system.md reference provides a comprehensive haptic design system covering iOS Taptic Engine patterns (UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, UINotificationFeedbackGenerator), Android haptic APIs, and design guidelines for when and how to apply haptic feedback. Maps haptic patterns to interaction types: selection confirmation, error notification, success feedback, drag thresholds, and long-press activation. Essential companion to the Touch Interaction Design section above.

Key Sources

  • Wroblewski, L. (2011). "Mobile First"
  • Hoober, S. (2017). "Design for Fingers, Touch, and People"
  • Apple Human Interface Guidelines (2025)
  • Google Material Design 3 Guidelines (2025)
  • NNG Group mobile usability research

平台分布

Codex

35.28%
按下载量换算655

Claude

28.43%
按下载量换算528

Cursor

18.98%
按下载量换算352

Gemini CLI

8.59%
按下载量换算160

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills