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Agent Skill · 效率

minimax-frontend-dev(极小极大前端开发)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

minimax-frontend-dev 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为只读;许可证为 MIT-0,第三方扫描有提醒项,按安装量在效率类的 21,003 个 Skill 里排第 10,382。

总安装 5,238周安装 225GitHub Stars 公开资料未说明下载 1,836核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.1

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:minimax-frontend-dev(极小极大前端开发)
来源仓库:https://github.com/daidai8910g/minimax-frontend-dev
安装命令:
openclaw skills install minimax-frontend-dev
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install minimax-frontend-dev

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

minimax-frontend-dev 融合 UI 设计、动画与 AI 生成媒体,构建高吸引力前端应用。适用于营销页面、展示系统或交互原型开发,强化视觉传达与用户参与度。支持 React、Vue 等主流框架,结合 Tailwind CSS 实现快速样式迭代。

安装命令:openclaw skills install minimax-frontend-dev;需前端工程基础环境。生成内容版权归属需明确约定,商用前应审核素材授权链条完整性。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install minimax-frontend-dev;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

minimax-frontend-dev 怎么安装?

在终端执行 openclaw skills install minimax-frontend-dev。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

minimax-frontend-dev 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

minimax-frontend-dev 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

minimax-frontend-dev 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

minimax-frontend-dev 用的人多吗?

公开数据是累计安装 5,238 次,近一周安装 225 次,下载 1,836 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

minimax-frontend-dev 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
minimax-frontend-dev

极小极大前端开发 · 本页

5,238—只读MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
frontend-dev
description
|
license
MIT
metadata
version
1.0.0
category
frontend
sources

Frontend Studio

Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.

Invocation

/frontend-dev <request>

The user provides their request as natural language (e.g. "build a landing page for a music streaming app").

Skill Structure

frontend-dev/
├── SKILL.md                      # Core skill (this file)
├── scripts/                      # Asset generation scripts
│   ├── minimax_tts.py            # Text-to-speech
│   ├── minimax_music.py          # Music generation
│   ├── minimax_video.py          # Video generation (async)
│   └── minimax_image.py          # Image generation
├── references/                   # Detailed guides (read as needed)
│   ├── minimax-cli-reference.md  # CLI flags quick reference
│   ├── asset-prompt-guide.md     # Asset prompt engineering rules
│   ├── minimax-tts-guide.md      # TTS usage & voices
│   ├── minimax-music-guide.md    # Music prompts & lyrics format
│   ├── minimax-video-guide.md    # Camera commands & models
│   ├── minimax-image-guide.md    # Ratios & batch generation
│   ├── minimax-voice-catalog.md  # All voice IDs
│   ├── motion-recipes.md         # Animation code snippets
│   ├── env-setup.md              # Environment setup
│   └── troubleshooting.md        # Common issues
├── templates/                    # Visual art templates
│   ├── viewer.html               # p5.js interactive art base
│   └── generator_template.js     # p5.js code reference
└── canvas-fonts/                 # Static art fonts (TTF + licenses)

Project Structure

Assets (Universal)

All frameworks use the same asset organization:

assets/
├── images/
│   ├── hero-landing-1710xxx.webp
│   ├── icon-feature-01.webp
│   └── bg-pattern.svg
├── videos/
│   ├── hero-bg-1710xxx.mp4
│   └── demo-preview.mp4
└── audio/
    ├── bgm-ambient-1710xxx.mp3
    └── tts-intro-1710xxx.mp3

Asset naming: {type}-{descriptor}-{timestamp}.{ext}

By Framework

FrameworkAsset LocationComponent Location
Pure HTML./assets/N/A (inline or ./js/)
React/Next.jspublic/assets/src/components/
Vue/Nuxtpublic/assets/src/components/
Svelte/SvelteKitstatic/assets/src/lib/components/
Astropublic/assets/src/components/

Pure HTML

project/
├── index.html
├── assets/
│   ├── images/
│   ├── videos/
│   └── audio/
├── css/
│   └── styles.css
└── js/
    └── main.js           # Animations (GSAP/vanilla)

React / Next.js

project/
├── public/assets/        # Static assets
├── src/
│   ├── components/
│   │   ├── ui/           # Button, Card, Input
│   │   ├── sections/     # Hero, Features, CTA
│   │   └── motion/       # RevealSection, StaggerGrid
│   ├── lib/
│   ├── styles/
│   └── app/              # Pages
└── package.json

Vue / Nuxt

project/
├── public/assets/
├── src/                  # or root for Nuxt
│   ├── components/
│   │   ├── ui/
│   │   ├── sections/
│   │   └── motion/
│   ├── composables/      # Shared logic
│   ├── pages/
│   └── assets/           # Processed assets (optional)
└── package.json

Astro

project/
├── public/assets/
├── src/
│   ├── components/       # .astro, .tsx, .vue, .svelte
│   ├── layouts/
│   ├── pages/
│   └── styles/
└── package.json

Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)


Compliance

All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.


Workflow

Phase 1: Design Architecture

  1. Analyze the request — determine page type and context
  2. Set design dials based on page type
  3. Plan layout sections and identify asset needs

Phase 2: Motion Architecture

  1. Select animation tools per section (see Tool Selection Matrix)
  2. Plan motion sequences following performance guardrails

Phase 3: Asset Generation

Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.

  1. Parse asset requirements (type, style, spec, usage)
  2. Craft optimized prompts, show to user, confirm before generating
  3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally

Phase 4: Copywriting & Content

Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.

Phase 5: Build UI

Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.

Phase 6: Quality Gates

Run final checklist (see Quality Gates section).


1. Design Engineering

1.1 Baseline Configuration

DialDefaultRange
DESIGN_VARIANCE81=Symmetry, 10=Asymmetric
MOTION_INTENSITY61=Static, 10=Cinematic
VISUAL_DENSITY41=Airy, 10=Packed

Adapt dynamically based on user requests.

1.2 Architecture Conventions

  • DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.
  • Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.
  • Styling: Tailwind CSS. Check version in package.json — NEVER mix v3/v4 syntax.
  • ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
  • Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.
  • Layout: max-w-[1400px] mx-auto or max-w-7xl.

1.3 Design Rules

RuleDirective
TypographyHeadlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards.
ColorMax 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette.
LayoutNEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts.
CardsNEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing.
StatesALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]).
FormsLabel above input. Error below. gap-2 for input blocks.

1.4 Anti-Slop Techniques

  • Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
  • Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations
  • Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
  • Layout Transitions: Use Framer layout and layoutId props
  • Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)

1.5 Forbidden Patterns

CategoryBanned
VisualNeon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors
TypographyInter font, oversized H1s, Serif on dashboards
Layout3-column equal card rows, floating elements with awkward gaps
ComponentsDefault shadcn/ui without customization

1.6 Creative Arsenal

CategoryPatterns
NavigationDock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu
LayoutBento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal
CardsParallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal
ScrollSticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe
GalleryDome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect
TextKinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid
MicroParticle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur

1.7 Bento Paradigm

  • Palette: Background #f9fafb, cards pure white with border-slate-200/50
  • Surfaces: rounded-[2.5rem], diffusion shadow
  • Typography: Geist/Satoshi, tracking-tight headers
  • Labels: Outside and below cards
  • Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation

5-Card Archetypes:

  1. Intelligent List — auto-sorting with layoutId
  2. Command Input — typewriter + blinking cursor
  3. Live Status — breathing indicators
  4. Wide Data Stream — infinite horizontal carousel
  5. Contextual UI — staggered highlight + float-in toolbar

1.8 Brand Override

When brand styling is active:

  • Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc
  • Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d
  • Fonts: Poppins (headings), Lora (body)

2. Motion Engine

2.1 Tool Selection Matrix

NeedTool
UI enter/exit/layoutFramer Motion — AnimatePresence, layoutId, springs
Scroll storytelling (pin, scrub)GSAP + ScrollTrigger — frame-accurate control
Looping iconsLottie — lazy-load (~50KB)
3D/WebGLThree.js / R3F — isolated <Canvas>, own "use client" boundary
Hover/focus statesCSS only — zero JS cost
Native scroll-drivenCSS — animation-timeline: scroll()

Conflict Rules [MANDATORY]:

  • NEVER mix GSAP + Framer Motion in same component
  • R3F MUST live in isolated Canvas wrapper
  • ALWAYS lazy-load Lottie, GSAP, Three.js

2.2 Intensity Scale

LevelTechniques
1-2 SubtleCSS transitions only, 150-300ms
3-4 SmoothCSS keyframes + Framer animate, stagger ≤3 items
5-6 FluidwhileInView, magnetic hover, parallax tilt
7-8 CinematicGSAP ScrollTrigger, pinned sections, horizontal hijack
9-10 ImmersiveFull scroll sequences, Three.js particles, WebGL shaders

2.3 Animation Recipes

See references/motion-recipes.md for full code. Summary:

RecipeToolUse For
Scroll RevealFramerFade+slide on viewport entry
Stagger GridFramerSequential list animations
Pinned TimelineGSAPHorizontal scroll with pinning
Tilt CardFramerMouse-tracking 3D perspective
Magnetic ButtonFramerCursor-attracted buttons
Text ScrambleVanillaMatrix-style decode effect
SVG Path DrawCSSScroll-linked path animation
Horizontal ScrollGSAPVertical-to-horizontal hijack
Particle BackgroundR3FDecorative WebGL particles
Layout MorphFramerCard-to-modal expansion

2.4 Performance Rules

GPU-only properties (ONLY animate these): transform, opacity, filter, clip-path

NEVER animate: width, height, top, left, margin, padding, font-size — if you need these effects, use transform: scale() or clip-path instead.

Isolation:

  • Perpetual animations MUST be in React.memo leaf components
  • will-change: transform ONLY during animation
  • contain: layout style paint on heavy containers

Mobile:

  • ALWAYS respect prefers-reduced-motion
  • ALWAYS disable parallax/3D on pointer: coarse
  • Cap particles: desktop 800, tablet 300, mobile 100
  • Disable GSAP pin on mobile < 768px

Cleanup: Every useEffect with GSAP/observers MUST return () => ctx.revert()

2.5 Springs & Easings

FeelFramer Config
Snappystiffness: 300, damping: 30
Smoothstiffness: 150, damping: 20
Bouncystiffness: 100, damping: 10
Heavystiffness: 60, damping: 20
CSS EasingValue
Smooth decelcubic-bezier(0.16, 1, 0.3, 1)
Smooth accelcubic-bezier(0.7, 0, 0.84, 0)
Elasticcubic-bezier(0.34, 1.56, 0.64, 1)

2.6 Accessibility

  • ALWAYS wrap motion in prefers-reduced-motion check
  • NEVER flash content > 3 times/second (seizure risk)
  • ALWAYS provide visible focus rings (use outline not box-shadow)
  • ALWAYS add aria-live="polite" for dynamically revealed content
  • ALWAYS include pause button for auto-playing animations

2.7 Dependencies

npm install framer-motion           # UI (keep at top level)
npm install gsap                    # Scroll (lazy-load)
npm install lottie-react            # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei  # 3D (lazy-load)

3. Asset Generation

3.1 Scripts

TypeScriptPattern
TTSscripts/minimax_tts.pySync
Musicscripts/minimax_music.pySync
Videoscripts/minimax_video.pyAsync (create → poll → download)
Imagescripts/minimax_image.pySync

Env: MINIMAX_API_KEY (required).

3.2 Workflow

  1. Parse: type, quantity, style, spec, usage
  2. Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.
  3. Execute: Show prompt to user, MUST confirm before generating, then run script
  4. Save: <project>/public/assets/{images,videos,audio}/ as {type}-{descriptor}-{timestamp}.{ext} — MUST save locally
  5. Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize
  6. Deliver: File path + code snippet + CSS suggestion

3.3 Preset Shortcuts

ShortcutSpec
hero16:9, cinematic, text-safe
thumb1:1, centered subject
icon1:1, flat, clean background
avatar1:1, portrait, circular crop ready
banner21:9, OG/social
bg-video768P, 6s, [Static shot]
video-hd1080P, 6s
bgm30s, no vocals, loopable
ttsMiniMax HD, MP3

3.4 Reference

  • references/minimax-cli-reference.md — CLI flags
  • references/asset-prompt-guide.md — Prompt rules
  • references/minimax-voice-catalog.md — Voice IDs
  • references/minimax-tts-guide.md — TTS usage
  • references/minimax-music-guide.md — Music generation (prompts, lyrics, structure tags)
  • references/minimax-video-guide.md — Camera commands
  • references/minimax-image-guide.md — Ratios, batch

4. Copywriting

4.1 Core Job

  1. Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action

4.2 Frameworks

AIDA (landing pages, emails):

ATTENTION:  Bold headline (promise or pain)
INTEREST:   Elaborate problem ("yes, that's me")
DESIRE:     Show transformation
ACTION:     Clear CTA

PAS (pain-driven products):

PROBLEM:    State clearly
AGITATE:    Make urgent
SOLUTION:   Your product

FAB (product differentiation):

FEATURE:    What it does
ADVANTAGE:  Why it matters
BENEFIT:    What customer gains

4.3 Headlines

FormulaExample
Promise"Double open rates in 30 days"
Question"Still wasting 10 hours/week?"
How-To"How to automate your pipeline"
Number"7 mistakes killing conversions"
Negative"Stop losing leads"
Curiosity"The one change that tripled bookings"
Transformation"From 50 to 500 leads"

Be specific. Lead with outcome, not method.

4.4 CTAs

Bad: Submit, Click here, Learn more

Good: "Start my free trial", "Get the template now", "Book my strategy call"

Formula: [Action Verb] + [What They Get] + [Urgency/Ease]

Place: above fold, after value, multiple on long pages.

4.5 Emotional Triggers

TriggerExample
FOMO"Only 3 spots left"
Fear of loss"Every day without this, you're losing $X"
Status"Join 10,000+ top agencies"
Ease"Set it up once. Forget forever."
Frustration"Tired of tools that deliver nothing?"
Hope"Yes, you CAN hit $10K MRR"

4.6 Objection Handling

ObjectionResponse
Too expensiveShow ROI: "Pays for itself in 2 weeks"
Won't work for meSocial proof from similar customer
No time"Setup takes 10 minutes"
What if it fails"30-day money-back guarantee"
Need to thinkUrgency/scarcity

Place in FAQ, testimonials, near CTA.

4.7 Proof Types

Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications


5. Visual Art

Philosophy-first workflow. Two output modes.

5.1 Output Modes

ModeOutputWhen
StaticPDF/PNGPosters, print, design assets
InteractiveHTML (p5.js)Generative art, explorable variations

5.2 Workflow

Step 1: Philosophy Creation

Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:

  • Static: space, form, color, scale, rhythm, hierarchy
  • Interactive: computation, emergence, noise, parametric variation

Step 2: Conceptual Seed

Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.

Step 3: Creation

Static Mode:

  • Single page, highly visual, design-forward
  • Repeating patterns, perfect shapes
  • Sparse typography from canvas-fonts/
  • Nothing overlaps, proper margins
  • Output: .pdf or .png + philosophy .md

Interactive Mode:

  1. Read templates/viewer.html first
  2. Keep FIXED sections (header, sidebar, seed controls)
  3. Replace VARIABLE sections (algorithm, parameters)
  4. Seeded randomness: randomSeed(seed); noiseSeed(seed);
  5. Output: single self-contained HTML

Step 4: Refinement

Refine, don't add. Make it crisp. Polish into masterpiece.


Quality Gates

Design:

  • [ ] Mobile layout collapse (w-full, px-4) for high-variance designs
  • [ ] min-h-[100dvh] not h-screen
  • [ ] Empty, loading, error states provided
  • [ ] Cards omitted where spacing suffices

Motion:

  • [ ] Correct tool per selection matrix
  • [ ] No GSAP + Framer mixed in same component
  • [ ] All useEffect have cleanup returns
  • [ ] prefers-reduced-motion respected
  • [ ] Perpetual animations in React.memo leaf components
  • [ ] Only GPU properties animated
  • [ ] Heavy libraries lazy-loaded

General:

  • [ ] Dependencies verified in package.json
  • [ ] No placeholder URLs — grep the output for unsplash, picsum, placeholder, placehold, via.placeholder, lorem.space, dummyimage. If ANY found, STOP and replace with generated assets before delivering.
  • [ ] All media assets exist as local files in the project's assets directory
  • [ ] Asset prompts confirmed with user before generation

*React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.*

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OpenClaw

78.68%
按下载量换算1,445

安全审计

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ClawScan

可疑

Static analysis

通过

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