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Agent Skill · 前端设计

design-patterns(设计模式)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

design-patterns 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 3,903。

总安装 1,069周安装 45GitHub Stars 12下载 374核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-patterns(设计模式)
来源仓库:https://github.com/miles990/claude-software-skills
仓库路径:skills/design-patterns
安装命令:
npx skills add https://github.com/miles990/claude-software-skills --skill design-patterns
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/miles990/claude-software-skills --skill design-patterns

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助前端页面、组件和样式开发维护。适合生成 React、Vue、Tailwind CSS 相关代码或审查布局问题。使用时需结合项目设计系统和路由结构,避免孤立片段。涉及页面改动时应配合本地预览确认视觉效果。design-patterns 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/design-patterns

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/miles990/claude-software-skills --skill design…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

design-patterns 怎么安装?

在终端执行 npx skills add https://github.com/miles990/claude-software-skills --skill design-patterns。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-patterns 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-patterns 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

design-patterns 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

design-patterns 用的人多吗?

公开数据是累计安装 1,069 次,近一周安装 45 次,下载 374 次,GitHub 12 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-patterns 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
design-patterns

设计模式 · 本页

1,06912需要联网MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Patterns

Overview

Reusable solutions to common software design problems. Understanding patterns helps you communicate design ideas effectively and avoid reinventing the wheel.


Creational Patterns

Factory Method

Purpose: Create objects without specifying exact class

// Abstract factory
interface PaymentProcessor {
  process(amount: number): Promise<Result>;
}

class StripeProcessor implements PaymentProcessor { /* ... */ }
class PayPalProcessor implements PaymentProcessor { /* ... */ }

function createProcessor(type: string): PaymentProcessor {
  switch (type) {
    case 'stripe': return new StripeProcessor();
    case 'paypal': return new PayPalProcessor();
    default: throw new Error(`Unknown processor: ${type}`);
  }
}

Builder

Purpose: Construct complex objects step by step

class QueryBuilder {
  private query: Query = {};

  select(...fields: string[]) {
    this.query.fields = fields;
    return this;
  }

  from(table: string) {
    this.query.table = table;
    return this;
  }

  where(condition: Condition) {
    this.query.conditions ??= [];
    this.query.conditions.push(condition);
    return this;
  }

  build(): string {
    return this.compile(this.query);
  }
}

// Usage
const sql = new QueryBuilder()
  .select('id', 'name')
  .from('users')
  .where({ age: { gte: 18 } })
  .build();

Singleton

Purpose: Ensure single instance (use sparingly)

// Modern approach: module-level instance
// database.ts
class Database {
  private constructor() {}

  private static instance: Database;

  static getInstance(): Database {
    if (!Database.instance) {
      Database.instance = new Database();
    }
    return Database.instance;
  }
}

// Better: Dependency injection
class UserService {
  constructor(private db: Database) {}
}

Structural Patterns

Adapter

Purpose: Make incompatible interfaces work together

// Legacy API returns XML
interface LegacyAPI {
  getDataXML(): string;
}

// New code expects JSON
interface ModernAPI {
  getData(): object;
}

class APIAdapter implements ModernAPI {
  constructor(private legacy: LegacyAPI) {}

  getData(): object {
    const xml = this.legacy.getDataXML();
    return this.parseXML(xml);
  }

  private parseXML(xml: string): object {
    // Convert XML to object
  }
}

Decorator

Purpose: Add behavior without modifying original

// Base interface
interface DataSource {
  read(): string;
  write(data: string): void;
}

// Decorator adds encryption
class EncryptedDataSource implements DataSource {
  constructor(private wrapped: DataSource) {}

  read(): string {
    return this.decrypt(this.wrapped.read());
  }

  write(data: string): void {
    this.wrapped.write(this.encrypt(data));
  }
}

// Decorator adds compression
class CompressedDataSource implements DataSource {
  constructor(private wrapped: DataSource) {}
  // Similar pattern...
}

// Compose decorators
const source = new EncryptedDataSource(
  new CompressedDataSource(
    new FileDataSource('data.txt')
  )
);

Facade

Purpose: Simplify complex subsystem

// Complex subsystems
class VideoConverter { /* ... */ }
class AudioExtractor { /* ... */ }
class BitrateCalculator { /* ... */ }
class CodecFactory { /* ... */ }

// Simple facade
class VideoExporter {
  export(video: Video, format: Format): File {
    const codec = CodecFactory.getCodec(format);
    const bitrate = BitrateCalculator.optimal(video);
    const converter = new VideoConverter(codec, bitrate);
    const audio = AudioExtractor.extract(video);
    return converter.convert(video, audio);
  }
}

// Client only needs facade
const exporter = new VideoExporter();
const mp4 = exporter.export(video, 'mp4');

Proxy

Purpose: Control access to object

// Virtual proxy for lazy loading
class ImageProxy implements Image {
  private realImage: RealImage | null = null;

  constructor(private filename: string) {}

  display(): void {
    if (!this.realImage) {
      this.realImage = new RealImage(this.filename); // Expensive
    }
    this.realImage.display();
  }
}

// Protection proxy
class SecureDocumentProxy implements Document {
  constructor(
    private doc: Document,
    private user: User
  ) {}

  read(): string {
    if (!this.user.hasPermission('read')) {
      throw new Error('Access denied');
    }
    return this.doc.read();
  }
}

Behavioral Patterns

Observer

Purpose: Notify dependents of state changes

class EventEmitter<T extends Record<string, unknown>> {
  private listeners = new Map<keyof T, Set<Function>>();

  on<K extends keyof T>(event: K, callback: (data: T[K]) => void) {
    if (!this.listeners.has(event)) {
      this.listeners.set(event, new Set());
    }
    this.listeners.get(event)!.add(callback);

    // Return unsubscribe function
    return () => this.listeners.get(event)?.delete(callback);
  }

  emit<K extends keyof T>(event: K, data: T[K]) {
    this.listeners.get(event)?.forEach(cb => cb(data));
  }
}

// Usage
interface Events {
  userCreated: User;
  orderPlaced: Order;
}

const emitter = new EventEmitter<Events>();
emitter.on('userCreated', user => sendWelcomeEmail(user));

Strategy

Purpose: Interchange algorithms at runtime

interface CompressionStrategy {
  compress(data: Buffer): Buffer;
}

class ZipCompression implements CompressionStrategy {
  compress(data: Buffer): Buffer { /* ... */ }
}

class GzipCompression implements CompressionStrategy {
  compress(data: Buffer): Buffer { /* ... */ }
}

class FileCompressor {
  constructor(private strategy: CompressionStrategy) {}

  setStrategy(strategy: CompressionStrategy) {
    this.strategy = strategy;
  }

  compress(file: File): Buffer {
    return this.strategy.compress(file.data);
  }
}

Command

Purpose: Encapsulate actions as objects

interface Command {
  execute(): void;
  undo(): void;
}

class MoveCommand implements Command {
  private previousPosition: Position;

  constructor(
    private object: GameObject,
    private newPosition: Position
  ) {}

  execute() {
    this.previousPosition = this.object.position;
    this.object.position = this.newPosition;
  }

  undo() {
    this.object.position = this.previousPosition;
  }
}

class CommandHistory {
  private history: Command[] = [];
  private current = -1;

  execute(command: Command) {
    command.execute();
    this.history = this.history.slice(0, this.current + 1);
    this.history.push(command);
    this.current++;
  }

  undo() {
    if (this.current >= 0) {
      this.history[this.current].undo();
      this.current--;
    }
  }

  redo() {
    if (this.current < this.history.length - 1) {
      this.current++;
      this.history[this.current].execute();
    }
  }
}

State

Purpose: Change behavior based on state

interface State {
  handle(context: Context): void;
}

class DraftState implements State {
  handle(context: Context) {
    console.log('Document is draft');
    // Can edit, save, submit for review
  }
}

class ReviewState implements State {
  handle(context: Context) {
    console.log('Document under review');
    // Can approve or reject
  }
}

class PublishedState implements State {
  handle(context: Context) {
    console.log('Document is published');
    // Read-only, can unpublish
  }
}

class Document {
  private state: State = new DraftState();

  setState(state: State) {
    this.state = state;
  }

  handle() {
    this.state.handle(this);
  }
}

Functional Patterns

Monad (Result/Option)

type Result<T, E> = { ok: true; value: T } | { ok: false; error: E };

function map<T, U, E>(
  result: Result<T, E>,
  fn: (value: T) => U
): Result<U, E> {
  return result.ok
    ? { ok: true, value: fn(result.value) }
    : result;
}

function flatMap<T, U, E>(
  result: Result<T, E>,
  fn: (value: T) => Result<U, E>
): Result<U, E> {
  return result.ok ? fn(result.value) : result;
}

// Usage - compose operations safely
const result = pipe(
  parseJSON(input),
  flatMap(validate),
  flatMap(save),
  map(formatResponse)
);

Pipeline / Middleware

type Middleware<T> = (context: T, next: () => Promise<void>) => Promise<void>;

class Pipeline<T> {
  private middlewares: Middleware<T>[] = [];

  use(middleware: Middleware<T>) {
    this.middlewares.push(middleware);
    return this;
  }

  async execute(context: T) {
    let index = 0;

    const next = async (): Promise<void> => {
      if (index < this.middlewares.length) {
        const middleware = this.middlewares[index++];
        await middleware(context, next);
      }
    };

    await next();
  }
}

Anti-Patterns to Avoid

Anti-PatternProblemSolution
God ObjectOne class does everythingSplit into focused classes
Spaghetti CodeTangled dependenciesApply SRP, use modules
Golden HammerUsing one pattern everywhereChoose right pattern per problem
Premature OptimizationOptimizing before measuringProfile first, then optimize

Decision Guide

Need to create objects?
├── Complex construction → Builder
├── Family of related objects → Abstract Factory
├── Subclass decides type → Factory Method
└── Single instance → Singleton (rarely)

Need to structure objects?
├── Make incompatible interfaces work → Adapter
├── Add behavior dynamically → Decorator
├── Simplify complex system → Facade
└── Control access → Proxy

Need to manage behavior?
├── Notify on state change → Observer
├── Swap algorithms → Strategy
├── Encapsulate actions → Command
└── State-dependent behavior → State

Related Skills

  • [[architecture-patterns]] - Higher-level patterns
  • [[code-quality]] - When to apply patterns
  • [[refactoring]] - Introducing patterns to existing code

平台分布

Antigravity

30.49%
按下载量换算114

Claude Code

23.5%
按下载量换算88

Codex

16.85%
按下载量换算63

Gemini CLI

12.45%
按下载量换算47

windsurf

8.57%
按下载量换算32

OpenCode

3.3%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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