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micro-interactions微交互

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

8,444

周安装

359

GitHub Stars

35

下载量

2,958
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:micro-interactions(微交互)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/micro-interactions
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill micro-interactions
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill micro-interactions

简介

辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。
  • 使用时需结合项目设计系统、路由和构建方式,避免孤立片段。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果。
  • micro-interactions 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Micro-interaction Animation

Apply Disney's 12 animation principles to small UI feedback moments and interface details.

Quick Reference

PrincipleMicro-interaction Implementation
Squash & StretchButton press compression, toggle bounce
AnticipationHover state hints, pre-click feedback
StagingFocus attention on active element
Straight Ahead / Pose to PoseProgress vs state changes
Follow Through / OverlappingRipple effects, settling motion
Slow In / Slow OutSnappy but smooth transitions
ArcToggle switches, circular menus
Secondary ActionIcons respond to parent state
Timing100-300ms for most interactions
ExaggerationClear but not distracting
Solid DrawingConsistent transform behavior
AppealDelightful, purposeful feedback

Principle Applications

Squash & Stretch: Buttons compress slightly on press (scaleY: 0.95). Toggle thumbs squash when hitting bounds. Notification badges bounce on update. Keep subtle—this is UI, not cartoon.

Anticipation: Hover states prepare for click. Buttons lift/grow slightly before press animation. Draggable items elevate on grab start. Loading spinners wind up before spinning.

Staging: Active form field clearly distinguished. Error states demand attention. Success confirmations are unmistakable. One interaction feedback at a time.

Straight Ahead vs Pose to Pose: Progress indicators animate continuously (straight ahead). Checkboxes snap between states (pose to pose). Combine: loading indicator ends with state-change snap.

Follow Through & Overlapping: Ripple effects expand past tap point. Toggle switches overshoot then settle. Checkmarks draw with slight delay after box fills. Menu items stagger in.

Slow In / Slow Out: Quick ease-out for responsive feel. 100ms with ease-out feels instant. Avoid linear—looks broken. Snappy entrance, gentle settling.

Arc: Toggle switches travel in slight arc. Circular action buttons expand radially. Dropdown carets rotate smoothly. Menu items can follow curved path.

Secondary Action: Icon changes color as button state changes. Badge count updates with parent notification. Helper text appears as input focuses. Shadow responds to elevation.

Timing: Immediate feedback: 50-100ms. Standard transitions: 100-200ms. Complex micro-interactions: 200-300ms. Anything longer feels sluggish for small UI.

Exaggeration: Enough to notice, not enough to distract. Error shakes: 3-5px, not 20px. Success scales: 1.05-1.1, not 1.5. Subtle but unmistakable.

Solid Drawing: Transform origin matters—buttons scale from center, tooltips from pointer. Consistent behavior across similar elements. Maintain visual integrity during animation.

Appeal: Micro-interactions add personality without overwhelming. Users should feel the interface is responsive and alive. Small delights build into overall experience quality.

Component Patterns

Button States

.button {
    transition: transform 100ms ease-out,
                box-shadow 100ms ease-out;
}
.button:hover {
    transform: translateY(-1px);
    box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.button:active {
    transform: translateY(0) scale(0.98);
    box-shadow: 0 1px 2px rgba(0,0,0,0.1);
}

Toggle Switch

.toggle-thumb {
    transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
}
.toggle-thumb.active {
    transform: translateX(20px);
}

Checkbox

.checkmark {
    stroke-dasharray: 20;
    stroke-dashoffset: 20;
    transition: stroke-dashoffset 200ms ease-out 50ms;
}
.checkbox:checked + .checkmark {
    stroke-dashoffset: 0;
}

Timing Reference

InteractionDurationEasing
Hover100msease-out
Click/tap100msease-out
Toggle150-200msspring/elastic
Checkbox150msease-out
Focus ring100msease-out
Tooltip show150msease-out
Tooltip hide100msease-in
Badge update200mselastic
Form error200msease-out

Best Practices

  1. Every interactive element needs feedback
  2. Disabled states: no animation, reduced opacity
  3. Group related feedback together
  4. Don't animate on every change—filter unnecessary updates
  5. Test without animation—functionality shouldn't depend on it
  6. Respect prefers-reduced-motion

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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windsurf

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按下载量换算95

安全审计

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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