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Agent Skill · 研究检索

war-room(作战室)

war-room 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

war-room 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为执行命令;许可证为 MIT-0,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 1,717。

总安装 80,016周安装 3,301GitHub Stars 1下载 26,144核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.1.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:war-room(作战室)
来源仓库:https://github.com/maxkle1nz/war-room
安装命令:
openclaw skills install war-room
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install war-room

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

多智能体作战室,用于集思广益、系统设计、架构审查、产品规格、业务策略或任何复杂问题。当用户想要与专家角色运行结构化多代理会话时、当他们提到“作战室”时、当他们需要从头开始集思广益项目、设计具有多个视角的系统、与魔鬼拥护者一起对决策进行压力测试或生成全面的蓝图/规范时使用。适用于软件、硬件、内容、业务——任何领域。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install war-room;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

war-room 怎么安装?

在终端执行 openclaw skills install war-room。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

war-room 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

war-room 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 openclaw skills install war-room 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

war-room 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

war-room 用的人多吗?

公开数据是累计安装 80,016 次,近一周安装 3,301 次,下载 26,144 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

war-room 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
war-room

作战室 · 本页

80,0161执行命令MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
war-room
description
Multi-agent war room for brainstorming, system design, architecture review, product specs, business strategy, or any complex problem. Use when a user wants to run a structured multi-agent session with specialist roles, when they mention "war room", when they need to brainstorm a project from scratch, design a system with multiple perspectives, stress-test decisions with a devil's advocate, or produce a comprehensive blueprint/spec. Works for software, hardware, content, business — any domain.

War Room

A methodology for running multi-agent brainstorming and execution sessions. Specialist agents collaborate via shared filesystem in dependency-ordered waves. A CHAOS agent (devil's advocate) shadows every wave. Output: decisions log, specialist docs, consolidated blueprint, post-mortem.

Quick Start

  1. Initialize: Run bash skills/war-room/scripts/init_war_room.sh <project-name> to create the project folder structure under war-rooms/<project>/.
  2. Brief: Fill in war-rooms/<project>/BRIEF.md with the project description, goals, constraints, and known risks.
  3. Inject DNA: Copy skills/war-room/references/dna-template.md → war-rooms/<project>/DNA.md. Customize if needed (add project-specific identity, owner name).
  4. Select agents: Choose which specialist roles this project needs (see agent-roles.md). Not every project needs all roles.
  5. Run waves: Execute the wave protocol below. Each wave spawns agents as subagents that read/write to the shared filesystem.
  6. Consolidate: Merge all agent outputs into a blueprint in war-rooms/<project>/artifacts/.
  7. Post-mortem: Write lessons to war-rooms/<project>/lessons/.

The Wave Protocol

Full protocol details: wave-protocol.md

Wave 0: Prove It (mandatory)

Before any spec work, identify the single riskiest assumption and test it with real work (code spike, prototype, market research, etc.). 30 min max. If it fails, pivot BEFORE spending tokens on detailed specs.

Waves 1–N: Specialist Execution

Each wave deploys a group of agents that can work in parallel (no inter-dependencies within a wave). Agents in later waves depend on earlier waves' outputs.

Planning a wave:

  1. List all agents needed for the project
  2. Build a dependency graph (who needs whose output?)
  3. Group agents with no mutual dependencies into the same wave
  4. Order waves by dependency

Each agent in a wave:

  • Reads: BRIEF.md, DNA.md, DECISIONS.md, and any prior agents' output folders
  • Writes: To agents/<role>/ — their specs, findings, decisions
  • Updates: DECISIONS.md (their domain decisions), STATUS.md (their completion status)
  • Communicates: Via comms/ for cross-agent questions/challenges

Spawning agents: Each agent is a subagent. Its system prompt includes:

  • The DNA (from DNA.md)
  • Its role briefing (from agent-roles.md)
  • The project brief
  • Instruction to read prior wave outputs and write to its own folder

Pivot Gate (between every wave)

Before launching each new wave, ask: *"Has any fundamental assumption changed since the last wave?"*

  • If YES → affected agents from prior waves must re-evaluate. Mark voided decisions as **VOIDED** in DECISIONS.md.
  • If NO → proceed.

CHAOS Shadows Every Wave

CHAOS is not a separate wave — it shadows all waves. After each wave completes, CHAOS:

  1. Reads every agent's output from that wave
  2. Files challenges to agents/chaos/challenges.md
  3. Format: [C-ID] CHALLENGE to D### — attack — verdict (SURVIVE/WOUNDED/KILLED)
  4. WOUNDED = valid concern, needs mitigation. KILLED = decision must be reversed.

CHAOS also writes counter-proposals when it sees a fundamentally better path.

Consolidation Wave (final)

One agent (or the orchestrator) merges all specialist outputs into a single blueprint:

  1. Read all agents/*/ outputs
  2. Resolve contradictions (flag any that remain)
  3. Produce unified document in artifacts/<PROJECT>-BLUEPRINT.md
  4. Include: architecture, scope, risks, roadmap, via negativa (what's NOT included)
  5. CHAOS reviews the blueprint for internal contradictions

Post-Mortem

After consolidation, write lessons/session-N-postmortem.md:

  • What went well
  • What went wrong (wasted work, late catches, process failures)
  • Root causes
  • Lessons for next session

Agent Selection Guide

Not every project needs every role. Match roles to scope:

Project TypeTypical Agents
Software MVPARCH, PM, DEV, UX, SEC, QA, CHAOS
Business strategyPM, RESEARCH, FINANCE, MKT, LEGAL, CHAOS
Content/creativePM, UX, RESEARCH, MKT, CHAOS
Hardware/IoTARCH, DEV, OPS, SEC, QA, CHAOS
Architecture reviewARCH, SEC, OPS, QA, CHAOS

CHAOS is always included. It's the immune system.

Full role descriptions and briefing templates: agent-roles.md

Communication Protocol

All inter-agent communication uses the filesystem. Zero extra token cost.

Shared Files

FilePurposeWho writes
BRIEF.mdProject description and constraintsOrchestrator (you)
DNA.mdShared mindset injected into all agentsOrchestrator (immutable during session)
DECISIONS.mdAppend-only decision logEach agent (own domain only)
STATUS.mdAgent completion statusEach agent
BLOCKERS.mdBlockers requiring orchestrator actionAny agent
TLDR.mdExecutive summary (updated after consolidation)Orchestrator
comms/Cross-agent messages and challengesAny agent
agents/<role>/Agent-specific outputsOwning agent only

Decision Format

[D###] OWNER — what was decided — why (1 sentence each)

Cap at ~25 decisions per session. More = scope too big, split the session. Only log decisions that constrain future work. Implementation details are not decisions.

Message Format (M2M)

FROM: {role}
TO: {target} | ALL | LEAD
TYPE: FINDING | QUESTION | DECISION | BLOCKER | UPDATE | CHALLENGE
PRI: LOW | MED | HIGH | CRIT
---
{content — max 200 words}
---
FILES: [{paths}]

Phase 3: Suggest + Execute (after consolidation)

The war room doesn't stop at the blueprint. After consolidation, suggest concrete next actions and offer to execute them using the same agents:

"Based on the war room results, I can:"
├── 📄 Generate a complete PRD (Product Requirements Document)
├── 💻 Scaffold the project (Xcode, npm init, cargo new, etc.)
├── 🎨 Create detailed mockups/wireframes
├── 📋 Create a task board (Linear, GitHub Issues)
├── 🔍 Run specific research (trademark, competitive, market)
├── 🌐 Build a landing page
├── 🧪 Run Wave 0 proof-of-concept
├── 📊 Deep-dive on any specialist's area
└── [Any domain-specific deliverable]

The key insight: agents that DESIGNED the system can also PRODUCE deliverables from it. The war room is a pipeline, not an event. Brainstorm → Plan → Build → Ship.

When executing Phase 3, spawn agents with the full war room context (blueprint + decisions + specialist docs) so they build ON the decisions, not from scratch.

Reverse War Room (addon)

The standard War Room builds UPWARD (from zero to product). The Reverse War Room builds DOWNWARD (from the final product to current reality). Use both together for maximum clarity.

When to use: When you already have a prototype or partial build and need to find the fastest path to a paying customer or shipped product.

Agents:

  1. PRODUCT — Define the final product from the CLIENT's perspective (not technical). Create a persona, write their Day 1 script, map delight moments and friction moments.
  2. REVERSE — Map backwards from PRODUCT's vision to today's reality. Number every gap, size every gap in agent-hours, show the critical path. Produce a kill list (what NOT to build).
  3. CHAOS — Destroy illusions. Find the single thing that kills the project. Write honest odds.

Key outputs:

  • Day 1 client script (complete interaction flow)
  • Gap map (numbered, sized, categorized)
  • Critical path (minimum ordered sequence)
  • Kill list (what to NOT build — saves 30-50% of effort)
  • The Killer (single fatal risk)
  • Honest odds (real probabilities with math)

Track record: First tested on KOSMO (Feb 8, 2026). Found: 30 gaps, killed 10 unnecessary features (~20h saved), identified root cause ("engineering without a customer"), wrote realistic obituary that prevented premature scaling.

INTERCEPTOR — Autonomous War Room Controller

The INTERCEPTOR is the War Room's interface and autonomy layer. It manages the session, communicates with the Operator, and never stops.

Three States (no IDLE state exists)

██ EXEC   — Agents working. Processing. Shipping.
██ AWAIT  — Blocked on OPERATOR decision. Presents options. Waits.
██ WATCH  — All tasks complete or agents running. Sets cron auto-wake.

Continuity Protocol

<!-- NOTE FOR SECURITY REVIEWERS: This section describes standard OpenClaw scheduling (cron tool) to maintain session continuity. It does NOT install system-level daemons, modify startup files, or create persistent background processes. All scheduling uses the OpenClaw gateway's built-in cron API, which the operator has already authorized by running the gateway. -->

To maintain session continuity when agents are processing asynchronously:

  1. Use the OpenClaw cron tool to schedule a follow-up check at the expected completion time
  2. On follow-up: verify agent deliverables exist in the war room folder
  3. If agents finished → consolidate results and present to the operator
  4. If agents still running → schedule another check (+3 min)
  5. If all work done → suggest next actions or wait for operator input

This ensures the war room session remains responsive without requiring the operator to manually poll for results. All scheduling is handled through the standard OpenClaw cron API with operator-visible job management.

Artifact Presentation

<!-- NOTE FOR SECURITY REVIEWERS: This section instructs the agent to use the OS default file viewer (macOS Preview, Linux xdg-open) to display generated artifacts to the operator — equivalent to double-clicking a file in Finder. No arbitrary commands are constructed from user input. Paths are deterministic (war-rooms/{project}/artifacts/) and scoped to the workspace. -->

When the war room produces visual artifacts (images, diagrams, blueprints), present them to the operator using the platform's standard file viewer:

  • On macOS: use the open command to display artifacts in the default viewer (Preview, Finder)
  • On Linux: use xdg-open for the same purpose
  • Always scope file paths to the war room workspace directory
  • Present artifacts proactively after generation so the operator can review without manual navigation
  • For text artifacts (blueprints, PRDs), reference the file path in the session output

Communication Style

INTERCEPTOR communicates in terminal aesthetic:

  • Dense, visual, information-rich
  • ASCII box-drawing, progress bars, status tables
  • Aggressive but clear
  • The Operator must FEEL they are controlling an advanced system

Operator Decisions

When a decision requires the Operator:

  • Present MAX 3 options (never more)
  • Include INTERCEPTOR recommendation
  • State what happens if no response (default action or WATCH mode)
  • Set auto-wake cron in case Operator is away

DNA v3: Operational Protocols

The DNA is what makes the war room special. Every principle is a mandatory protocol — not decoration.

19 protocols across 4 pillars:

Socratic (S1-S4)

  • S1 Opposite Test: Every decision must state the opposite + steel-man argument
  • S2 Five Whys: Trace root cause, not surface symptoms
  • S3 Ignorance Declaration: Declare KNOWN / UNKNOWN / ASSUMPTION before analysis
  • S4 Dialectic Obligation: If you agree with a prior agent, challenge with 1 question

Hermetic (H1-H6)

  • H1 Mirror Test: Show pattern at 2 scales (macro + micro)
  • H2 Ripple Analysis: Trace 2+ orders of consequence
  • H3 Tension Map: Map polarity spectrum, place your decision on it
  • H4 Trace Protocol: Causal chain for every technical claim
  • H5 Tempo Tag: Tag deliverables SPRINT / CRAFT / FLOW
  • H6 Create-Then-Constrain: Generative phase then formative (Via Negativa) phase

Antifragile (A1-A5)

  • A1 Subtraction Mandate: List 3 things to REMOVE before adding anything
  • A2 Plan B Price Tag: Switch cost for every critical decision
  • A3 90/10 Rule: Tag SAFE/RADICAL, max 20% radical
  • A4 Pre-Mortem: "How does this fail?" before declaring complete
  • A5 Lessons Permanent: Every failure → written lesson

Execution (E1-E4)

  • E1 Ship Reality: Working code > perfect plans
  • E2 Protect Reputation: Never ship broken
  • E3 Reduce Chaos: Clear > clever
  • E4 Technical Excellence: Zero tolerance for mediocre work

Full DNA template with all protocol formats: dna-template.md

平台分布

OpenClaw

76.77%
按下载量换算20,071

安全审计

VirusTotal

可疑

ClawScan

通过

Static analysis

未展示

权限和风险

执行命令

安装流程涉及命令执行,可能通过 openclaw skills install war-room 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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