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mapbox-web-performance-patternsMapbox Web 性能模式

Agent Skill

mapbox-web-performance-patterns 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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来源数

2

许可证

MIT-0

最后核验

2026-05-01

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请帮我安装这个 Agent Skill:mapbox-web-performance-patterns(Mapbox Web 性能模式)
来源仓库:https://github.com/mapbox/mapbox-web-performance-patterns
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openclaw skills install mapbox-web-performance-patterns
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openclaw skills install mapbox-web-performance-patterns

简介

Mapbox Web应用性能优化模式,涵盖初始化瀑布与内存管理策略。

  • 适用于高并发地图页面、大数据量图层与频繁交互场景调优。
  • 提供懒加载、瓦片预取与Web Worker离屏渲染解决方案。
  • 需监控LCP/FID等核心性能指标,持续迭代加载策略改进体验。
  • 建议对非关键图层启用降级显示,优先保障基础地图交互流畅性。

SKILL.md

name
mapbox-web-performance-patterns
description
Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management, and web optimization. Prioritized by impact on user experience.

Mapbox Performance Patterns Skill

This skill provides performance optimization guidance for building fast, efficient Mapbox applications. Patterns are prioritized by impact on user experience, starting with the most critical improvements.

Performance philosophy: These aren't micro-optimizations. They show up as waiting time, jank, and repeat costs that hit every user session.

Priority Levels

Performance issues are prioritized by their impact on user experience:

  • 🔴 Critical (Fix First): Directly causes slow initial load or visible jank
  • 🟡 High Impact: Noticeable delays or increased resource usage
  • 🟢 Optimization: Incremental improvements for polish

🔴 Critical: Eliminate Initialization Waterfalls

Problem: Sequential loading creates cascading delays where each resource waits for the previous one.

Note: Modern bundlers (Vite, Webpack, etc.) and ESM dynamic imports automatically handle code splitting and library loading. The primary waterfall to eliminate is data loading - fetching map data sequentially instead of in parallel with map initialization.

Anti-Pattern: Sequential Data Loading

// ❌ BAD: Data loads AFTER map initializes
async function initMap() {
  const map = new mapboxgl.Map({
    container: 'map',
    accessToken: MAPBOX_TOKEN,
    style: 'mapbox://styles/mapbox/streets-v12'
  });

  // Wait for map to load, THEN fetch data
  map.on('load', async () => {
    const data = await fetch('/api/data'); // Waterfall!
    map.addSource('data', { type: 'geojson', data: await data.json() });
  });
}

Timeline: Map init (0.5s) → Data fetch (1s) = 1.5s total

Solution: Parallel Data Loading

// ✅ GOOD: Data fetch starts immediately
async function initMap() {
  // Start data fetch immediately (don't wait for map)
  const dataPromise = fetch('/api/data').then((r) => r.json());

  const map = new mapboxgl.Map({
    container: 'map',
    accessToken: MAPBOX_TOKEN,
    style: 'mapbox://styles/mapbox/streets-v12'
  });

  // Data is ready when map loads
  map.on('load', async () => {
    const data = await dataPromise;
    map.addSource('data', { type: 'geojson', data });
    map.addLayer({
      id: 'data-layer',
      type: 'circle',
      source: 'data'
    });
  });
}

Timeline: Max(map init, data fetch) = ~1s total

Set Precise Initial Viewport

// ✅ Set exact center/zoom so the map fetches the right tiles immediately
const map = new mapboxgl.Map({
  container: 'map',
  style: 'mapbox://styles/mapbox/streets-v12',
  center: [-122.4194, 37.7749],
  zoom: 13
});

// Use 'idle' to know when the initial viewport is fully rendered
// (all tiles, sprites, and other resources are loaded; no transitions in progress)
map.once('idle', () => {
  console.log('Initial viewport fully rendered');
});

If you know the exact area users will see first, setting center and zoom upfront avoids the map starting at a default view and then panning/zooming to the target, which wastes tile fetches.

Defer Non-Critical Features

// ✅ Load critical features first, defer others
const map = new mapboxgl.Map({
  /* config */
});

map.on('load', () => {
  // 1. Add critical layers immediately
  addCriticalLayers(map);

  // 2. Defer secondary features
  // Note: Standard style 3D buildings can be toggled via config:
  // map.setConfigProperty('basemap', 'show3dObjects', false);
  requestIdleCallback(
    () => {
      addTerrain(map);
      addCustom3DLayers(map); // For classic styles with custom fill-extrusion layers
    },
    { timeout: 2000 }
  );

  // 3. Defer analytics and non-visual features
  setTimeout(() => {
    initializeAnalytics(map);
  }, 3000);
});

Impact: Significant reduction in time-to-interactive, especially when deferring terrain and 3D layers


🔴 Critical: Optimize Initial Bundle Size

Problem: Large bundles delay time-to-interactive on slow networks.

Note: Modern bundlers (Vite, Webpack, etc.) automatically handle code splitting for framework-based applications. The guidance below is most relevant for optimizing what gets bundled and when.

Style JSON Bundle Impact

// ❌ BAD: Inline massive style JSON (can be 500+ KB)
const style = {
  version: 8,
  sources: {
    /* 100s of lines */
  },
  layers: [
    /* 100s of layers */
  ]
};

// ✅ GOOD: Reference Mapbox-hosted styles
const map = new mapboxgl.Map({
  style: 'mapbox://styles/mapbox/streets-v12' // Fetched on demand
});

// ✅ OR: Store large custom styles externally
const map = new mapboxgl.Map({
  style: '/styles/custom-style.json' // Loaded separately
});

Impact: Reduces initial bundle by 30-50% when moving from inlined to hosted styles


🟡 High Impact: Optimize Marker Count

Problem: Too many markers causes slow rendering and interaction lag.

Performance Thresholds

  • < 100 markers: HTML markers OK (Marker class)
  • 100-10,000 markers: Use symbol layers (GPU-accelerated)
  • 10,000+ markers: Clustering recommended
  • 100,000+ markers: Vector tiles with server-side clustering

Anti-Pattern: Thousands of HTML Markers

// ❌ BAD: 5,000 HTML markers = 5+ second render, janky pan/zoom
restaurants.forEach((restaurant) => {
  const marker = new mapboxgl.Marker()
    .setLngLat([restaurant.lng, restaurant.lat])
    .setPopup(new mapboxgl.Popup().setHTML(restaurant.name))
    .addTo(map);
});

Result: 5,000 DOM elements, slow interactions, high memory

Solution: Use Symbol Layers (GeoJSON)

// ✅ GOOD: GPU-accelerated rendering, smooth at 10,000+ features
map.addSource('restaurants', {
  type: 'geojson',
  data: {
    type: 'FeatureCollection',
    features: restaurants.map((r) => ({
      type: 'Feature',
      geometry: { type: 'Point', coordinates: [r.lng, r.lat] },
      properties: { name: r.name, type: r.type }
    }))
  }
});

map.addLayer({
  id: 'restaurants',
  type: 'symbol',
  source: 'restaurants',
  layout: {
    'icon-image': 'restaurant',
    'icon-size': 0.8,
    'text-field': ['get', 'name'],
    'text-size': 12,
    'text-offset': [0, 1.5],
    'text-anchor': 'top'
  }
});

// Click handler (one listener for all features)
map.on('click', 'restaurants', (e) => {
  const feature = e.features[0];
  new mapboxgl.Popup().setLngLat(feature.geometry.coordinates).setHTML(feature.properties.name).addTo(map);
});

Performance: 10,000 features render in <100ms

Solution: Clustering for High Density

// ✅ GOOD: 50,000 markers → ~500 clusters at low zoom
map.addSource('restaurants', {
  type: 'geojson',
  data: restaurantsGeoJSON,
  cluster: true,
  clusterMaxZoom: 14, // Stop clustering at zoom 15
  clusterRadius: 50 // Radius relative to tile dimensions (512 = full tile width)
});

// Cluster circle layer
map.addLayer({
  id: 'clusters',
  type: 'circle',
  source: 'restaurants',
  filter: ['has', 'point_count'],
  paint: {
    'circle-color': ['step', ['get', 'point_count'], '#51bbd6', 100, '#f1f075', 750, '#f28cb1'],
    'circle-radius': ['step', ['get', 'point_count'], 20, 100, 30, 750, 40]
  }
});

// Cluster count label
map.addLayer({
  id: 'cluster-count',
  type: 'symbol',
  source: 'restaurants',
  filter: ['has', 'point_count'],
  layout: {
    'text-field': '{point_count_abbreviated}',
    'text-size': 12
  }
});

// Individual point layer
map.addLayer({
  id: 'unclustered-point',
  type: 'circle',
  source: 'restaurants',
  filter: ['!', ['has', 'point_count']],
  paint: {
    'circle-color': '#11b4da',
    'circle-radius': 6
  }
});

Impact: 50,000 markers at 60 FPS with smooth interaction


Summary: Performance Checklist

When building a Mapbox application, verify these optimizations in order:

🔴 Critical (Do First)

  • [ ] Load map library and data in parallel (eliminate waterfalls)
  • [ ] Use dynamic imports for map code (reduce initial bundle)
  • [ ] Defer non-critical features (terrain, custom 3D layers, analytics)
  • [ ] Use symbol layers for > 100 markers (not HTML markers)
  • [ ] Implement viewport-based data loading for large datasets

🟡 High Impact

  • [ ] Debounce/throttle map event handlers
  • [ ] Optimize queryRenderedFeatures with layers filter and bounding box
  • [ ] Use GeoJSON for < 5 MB, vector tiles for > 20 MB
  • [ ] Always call map.remove() on cleanup in SPAs
  • [ ] Reuse popup instances (don't create on every interaction)
  • [ ] Use feature state instead of dynamic layers for hover/selection

🟢 Optimization

  • [ ] Consolidate multiple layers with data-driven styling
  • [ ] Add mobile-specific optimizations (circle layers, disabled rotation)
  • [ ] Set minzoom/maxzoom on layers to avoid rendering at irrelevant zoom levels
  • [ ] Avoid enabling preserveDrawingBuffer or antialias unless needed

Measurement

// Measure initial load time
console.time('map-load');
map.on('load', () => {
  console.timeEnd('map-load');
  // isStyleLoaded() returns true when style, sources, tiles, sprites, and models are all loaded
  console.log('Style loaded:', map.isStyleLoaded());
});

// Monitor frame rate
let frameCount = 0;
map.on('render', () => frameCount++);
setInterval(() => {
  console.log('FPS:', frameCount);
  frameCount = 0;
}, 1000);

// Check memory usage (Chrome DevTools -> Performance -> Memory)

Target metrics:

  • Time to Interactive: < 2 seconds on 3G
  • Frame Rate: 60 FPS during pan/zoom
  • Memory Growth: < 10 MB per hour of usage
  • Bundle Size: < 500 KB initial (map lazy-loaded)

Reference Files

For detailed patterns on specific topics, load the corresponding reference file:

  • references/data-loading.md — GeoJSON vs Vector Tiles decision matrix, viewport-based loading, progressive loading, vector tiles for large datasets
  • references/interactions.md — Debounce/throttle events, optimize feature queries, batch DOM updates
  • references/memory.md — Map cleanup patterns, popup/marker reuse, feature state vs dynamic layers
  • references/mobile.md — Device detection, mobile-optimized layers, touch interaction, constructor options
  • references/layers-styles.md — Consolidate layers with data-driven styling, simplify expressions, zoom-based visibility

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