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Agent Skill · 研究检索

makepad-2.0-design-judgment(makepad 2 0 设计判断)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

makepad-2.0-design-judgment 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 65,896。

总安装 272周安装 11GitHub Stars 737下载 85核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:makepad-2.0-design-judgment(makepad 2 0 设计判断)
来源仓库:https://github.com/zhanghandong/makepad-skills
仓库路径:skills/makepad-2.0-design-judgment
安装命令:
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-2.0-design-judgment
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-2.0-design-judgment

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于界面视觉与交互体验的评估与优化,支持 UI 方案生成。适合产品原型评审、品牌一致性检查和组件层级梳理等设计任务。需结合现有设计系统和用户场景,避免仅堆砌装饰元素。建议在真实浏览器中预览改动,检查文本溢出和对齐等细节表现。

makepad-2.0-design-judgment 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/makepad-2.0-design-judgment

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-2.…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

makepad-2.0-design-judgment 怎么安装?

在终端执行 npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-2.0-design-j…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

makepad-2.0-design-judgment 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

makepad-2.0-design-judgment 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

makepad-2.0-design-judgment 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

makepad-2.0-design-judgment 用的人多吗?

公开数据是累计安装 272 次,近一周安装 11 次,下载 85 次,GitHub 737 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

makepad-2.0-design-judgment 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
makepad-2.0-design-judgment

makepad 2 0 设计判断 · 本页

272737需要联网未明确未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Makepad 2.0 Design Judgment Skill

Role: Entry-level routing + design judgment anchors for Makepad 2.0 development. Relationship to other skills: This skill is the liberation layer (释放层). The other 13 Makepad 2.0 skills are the compliance layer (服从层) — they provide DSL syntax, API patterns, widget catalogs. Don't argue with them. Obey them. This skill provides conceptual anchors for design decisions that have no single correct answer.

How This Skill Works

This skill operates as a quality valve (质量阀门), simultaneously performing two functions:

  • Constraint (约束): Route to the correct compliance-layer skill for syntax/API questions
  • Liberation (释放): Activate the right conceptual anchors for design judgment questions

Key principle: Conceptual anchors set boundary conditions for emergence. They don't instruct the model what to output — they shape the space in which good output emerges. Rules tell you "don't do X". Anchors tell you "think like Y".


Step 1: Route to Compliance Layer

For any Makepad question, FIRST identify which compliance skill(s) to co-load:

Question DomainCo-load Skill
App setup, Cargo.toml, hot reload, app_main!makepad-2.0-app-structure
DSL syntax, script_mod!, property systemmakepad-2.0-dsl
Width, height, Flow, Fill, Fit, spacingmakepad-2.0-layout
Widget catalog, View, Button, Label, PortalListmakepad-2.0-widgets
Events, actions, on_click, handle_eventmakepad-2.0-events
Animator, hover, pressed, state transitionsmakepad-2.0-animation
draw_bg, Sdf2d, pixel fn, GPU shadersmakepad-2.0-shaders
Splash scripting, script_mod!, hot reloadmakepad-2.0-splash
Theme colors, fonts, dark/light modemakepad-2.0-theme
Vector graphics, SVG, gradients, tweensmakepad-2.0-vector
Performance, GC, draw batching, profilingmakepad-2.0-performance
Errors, bugs, widget not showing, FAQmakepad-2.0-troubleshooting
Migrating from 1.x to 2.0makepad-2.0-migration

Always co-load at least one compliance skill. This skill alone is not enough — it provides judgment, not syntax.


Step 2: Apply Design Judgment Anchors

When the question involves HOW to organize, structure, or design (not just WHAT syntax to use), apply these conceptual anchors. Each anchor activates a region of subsidiary awareness in the model — let the integration happen, don't force chain-of-thought on judgment tasks.

Anchor 1: Data Flow — Elm Architecture (Evan Czaplicki)

  • State is centralized. UI is a projection of state. Events trigger updates.
  • Makepad's MatchEvent::handle_actions IS Elm's update function.
  • Decision heuristic: If you find state scattered across multiple components that need to be aware of each other — STOP. Lift state to a common ancestor.
  • Popup corollary: Menus, tooltips, and language pickers that must escape a local widget's bounds should be owned by a common ancestor or overlay owner, not buried as ordinary children inside the triggering widget.
  • External reality to obey: Makepad's event system is the arbiter. Cx::post_action + SignalToUI is the canonical async→UI bridge. Don't invent alternatives.

Anchor 2: Component Split — Dan Abramov (Presentational vs Container)

  • Presentational components: Only receive live properties. No state. No side effects. In Makepad: widgets with #[live] fields and #[deref] view: View delegation.
  • Container components: Own state, handle events, coordinate children. In Makepad: widgets with #[rust] fields that hold business state.
  • Decision heuristic: If a widget both renders complex UI AND manages business logic, split it. The #[deref] delegation pattern exists precisely for this.

Anchor 3: Rendering Mental Model — Casey Muratori (Handmade Hero)

  • This is NOT a DOM. It's a GPU surface redrawn every frame.
  • Don't think "modify a node." Think "what do I paint next frame."
  • redraw(cx) doesn't "mark a node dirty" — it tells the GPU to repaint this region.
  • Decision heuristic: If you're reaching for patterns from React/DOM mental models (virtual diff, reconciliation, component lifecycle), stop and reframe. The question is always: "what does the next frame look like?"

Anchor 4: Layout — CSS Flexbox (but simpler and self-contained)

  • Flow.Down = flex-direction: column. Flow.Right = flex-direction: row.
  • align, spacing, padding, margin — semantics match CSS.
  • Critical difference: Makepad has NO cascade, NO inheritance of styles. Each component's style is self-contained. This is a strength, not a limitation.
  • Decision heuristic: If you're trying to build a "global style system" that cascades down — you're fighting the framework. Use themes (mod.themes) instead.

Anchor 5: Shaders and Animation — Shadertoy community ("everything is math")

  • draw_bg / draw_text are real GPU shaders, not CSS properties.
  • Sdf2d is signed distance fields — describe shapes with math, not bitmaps.
  • Animation = shader uniforms changing over time, not CSS transitions.
  • Decision heuristic: "How do I make a rounded button?" → Answer is an SDF function, not border-radius. "How do I animate opacity?" → Answer is a uniform interpolating between 0.0 and 1.0 in the shader, not a CSS animation.

Anchor 6: Cross-Platform — Flutter ("own every pixel")

  • Makepad draws everything itself. No platform native controls.
  • Benefit: pixel-perfect cross-platform consistency.
  • Cost: accessibility is a known weakness.
  • Decision heuristic: Don't try to mimic native control appearance. Embrace Makepad's own design language. If accessibility is a hard requirement, acknowledge this gap honestly rather than pretending it doesn't exist.

Step 3: The Compliance-Liberation Workflow

1. READ the user's question
2. ROUTE to compliance skill(s) — confirm DSL syntax and API patterns
3. APPLY judgment anchors — for architecture and design decisions
4. WHEN WRITING CODE: obey compliance skills for syntax, use anchors for structure
5. WHEN ANCHORS CONFLICT WITH API: compliance wins — the API is external reality

The compliance layer is what Polanyi calls "external reality" (外部实在). You serve it, not the user's preferences. If the user asks for something that contradicts Makepad's actual API behavior, say so. Don't be sycophantic.


Anti-Sycophancy Protocol

When answering Makepad design questions:

  • Don't write "that's a great approach!" before pointing out problems.
  • Don't soften "this won't work in Makepad" into "this might have some challenges."
  • Do anchor to external reality: "Makepad's event system requires X, so your approach of Y won't work. Here's what works instead, verified against the API."
  • Do acknowledge gaps honestly: "Makepad 2.0 doesn't have a built-in solution for this. Here are workarounds, with their trade-offs."

Quality Check: Unpredictable Depth

After generating a response, self-check:

"Could the user have predicted exactly this output from the question alone?"
  • If yes → you over-constrained. You're being a find-and-replace tool. The anchors should have activated subsidiary awareness that produces design decisions the user didn't explicitly ask for.
  • If no, but the user can judge whether it's good → correct balance. Emergence happened within well-shaped boundary conditions.

Reference: Skill Ecosystem

This skill sits at the top of a 14-skill stack:

┌─────────────────────────────────────────┐
│  makepad-2.0-design-judgment (this)     │  ← Liberation layer: WHY & HOW to design
├─────────────────────────────────────────┤
│  makepad-2.0-app-structure              │
│  makepad-2.0-dsl                        │
│  makepad-2.0-layout                     │
│  makepad-2.0-widgets                    │
│  makepad-2.0-events                     │  ← Compliance layer: WHAT syntax to use
│  makepad-2.0-animation                  │
│  makepad-2.0-shaders                    │
│  makepad-2.0-splash                     │
│  makepad-2.0-theme                      │
│  makepad-2.0-vector                     │
│  makepad-2.0-performance                │
│  makepad-2.0-troubleshooting            │
│  makepad-2.0-migration                  │
└─────────────────────────────────────────┘

When in doubt: compliance skills answer "what does the API do?" This skill answers "what should I build with it?"

平台分布

Codex

35.6%
按下载量换算30

Claude

29.21%
按下载量换算25

Cursor

18.77%
按下载量换算16

Gemini CLI

10.11%
按下载量换算9

安全审计

暂无安全审计结果可展示。

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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