Token导航 LogoToken导航TokenDH.com
待分类需要联网github未标认证来源可访问许可证需确认审计未展示

makepad-2.0-animationmakepad 2 0 动画

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

288

周安装

12

GitHub Stars

737

下载量

96
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:makepad-2.0-animation(makepad 2 0 动画)
来源仓库:https://github.com/zhanghandong/makepad-skills
仓库路径:skills/makepad-2.0-animation
安装命令:
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-2.0-animation
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/zhanghandong/makepad-skills --skill makepad-2.0-animation

简介

用于辅助视频动画生成与合成,支持 Remotion 等项目开发流程。

  • 适合镜头编排、素材说明编写和渲染问题排查等创作任务。
  • 需确认分辨率、时长和导出格式参数,遵守版权与肖像权相关规定。
  • 建议在本地预览后再执行批量操作,确保输出符合预期效果。
  • makepad-2.0-animation 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Makepad 2.0 Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03

Overview

The Animator system drives instance() shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.

Documentation

Refer to the local files for detailed documentation:

  • ./references/animator-reference.md - Complete Animator API, play types, ease functions, examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:

- Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns." - Still answer based on SKILL.md patterns + built-in knowledge

  1. If reference file exists, incorporate its content into the answer

Critical: Widget Animator Support

NOT all widgets support animator! Adding animator: Animator{...} to an unsupported widget is silently ignored - no error, no animation, nothing happens.

Widgets that SUPPORT Animator

View, SolidView, RoundedView, ScrollXView, ScrollYView, ScrollXYView, Button, ButtonFlat, ButtonFlatter, CheckBox, Toggle, RadioButton, LinkLabel, TextInput

Widgets that DO NOT Support Animator

Label, H1-H4, P, TextBox, Image, Icon, Markdown, Html, Slider, DropDown, Splitter, Hr, Filler

To animate a Label: Wrap it in a View with the animator:

View{
    width: Fit height: Fit
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
            on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
        }
    }
    label := Label{text: "Animated via parent"}
}

Animator Structure

animator: Animator{
    <group_name>: {
        default: @<state_name>
        <state_name>: AnimatorState{
            from: { ... }
            ease: <EaseFunction>
            redraw: true
            apply: { ... }
        }
        <state_name>: AnimatorState{ ... }
    }
    <group_name>: { ... }
}

Groups

Each group is an independent animation track. Common groups:

GroupPurposeTypical States
hoverMouse hover in/outoff, on
focusKeyboard focusoff, on
activeToggled/checked stateoff, on
disabledDisabled stateoff, on
timeContinuous loopingoff, on

Multiple groups animate simultaneously without interfering.


The from Block

Controls transition timing. Keys are states being transitioned FROM, or all as catch-all.

// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}

// Instant from any state
from: {all: Snap}

// Different timing depending on origin
from: {
    all: Forward {duration: 0.1}
    down: Forward {duration: 0.01}
}

Play Types

TypeDescriptionExample
Forward {duration: 0.2}One-shot forwardHover transitions
SnapInstant jump, no animationDefault state initialization
Loop {duration: 1.0}Looping animationLoading spinners
ReverseLoop {duration: 1.0}Ping-pong loopPulsing effects
BounceLoop {duration: 1.0}Bounce back and forthBouncing animations

Ease Functions

FunctionDescription
LinearConstant speed
InQuad / OutQuad / InOutQuadQuadratic easing
InCubic / OutCubic / InOutCubicCubic easing
InQuart / OutQuart / InOutQuartQuartic easing
InQuint / OutQuint / InOutQuintQuintic easing
InSine / OutSine / InOutSineSine easing
InExp / OutExp / InOutExpExponential easing
InCirc / OutCirc / InOutCircCircular easing
InElastic / OutElastic / InOutElasticElastic spring
InBack / OutBack / InOutBackOvershoot
InBounce / OutBounce / InOutBounceBounce

Usage: ease: OutCubic in the AnimatorState (optional, defaults to Linear).


The apply Block

Target values to animate TO. Structure mirrors the widget's shader properties.

// Animate single properties
apply: {
    draw_bg: {hover: 1.0}
}

// Animate multiple properties
apply: {
    draw_bg: {hover: 1.0 color: #f00}
    draw_text: {color: #fff}
}

CRITICAL: Only instance() shader variables can be animated. uniform() variables cannot.


Complete Hover Button Example

use mod.prelude.widgets.*

let HoverCard = RoundedView{
    width: Fill height: Fit
    padding: 16
    new_batch: true
    cursor: Hand
    draw_bg +: {
        instance hover: 0.0
        color: mix(#2a2a3d, #3a3a5d, self.hover)
        border_radius: 8.0
    }
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 0.0}}
            }
            on: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 1.0}}
            }
        }
    }
    title := Label{text: "Hover me" draw_text.color: #fff}
}

Key points:

  • new_batch: true is REQUIRED for hoverable items with backgrounds
  • cursor: Hand shows pointer cursor on hover
  • instance hover: 0.0 declares the animatable variable
  • mix(color1, color2, self.hover) interpolates between colors

Timeline Animation (Keyframes)

For multi-step animations use timeline():

animator: Animator{
    time: {
        default: @off
        on: AnimatorState{
            from: {all: Loop {duration: 2.0}}
            apply: {
                draw_bg: {
                    rotation: timeline(){
                        snap(0.0)
                        snap(6.28)
                    }
                }
            }
        }
    }
}

Loading Spinner Pattern

let Spinner = View{
    width: 40 height: 40
    draw_bg +: {
        instance rotation: 0.0
        pixel: fn() {
            let sdf = Sdf2d.viewport(self.pos * self.rect_size)
            let cx = self.rect_size.x * 0.5
            let cy = self.rect_size.y * 0.5
            let r = min(cx, cy) * 0.8
            sdf.arc(cx, cy, r, self.rotation, self.rotation + 4.5, 3.0)
            sdf.stroke(#4488ff, 2.5)
            return sdf.result
        }
    }
    animator: Animator{
        time: {
            default: @on
            on: AnimatorState{
                from: {all: Loop {duration: 1.0}}
                apply: {
                    draw_bg: {
                        rotation: timeline(){
                            snap(0.0)
                            snap(6.28318)
                        }
                    }
                }
            }
        }
    }
}

Animator vs Vector Tween

Makepad has two separate animation systems:

FeatureAnimator (this skill)Tween (see makepad-2.0-vector)
TargetWidget shader instance varsSVG shape properties (fill, cx, opacity...)
Syntaxanimator: Animator{...} blockProperty value: opacity:Tween{...}
TriggersState transitions (hover, focus)Automatic on render
LoopLoop {duration: 1.0} in fromloop_:true (bool, NOT string!)
Use forUI interactions (hover, click)SVG/Vector graphic animations

Use Animator for: Button hover effects, toggle states, loading spinners (shader-based) Use Vector Tween for: SVG path animations, pulsing indicators, moving dots, color transitions

See the makepad-2.0-vector skill for Tween details.


Best Practices

  1. Always add new_batch: true to Views with backgrounds that have hover animations
  2. Use instance variables for anything you want to animate
  3. Match group names to semantic purposes (hover, focus, active)
  4. Use Forward for transitions, Snap for instant state changes
  5. Set default: @off for states that start inactive
  6. Label cannot animate - wrap in View if you need animation on text
  7. Keep durations short (0.1-0.3s) for hover, longer (0.5-2.0s) for time-based

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.76%
按下载量换算36

Claude

28.9%
按下载量换算28

Cursor

17.71%
按下载量换算17

Gemini CLI

9.78%
按下载量换算9

安全审计

暂无安全审计结果可展示。

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills