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make-a-video制作视频

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

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unknown

最后核验

2026-05-01

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来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:make-a-video(制作视频)
来源仓库:https://github.com/nateherkai/hyperframes-student-kit
仓库路径:skills/make-a-video
安装命令:
npx skills add https://github.com/nateherkai/hyperframes-student-kit --skill make-a-video
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/nateherkai/hyperframes-student-kit --skill make-a-video

简介

用于辅助视频生成、动画合成和 Remotion 项目开发。

  • 适合组织镜头、生成素材说明和维护合成代码。
  • 需确认分辨率、时长、素材路径和导出格式。
  • 涉及外部素材或人物肖像时应核对版权授权。
  • 建议配合渲染检查排查常见问题。make-a-video 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Make a Video — The Beginner-to-Finished-MP4 Skill

Two phases, eight sequential gates. Every gate produces a concrete artifact the next gate consumes. Don't skip gates.

When to use this skill — and when to hand off

Use this skill when:

  • The user is new to HyperFrames and starting from a concept, script, or outline
  • They want an end-to-end walkthrough, not framework reference material
  • They haven't decided on format yet

Hand off when:

  • The user pastes a URL and wants a video from that site → invoke /website-to-hyperframes
  • The user explicitly wants a 9:16 vertical talking-head with face-cam + scene overlays → run Gates 1–4 here, then invoke /short-form-video from Gate 5 onward
  • The user asks for framework rules, not a video → invoke /hyperframes

The two phases

  • Phase 1 — INTERVIEW (Gates 1–4): one conversational pass to gather *everything* before touching code. Intent, format, script, voice, style, assets, pacing. Synthesize into a BRIEF.md and wait for explicit approval.
  • Phase 2 — BUILD (Gates 5–8): scaffold → storyboard → compositions → lint → Studio preview → draft render → visual verification → MP4 preview → final render.

Gate 1 · Intent & format

Ask one question at a time via AskUserQuestion, multiple-choice where possible.

  1. What's this video for? (promo · social ad · launch teaser · product demo · tutorial · explainer · intro/outro card · other)
  2. Who's the audience? (open-ended)
  3. Target duration? (10–20s short · 20–45s promo · 45–90s explainer · 1.5–3 min lesson · custom)
  4. Aspect ratio? (16:9 1920×1080 · 9:16 1080×1920 · 1:1 1080×1080)
  5. Frame rate? (30 default · 60 for crisp UI · 24 cinematic)
  6. Platform / delivery constraints? (file size · deadline · where it'll play)

Gate: all six captured. If the answer is 9:16 + face-cam, plan to hand off to /short-form-video at Gate 5.

Full question bank: Read: references/interview-questions.md


Gate 2 · Script & voice

  1. Script source? (paste · outline → I'll draft · I'll record · TTS from text · no narration)
  2. If TTS: voice preference. Offer choices from npx hyperframes tts --help. Also capture pace.
  3. If face-cam: recording path · full-screen or corner placement · need transcription? (npx hyperframes transcribe <file> --model small.en --json)
  4. Captions? (off · hype · corporate · karaoke-word-by-word · minimal)

Gate: script captured (or drafted), audio plan captured, caption plan captured.


Gate 3 · Style intake

Before asking the user anything, inventory existing assets. Check <workspace-root>/assets/ and any project assets/ folder. Don't ask for what's already there.

Then ask progressively — they don't need answers to all of these:

  1. Style guide or brand doc? (paste/path · no)
  2. Color palette? (hex codes · none — use MOTION_PHILOSOPHY defaults)
  3. Fonts? (Google Fonts name(s) · file paths · none — use Inter + JetBrains Mono defaults)
  4. Logo file? (path · none — use text wordmark instead)
  5. Reference videos for vibe? (URLs/paths · none)
  6. Other assets? (screenshots · product photos · b-roll · music — list paths)
  7. MOTION_PHILOSOPHY aesthetic (black canvas · chrome type · perspective grid · whip transitions) or a different feel?
  8. Pacing? (kinetic 1–2s · balanced 2–3s · relaxed 3–5s)
  9. Music? (none · ambient pad 0.15 · music bed 0.4 · full 0.8 — file path if they have one)
  10. Outro / call-to-action text?

Never impose a brand on the user. Fall back to MOTION_PHILOSOPHY defaults *only* when they explicitly decline to supply a style.

Full style flow + MOTION_PHILOSOPHY defaults: Read: references/style-intake.md


Gate 4 · Brief synthesis (HARD-GATE before building)

  1. Read MOTION_PHILOSOPHY.md if it exists in the workspace root — mandatory if present. If missing, proceed with the defaults in references/style-intake.md and note the absence in the brief.
  2. Ask where projects live if it's not obvious:

- If video-projects/ exists → use video-projects/<slug>/ - Otherwise → ask the user

  1. Write <project-folder>/BRIEF.md:

- slug · intent · audience · dimensions · fps · duration - script (full or outline) - voice choice · caption plan · face-cam plan - style profile: palette (hex), fonts, logo path, reference videos - pacing - asset inventory with paths - outro / CTA text

  1. Show the brief. WAIT for explicit approval. Don't proceed to Gate 5 without a clear "yes, build it."

Gate 5 · Scaffold & storyboard

Handoff check first

If the brief describes a 9:16 vertical talking-head with face-cam + scene overlays, invoke /short-form-video NOW and hand off the brief. Its 4-layer scaffold is purpose-built for that format.

Otherwise continue:

Scaffold

  1. mkdir <project-folder>
  2. If a sibling project with similar format exists, offer to copy its hyperframes.json + meta.json as a template. Otherwise from inside the folder: npx hyperframes init
  3. Edit meta.json with the user's slug, dimensions, fps.
  4. Copy supplied assets into <project-folder>/assets/.
  5. Create <project-folder>/assets/style-profile.md from Gate 3 — single source of truth for palette/fonts/logo.

Storyboard

Generate <project-folder>/STORYBOARD.md using the template in references/storyboard-template.md. Every beat gets:

Beat N — TITLE (start–end, duration) — Concept in one sentence
Visual elements: [each element, size, animation, timing]
Motion language: [kind of motion]
Eases used: [3–4 distinct GSAP eases]
Exit: [transition into next beat]
Audio: [VO line / SFX / music layer]

Top of file: a timing table with scene · start · duration · composition file.

Propose a rule-of-threes structure:

  • Act 1 (hook) ≈ 20% of duration
  • Act 2 (body) ≈ 55%
  • Act 3 (payoff + outro with 4–6 second hold) ≈ 25%

(MOTION_PHILOSOPHY §0 Law 9, §1.)

Map user intents → catalog blocks: Read: references/catalog-intent-map.md

Gate: show storyboard + timing table. Iterate until the user approves.


Gate 6 · Build compositions

Invoke /hyperframes for framework rules. This skill owns the scaffold and discipline; /hyperframes enforces the rules.

Scaffold every sub-composition

<div data-composition-id="scene-name" data-start="..." data-duration="...">
  <style>[data-composition-id="scene-name"] { /* scoped */ }</style>
  <!-- DOM -->
  <script>
    (function(){
      const SLOT_DURATION = ...;
      const tl = gsap.timeline({ paused: true });
      // ... tweens ...
      tl.to({}, { duration: SLOT_DURATION }, 0);   // anchor — MOTION_PHILOSOPHY Law 11
      window.__timelines["scene-name"] = tl;
    })();
  </script>
</div>

Full boilerplate + captions pattern + ambient-bg pattern: Read: references/composition-scaffold.md

Build rules

  • Ambient background on data-track-index="0" for the full composition duration.
  • Kinetic-type openers: per-word stagger 0.06–0.10s.
  • Captions as body-level siblings of the root composition in index.html, each with data-track-index ≥ 20. Never inside scene timelines (MOTION_PHILOSOPHY §3.13).
  • Catalog blocks installed via npx hyperframes add <name>. Immediately scope the block's CSS to [data-composition-id="..."] — catalog blocks ship with html, body {...} rules that bleed into the parent document when loaded as sub-compositions.
  • Vertical + face-cam: wrap native 1920×1080 face in a transform (translate + scale) for bottom-half or full-screen mode. (If you end up here instead of /short-form-video, strongly consider the handoff.)
  • Apply ONLY what the user supplied. Their palette, their fonts, their logo. Don't inject anything else. If they chose MOTION_PHILOSOPHY defaults, pull the palette + font pair from references/style-intake.md.

Determinism

No Math.random(), no Date.now(), no render-time fetch(). Use seeded PRNGs or harmonic-sin hashes (MOTION_PHILOSOPHY §3.10).


Gate 7 · Lint → Studio preview (PREVIEW GATE 1 — MANDATORY)

  1. npx hyperframes lint — fix all errors, triage warnings.
  2. npx hyperframes preview in the background.
  3. Wait for "Studio running" on http://localhost:3002.
  4. Hand the user the URL plus individual composition URLs (http://localhost:3002/?comp=<id>). If the project has WebGL shader blocks, lead with the individual URLs — software WebGL fallback can stall the master composition.
  5. WAIT for explicit "looks good, render a draft" before proceeding. Silence is not approval.

Hot reload is on — edits show up live.


Gate 8 · Draft render → visual verification → MP4 preview → final

Draft render

npx hyperframes render --quality draft --output renders/<slug>-draft.mp4

Visual verification (MANDATORY before delivery)

Lint passing ≠ design working. Extract frames and view them.

  1. mkdir -p renders/frames
  2. For every beat hero moment AND every transition: ffmpeg -y -ss <t> -i renders/<slug>-draft.mp4 -frames:v 1 -q:v 2 renders/frames/t<t>.png
  3. Call the Read tool on every PNG. The Read tool loads the image into context — don't just list filenames.
  4. Confirm per frame: no cropped faces, correct face-mode per scene, text readable and on-palette, no overflow, transitions land on intended words, no blank frames.
  5. If anything's wrong: fix → re-render → re-verify. Never ship a broken draft.

MP4 preview (PREVIEW GATE 2 — MANDATORY)

npx serve renders -p 8080 -n

Do NOT use Python's http.server — it doesn't support HTTP Range requests, so scrubbing breaks.

Hand the user http://localhost:8080/<slug>-draft.mp4. WAIT for explicit sign-off on playback and audio sync.

Final render

npx hyperframes render --quality standard --output renders/<slug>-final.mp4

Report the output path. Done.

Full preflight + pre-delivery checklist: Read: references/build-checklist.md


Non-negotiables (load-bearing — do not soften)

  • DO NOT skip PREVIEW GATE 1 (Studio) or PREVIEW GATE 2 (rendered MP4). Two gates per build, always.
  • DO NOT claim a render is done until frames have been extracted AND Read via the Read tool.
  • DO NOT build anywhere but inside a dedicated project folder. Never put index.html at the workspace root.
  • DO NOT ask the user for assets before inventorying their workspace.
  • DO NOT skip the tl.to({}, {duration: SLOT_DURATION}, 0) anchor tween at the end of every sub-composition timeline. MOTION_PHILOSOPHY Law 11.
  • DO NOT use Math.random() / Date.now() inside render logic. Seeded hashes only.
  • DO NOT add class="clip" to <video> tags. It breaks them.
  • DO NOT impose a brand on the user. Ask first; fall back to MOTION_PHILOSOPHY defaults only when they explicitly decline.

References

  • references/interview-questions.md — full question bank by Gate
  • references/style-intake.md — style interview + MOTION_PHILOSOPHY defaults
  • references/catalog-intent-map.md — "user says X → install Y"
  • references/storyboard-template.md — beat-by-beat template + worked example
  • references/composition-scaffold.md — scoped-styles + IIFE GSAP boilerplate
  • references/build-checklist.md — preflight + pre-delivery gates

External (workspace-level):

  • MOTION_PHILOSOPHY.md — the one external reference this skill assumes exists. Aesthetic baseline. Fallback lives in references/style-intake.md if the file is missing.

Related skills

  • /hyperframes — framework rules, invoke at Gate 6
  • /hyperframes-cli — init · lint · preview · render · transcribe · tts
  • /hyperframes-registry — installing catalog blocks
  • /gsap — GSAP animation reference
  • /short-form-video — hand off at Gate 5 for 9:16 talking-head format
  • /website-to-hyperframes — hand off at Gate 1 if the starting input is a URL

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