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Agent Skill · 研究检索

love2d-ios(love2d iOS 搜索)

love2d-ios 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

love2d-ios 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 63,093。

总安装 321周安装 13GitHub Stars 15下载 101核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:love2d-ios(love2d iOS 搜索)
来源仓库:https://github.com/chongdashu/love2d-pocket-bomber-game
仓库路径:skills/love2d-ios
安装命令:
npx skills add https://github.com/chongdashu/love2d-pocket-bomber-game --skill love2d-ios
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/chongdashu/love2d-pocket-bomber-game --skill love2d-ios

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选相关信息,支持关键词与任务场景匹配。适合在需要快速定位候选结果时使用。love2d-ios 属于研究检索类 Skill,可作为该场景下的辅助能力补充。可结合来源仓库与原始 README 继续核验具体用法。安装前建议确认权限范围与维护状态。注意是否会触发联网、命令执行或文件读写操作。

来源仓库内路径:skills/love2d-ios

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/chongdashu/love2d-pocket-bomber-game --skill l…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

love2d-ios 怎么安装?

在终端执行 npx skills add https://github.com/chongdashu/love2d-pocket-bomber-game --skill love2d-ios。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

love2d-ios 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

love2d-ios 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

love2d-ios 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

love2d-ios 用的人多吗?

公开数据是累计安装 321 次,近一周安装 13 次,下载 101 次,GitHub 15 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

love2d-ios 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
love2d-ios

love2d iOS 搜索 · 本页

32115需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Love2D iOS Development

Build games with Love2D and deploy them to iOS devices—from first prototype to App Store.

Philosophy: Mobile-First Game Development

Love2D was born on desktop, but mobile is where players are. The challenge isn't just "making it run on iOS"—it's rethinking the game for touch.

Before building for iOS, ask:

  • How will players interact without a keyboard?
  • What screen sizes and orientations should be supported?
  • Is the game's pacing appropriate for mobile sessions?
  • What gestures feel natural for this game's actions?

Core principles:

  1. Touch is not a keyboard substitute: Design touch controls that feel native, not bolted-on. A virtual d-pad is a last resort, not a first choice.
  2. Screen size is a variable, not a constant: Hard-coded coordinates break on different devices. Think in percentages and relative positions.
  3. The build pipeline is fragile: Xcode projects, code signing, and bundle resources have many failure points. Understand the system, don't just copy commands.
  4. Iterate on device early: The simulator lies. Test on real hardware as soon as possible.

Development Workflow

Desktop Development First

Develop and test on desktop before touching iOS:

# macOS: Love2D isn't in PATH by default
/Applications/love.app/Contents/MacOS/love /path/to/game

# Or create an alias in ~/.zshrc
alias love="/Applications/love.app/Contents/MacOS/love"

Project Structure

my-game/
├── conf.lua          # Window size, Love2D version
├── main.lua          # Entry point
├── touch.lua         # Mobile touch controls (optional on desktop)
└── [game modules]    # Player, enemies, etc.

iOS Build Pipeline

See references/ios-setup.md for detailed setup steps.

Quick overview:

  1. Download Love2D iOS source + Apple libraries
  2. Copy libraries to Xcode project
  3. Create game.love (zip of Lua files)
  4. Add game.love to Xcode bundle resources
  5. Configure signing and deploy

Update Workflow

Every code change requires rebuilding:

# From game directory
rm -f game.love
zip -9 -r game.love *.lua [assets/]
cp game.love /path/to/xcode/ios/
# Then build in Xcode (Cmd+R)

Touch Control Patterns

See references/touch-controls.md for implementation details.

Choosing the Right Pattern

Game TypeRecommended Control
PlatformerVirtual joystick + action buttons
PuzzleDirect touch/drag on game objects
Endless runnerTap/swipe gestures
Turn-basedTap to select, tap to confirm
Twin-stickDual virtual joysticks

Touch Event Basics

function love.touchpressed(id, x, y, dx, dy, pressure)
    -- id: unique per finger (for multitouch)
    -- x, y: screen coordinates
end

function love.touchmoved(id, x, y, dx, dy, pressure)
    -- Track finger movement
end

function love.touchreleased(id, x, y, dx, dy, pressure)
    -- Clean up touch state
end

Platform Detection

local function isMobile()
    local os = love.system.getOS()
    return os == "iOS" or os == "Android"
end

-- Use this to conditionally show touch controls
if isMobile() then
    touchControls = require("touch")
end

Screen Adaptation

Dynamic Sizing

Never hard-code 800x600. Always query dimensions:

local screenW, screenH

function love.load()
    screenW, screenH = love.graphics.getDimensions()
end

function love.resize(w, h)
    screenW, screenH = w, h
    -- Reposition UI, regenerate layouts
end

Positioning Strategies

Percentage-based:

local buttonX = screenW * 0.85  -- 85% from left
local buttonY = screenH * 0.9   -- 90% from top

Anchor-based:

local margin = 20
local rightEdge = screenW - margin
local bottomEdge = screenH - margin

Aspect-ratio aware:

local targetAspect = 16/9
local currentAspect = screenW / screenH
-- Add letterboxing or adjust game area

Anti-Patterns to Avoid

❌ Hard-coded coordinates

-- BAD: Breaks on different screens
player.x = 400
button.y = 550

Why bad: iPhone SE and iPad Pro have very different dimensions. Better: Use percentages or anchor points relative to screen size.

❌ Ignoring the "No-game screen" Why bad: Your game.love wasn't bundled—the app is working, your game isn't loaded. Better: Verify game.love is in "Copy Bundle Resources" build phase.

❌ Testing only on simulator Why bad: Simulator has different performance, touch behavior, and screen characteristics. Better: Deploy to a real device early and often.

❌ Giant virtual joysticks Why bad: Obscures gameplay, feels clunky. Better: Semi-transparent, appropriately sized (60-80px radius), positioned in thumb-reach zones.

❌ Copying Xcode project changes blindly Why bad: You won't know how to fix it when it breaks differently. Better: Understand the project.pbxproj structure—PBXBuildFile, PBXFileReference, build phases.

❌ Forgetting to rebuild game.love Why bad: You're testing old code and wondering why changes don't work. Better: Script the rebuild process. Make it one command.


Common Issues and Solutions

Deployment Target Errors

Error: IPHONEOS_DEPLOYMENT_TARGET is set to 8.0, but range is 12.0 to X.X

Fix:

find . -name "*.pbxproj" -exec sed -i '' \
  's/IPHONEOS_DEPLOYMENT_TARGET = 8.0/IPHONEOS_DEPLOYMENT_TARGET = 15.0/g' {} \;

"No-game screen" on Device

Cause: game.love not in bundle resources.

Fix: Add game.love to Xcode project:

  1. Right-click ios folder → Add Files
  2. Select game.love
  3. Ensure "Add to targets: love-ios" is checked

If that fails, see references/xcode-project-structure.md for manual pbxproj editing.

Signing Errors

Fix: In Xcode:

  1. Select love-ios target
  2. Signing & Capabilities → Select your Team
  3. Change Bundle Identifier to something unique

Touch Not Responding

Causes:

  • Not implementing touch callbacks
  • Touch area too small (minimum 44x44 points recommended)
  • Touch being consumed by wrong element

Variation Guidance

Touch control layouts should vary based on:

  • Game genre (platformer vs puzzle vs action)
  • Screen size (phone vs tablet)
  • Player handedness (consider offering options)
  • Game complexity (fewer buttons for simpler games)

Avoid converging on:

  • Always using virtual joystick (sometimes gestures are better)
  • Always putting fire button bottom-right (context matters)
  • Fixed button sizes (adapt to screen)

File Locations Reference

PurposePath
Xcode projectlove-X.X-ios-source/platform/xcode/love.xcodeproj
iOS librarieslove-X.X-ios-source/platform/xcode/ios/libraries/
game.love destinationlove-X.X-ios-source/platform/xcode/ios/game.love
Project configlove.xcodeproj/project.pbxproj

Remember

Love2D makes game development joyful. iOS deployment adds friction, but understanding the pipeline—not just following steps—makes you resilient when things break.

The goal isn't "run on iOS." The goal is "feel great on iOS."

Touch controls that feel native, layouts that adapt gracefully, and a build process you understand—that's the standard.

Claude is capable of building complete, polished mobile games. These guidelines illuminate the path from desktop prototype to iOS deployment.

平台分布

Codex

34.94%
按下载量换算35

Claude

29.83%
按下载量换算30

Cursor

19.11%
按下载量换算19

Gemini CLI

8.06%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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