Token导航 LogoToken导航

Agent Skill · 研究检索

local-build(本地构建)

local-build 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

local-build 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 46,227。

总安装 792周安装 33GitHub Stars 76下载 264核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:local-build(本地构建)
来源仓库:https://github.com/code-with-beto/skills
仓库路径:skills/local-build
安装命令:
npx skills add https://github.com/code-with-beto/skills --skill local-build
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/code-with-beto/skills --skill local-build

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选相关信息。local-build 属于研究检索类 Skill,可作为该场景下的辅助能力补充。适合根据关键词或任务场景快速定位候选结果。可结合来源仓库和原始 README 核验具体用法。安装方式:通过 npx skills add 命令从 GitHub 仓库添加。

使用前应确认权限范围、是否会触发联网或文件读写。

来源仓库内路径:skills/local-build

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/code-with-beto/skills --skill local-build;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

local-build 怎么安装?

在终端执行 npx skills add https://github.com/code-with-beto/skills --skill local-build。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

local-build 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

local-build 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/code-with-beto/skills --skill local-build 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

local-build 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

local-build 用的人多吗?

公开数据是累计安装 792 次,近一周安装 33 次,下载 264 次,GitHub 76 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

local-build 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
local-build

本地构建 · 本页

79276执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Local Build Workflow (APK and.app)

Overview

Generate two shell scripts that build release artifacts for an Expo / React Native project using the platform toolchains directly:

  • scripts/build-android.sh → runs ./gradlew assembleRelease and copies the APK into builds/
  • scripts/build-ios.sh → runs xcodebuild for the iOS Simulator and copies the .app into builds/

Both scripts replace the previous artifact on each run, so the output path is always predictable.

Why this exists: Debug builds on an Expo project include expo-dev-client and launch the "Development Servers" picker instead of the app UI. For e2e runs, teammate previews, or real device installs, you need a Release build, and that's what these scripts produce.

Step 0: Confirm the project is a React Native / Expo app

Before doing anything else, verify the current directory is an Expo/React Native project:

  1. Check for package.json with expo in dependencies.
  2. Check for app.json or app.config.ts / app.config.js.

If neither exists, stop and tell the user the skill only works inside an Expo project.

Step 1: Read the app identity from the Expo config

The scripts need three values specific to the user's project. Do not hardcode "YourApp" or assume any name. Read them from the config.

Values to extract

ValueWhere to find itUsed for
nameapp.config.ts / app.config.js / app.json → expo.nameiOS scheme and .app filename
slugexpo.slugAPK filename (fallback: lowercased name)
ios.bundleIdentifierexpo.ios.bundleIdentifierxcrun simctl launch command
android.packageexpo.android.packageadb shell am start command

How to read each config format

  • app.json — plain JSON, parse directly. The top-level key is usually expo.
  • app.config.ts / app.config.js — exports a function that returns the config. Read the file and extract the literal values from the returned object. Do not try to execute it. If a value is computed dynamically, ask the user what to use.

Verify the iOS scheme exists on disk

The iOS scheme file is generated from expo.name during expo prebuild. Confirm it's there before wiring it into the script:

ls ios/*.xcworkspace 2>/dev/null
ls ios/*.xcodeproj/xcshareddata/xcschemes/*.xcscheme 2>/dev/null

The .xcworkspace name and the .xcscheme filename (without the extension) are what you pass to xcodebuild -workspace and -scheme. They usually match expo.name, but if they don't, use what's on disk.

If ios/ or android/ doesn't exist yet, run:

npx expo prebuild

Then re-check the scheme.

Step 2: Create the Android build script

Write scripts/build-android.sh. Replace <SLUG> with the value from Step 1.

#!/usr/bin/env bash
set -euo pipefail

HERE="$(cd "$(dirname "$0")" && pwd)"
ROOT="$(cd "$HERE/.." && pwd)"
ARTIFACT="$ROOT/android/app/build/outputs/apk/release/app-release.apk"
DEST_DIR="$ROOT/builds"
DEST="$DEST_DIR/<SLUG>.apk"

echo "==> Building Android release APK"
cd "$ROOT/android"
./gradlew assembleRelease

if [ ! -f "$ARTIFACT" ]; then
  echo "Build did not produce $ARTIFACT" >&2
  exit 1
fi

mkdir -p "$DEST_DIR"
rm -f "$DEST"
cp "$ARTIFACT" "$DEST"

echo "Done: $DEST"

Notes:

  • assembleRelease is required. assembleDebug launches expo-dev-client instead of the app.
  • If the project has no release signing configured, Gradle falls back to the debug keystore, which is fine for local testing but not acceptable for Play Store submission.

Step 3: Create the iOS build script

Write scripts/build-ios.sh. Replace <SCHEME> with the value from Step 1 (it's the same string used for -workspace <SCHEME>.xcworkspace and -scheme <SCHEME>, and the output file is <SCHEME>.app).

#!/usr/bin/env bash
set -euo pipefail

HERE="$(cd "$(dirname "$0")" && pwd)"
ROOT="$(cd "$HERE/.." && pwd)"
ARTIFACT="$ROOT/ios/build/Build/Products/Release-iphonesimulator/<SCHEME>.app"
DEST_DIR="$ROOT/builds"
DEST="$DEST_DIR/<SCHEME>.app"

echo "==> Building iOS Simulator .app (Release)"
cd "$ROOT/ios"
xcodebuild \
  -workspace <SCHEME>.xcworkspace \
  -scheme <SCHEME> \
  -configuration Release \
  -sdk iphonesimulator \
  -derivedDataPath build \
  CODE_SIGNING_ALLOWED=NO \
  -quiet

if [ ! -d "$ARTIFACT" ]; then
  echo "Build did not produce $ARTIFACT" >&2
  exit 1
fi

mkdir -p "$DEST_DIR"
rm -rf "$DEST"
cp -R "$ARTIFACT" "$DEST"

echo "Done: $DEST"

Notes:

  • -sdk iphonesimulator produces a simulator .app. It will not run on a physical device.
  • CODE_SIGNING_ALLOWED=NO is safe for simulator builds and avoids the need for a signing identity.
  • A .app is a directory bundle, not a file, so cp -R is required.

Step 4: Make the scripts executable

chmod +x scripts/build-android.sh scripts/build-ios.sh

Step 5: Add builds/ to .gitignore

Append this to .gitignore (check it's not already there):

# Local build artifacts
builds/

Step 6: Tell the user how to use them

Give the user this summary:

Built two scripts for you:

  ./scripts/build-android.sh   → builds/<slug>.apk
  ./scripts/build-ios.sh       → builds/<scheme>.app

Install and run:

  # Android (connected device or emulator)
  adb install -r builds/<slug>.apk
  adb shell am start -n <android.package>/.MainActivity

  # iOS Simulator
  xcrun simctl boot "iPhone 16" 2>/dev/null; open -a Simulator
  xcrun simctl install booted builds/<scheme>.app
  xcrun simctl launch booted <ios.bundleIdentifier>

Substitute the real values from Step 1 when producing the message so the user can copy/paste directly.

Important notes

  • Release, not Debug. Debug builds launch expo-dev-client, which is the launcher screen with the "Development Servers" list. For anything where you want the real UI, you need Release.
  • iOS builds are simulator-only here. Device builds need provisioning profiles and a signing identity, which is out of scope for this skill. If the user asks for a device build, point them at eas build or manual Xcode archive.
  • Android signing is debug-key only. The APK is fine for local testing and e2e, but do not use it for Play Store submission. For production, set up a release keystore or use eas build.
  • Values are project-specific. Never hardcode "YourApp" or the Platano example values. Always read from app.config.ts / app.json and verify against files on disk.

Troubleshooting

"Build did not produce..."

The xcodebuild or gradlew command succeeded but the artifact isn't where the script expects. Usually means:

  • The scheme or workspace name is wrong (check ios/*.xcworkspace and ios/*.xcodeproj/xcshareddata/xcschemes/)
  • A custom derivedDataPath or output directory is configured in a build-script or Gradle override

xcodebuild: error: The workspace... does not exist

Run npx expo prebuild to regenerate ios/. If you already have an ios/ folder but no workspace, the CocoaPods install likely failed — run cd ios && pod install.

APK installs but opens expo-dev-client launcher

The script ran assembleDebug somewhere in the chain. Make sure Step 2's script calls assembleRelease.

.app opens and shows "Development Servers"

Same issue on iOS — the script was built with -configuration Debug instead of Release. Check Step 3's script.

xcrun simctl install says "incorrect executable format"

The user tried to open the .app directly on macOS. Simulator .app bundles only run inside xcrun simctl, not as a macOS application. Use the xcrun simctl install booted <path> command.

平台分布

Codex

38.42%
按下载量换算101

Claude

30.59%
按下载量换算81

Cursor

18.95%
按下载量换算50

Gemini CLI

9.35%
按下载量换算25

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/code-with-beto/skills --skill local-build 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills