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liquid-glass-iosliquid glass iOS 命令行

Agent Skill

liquid-glass-ios 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

588

周安装

25

GitHub Stars

13

下载量

206
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:liquid-glass-ios(liquid glass iOS 命令行)
来源仓库:https://github.com/ravnhq/ai-toolkit
仓库路径:skills/liquid-glass-ios
安装命令:
npx skills add https://github.com/ravnhq/ai-toolkit --skill liquid-glass-ios
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ravnhq/ai-toolkit --skill liquid-glass-ios

简介

liquid-glass-ios 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用该技能。
  • 安装前需确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 建议结合原始 README 核验具体用法和功能边界。

SKILL.md

Liquid Glass Design for iOS

Implementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.

Overview

Liquid Glass is Apple's next-generation frosted glass design pattern for iOS 26 and iPadOS 26+. It provides visual hierarchy, depth, and interactive feedback through translucent glass layers with tint and blur effects. Use glassEffect to create adaptive, accessible glass overlays that enhance UI without sacrificing readability.

Rules

See rules index for detailed patterns covering:

  • Glass effect usage and proper layer placement
  • Accessibility with glass effects (contrast, readability, reduced transparency)
  • Fallback patterns for pre-iOS 26 versions
  • Performance optimization for glass rendering
  • Color and tint management

References

See references/liquid-glass.md for comprehensive guidance organized by:

  • Platform & Availability - iOS 26+ version checking and fallbacks
  • Navigation & UI Layer - Proper layer placement for glass effects
  • Variants & Styling - Glass variants (regular, thin, clear) and color usage
  • Container & Multi-Element Management - GlassEffectContainer patterns and spacing
  • Morphing & Animations - Transition effects and identity management
  • Performance & Limits - Element constraints and optimization
  • Accessibility - VoiceOver and reduced transparency support
  • UIKit Integration - NSGlassEffectView patterns
  • Framework Interoperability - SwiftUI and UIKit mixing constraints

Examples

Positive Trigger

User: "Implement iOS 26 glassEffect navigation with proper fallbacks."

Expected behavior: Use liquid-glass-ios guidance, follow its workflow, and return actionable output.

Non-Trigger

User: "Implement Android Compose Material 3 bottom navigation."

Expected behavior: Do not prioritize liquid-glass-ios; choose a more relevant skill or proceed without it.

Troubleshooting

Glass effect not showing on older iOS versions

  • Error: Glass effect does not render on iOS 24 and earlier devices.
  • Cause: glassEffect modifier requires iOS 26+; fallback pattern not implemented.
  • Solution: Use @available(iOS 26, *) or if #available(iOS 26, *) to check version before applying glass; provide solid color fallback for earlier versions.

Accessibility: reduced transparency ignored

  • Error: Glass effect renders with full transparency even when reduced transparency is enabled in Settings.
  • Cause: Glass effect modifier not checking accessibilityReduceTransparency environment value.
  • Solution: Use @Environment(\.accessibilityReduceTransparency) to detect setting; switch to solid overlay when true.

Glass effect performance degradation

  • Error: Frame rate drops or jank when scrolling list with multiple glass effect views.
  • Cause: Excessive glass rendering overhead; too many simultaneous glass layers.
  • Solution: Limit glass effects to 2-3 per screen; use shouldRasterize for static glass containers; benchmark with Instruments (Core Animation).

Guidance Conflicts With Another Skill

  • Error: Instructions from multiple skills conflict in one task.
  • Cause: Overlapping scope across loaded skills.
  • Solution: State which skill is authoritative for the current step and apply that workflow first.

Output Is Too Generic

  • Error: Result lacks concrete, actionable detail.
  • Cause: Task input omitted context, constraints, or target format.
  • Solution: Add specific constraints (environment, scope, format, success criteria) and rerun.

Workflow

  1. Identify scope — Confirm the request matches liquid-glass-ios (iOS 26+ UI, glassEffect, glass morphing, or UIKit glass migration).
  2. Check platform — Determine iOS version target and whether fallback patterns are needed for iOS 24-25.
  3. Review rules — Consult rules/ for glass usage patterns, accessibility, performance, and color/tint management.
  4. Reference guidance — Use references/liquid-glass.md for layer placement, GlassEffectContainer patterns, and animation strategies.
  5. Apply and validate — Implement glass effects, check accessibility (reduced transparency), test on device with Instruments, and verify frame rate stability.
  6. Validate output — Ensure glass layers respect safe areas, accessibility settings, and performance budgets; refine once if needed.

适合场景

01

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02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.32%
按下载量换算77

Claude

31.43%
按下载量换算65

Cursor

17.01%
按下载量换算35

Gemini CLI

9.38%
按下载量换算19

安全审计

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通过

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通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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