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linker-scripts链接描述文件

Agent Skill

linker-scripts 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,665

周安装

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下载量

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:linker-scripts(链接描述文件)
来源仓库:https://github.com/mohitmishra786/low-level-dev-skills
仓库路径:skills/linker-scripts
安装命令:
npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill linker-scripts
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill linker-scripts

简介

该技能用于基于关键词的信息检索与筛选。

  • 适合在开发或研究场景中快速定位相关资源。
  • 可根据任务线索或技术栈匹配候选结果。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。
  • 使用前应确认是否涉及敏感文档访问或权限控制。
  • linker-scripts 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Linker Scripts

Purpose

Guide agents through writing and modifying GNU ld linker scripts for embedded targets: MEMORY and SECTIONS commands, VMA vs LMA for code relocation, startup .bss/.data initialization, placing sections in specific regions, and using PROVIDE/KEEP/ALIGN directives.

Triggers

  • "How do I write a linker script for my MCU?"
  • "How do I place a function in a specific flash/RAM region?"
  • "What's the difference between VMA and LMA in a linker script?"
  • "How does.bss and.data initialization work at startup?"
  • "Linker error: region 'FLASH' overflowed"
  • "How do I use weak symbols in a linker script?"

Workflow

1. Linker script anatomy

/* Minimal Cortex-M linker script */

ENTRY(Reset_Handler)            /* entry point symbol */

MEMORY
{
    FLASH (rx)  : ORIGIN = 0x08000000, LENGTH = 512K
    RAM   (rwx) : ORIGIN = 0x20000000, LENGTH = 128K
}

SECTIONS
{
    .text :                     /* code section */
    {
        KEEP(*(.isr_vector))    /* interrupt vector must be first */
        *(.text)
        *(.text.*)
        *(.rodata)
        *(.rodata.*)
        . = ALIGN(4);
        _etext = .;             /* end of flash content */
    } > FLASH

    .data : AT(_etext)          /* VMA = RAM, LMA = FLASH */
    {
        _sdata = .;
        *(.data)
        *(.data.*)
        . = ALIGN(4);
        _edata = .;
    } > RAM

    .bss :
    {
        _sbss = .;
        *(.bss)
        *(.bss.*)
        *(COMMON)
        . = ALIGN(4);
        _ebss = .;
    } > RAM

    /* Stack at top of RAM */
    _estack = ORIGIN(RAM) + LENGTH(RAM);
}

2. VMA vs LMA

  • VMA (Virtual Memory Address): where the section runs at runtime
  • LMA (Load Memory Address): where the section is stored in the image (flash)

For .data: stored in flash (LMA), copied to RAM at startup (VMA).

/* AT() sets LMA explicitly */
.data : AT(ADDR(.text) + SIZEOF(.text))
{
    _sdata = .;
    *(.data)
    _edata = .;
} > RAM          /* VMA goes in RAM */

LMA of .data is automatically placed after .text if you use AT(_etext).

3. Startup.bss /.data initialization

The C runtime must copy .data from flash to RAM and zero .bss before main():

// startup.c or startup.s equivalent in C
extern uint32_t _sdata, _edata, _sidata; // _sidata = LMA of .data
extern uint32_t _sbss, _ebss;

void Reset_Handler(void) {
    // Copy .data from flash to RAM
    uint32_t *src = &_sidata;
    uint32_t *dst = &_sdata;
    while (dst < &_edata) *dst++ = *src++;

    // Zero-initialize .bss
    dst = &_sbss;
    while (dst < &_ebss) *dst++ = 0;

    // Call C++ constructors
    // (call __libc_init_array() if using newlib)

    main();
    for (;;);  // should never return
}

Linker script provides _sidata (LMA of .data):

.data : AT(_etext)
{
    _sdata = .;
    *(.data)
    _edata = .;
} > RAM

_sidata = LOADADDR(.data);    /* LMA of .data for startup code */

4. Placing code in specific regions

/* Place time-critical code in RAM for faster execution */
MEMORY
{
    FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 512K
    RAM   (rwx): ORIGIN = 0x20000000, LENGTH = 128K
    CCM   (rwx): ORIGIN = 0x10000000, LENGTH = 64K   /* Cortex-M4 CCM */
}

.fast_code : AT(_etext)
{
    _sfast = .;
    *(.fast_code)   /* sections marked __attribute__((section(".fast_code"))) */
    _efast = .;
} > CCM              /* runs from CCM RAM */
// Mark a function to go in fast_code section
__attribute__((section(".fast_code")))
void critical_isr_handler(void) {
    // runs from CCM RAM
}

5. KEEP, ALIGN, PROVIDE

/* KEEP — prevent garbage collection of section */
KEEP(*(.isr_vector))        /* linker gc won't remove interrupt table */
KEEP(*(.init))
KEEP(*(.fini))

/* ALIGN — advance location counter to alignment boundary */
. = ALIGN(8);               /* align to 8 bytes */

/* PROVIDE — define symbol only if not already defined (weak default) */
PROVIDE(_stack_size = 0x400);  /* default 1KB stack; override in code */

/* Symbols for stack */
.stack :
{
    . = ALIGN(8);
    . += _stack_size;
    _stack_top = .;
} > RAM

/* FILL — fill unused bytes */
.text :
{
    *(.text)
    . = ALIGN(4);
    FILL(0xFF)             /* fill flash gaps with 0xFF (erased state) */
} > FLASH

6. Weak symbols

/* In linker script — provide weak default ISR */
PROVIDE(NMI_Handler        = Default_Handler);
PROVIDE(HardFault_Handler  = Default_Handler);
PROVIDE(SysTick_Handler    = Default_Handler);
// In C — weak default handler
__attribute__((weak)) void Default_Handler(void) {
    for (;;);  // spin — override this in application
}

// Override by defining a non-weak symbol with the same name
void SysTick_Handler(void) {
    tick_count++;
}

7. Common linker errors

ErrorCauseFix
region 'FLASH' overflowedBinary too large for flashEnable LTO, -Os, remove unused code; --gc-sections
region 'RAM' overflowedToo much RAM usedReduce stack size, use static buffers, check .bss size
undefined reference to '_estack'Missing linker script symbolDefine _estack in linker script
no rule to process file.ld extension not recognizedPass with -T script.ld
cannot find linker scriptWrong pathUse -L dir -T name.ld
Data section .data at wrong addressLMA not setAdd AT(_etext) after .data section definition
# Analyze section sizes
arm-none-eabi-size firmware.elf
arm-none-eabi-size -A firmware.elf    # verbose per-section

# Show all sections and their addresses
arm-none-eabi-objdump -h firmware.elf

# Check if .data LMA is in flash range
arm-none-eabi-readelf -S firmware.elf | grep -A2 "\.data"

For linker script anatomy details, see references/linker-script-anatomy.md.

Related skills

  • Use skills/embedded/openocd-jtag for flashing to addresses defined in linker script
  • Use skills/embedded/freertos for FreeRTOS heap placement in specific RAM regions
  • Use skills/binaries/linkers-lto for linker LTO and symbol flags
  • Use skills/binaries/elf-inspection to inspect section sizes and addresses

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算181

Claude

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按下载量换算160

Cursor

18.41%
按下载量换算99

Gemini CLI

10.34%
按下载量换算56

安全审计

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通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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