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go-concurrency去并发

Agent Skill

go-concurrency 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

564

周安装

24

GitHub Stars

公开资料未说明

下载量

198
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:go-concurrency(去并发)
来源仓库:https://github.com/linehaul-ai/linehaulai-claude-marketplace
仓库路径:skills/go-concurrency
安装命令:
npx skills add linehaul-ai/linehaulai-claude-marketplace --skill "go-concurrency"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add linehaul-ai/linehaulai-claude-marketplace --skill "go-concurrency"

简介

Go Concurrency 技能提供并发编程模式指导与代码模板生成。

  • 适用于 Go 语言开发者优化高吞吐服务与并行任务调度。
  • 通过 npx skills add linehaul-ai/linehaulai-claude-marketplace --skill "go-concurrency" 安装。
  • 使用前应评估 Goroutine 数量与内存占用,防止资源耗尽。
  • 建议结合压测验证并发模型在实际负载下的表现。

SKILL.md

Go Concurrency Skill

This skill provides expert guidance on Go's concurrency primitives and patterns, covering goroutines, channels, synchronization, and best practices for building concurrent systems.

When to Use

Activate this skill when:

  • Implementing concurrent/parallel processing
  • Working with goroutines and channels
  • Using synchronization primitives (mutexes, wait groups, etc.)
  • Debugging race conditions
  • Optimizing concurrent performance
  • Implementing worker pools or pipelines
  • Handling context cancellation

Goroutine Fundamentals

Basic Goroutines

// Simple goroutine
go func() {
    fmt.Println("Hello from goroutine")
}()

// Goroutine with parameters
go func(msg string) {
    fmt.Println(msg)
}("Hello")

// Goroutine with closure
message := "Hello"
go func() {
    fmt.Println(message) // Captures message
}()

Common Pitfalls

// ❌ BAD: Loop variable capture
for i := 0; i < 5; i++ {
    go func() {
        fmt.Println(i) // All goroutines may print 5
    }()
}

// ✅ GOOD: Pass as parameter
for i := 0; i < 5; i++ {
    go func(n int) {
        fmt.Println(n) // Each prints correct value
    }(i)
}

// ✅ GOOD: Create local copy
for i := 0; i < 5; i++ {
    i := i // Create new variable
    go func() {
        fmt.Println(i)
    }()
}

Channel Patterns

Channel Types

// Unbuffered channel (synchronous)
ch := make(chan int)

// Buffered channel (asynchronous up to buffer size)
ch := make(chan int, 10)

// Send-only channel
func send(ch chan<- int) {
    ch <- 42
}

// Receive-only channel
func receive(ch <-chan int) {
    value := <-ch
}

// Bidirectional channel
ch := make(chan int)

Channel Operations

// Send
ch <- value

// Receive
value := <-ch

// Receive with ok check
value, ok := <-ch
if !ok {
    // Channel closed
}

// Close channel
close(ch)

// Range over channel
for value := range ch {
    fmt.Println(value)
}

Select Statement

// Wait for first available operation
select {
case msg1 := <-ch1:
    fmt.Println("Received from ch1:", msg1)
case msg2 := <-ch2:
    fmt.Println("Received from ch2:", msg2)
case ch3 <- value:
    fmt.Println("Sent to ch3")
default:
    fmt.Println("No channels ready")
}

// Timeout pattern
select {
case result := <-ch:
    return result, nil
case <-time.After(5 * time.Second):
    return nil, errors.New("timeout")
}

// Context cancellation
select {
case result := <-ch:
    return result, nil
case <-ctx.Done():
    return nil, ctx.Err()
}

Synchronization Primitives

Mutex

type SafeCounter struct {
    mu    sync.Mutex
    count int
}

func (c *SafeCounter) Increment() {
    c.mu.Lock()
    defer c.mu.Unlock()
    c.count++
}

func (c *SafeCounter) Value() int {
    c.mu.Lock()
    defer c.mu.Unlock()
    return c.count
}

RWMutex

type Cache struct {
    mu    sync.RWMutex
    items map[string]interface{}
}

func (c *Cache) Get(key string) (interface{}, bool) {
    c.mu.RLock() // Multiple readers allowed
    defer c.mu.RUnlock()
    value, ok := c.items[key]
    return value, ok
}

func (c *Cache) Set(key string, value interface{}) {
    c.mu.Lock() // Exclusive write access
    defer c.mu.Unlock()
    c.items[key] = value
}

WaitGroup

func processItems(items []Item) {
    var wg sync.WaitGroup

    for _, item := range items {
        wg.Add(1)
        go func(item Item) {
            defer wg.Done()
            process(item)
        }(item)
    }

    wg.Wait() // Wait for all goroutines
}

Once

type Database struct {
    instance *sql.DB
    once     sync.Once
}

func (d *Database) GetConnection() *sql.DB {
    d.once.Do(func() {
        d.instance, _ = sql.Open("postgres", "connection-string")
    })
    return d.instance
}

Concurrency Patterns

Worker Pool

type WorkerPool struct {
    workerCount int
    jobs        chan Job
    results     chan Result
    wg          sync.WaitGroup
}

type Job struct {
    ID   int
    Data interface{}
}

type Result struct {
    JobID int
    Value interface{}
    Error error
}

func NewWorkerPool(workerCount int) *WorkerPool {
    return &WorkerPool{
        workerCount: workerCount,
        jobs:        make(chan Job, 100),
        results:     make(chan Result, 100),
    }
}

func (p *WorkerPool) Start(ctx context.Context) {
    for i := 0; i < p.workerCount; i++ {
        p.wg.Add(1)
        go p.worker(ctx)
    }
}

func (p *WorkerPool) worker(ctx context.Context) {
    defer p.wg.Done()

    for {
        select {
        case job, ok := <-p.jobs:
            if !ok {
                return
            }
            result := processJob(job)
            select {
            case p.results <- result:
            case <-ctx.Done():
                return
            }
        case <-ctx.Done():
            return
        }
    }
}

func (p *WorkerPool) Submit(job Job) {
    p.jobs <- job
}

func (p *WorkerPool) Results() <-chan Result {
    return p.results
}

func (p *WorkerPool) Close() {
    close(p.jobs)
    p.wg.Wait()
    close(p.results)
}

// Usage
ctx := context.Background()
pool := NewWorkerPool(10)
pool.Start(ctx)

for i := 0; i < 100; i++ {
    pool.Submit(Job{ID: i, Data: fmt.Sprintf("job-%d", i)})
}

go func() {
    for result := range pool.Results() {
        if result.Error != nil {
            log.Printf("Job %d failed: %v", result.JobID, result.Error)
        } else {
            log.Printf("Job %d completed: %v", result.JobID, result.Value)
        }
    }
}()

pool.Close()

Pipeline Pattern

// Generator stage
func generator(ctx context.Context, nums ...int) <-chan int {
    out := make(chan int)
    go func() {
        defer close(out)
        for _, n := range nums {
            select {
            case out <- n:
            case <-ctx.Done():
                return
            }
        }
    }()
    return out
}

// Processing stage
func square(ctx context.Context, in <-chan int) <-chan int {
    out := make(chan int)
    go func() {
        defer close(out)
        for n := range in {
            select {
            case out <- n * n:
            case <-ctx.Done():
                return
            }
        }
    }()
    return out
}

// Another processing stage
func double(ctx context.Context, in <-chan int) <-chan int {
    out := make(chan int)
    go func() {
        defer close(out)
        for n := range in {
            select {
            case out <- n * 2:
            case <-ctx.Done():
                return
            }
        }
    }()
    return out
}

// Usage - compose pipeline
ctx := context.Background()
numbers := generator(ctx, 1, 2, 3, 4, 5)
squared := square(ctx, numbers)
doubled := double(ctx, squared)

for result := range doubled {
    fmt.Println(result)
}

Fan-Out/Fan-In

// Fan-out: distribute work to multiple goroutines
func fanOut(ctx context.Context, input <-chan int, workers int) []<-chan int {
    channels := make([]<-chan int, workers)

    for i := 0; i < workers; i++ {
        channels[i] = worker(ctx, input)
    }

    return channels
}

func worker(ctx context.Context, input <-chan int) <-chan int {
    output := make(chan int)
    go func() {
        defer close(output)
        for n := range input {
            select {
            case output <- expensiveOperation(n):
            case <-ctx.Done():
                return
            }
        }
    }()
    return output
}

// Fan-in: merge multiple channels into one
func fanIn(ctx context.Context, channels ...<-chan int) <-chan int {
    var wg sync.WaitGroup
    output := make(chan int)

    multiplex := func(ch <-chan int) {
        defer wg.Done()
        for n := range ch {
            select {
            case output <- n:
            case <-ctx.Done():
                return
            }
        }
    }

    wg.Add(len(channels))
    for _, ch := range channels {
        go multiplex(ch)
    }

    go func() {
        wg.Wait()
        close(output)
    }()

    return output
}

// Usage
ctx := context.Background()
input := generator(ctx, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)

// Fan-out to 3 workers
workers := fanOut(ctx, input, 3)

// Fan-in results
results := fanIn(ctx, workers...)

for result := range results {
    fmt.Println(result)
}

Semaphore Pattern

type Semaphore struct {
    sem chan struct{}
}

func NewSemaphore(maxConcurrency int) *Semaphore {
    return &Semaphore{
        sem: make(chan struct{}, maxConcurrency),
    }
}

func (s *Semaphore) Acquire() {
    s.sem <- struct{}{}
}

func (s *Semaphore) Release() {
    <-s.sem
}

// Usage
sem := NewSemaphore(5) // Max 5 concurrent operations

for _, item := range items {
    sem.Acquire()
    go func(item Item) {
        defer sem.Release()
        process(item)
    }(item)
}

Rate Limiting

// Token bucket rate limiter
type RateLimiter struct {
    ticker   *time.Ticker
    tokens   chan struct{}
}

func NewRateLimiter(rate time.Duration, burst int) *RateLimiter {
    rl := &RateLimiter{
        ticker: time.NewTicker(rate),
        tokens: make(chan struct{}, burst),
    }

    // Fill bucket initially
    for i := 0; i < burst; i++ {
        rl.tokens <- struct{}{}
    }

    // Refill tokens
    go func() {
        for range rl.ticker.C {
            select {
            case rl.tokens <- struct{}{}:
            default:
            }
        }
    }()

    return rl
}

func (rl *RateLimiter) Wait(ctx context.Context) error {
    select {
    case <-rl.tokens:
        return nil
    case <-ctx.Done():
        return ctx.Err()
    }
}

func (rl *RateLimiter) Stop() {
    rl.ticker.Stop()
}

// Usage
limiter := NewRateLimiter(time.Second/10, 5) // 10 requests per second, burst of 5
defer limiter.Stop()

for _, request := range requests {
    if err := limiter.Wait(ctx); err != nil {
        log.Printf("Rate limit error: %v", err)
        continue
    }
    processRequest(request)
}

Error Handling in Concurrent Code

errgroup Package

import "golang.org/x/sync/errgroup"

func fetchURLs(ctx context.Context, urls []string) error {
    g, ctx := errgroup.WithContext(ctx)

    for _, url := range urls {
        url := url // Capture for goroutine
        g.Go(func() error {
            return fetchURL(ctx, url)
        })
    }

    // Wait for all goroutines, return first error
    return g.Wait()
}

// With limited concurrency
func fetchURLsLimited(ctx context.Context, urls []string) error {
    g, ctx := errgroup.WithContext(ctx)
    g.SetLimit(10) // Max 10 concurrent

    for _, url := range urls {
        url := url
        g.Go(func() error {
            return fetchURL(ctx, url)
        })
    }

    return g.Wait()
}

Best Practices

  1. Always close channels from sender side
  2. Use context for cancellation and timeouts
  3. Avoid goroutine leaks - ensure they can exit
  4. Use buffered channels to avoid blocking
  5. Prefer sync.RWMutex for read-heavy workloads
  6. Don't use defer in hot loops
  7. Test with race detector: go test -race
  8. Use errgroup for error propagation
  9. Limit concurrent operations with worker pools
  10. Profile before optimizing

Race Condition Detection

# Run tests with race detector
go test -race ./...

# Run program with race detector
go run -race main.go

# Build with race detector
go build -race

Common Patterns to Avoid

// ❌ BAD: Unbounded goroutine creation
for _, item := range millionItems {
    go process(item) // May create millions of goroutines
}

// ✅ GOOD: Use worker pool
pool := NewWorkerPool(100)
for _, item := range millionItems {
    pool.Submit(item)
}

// ❌ BAD: Goroutine leak
func leak() <-chan int {
    ch := make(chan int)
    go func() {
        ch <- expensiveComputation() // If receiver never reads, goroutine leaks
    }()
    return ch
}

// ✅ GOOD: Use context for cancellation
func noLeak(ctx context.Context) <-chan int {
    ch := make(chan int)
    go func() {
        defer close(ch)
        result := expensiveComputation()
        select {
        case ch <- result:
        case <-ctx.Done():
        }
    }()
    return ch
}

Resources

Additional examples and patterns are available in:

  • assets/examples/ - Complete concurrency examples
  • assets/patterns/ - Common concurrency patterns
  • references/ - Links to Go concurrency resources and papers

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

27.26%
按下载量换算54

Antigravity

21.99%
按下载量换算44

Codex

20.65%
按下载量换算41

windsurf

13.12%
按下载量换算26

Gemini CLI

8.16%
按下载量换算16

OpenCode

3.6%
按下载量换算7

安全审计

暂无安全审计结果可展示。

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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