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Agent Skill · 研究检索

linear-method(Linear method 搜索)

用于处理 Linear 项目、Issue、团队、周期和产品开发任务流。它适合让 Agent 辅助查询任务状态、整理需求队列、创建缺陷或汇总迭代进展。使用时需要确认 workspace、team、label、assignee 和状态流转规则;涉及批量创建或修改任务时,应先核对字段和目标团队,避免把草稿需求直接写入正式项目。

linear-method 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 60,816。

总安装 364周安装 15GitHub Stars 2下载 119核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:linear-method(Linear method 搜索)
来源仓库:https://github.com/horuz-ai/claude-plugins
仓库路径:skills/linear-method
安装命令:
npx skills add https://github.com/horuz-ai/claude-plugins --skill linear-method
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/horuz-ai/claude-plugins --skill linear-method

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于处理 Linear 项目、Issue、团队、周期和产品开发任务流。适合辅助查询任务状态、整理需求队列、创建缺陷或汇总迭代进展。使用时需确认 workspace、team、label、assignee 和状态流转规则。涉及批量操作时应先核对字段和目标团队,避免误写入正式项目。

安装方式:通过 npx skills add 命令从 GitHub 仓库安装。

来源仓库内路径:skills/linear-method

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/horuz-ai/claude-plugins --skill linear-method;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

linear-method 怎么安装?

在终端执行 npx skills add https://github.com/horuz-ai/claude-plugins --skill linear-method。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

linear-method 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

linear-method 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

linear-method 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

linear-method 用的人多吗?

公开数据是累计安装 364 次,近一周安装 15 次,下载 119 次,GitHub 2 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

linear-method 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
linear-method

Linear method 搜索 · 本页

3642需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Linear Method

This skill embodies Linear's philosophy and best practices for building software with focus, momentum, and quality. Use it to help organize work according to proven principles that distinguish world-class product teams.

Core Philosophy

Speed through simplicity: Tools should help creators stay productive, not create bureaucracy. Keep individuals moving fast rather than generating perfect reports.

Momentum over perfection: Take swift action daily. Ship constantly. Multiple small launches beat one big launch.

Clarity of direction: Connect every task to larger goals. Everyone should understand what matters and why.

Manageable scope: Scope projects down aggressively. Break large work into completable stages. Small, concrete tasks feel great to finish.

Writing Issues (The Linear Way)

Issues communicate tasks clearly and concisely. NO user stories—they're cargo cult that wastes time.

Issue Structure

Title: Plain language describing the task

Good: "Add password reset flow"
Bad: "As a user, I want to reset my password so that..."

Description (when needed):

  • What needs to be done
  • Why it matters (brief context)
  • Acceptance criteria (if complex)
  • Links to relevant user feedback (quote directly, don't summarize)

Key Principles

  1. Write your own issues: Forces deep thinking about the problem
  2. Describe tasks with clear outcomes: Code, design, document, or action
  3. Keep it brief: If it needs explanation, it's too big—break it down
  4. Quote user feedback directly: Users describe pain authentically
  5. Everyone writes their own work: The person doing the work understands it best

What Makes a Good Issue

✅ Good Issues:

  • "Implement email verification for signup"
  • "Fix sidebar navigation on mobile (clips off screen)"
  • "Add loading state to dashboard while fetching data"
  • "Research best practices for rate limiting APIs"

❌ Bad Issues (User Stories):

  • "As a user, I want email verification so I can secure my account"
  • "As a mobile user, I want to see the full sidebar..."
  • Long, detailed specifications that should be project specs

Issue Size

Issues should be completable in 1-3 days max. If longer:

  • Break into sub-issues
  • Create a Project to organize related issues
  • Scope down the initial version

Special Cases

Exploration issues: "Explore design options for dashboard" or "Research authentication libraries" are valid placeholder issues that get broken down later.

Bug reports from others: Frame as problem description, let assignee determine solution and rewrite as task.

Feature requests: Include direct user quotes and link to original conversation. Focus on the pain point, not the requested solution.

Structuring Projects

Projects organize related issues toward a specific deliverable or feature.

Project Anatomy

Name: Clear, specific feature or deliverable

Good: "User Authentication System"
Bad: "Authentication Improvements"

Brief spec (1-2 paragraphs):

  • Why: What problem this solves
  • What: What you're building
  • How: High-level approach

Timeline: Target completion date (use for planning, not pressure)

Issues: 5-15 specific tasks that deliver the project

Project Principles

  1. Scope down aggressively: Shorter projects = faster shipping = quicker feedback
  2. Break into stages: If can't scope down, ship V1 then V2
  3. Small teams move faster: Solo or 2-3 people max when possible
  4. Write specs before building: Spend days/weeks thinking through the approach first
  5. Ship early versions: Use your own product immediately to find issues

Example Project Breakdown

Project: "User Authentication"

  • Set up auth library
  • Create signup form + API
  • Create login form + API
  • Add session management
  • Build password reset flow
  • Add email verification
  • Test complete auth flow

Each issue = 1-3 days of work = completable this week

Setting Direction

Direction keeps work aligned to meaningful goals.

Hierarchy

Initiatives (months) → Projects (weeks) → Issues (days)

Initiatives

Major streams of work over 2-6 months:

  • "Build MVP Core Features"
  • "Acquire First 100 Users"
  • "Launch Payment System"

Purpose: Everyone understands what's most important and why

Goals

Measurable targets that push you forward:

  • Start small: 10 users → 100 users → $1K MRR
  • Walk back from big goals: path to 10 users starts with 1 user
  • Make it measurable: "Launch to users" is vague; "10 weekly active users" is clear

Product Timeline

Map initiatives and projects on a timeline:

  • Shows path of execution for near future
  • Slightly out of reach (ambitious but achievable)
  • Visible to everyone for alignment

Prioritization Framework

Not all work is equal. Distinguish enablers from blockers, now from later.

Enablers vs Blockers

Blockers: Gaps preventing someone from using your product Enablers: Features opening new opportunities or markets

Ask: "Does this prevent usage or is it nice-to-have?"

Now vs Later

Critical questions:

  1. Is this important NOW or can it wait?
  2. Does this help achieve current goals?
  3. What are the compounding effects of building it now?
  4. What complexity or costs does it add?

Prioritize: Things that move the needle this week/month

Timely Prioritization

In early stages, many features are "eventually needed."

Build the minimum to unblock progress now. Add polish later. Focus on what enables the next growth milestone.

Working in Cycles

Cycles create healthy routine and focus.

Standard Cycle: 2 Weeks

  • Short enough: Don't lose sight of priorities
  • Long enough: Ship meaningful features
  • Natural review rhythm: What worked? What's next?

Cycle Principles

  1. Don't overload: Cycles should feel reasonable
  2. Auto-move unfinished work: No guilt about things moving to next cycle
  3. Review at boundaries: What got done, what blocked you, plan next priorities
  4. Pull from projects: Take issues from planned projects based on current goals

Solo Developer Cycles

  • Week 1: Build 3-5 issues
  • Week 2: Build 3-5 issues + polish + write changelog
  • Review: What shipped? What's next priority?

Building with Momentum

Momentum comes from consistent, visible progress.

Daily Momentum

  • Take swift action—decide to do or not do, don't just think about it
  • Complete 1-3 small issues daily
  • Mark things Done (feels great!)
  • Show the diff/output—visible progress is motivating

Weekly Momentum

  • Ship something every week
  • Write changelog entries (even with few users)
  • See progress accumulate
  • Build habits of constant shipping

Launch Momentum

  • Launch multiple times (not one big launch)
  • Announce → Beta → Public → Funding → Major features
  • Each launch builds following for next launch
  • Better than waiting for "perfect moment"

Build in Public

  • Publish weekly changelogs
  • Show what you're building openly
  • Your speed discourages competition more than secrecy helps

Managing Backlogs

Keep backlogs manageable—you don't need every idea forever.

Auto-Archive

  • Completed issues after X months
  • Completed cycles/projects when all issues archived
  • Keeps focus on what matters now

Delete vs Archive

  • Archive: Let Linear manage automatically for completed work
  • Delete: Use for mistakes, duplicates, truly wrong ideas

Feedback as Research Library

  • Collect all user feedback
  • Don't treat it as backlog of work
  • Use to spot trends when planning features
  • Attach feedback to relevant issues

Design and Exploration Work

Design requires structure but needs freedom to explore.

Design Project Flow

  1. Verify the problem: Does it exist? Is it worth solving?
  2. Explore freely: Create "Explore designs" issue, try multiple options
  3. Get early feedback: Share rough work, don't polish first
  4. Pick direction: Choose best option after feedback
  5. Break into tasks: "Design login screen", "Design dashboard layout"
  6. Implement: Work closely with engineering throughout

Collaboration Patterns

  • Write project specs together
  • Share Figma/screenshots in issue comments
  • Use sub-issues to split design/engineering tasks
  • Get feedback while still exploring

Balance User Feedback with Vision

Build WITH users, not just FOR users.

Using Feedback Well

  1. Ask about the problem: "What are you trying to solve?" not "What feature do you want?"
  2. Understand use case: Why does this matter to them?
  3. Evaluate timing: Is this for your target user NOW?
  4. Refine your vision: Let feedback inform, not dictate

When to Ignore Feedback

  • From non-target users (enterprise feedback when building for startups)
  • Feature requests without understanding the pain point
  • When it conflicts with your product vision
  • Nice-to-haves that don't unblock usage

References

For detailed examples and patterns:

  • references/issue_examples.md - Extensive examples of good vs bad issues
  • references/project_templates.md - Project spec templates and breakdowns
  • references/solo_workflows.md - Specific workflows for solo developers

When to Use This Skill

Apply Linear Method principles when:

  • Creating issues (ensure plain language, clear scope)
  • Planning projects (scope down, write specs, break into stages)
  • Setting priorities (enablers vs blockers, now vs later)
  • Organizing work (cycles, initiatives, goals)
  • Writing specs or changelogs
  • Deciding what to build next
  • Helping users think through software development workflow

This skill provides conceptual guidance, not API integration. When users ask to "create an issue about X", help them craft it according to these principles—don't write API code.

平台分布

Codex

37.71%
按下载量换算45

Claude

30.58%
按下载量换算36

Cursor

20.25%
按下载量换算24

Gemini CLI

8.47%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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