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harnessharness 文档

Agent Skill

harness 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

196

周安装

8

GitHub Stars

公开资料未说明

下载量

63
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:harness(harness 文档)
来源仓库:https://github.com/lidessen/skills
仓库路径:skills/harness
安装命令:
npx skills add https://github.com/lidessen/skills --skill harness
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/lidessen/skills --skill harness

简介

用于查找、检索和筛选相关信息,支持关键词匹配和任务场景定位。

  • 适用于 Codex、Claude、Cursor、Gemini CLI,通过 GitHub 安装。
  • 适合快速定位候选结果或整理信息线索。
  • 可结合来源仓库 README 核验具体用法和功能细节。
  • 安装前建议确认权限范围和维护状态,避免触发不必要操作。

SKILL.md

Harness Architecture

An agent's context window is its working memory — finite and precious. The craft of harness programming is migrating the right information to the right context layer, so the agent always has enough awareness to make good decisions without drowning in details it doesn't yet need.

Two concerns, one discipline: context architecture (what the agent knows) and agent lifecycle (how the agent works across time). They meet at artifacts — an artifact is both information (context) and a mechanism for continuity (lifecycle).

Commands

When invoked with an argument, dispatch to the corresponding file:

  • /harness audit → Read and follow commands/audit.md in this skill directory. Evaluate an existing project's context architecture and suggest improvements.
  • /harness init → Read and follow commands/init.md in this skill directory. First-time project setup — bootstrap a project's harness from scratch.
  • No argument → Continue with the methodology below.

Part I: Context Architecture

How to structure what the agent knows.

The Three Layers

Every piece of information an agent might need belongs at one of three abstraction levels:

┌─────────────────────────────────────────────────────┐
│  L1  Architecture                                   │
│  System shape, boundaries, invariants, principles   │
│  Always in context. Small, stable, high-leverage.   │
│  ≈ 100–500 tokens per artifact                      │
├─────────────────────────────────────────────────────┤
│  L2  Design                                         │
│  Patterns, mechanisms, approach, task plan           │
│  Loaded on activation. The working blueprint.       │
│  ≈ 1000–5000 tokens per artifact                    │
├─────────────────────────────────────────────────────┤
│  L3  Implementation                                 │
│  Concrete code, scripts, reference data, examples   │
│  Loaded on demand. The raw material.                │
│  Size varies — only what's needed right now          │
└─────────────────────────────────────────────────────┘

The higher the layer, the smaller and more stable it is. L1 gives the agent orientation. L2 gives it a plan. L3 gives it the details to execute.

The key insight: most harness problems come from layer violations — L3 details polluting L1 (bloated CLAUDE.md full of implementation notes), or L1 context missing entirely (agent has no architectural awareness and makes decisions that break system boundaries).

Mapping Artifacts to Layers

L1 (always present)          L2 (on activation)         L3 (on demand)
─────────────────────        ──────────────────────      ──────────────
CLAUDE.md                    Skill body (SKILL.md)       scripts/
Skill metadata               design/DESIGN.md            references/
  (name + description)       blueprints/                 assets/
Hook triggers                Task plans                  Code files
Project-level invariants     Decision records            Test fixtures

CLAUDE.md — the L1 anchor

CLAUDE.md is the most critical L1 artifact. It's always loaded, so every token must earn its place. A good CLAUDE.md contains:

  • What this system is — one sentence
  • How to build/test/run — the commands, nothing more
  • Architectural shape — module boundaries, data flow, key patterns (or a pointer to design/ if using design-driven)
  • Non-obvious conventions — things the agent can't derive from code

A bad CLAUDE.md contains: file-by-file breakdowns (agent can read the tree), generic best practices (agent already knows), implementation details that change frequently (belongs in L2/L3).

Litmus test: if removing a line from CLAUDE.md wouldn't cause the agent to make a worse architectural decision, the line doesn't belong.

Skills — L1 metadata, L2 body, L3 files

A skill naturally spans all three layers:

  • L1: name + description in frontmatter (~100 tokens). Loaded at startup for all installed skills. This is how the agent decides whether to activate a skill — make it precise.
  • L2: The markdown body of SKILL.md (<5000 tokens). Loaded when activated. Contains the methodology, the loop, the principles.
  • L3: Supporting files (commands/, scripts/, references/). Loaded only when the skill dispatches to them.

Keep SKILL.md under 500 lines. If it's longer, something belongs in L3.

Context Principles

Smallest effective context — Every token in L1 competes with the agent's working space for the current task. Write L1 artifacts ruthlessly — include only what changes the agent's decisions. Details that are nice-to-know but don't affect judgment belong in L2 or L3.

Stable layers, volatile details — L1 should change rarely (project architecture doesn't shift daily). L2 changes per-task (each blueprint is different). L3 changes constantly (code evolves). If you find yourself updating CLAUDE.md frequently, the information probably belongs at a lower layer.

Pointers over content — When L1 needs to reference complex information, point to it rather than inlining it. "See design/DESIGN.md for module boundaries" is better than copying the module list into CLAUDE.md. The agent loads L2/L3 when needed.

Diagnosing Layer Problems

SymptomLikely causeFix
Agent forgets project architecture mid-taskL1 too thin or missingAdd architectural context to CLAUDE.md
Agent drowns in context, slow responsesL1 too thick — L3 details leaking upAudit CLAUDE.md, move details to L2/L3 files
Agent breaks module boundariesNo design docs or CLAUDE.md lacks boundariesAdd design/ or architectural section to CLAUDE.md
Agent loads unnecessary filesSkill body has too many inline referencesSplit into supporting files, load on demand
Agent repeats same mistakesMissing hook or missing L1 principleAdd a hook (mechanical) or CLAUDE.md rule (judgment)

Part II: Agent Lifecycle

How the agent works across time.

Succession over persistence

Every agent instance is ephemeral — it lives for one session, then its context is gone. Don't fight this. Design for succession: knowledge survives through artifacts, not through any single agent's memory.

The unit of continuity is the artifact chain, not the agent instance. L1 and L2 artifacts (CLAUDE.md, design docs, blueprints) are the institutional memory that outlives every session. Commit messages are the archaeological record. Blueprint State sections are handoff documents from one generation to the next. Verification criteria are how the next generation trusts the previous one's work.

To give an "agent" a longer effective lifecycle, don't extend the session — raise the abstraction level. An agent operating at L1 (architecture) spans the lifetime of the project. An agent operating at L3 (implementation details) lives and dies within one task. The layers aren't just about context efficiency — they're about temporal scope.

One task, one context

A single task should fit within one context window. If it can't, it's two tasks. This is the fundamental unit of agent work — each task gets a focused context with only the information it needs, preventing earlier work from polluting later decisions. When scoping tasks, ask: can the agent complete this without its context degrading?

Hooks — lifecycle guardrails

Hooks shape agent behavior from outside the context window — always active, zero-cost in tokens. Two flavors:

  • Prompt hooks — inject a reminder, let the agent apply judgment. Best for checks that need context awareness (layer integrity, consistency, architectural boundaries).
  • Script hooks — run a command, pass or block mechanically. Best for checks that don't need judgment (linting, format validation, forbidden patterns).

Consistency after change

When you change something that other files reference — a path, a name, a term, a structure — check every file that depends on it. Stale references are a common failure mode: you rename a directory but leave old paths in SKILL.md, change a convention but leave the old wording in CLAUDE.md. A prompt hook that reminds "did you update everything that references what you just changed?" is one of the highest-value hooks you can add to a project.


Meta-principle

Understand why, not just what

An agent that understands the reasoning behind a constraint exercises better judgment in novel situations than one following a rigid rule. When writing any harness artifact, explain the *why* — it costs a few extra tokens but compounds into better decisions across every task.

"If we want models to exercise good judgment across a wide range of novel situations, they need to be able to generalize — to apply broad principles rather than mechanically following specific rules." — Anthropic's constitution

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.89%
按下载量换算22

Claude

31.8%
按下载量换算20

Cursor

18.39%
按下载量换算12

Gemini CLI

8.73%
按下载量换算5

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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