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Agent Skill · 研究检索

slack-gif-creator(Slack GIF 生成)

用于处理 Slack 工作区里的频道、消息、线程、用户和通知信息。它适合让 Agent 查询团队沟通记录、整理上下文、回复线程或辅助协作提醒。使用时需要确认机器人或用户 token 是否具备目标频道访问权,私有频道和历史消息通常有额外权限限制;发送消息、@成员或批量读取对话时,应避免泄露内部讨论和敏感工作信息。

slack-gif-creator 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 73,276。

总安装 98周安装 4GitHub Stars 公开资料未说明下载 32核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:slack-gif-creator(Slack GIF 生成)
来源仓库:https://github.com/krosebrook/source-of-truth-monorepo
仓库路径:skills/slack-gif-creator
安装命令:
npx skills add krosebrook/source-of-truth-monorepo --skill "slack-gif-creator"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add krosebrook/source-of-truth-monorepo --skill "slack-gif-creator"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

slack-gif-creator 处理 Slack 工作区消息与频道信息。适合查询团队沟通记录或回复线程消息。使用时需确认机器人 token 的频道访问权限。发送消息或@成员时应避免泄露敏感讨论内容。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/slack-gif-creator

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add krosebrook/source-of-truth-monorepo --skill "slack-gif-creator";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

slack-gif-creator 怎么安装?

在终端执行 npx skills add krosebrook/source-of-truth-monorepo --skill "slack-gif-creator"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

slack-gif-creator 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

slack-gif-creator 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

slack-gif-creator 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

slack-gif-creator 用的人多吗?

公开数据是累计安装 98 次,近一周安装 4 次,下载 32 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

slack-gif-creator 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
slack-gif-creator

Slack GIF 生成 · 本页

98—权限未标注MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
slack-gif-creator
description
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
license
Complete terms in LICENSE.txt

Slack GIF Creator - Flexible Toolkit

A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.

Slack's Requirements

Slack has specific requirements for GIFs based on their use:

Message GIFs:

  • Max size: ~2MB
  • Optimal dimensions: 480x480
  • Typical FPS: 15-20
  • Color limit: 128-256
  • Duration: 2-5s

Emoji GIFs:

  • Max size: 64KB (strict limit)
  • Optimal dimensions: 128x128
  • Typical FPS: 10-12
  • Color limit: 32-48
  • Duration: 1-2s

Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:

  • Limit to 10-15 frames total
  • Use 32-48 colors maximum
  • Keep designs simple
  • Avoid gradients
  • Validate file size frequently

Toolkit Structure

This skill provides three types of tools:

  1. Validators - Check if a GIF meets Slack's requirements
  2. Animation Primitives - Composable building blocks for motion (shake, bounce, move, kaleidoscope)
  3. Helper Utilities - Optional functions for common needs (text, colors, effects)

Complete creative freedom is available in how these tools are applied.

Core Validators

To ensure a GIF meets Slack's constraints, use these validators:

from core.gif_builder import GIFBuilder

# After creating your GIF, check if it meets requirements
builder = GIFBuilder(width=128, height=128, fps=10)
# ... add your frames however you want ...

# Save and check size
info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)

# The save method automatically warns if file exceeds limits
# info dict contains: size_kb, size_mb, frame_count, duration_seconds

File size validator:

from core.validators import check_slack_size

# Check if GIF meets size limits
passes, info = check_slack_size('emoji.gif', is_emoji=True)
# Returns: (True/False, dict with size details)

Dimension validator:

from core.validators import validate_dimensions

# Check dimensions
passes, info = validate_dimensions(128, 128, is_emoji=True)
# Returns: (True/False, dict with dimension details)

Complete validation:

from core.validators import validate_gif, is_slack_ready

# Run all validations
all_pass, results = validate_gif('emoji.gif', is_emoji=True)

# Or quick check
if is_slack_ready('emoji.gif', is_emoji=True):
    print("Ready to upload!")

Animation Primitives

These are composable building blocks for motion. Apply these to any object in any combination:

Shake

from templates.shake import create_shake_animation

# Shake an emoji
frames = create_shake_animation(
    object_type='emoji',
    object_data={'emoji': '😱', 'size': 80},
    num_frames=20,
    shake_intensity=15,
    direction='both'  # or 'horizontal', 'vertical'
)

Bounce

from templates.bounce import create_bounce_animation

# Bounce a circle
frames = create_bounce_animation(
    object_type='circle',
    object_data={'radius': 40, 'color': (255, 100, 100)},
    num_frames=30,
    bounce_height=150
)

Spin / Rotate

from templates.spin import create_spin_animation, create_loading_spinner

# Clockwise spin
frames = create_spin_animation(
    object_type='emoji',
    object_data={'emoji': '🔄', 'size': 100},
    rotation_type='clockwise',
    full_rotations=2
)

# Wobble rotation
frames = create_spin_animation(rotation_type='wobble', full_rotations=3)

# Loading spinner
frames = create_loading_spinner(spinner_type='dots')

Pulse / Heartbeat

from templates.pulse import create_pulse_animation, create_attention_pulse

# Smooth pulse
frames = create_pulse_animation(
    object_data={'emoji': '❤️', 'size': 100},
    pulse_type='smooth',
    scale_range=(0.8, 1.2)
)

# Heartbeat (double-pump)
frames = create_pulse_animation(pulse_type='heartbeat')

# Attention pulse for emoji GIFs
frames = create_attention_pulse(emoji='⚠️', num_frames=20)

Fade

from templates.fade import create_fade_animation, create_crossfade

# Fade in
frames = create_fade_animation(fade_type='in')

# Fade out
frames = create_fade_animation(fade_type='out')

# Crossfade between two emojis
frames = create_crossfade(
    object1_data={'emoji': '😊', 'size': 100},
    object2_data={'emoji': '😂', 'size': 100}
)

Zoom

from templates.zoom import create_zoom_animation, create_explosion_zoom

# Zoom in dramatically
frames = create_zoom_animation(
    zoom_type='in',
    scale_range=(0.1, 2.0),
    add_motion_blur=True
)

# Zoom out
frames = create_zoom_animation(zoom_type='out')

# Explosion zoom
frames = create_explosion_zoom(emoji='💥')

Explode / Shatter

from templates.explode import create_explode_animation, create_particle_burst

# Burst explosion
frames = create_explode_animation(
    explode_type='burst',
    num_pieces=25
)

# Shatter effect
frames = create_explode_animation(explode_type='shatter')

# Dissolve into particles
frames = create_explode_animation(explode_type='dissolve')

# Particle burst
frames = create_particle_burst(particle_count=30)

Wiggle / Jiggle

from templates.wiggle import create_wiggle_animation, create_excited_wiggle

# Jello wobble
frames = create_wiggle_animation(
    wiggle_type='jello',
    intensity=1.0,
    cycles=2
)

# Wave motion
frames = create_wiggle_animation(wiggle_type='wave')

# Excited wiggle for emoji GIFs
frames = create_excited_wiggle(emoji='🎉')

Slide

from templates.slide import create_slide_animation, create_multi_slide

# Slide in from left with overshoot
frames = create_slide_animation(
    direction='left',
    slide_type='in',
    overshoot=True
)

# Slide across
frames = create_slide_animation(direction='left', slide_type='across')

# Multiple objects sliding in sequence
objects = [
    {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)},
    {'data': {'emoji': '🎪', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)}
]
frames = create_multi_slide(objects, stagger_delay=5)

Flip

from templates.flip import create_flip_animation, create_quick_flip

# Horizontal flip between two emojis
frames = create_flip_animation(
    object1_data={'emoji': '😊', 'size': 120},
    object2_data={'emoji': '😂', 'size': 120},
    flip_axis='horizontal'
)

# Vertical flip
frames = create_flip_animation(flip_axis='vertical')

# Quick flip for emoji GIFs
frames = create_quick_flip('👍', '👎')

Morph / Transform

from templates.morph import create_morph_animation, create_reaction_morph

# Crossfade morph
frames = create_morph_animation(
    object1_data={'emoji': '😊', 'size': 100},
    object2_data={'emoji': '😂', 'size': 100},
    morph_type='crossfade'
)

# Scale morph (shrink while other grows)
frames = create_morph_animation(morph_type='scale')

# Spin morph (3D flip-like)
frames = create_morph_animation(morph_type='spin_morph')

Move Effect

from templates.move import create_move_animation

# Linear movement
frames = create_move_animation(
    object_type='emoji',
    object_data={'emoji': '🚀', 'size': 60},
    start_pos=(50, 240),
    end_pos=(430, 240),
    motion_type='linear',
    easing='ease_out'
)

# Arc movement (parabolic trajectory)
frames = create_move_animation(
    object_type='emoji',
    object_data={'emoji': '⚽', 'size': 60},
    start_pos=(50, 350),
    end_pos=(430, 350),
    motion_type='arc',
    motion_params={'arc_height': 150}
)

# Circular movement
frames = create_move_animation(
    object_type='emoji',
    object_data={'emoji': '🌍', 'size': 50},
    motion_type='circle',
    motion_params={
        'center': (240, 240),
        'radius': 120,
        'angle_range': 360  # full circle
    }
)

# Wave movement
frames = create_move_animation(
    motion_type='wave',
    motion_params={
        'wave_amplitude': 50,
        'wave_frequency': 2
    }
)

# Or use low-level easing functions
from core.easing import interpolate, calculate_arc_motion

for i in range(num_frames):
    t = i / (num_frames - 1)
    x = interpolate(start_x, end_x, t, easing='ease_out')
    # Or: x, y = calculate_arc_motion(start, end, height, t)

Kaleidoscope Effect

from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation

# Apply to a single frame
kaleido_frame = apply_kaleidoscope(frame, segments=8)

# Or create animated kaleidoscope
frames = create_kaleidoscope_animation(
    base_frame=my_frame,  # or None for demo pattern
    num_frames=30,
    segments=8,
    rotation_speed=1.0
)

# Simple mirror effects (faster)
from templates.kaleidoscope import apply_simple_mirror

mirrored = apply_simple_mirror(frame, mode='quad')  # 4-way mirror
# modes: 'horizontal', 'vertical', 'quad', 'radial'

To compose primitives freely, follow these patterns:

# Example: Bounce + shake for impact
for i in range(num_frames):
    frame = create_blank_frame(480, 480, bg_color)

    # Bounce motion
    t_bounce = i / (num_frames - 1)
    y = interpolate(start_y, ground_y, t_bounce, 'bounce_out')

    # Add shake on impact (when y reaches ground)
    if y >= ground_y - 5:
        shake_x = math.sin(i * 2) * 10
        x = center_x + shake_x
    else:
        x = center_x

    draw_emoji(frame, '⚽', (x, y), size=60)
    builder.add_frame(frame)

Helper Utilities

These are optional helpers for common needs. Use, modify, or replace these with custom implementations as needed.

GIF Builder (Assembly & Optimization)

from core.gif_builder import GIFBuilder

# Create builder with your chosen settings
builder = GIFBuilder(width=480, height=480, fps=20)

# Add frames (however you created them)
for frame in my_frames:
    builder.add_frame(frame)

# Save with optimization
builder.save('output.gif',
             num_colors=128,
             optimize_for_emoji=False)

Key features:

  • Automatic color quantization
  • Duplicate frame removal
  • Size warnings for Slack limits
  • Emoji mode (aggressive optimization)

Text Rendering

For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:

from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE

# Text with outline (helps readability)
draw_text_with_outline(
    frame, "BONK!",
    position=(240, 100),
    font_size=TYPOGRAPHY_SCALE['h1'],  # 60px
    text_color=(255, 68, 68),
    outline_color=(0, 0, 0),
    outline_width=4,
    centered=True
)

To implement custom text rendering, use PIL's ImageDraw.text() which works fine for larger GIFs.

Color Management

Professional-looking GIFs often use cohesive color palettes:

from core.color_palettes import get_palette

# Get a pre-made palette
palette = get_palette('vibrant')  # or 'pastel', 'dark', 'neon', 'professional'

bg_color = palette['background']
text_color = palette['primary']
accent_color = palette['accent']

To work with colors directly, use RGB tuples - whatever works for the use case.

Visual Effects

Optional effects for impact moments:

from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings

# Particle system
particles = ParticleSystem()
particles.emit_sparkles(x=240, y=200, count=15)
particles.emit_confetti(x=240, y=200, count=20)

# Update and render each frame
particles.update()
particles.render(frame)

# Flash effect
frame = create_impact_flash(frame, position=(240, 200), radius=100)

# Shockwave rings
frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])

Easing Functions

Smooth motion uses easing instead of linear interpolation:

from core.easing import interpolate

# Object falling (accelerates)
y = interpolate(start=0, end=400, t=progress, easing='ease_in')

# Object landing (decelerates)
y = interpolate(start=0, end=400, t=progress, easing='ease_out')

# Bouncing
y = interpolate(start=0, end=400, t=progress, easing='bounce_out')

# Overshoot (elastic)
scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')

Available easings: linear, ease_in, ease_out, ease_in_out, bounce_out, elastic_out, back_out (overshoot), and more in core/easing.py.

Frame Composition

Basic drawing utilities if you need them:

from core.frame_composer import (
    create_gradient_background,  # Gradient backgrounds
    draw_emoji_enhanced,         # Emoji with optional shadow
    draw_circle_with_shadow,     # Shapes with depth
    draw_star                    # 5-pointed stars
)

# Gradient background
frame = create_gradient_background(480, 480, top_color, bottom_color)

# Emoji with shadow
draw_emoji_enhanced(frame, '🎉', position=(200, 200), size=80, shadow=True)

Optimization Strategies

When your GIF is too large:

For Message GIFs (>2MB):

  1. Reduce frames (lower FPS or shorter duration)
  2. Reduce colors (128 → 64 colors)
  3. Reduce dimensions (480x480 → 320x320)
  4. Enable duplicate frame removal

For Emoji GIFs (>64KB) - be aggressive:

  1. Limit to 10-12 frames total
  2. Use 32-40 colors maximum
  3. Avoid gradients (solid colors compress better)
  4. Simplify design (fewer elements)
  5. Use optimize_for_emoji=True in save method

Example Composition Patterns

Simple Reaction (Pulsing)

builder = GIFBuilder(128, 128, 10)

for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))

    # Pulsing scale
    scale = 1.0 + math.sin(i * 0.5) * 0.15
    size = int(60 * scale)

    draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2),
                       size=size, shadow=False)
    builder.add_frame(frame)

builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True)

# Validate
from core.validators import check_slack_size
check_slack_size('reaction.gif', is_emoji=True)

Action with Impact (Bounce + Flash)

builder = GIFBuilder(480, 480, 20)

# Phase 1: Object falls
for i in range(15):
    frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))
    t = i / 14
    y = interpolate(0, 350, t, 'ease_in')
    draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80)
    builder.add_frame(frame)

# Phase 2: Impact + flash
for i in range(8):
    frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))

    # Flash on first frames
    if i < 3:
        frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6)

    draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80)

    # Text appears
    if i > 2:
        draw_text_with_outline(frame, "GOAL!", position=(240, 150),
                              font_size=60, text_color=(255, 68, 68),
                              outline_color=(0, 0, 0), outline_width=4, centered=True)

    builder.add_frame(frame)

builder.save('goal.gif', num_colors=128)

Combining Primitives (Move + Shake)

from templates.shake import create_shake_animation

# Create shake animation
shake_frames = create_shake_animation(
    object_type='emoji',
    object_data={'emoji': '😰', 'size': 70},
    num_frames=20,
    shake_intensity=12
)

# Create moving element that triggers the shake
builder = GIFBuilder(480, 480, 20)
for i in range(40):
    t = i / 39

    if i < 20:
        # Before trigger - use blank frame with moving object
        frame = create_blank_frame(480, 480, (255, 255, 255))
        x = interpolate(50, 300, t * 2, 'linear')
        draw_emoji_enhanced(frame, '🚗', position=(int(x), 300), size=60)
        draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70)
    else:
        # After trigger - use shake frame
        frame = shake_frames[i - 20]
        # Add the car in final position
        draw_emoji_enhanced(frame, '🚗', position=(300, 300), size=60)

    builder.add_frame(frame)

builder.save('scare.gif')

Philosophy

This toolkit provides building blocks, not rigid recipes. To work with a GIF request:

  1. Understand the creative vision - What should happen? What's the mood?
  2. Design the animation - Break it into phases (anticipation, action, reaction)
  3. Apply primitives as needed - Shake, bounce, move, effects - mix freely
  4. Validate constraints - Check file size, especially for emoji GIFs
  5. Iterate if needed - Reduce frames/colors if over size limits

The goal is creative freedom within Slack's technical constraints.

Dependencies

To use this toolkit, install these dependencies only if they aren't already present:

pip install pillow imageio numpy

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安装前确认

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