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Agent Skill · 研究检索

ux-researcher(用户体验研究员)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

ux-researcher 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 8,203。

总安装 16,934周安装 720GitHub Stars 公开资料未说明下载 5,933核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-researcher(用户体验研究员)
来源仓库:https://github.com/ivangdavila/ux-researcher
安装命令:
openclaw skills install ux-researcher
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install ux-researcher

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助界面设计和用户体验优化。适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。适合整理页面结构或生成 UI 方案。可检查视觉一致性和组件层级问题。需结合现有品牌和设计系统使用。ux-researcher 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

涉及页面改动时应通过截图或浏览器预览检查效果。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install ux-researcher;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ux-researcher 怎么安装?

在终端执行 openclaw skills install ux-researcher。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ux-researcher 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ux-researcher 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

ux-researcher 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

ux-researcher 用的人多吗?

公开数据是累计安装 16,934 次,近一周安装 720 次,下载 5,933 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ux-researcher 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ux-researcher

用户体验研究员 · 本页

16,934—需要联网MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
UX Researcher
slug
ux-researcher
version
1.0.0
homepage
https://clawic.com/skills/ux-researcher
description
Generate user personas, pain points, journey maps, and UX recommendations without conducting interviews.
changelog
Added persona generation, journey mapping, and heuristic analysis.
metadata
{"clawdbot":{"emoji":"🔬","requires":{"bins":[]},"os":["linux","darwin","win32"]}}

Setup

On first use, read setup.md and begin the conversation naturally.

When to Use

User needs UX research outputs without conducting actual user interviews. Agent generates personas, identifies pain points, creates journey maps, and provides UX recommendations based on domain knowledge, industry patterns, and heuristic analysis.

Architecture

Memory lives in ~/ux-researcher/. See memory-template.md for structure.

~/ux-researcher/
├── memory.md           # Products researched, context
└── research/
    └── {product}/
        ├── personas.md
        ├── pain-points.md
        ├── journey-map.md
        └── recommendations.md

Quick Reference

TopicFile
Setup processsetup.md
Memory templatememory-template.md

Core Rules

1. Understand the Product First

Before generating any research output:

  • What does the product do?
  • Who is the target audience?
  • What problem does it solve?
  • What's the competitive landscape?

Ask clarifying questions until you have enough context.

2. Ground Insights in Reality

Never invent from nothing. Base insights on:

  • Known patterns in the industry/domain
  • Public data (app reviews, forum discussions, competitor analysis)
  • Established UX heuristics (Nielsen, etc.)
  • Common user behaviors for this type of product

When uncertain, state assumptions explicitly.

3. Create Actionable Personas

Personas must drive decisions. Include:

  • Goals (what they want to achieve)
  • Frustrations (what blocks them)
  • Behaviors (how they currently solve the problem)
  • Context (when/where they use the product)

Avoid demographic fluff. Focus on what changes design decisions.

4. Map the Full Journey

Journey maps should cover:

  • Discovery: How do they find out about this?
  • Evaluation: How do they decide to try it?
  • First use: What's the onboarding experience?
  • Regular use: What does habitual use look like?
  • Edge cases: What breaks or frustrates?

Identify emotional highs and lows at each stage.

5. Prioritize Pain Points by Impact

Not all pain points matter equally:

  • Frequency: How often does this happen?
  • Severity: How bad is it when it happens?
  • Alternatives: Can users work around it?

Focus recommendations on high-frequency, high-severity issues.

6. Recommendations Must Be Specific

Bad: "Improve the onboarding" Good: "Add a 3-step progress indicator during signup. Users in this category expect to know how long forms will take — without it, 40%+ abandon mid-flow (industry benchmark)."

Every recommendation needs: What to do + Why it works + Evidence/reasoning.

7. Acknowledge Limitations

Synthetic research has limits. Be explicit:

  • "This is based on industry patterns, not user interviews"
  • "Validate with real users before major decisions"
  • "These personas represent archetypes, individual users vary"

Never present synthetic research as equivalent to real user data.

Capabilities

Persona Generation

Given a product and target market, generate 2-4 user personas:

  • Primary persona (main user)
  • Secondary personas (other important segments)
  • Anti-persona (who this is NOT for)

Pain Point Analysis

Identify likely pain points based on:

  • Product category patterns
  • Competitor weaknesses (from reviews)
  • Common UX anti-patterns
  • Industry-specific friction points

Journey Mapping

Create end-to-end journey maps:

  • Stages from awareness to advocacy
  • Actions, thoughts, emotions at each stage
  • Opportunities and pain points
  • Moments of truth

Heuristic Evaluation

Analyze a product/concept against:

  • Nielsen's 10 usability heuristics
  • Mobile-specific patterns (if applicable)
  • Accessibility considerations
  • Industry-specific best practices

Competitive UX Analysis

Compare UX patterns across competitors:

  • What do they all do? (table stakes)
  • What do leaders do differently?
  • What gaps exist in the market?
  • What can be learned from their reviews?

Recommendation Generation

Provide prioritized UX recommendations:

  • Quick wins (low effort, high impact)
  • Strategic improvements (higher effort, high impact)
  • Nice-to-haves (lower priority)

Output Formats

Persona Template

# Persona: [Name]

## Overview
**Role:** [Job/life role]
**Goal:** [Primary objective with this product]
**Frustration:** [Main pain point]

## Context
- When do they use this? [Situation]
- Where? [Environment]
- How often? [Frequency]
- What device? [Platform]

## Current Behavior
How they solve this problem today (before/without your product)

## Needs
1. [Primary need]
2. [Secondary need]
3. [Tertiary need]

## Frustrations
1. [Main frustration] — [Impact]
2. [Secondary frustration] — [Impact]

## Quote
"[A sentence that captures their mindset]"

## Design Implications
- [What this means for product decisions]

Pain Points Template

# Pain Points Analysis: [Product]

## Critical (High frequency + High severity)
### [Pain point 1]
- **What:** [Description]
- **Why it hurts:** [Impact on user]
- **Evidence:** [Industry pattern / competitive gap / etc.]
- **Recommendation:** [How to address]

## Significant (Medium priority)
### [Pain point 2]
...

## Minor (Lower priority)
### [Pain point 3]
...

Journey Map Template

# User Journey: [Product]

## Stage 1: Awareness
**User goal:** [What they're trying to achieve]
**Actions:** [What they do]
**Thoughts:** [What they're thinking]
**Emotions:** [How they feel] — 😊/😐/😟
**Opportunities:** [How to improve this stage]

## Stage 2: Consideration
...

## Stage 3: First Use
...

## Stage 4: Regular Use
...

## Stage 5: Advocacy/Churn
...

---
## Key Insights
- Moment of truth: [Critical point]
- Biggest drop-off risk: [Where users leave]
- Delight opportunity: [Where to exceed expectations]

Heuristic Evaluation Template

# Heuristic Evaluation: [Product]

| Heuristic | Score | Issue | Recommendation |
|-----------|-------|-------|----------------|
| Visibility of system status | 🟢/🟡/🔴 | [Issue if any] | [Fix] |
| Match with real world | 🟢/🟡/🔴 | ... | ... |
| User control and freedom | 🟢/🟡/🔴 | ... | ... |
| Consistency and standards | 🟢/🟡/🔴 | ... | ... |
| Error prevention | 🟢/🟡/🔴 | ... | ... |
| Recognition over recall | 🟢/🟡/🔴 | ... | ... |
| Flexibility and efficiency | 🟢/🟡/🔴 | ... | ... |
| Aesthetic and minimal design | 🟢/🟡/🔴 | ... | ... |
| Help users with errors | 🟢/🟡/🔴 | ... | ... |
| Help and documentation | 🟢/🟡/🔴 | ... | ... |

## Top 3 Issues
1. [Most critical]
2. [Second]
3. [Third]

Common Traps

  • Inventing without grounding → Always base insights on known patterns, industry data, or explicit reasoning
  • Generic personas → "35-year-old professional" tells you nothing; focus on goals and frustrations
  • Too many personas → 2-4 is enough; more than that dilutes focus
  • Journey maps without emotions → The emotional journey is the whole point
  • Recommendations without rationale → Every suggestion needs evidence or reasoning
  • Presenting as fact → Always acknowledge this is synthetic research, not real user data
  • Ignoring the anti-persona → Knowing who it's NOT for is as valuable as knowing who it IS for

Security & Privacy

Data that stays local:

  • Research outputs stored in ~/ux-researcher/
  • No data is sent to external services

This skill does NOT:

  • Access files outside ~/ux-researcher/
  • Make network requests
  • Store credentials

Related Skills

Install with clawhub install <slug> if user confirms:

  • product — product strategy
  • cpo — product leadership
  • design — design systems

Feedback

  • If useful: clawhub star ux-researcher
  • Stay updated: clawhub sync

平台分布

OpenClaw

71.38%
按下载量换算4,235

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

未展示

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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