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animate动画设计

Agent Skill

animate 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

15,422

周安装

630

GitHub Stars

公开资料未说明

下载量

4,990
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animate(动画设计)
来源仓库:https://github.com/ivangdavila/animate
安装命令:
openclaw skills install animate
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install animate

简介

使用运动系统、护栏和简化运动后备,为 Flutter、React、SwiftUI、Compose 和 React Native 的应用程序和 Web UI 制作动画。

SKILL.md

name
Animate
slug
animate
version
1.0.0
homepage
https://clawic.com/skills/animate
description
Animate app and web UIs across Flutter, React, SwiftUI, Compose, and React Native with motion systems, guardrails, and reduced-motion fallbacks.
changelog
Initial release focused on app, web, and React animation systems, implementation guardrails, and QA.
metadata
{"clawdbot":{"emoji":"MOTION","requires":{"bins":[],"config":["~/animate/"]},"os":["linux","darwin","win32"],"configPaths":["~/animate/"]}}

When to Use

User needs motion designed or implemented inside a product UI. Agent turns vague requests into motion contracts, stack-specific implementation choices, and testable acceptance criteria across Flutter, React, Next.js, SwiftUI, Compose, React Native, and broader web stacks.

Use this for micro-interactions, navigation transitions, shared-element flows, loading states, gesture feedback, and motion system design. Do not use it for video editing, GIF rendering, or media encoding.

Architecture

Memory lives in ~/animate/. If ~/animate/ does not exist, run setup.md. See memory-template.md for structure and status fields.

~/animate/
|- memory.md             # Durable motion preferences and platform context
|- tokens.md             # Approved duration, easing, and spring ladders
|- patterns.md           # Proven interaction and transition patterns
|- platform-notes.md     # Stack-specific implementation decisions
`- qa.md                 # Regressions, low-end findings, and accessibility notes

Quick Reference

Use the smallest relevant file for the current task.

TopicFile
Setup flowsetup.md
Memory templatememory-template.md
Motion system and spec contractmotion-system.md
Platform routing by stackplatform-routing.md
Starter snippets by stackimplementation-snippets.md
Common app animation patternspattern-catalog.md
Performance and accessibility guardrailsperformance-accessibility.md
QA and regression checksqa-playbook.md

Core Rules

1. Start from Product Intent and State Change

  • Define the trigger, user goal, and state transition before choosing an effect.
  • Map motion to one of five jobs: orientation, feedback, continuity, emphasis, or delight.
  • If the intent is unclear, do not animate yet.

2. Write a Motion Contract Before Code

Every proposal must specify:

  • Trigger and affected surfaces
  • Initial state, end state, and reduced-motion fallback
  • Duration, easing or spring, delay or stagger, and cancellation behavior
  • Acceptance criteria: responsiveness, accessibility, parity, and performance

No vague wording like "smooth" or "premium" without values.

3. Route to the Safest Native Abstraction

Use the highest-level API that solves the job:

  • Flutter: implicit animation widgets, AnimatedSwitcher, TweenAnimationBuilder, Hero
  • React and Next.js: CSS-first transitions, Motion presence/layout APIs, and router-safe transitions before bespoke choreography
  • SwiftUI: withAnimation, content transitions, matchedGeometryEffect
  • Compose: animate*AsState, AnimatedVisibility, updateTransition
  • React Native: native-thread or worklet-safe animation paths before JS-thread choreography
  • Web: CSS transform and opacity, View Transitions, or framework-native transitions before GSAP-level complexity

Avoid low-level animation code when a higher-level primitive already handles interruption and lifecycle.

4. Optimize for Compositor-Safe Motion and Interruption

  • Prefer transform, opacity, color, and scale patterns that keep layout stable.
  • Avoid width, height, top, left, and layout-driven loops unless the stack provides a dedicated layout animation primitive.
  • Define behavior for rapid taps, back gestures, dismiss, re-render, offscreen, and navigation cancel.
  • Users should never get stuck behind an animation.

5. Ship Accessible Variants by Default

  • Respect reduced-motion and system animation-scale settings.
  • Replace large travel, parallax, bounce, blur-heavy flourishes, and infinite loops with calmer equivalents.
  • Never rely on movement alone to communicate status.
  • Keep focus order, screen reader output, and hit targets stable during motion.

6. Cover Real Product States, Not Only the Happy Path

  • Animate loading, success, error, empty, disabled, retry, and optimistic-update states when relevant.
  • Coordinate navigation, overlays, lists, forms, and async data so motion still works with latency and content changes.
  • Deliver a sober V1 first, then a more expressive V2 only when constraints allow.

7. Verify with Previews, Tests, and Device Reality

  • Leave deterministic previews, stories, or demo toggles for the motion states you touched.
  • Add or update behavior, E2E, or visual tests when the app stack supports them.
  • Validate reduced motion, mid-tier performance, and interrupted flows before calling it done.

Common Traps

  • Pretty animation without a user-facing reason -> extra motion, less clarity.
  • Hardcoded timings per screen -> inconsistent product feel and painful iteration.
  • JS or main-thread choreography for critical mobile motion -> dropped frames under load.
  • Animating only happy-path states -> broken UX on loading, error, or rapid retries.
  • Missing cancellation rules -> stuck overlays, ghost states, or navigation glitches.
  • Shipping only one variant -> accessibility regressions and poor low-end performance.

Security & Privacy

Data that leaves your machine:

  • None by default from this skill itself.

Data that stays local:

  • Motion preferences, approved tokens, platform notes, and QA learnings under ~/animate/.

This skill does NOT:

  • Upload builds, videos, or telemetry automatically.
  • Modify files outside ~/animate/ for memory.
  • Disable accessibility settings.
  • Modify its own SKILL.md.

Related Skills

Install with clawhub install <slug> if user confirms:

  • flutter - Widget lifecycles and performance rules useful for Flutter motion.
  • react - Component and rendering patterns that shape animation behavior in React apps.
  • react-native - Mobile lifecycle and animation-thread constraints for React Native.
  • swift - Swift and SwiftUI implementation patterns for Apple platforms.
  • android - Android and Compose implementation details for native motion.

Feedback

  • If useful: clawhub star animate
  • Stay updated: clawhub sync

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

89.09%
按下载量换算4,446

安全审计

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通过

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Static analysis

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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