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Agent Skill · 研究检索

ios-liquid-glass(iOS liquid glass 搜索)

ios-liquid-glass 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

ios-liquid-glass 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 30,203。

总安装 2,916周安装 124GitHub Stars 223下载 1,022核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios-liquid-glass(iOS liquid glass 搜索)
来源仓库:https://github.com/vabole/apple-skills
仓库路径:skills/ios-liquid-glass
安装命令:
npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索与筛选 iOS liquid glass 相关信息。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词快速定位候选结果。可结合来源仓库和原始 README 核验具体用法。安装前建议确认权限范围和维护状态。

ios-liquid-glass 属于研究检索类 Skill,可作为该场景下的辅助能力补充。注意其可能触发联网、命令执行或文件读写操作。

来源仓库内路径:skills/ios-liquid-glass

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ios-liquid-glass 怎么安装?

在终端执行 npx skills add https://github.com/vabole/apple-skills --skill ios-liquid-glass。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ios-liquid-glass 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ios-liquid-glass 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

ios-liquid-glass 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ios-liquid-glass 用的人多吗?

公开数据是累计安装 2,916 次,近一周安装 124 次,下载 1,022 次,GitHub 223 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ios-liquid-glass 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ios-liquid-glass

iOS liquid glass 搜索 · 本页

2,916223需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

iOS Liquid Glass Design

Create distinctive, Apple Design Award-worthy iOS applications using the Liquid Glass design system. This skill pushes beyond generic implementations toward memorable, polished interfaces that feel genuinely designed—not AI-generated.

When to Use

  • Building new iOS screens, views, or components
  • Implementing navigation (tabs, toolbars, sheets)
  • Designing with Liquid Glass materials
  • Creating app icons with Icon Composer
  • Any SwiftUI/UIKit work targeting iOS 26+

Design Philosophy: Elevated, Not Average

Before writing code, commit to a distinctive aesthetic direction:

  1. Purpose: What problem does this interface solve? Who uses it?
  2. Tone: What feeling should it evoke? (calm, playful, premium, editorial, utilitarian, bold)
  3. Inspiration: Which Apple apps set the bar? (Notes, Weather, Health, Fitness, Apple TV)
  4. Differentiation: What makes this memorable? What's the "one thing" users will notice?
  5. Glass Philosophy: Is glass framing content or competing with it?

The Three Principles

PrincipleDescription
HierarchyControls float above content. Glass frames, never obscures. Content is king.
HarmonySoftware design aligns with hardware. Concentric corners. Fluid gestures.
ConsistencyAdapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression.

Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design:

  • Boring solid backgrounds with no depth or atmosphere
  • System fonts everywhere without typographic intention
  • Cookie-cutter tab bars with no personality or purpose
  • Purple/indigo gradients on white—the quintessential AI slop
  • Flat, lifeless interactions without haptics or animation
  • Glass on everything instead of intentional placement
  • Ignoring the content layer by applying glass where it doesn't belong
  • Generic card layouts without context-specific design
  • Accessibility as afterthought instead of built-in from day one

Liquid Glass Core API

Basic Glass Effect

import SwiftUI

// Simple glass application
Text("Action")
    .padding()
    .glassEffect() // .regular variant, .capsule shape

// With explicit parameters
Button("Confirm") { }
    .padding()
    .glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)

Glass Variants

VariantUse Case
.regularToolbars, nav bars, tab bars, standard controls
.clearFloating controls over media (photos, maps, video)
.identityConditional disable: glassEffect(isActive?.regular:.identity)

Glass Modifiers

// Semantic tinting (for primary actions only)
.glassEffect(.regular.tint(.accentColor))

// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())

// Combined
.glassEffect(.regular.tint(.blue).interactive())

Custom Shapes

// Standard shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))

// Container-concentric (matches device/container corners)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))

GlassEffectContainer & Morphing

Container Setup

Glass cannot sample other glass. Use containers for multiple glass elements:

GlassEffectContainer(spacing: 30) {
    HStack(spacing: 20) {
        ForEach(actions) { action in
            Button(action.title, systemImage: action.icon) { }
                .frame(width: 44, height: 44)
                .glassEffect(.regular.interactive())
        }
    }
}

Morphing Transitions

struct ExpandableActions: View {
    @State private var isExpanded = false
    @Namespace private var namespace

    var body: some View {
        GlassEffectContainer(spacing: 30) {
            VStack(spacing: 30) {
                if isExpanded {
                    ActionButton(icon: "rotate.right")
                        .glassEffectID("rotate", in: namespace)
                }

                HStack(spacing: 30) {
                    if isExpanded {
                        ActionButton(icon: "slider.horizontal.3")
                            .glassEffectID("adjust", in: namespace)
                    }

                    Button {
                        withAnimation(.bouncy) { isExpanded.toggle() }
                    } label: {
                        Image(systemName: isExpanded ? "xmark" : "plus")
                            .frame(width: 56, height: 56)
                    }
                    .glassEffect(.regular.tint(.accentColor).interactive())
                    .glassEffectID("toggle", in: namespace)

                    if isExpanded {
                        ActionButton(icon: "crop")
                            .glassEffectID("crop", in: namespace)
                    }
                }

                if isExpanded {
                    ActionButton(icon: "wand.and.stars")
                        .glassEffectID("enhance", in: namespace)
                }
            }
        }
    }
}

Navigation Patterns

Tab Bar (Floating)

TabView {
    Tab("Home", systemImage: "house") {
        HomeView()
    }

    Tab("Search", systemImage: "magnifyingglass") {
        SearchView()
    }

    Tab("Profile", systemImage: "person") {
        ProfileView()
    }
}
// Tab bar now floats, reacts to background, collapses on scroll

Toolbar with Grouping

.toolbar {
    ToolbarItemGroup(placement: .topBarTrailing) {
        Button("Edit", systemImage: "pencil") { }
        Button("Share", systemImage: "square.and.arrow.up") { }
    }

    ToolbarSpacer(.flexible, placement: .topBarTrailing)

    ToolbarItem(placement: .topBarTrailing) {
        Button("Done", systemImage: "checkmark") { }
            .tint(.accentColor)
    }
}

Sheets with Morphing

struct ContentView: View {
    @State private var showSettings = false
    @Namespace private var namespace

    var body: some View {
        NavigationStack {
            ContentView()
                .toolbar {
                    ToolbarItem(placement: .topBarTrailing) {
                        Button("Settings", systemImage: "gear") {
                            showSettings = true
                        }
                        .matchedTransitionSource(id: "settings", in: namespace)
                    }
                }
                .sheet(isPresented: $showSettings) {
                    SettingsView()
                        .navigationTransition(.zoom(sourceID: "settings", in: namespace))
                        .presentationDetents([.medium, .large])
                }
        }
    }
}

Typography That Speaks

Don't default to system fonts everywhere. Create typographic hierarchy:

// Display fonts for headers
Text("Dashboard")
    .font(.largeTitle.bold())
    .foregroundStyle(.primary)

// Secondary information
Text("Last updated 5 min ago")
    .font(.subheadline)
    .foregroundStyle(.secondary)

// Consider custom fonts for brand identity
Text("Premium")
    .font(.custom("PlayfairDisplay-Bold", size: 32))

Font Recommendations

Use CaseOptions
DisplaySF Pro Display, New York, custom serif
BodySF Pro Text (system), custom sans
TechnicalSF Mono, custom monospace
EditorialNew York, custom serif with character

Color with Intention

System Integration

// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)

// Accent with purpose
.tint(.accentColor)

Dominant + Accent

Don't distribute color evenly. Choose:

  • One dominant that defines the brand/mood
  • Sharp accents for actions and highlights
  • Neutral base for content readability

Dark Mode First

Dark mode often produces more distinctive results. Design dark, then adapt to light.

Animation Philosophy

Bouncy is the New Default

withAnimation(.bouncy) {
    isExpanded.toggle()
}

// With parameters
withAnimation(.bouncy(duration: 0.5, extraBounce: 0.2)) {
    state = newState
}

Key Animation Moments

MomentTreatment
Button pressScale to 0.95, spring back
State changeMorph, don't swap
List appearStaggered fade-in
Sheet presentZoom from source
ErrorShake with haptic

SF Symbols Draw Animations

Image(systemName: "checkmark.circle")
    .symbolEffect(.drawOn, value: isComplete)

Image(systemName: "heart.fill")
    .symbolEffect(.bounce, value: isFavorite)

Haptics: The Invisible Polish

import UIKit

// Impact feedback
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()

// Selection feedback
let selection = UISelectionFeedbackGenerator()
selection.selectionChanged()

// Success/error
let notification = UINotificationFeedbackGenerator()
notification.notificationOccurred(.success)

When to Use Haptics

  • Button presses (light impact)
  • Toggle changes (selection changed)
  • Pull to refresh (light impact)
  • Error states (error notification)
  • Success confirmations (success notification)
  • Slider thumb movement (selection changed)

Accessibility: Built-In, Not Bolt-On

Automatic Glass Adaptations

Glass automatically adapts to:

  • Reduce Transparency: More frosting
  • Increase Contrast: Stark borders
  • Reduce Motion: Tones down animation

Manual Checks

@Environment(\.accessibilityReduceTransparency) var reduceTransparency
@Environment(\.accessibilityReduceMotion) var reduceMotion

var animation: Animation? {
    reduceMotion ? nil : .bouncy
}

Essentials

  • Minimum 44x44pt touch targets
  • Clear accessibility labels
  • Dynamic Type support
  • VoiceOver testing

Quality Checklist

Before considering UI complete:

  • Glass applied only to navigation layer (not content)
  • Haptics on all meaningful interactions
  • Spring/bouncy animations (not linear)
  • SF Symbols (not emojis or random icons)
  • Dark mode tested and polished
  • Typography hierarchy clear and intentional
  • Colors are purposeful, not default blue
  • Morphing transitions where applicable
  • Loading states animated
  • Empty states designed
  • Error states helpful and styled
  • Accessibility settings respected

Inspiration: Award-Winning Patterns

From 2025 Apple Design Award winners:

Delight

  • Surprising interactions that reward exploration
  • Meaningful animations that enhance understanding
  • Playful details creating emotional connection

Innovation

  • Novel use of Apple technologies
  • Thoughtfully crafted yet accessible UI
  • Real-time features that feel magical

Inclusivity

  • VoiceOver support from day one
  • Dynamic Type throughout
  • Multiple input methods

Visuals

  • Rich, detailed environments
  • Consistent visual language
  • Intentional depth and color

Reference

For official Apple documentation links, WWDC session IDs, and API quick reference tables, see reference.md.

The Mandate

Remember: The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated. Every interface should have:

  1. A point of view - A clear aesthetic direction
  2. Intentional details - Nothing accidental
  3. Emotional resonance - Users feel something
  4. Technical excellence - Smooth, performant, accessible

Don't settle for "working." Push for memorable.

平台分布

Codex

39.5%
按下载量换算404

Claude

28.91%
按下载量换算295

Cursor

18.32%
按下载量换算187

Gemini CLI

10.44%
按下载量换算107

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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