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ios-animation-code-reviewiOS animation 代码审查

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

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周安装

222

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下载量

1,758
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios-animation-code-review(iOS animation 代码审查)
来源仓库:https://github.com/anderskev/ios-animation-code-review
安装命令:
openclaw skills install ios-animation-code-review
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install ios-animation-code-review

简介

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 项目开发。

  • 适用于审查 iOS 动画代码的正确性、性能和 Apple API 最佳实践。
  • 支持 .swift 文件中动画内容的性能优化和可访问性检查。
  • 使用时需确认分辨率、时长和素材路径,涉及商业发布时核对版权授权。
  • 安装命令为 openclaw skills install ios-animation-code-review,建议确认权限范围和维护状态。

SKILL.md

name
ios-animation-code-review
description
Reviews iOS animation code for correctness, performance, accessibility, and Apple API best practices. Use when reviewing .swift files containing animation code — withAnimation, .animation(), PhaseAnimator, KeyframeAnimator, matchedGeometryEffect, navigationTransition, CABasicAnimation, CASpringAnimation, UIViewPropertyAnimator, UIDynamicAnimator, symbolEffect, scrollTransition, contentTransition, or custom Transition conformances.

iOS Animation Code Review

Quick Reference

Issue TypeReference
Spring parameters, withAnimation misuse, phase/keyframe bugsreferences/swiftui-animation-patterns.md
Frame drops, offscreen rendering, main thread blockingreferences/performance.md
Reduce Motion, VoiceOver, motion sensitivityreferences/accessibility.md
Transition protocol, matchedGeometryEffect, navigation transitionsreferences/transitions.md

Hard gates (sequence)

Complete in order for the files in scope. If a step fails, omit the finding, re-anchor, or downgrade to a question—do not ship accusations without meeting the pass condition.

StepWhat you doPass condition (objective)
1. InventoryList each file under review and where animation APIs appear (line ranges or symbol names: withAnimation, .animation, matchedGeometryEffect, PhaseAnimator, UIKit/CA animators, etc.).A written list exists; files with no animation APIs are explicitly marked out of scope.
2. AnchorRe-read the cited region in the current file or diff hunk before naming an issue.Each [FILE:LINE] still shows the behavior; stale line numbers are fixed or the finding is dropped.
3. EvidenceFor framework-specific claims (spring curves, Transition conformance, Reduce Motion), cross-check the matching row in Quick Reference against references/*.md.The finding’s detail names the reference file used, or states inline-only (structural/readability with no framework rule).
4. ReportEmit findings using Output Format.Headers match [FILE:LINE] ISSUE_TITLE; checklist items below are applied only where gates 1–2 covered that code.

Output Format

Report each finding as:

[FILE:LINE] ISSUE_TITLE

Example: [AnimatedCard.swift:42] Missing Reduce Motion fallback for spring animation

All details, code suggestions, and rationale follow after the header line.

Review Checklist

  • [ ] @Environment(\.accessibilityReduceMotion) checked — animations have Reduce Motion fallback
  • [ ] Animation is not the sole feedback channel — important state changes pair with haptics (.sensoryFeedback) or audio
  • [ ] Custom animation isn't duplicating system-provided motion (standard nav transitions, sheet presentation, SF Symbol effects)
  • [ ] Animations on frequent interactions are brief and unobtrusive — or absent (system handles it)
  • [ ] All animations are interruptible — user is never forced to wait for completion before interacting
  • [ ] Spring animations use duration/bounce parameters (not raw mass/stiffness/damping unless UIKit/CA)
  • [ ] No deprecated .animation() without value: parameter
  • [ ] withAnimation wraps state changes, not view declarations
  • [ ] matchedGeometryEffect IDs are stable and unique within the namespace
  • [ ] geometryGroup() used when parent geometry animates with child views appearing
  • [ ] Looping animations (PhaseAnimator, symbolEffect) have finite phases or appropriate trigger
  • [ ] No CATransaction.setAnimationDuration() in UIView-backed layers (use UIView.animate instead)
  • [ ] Interactive animations handle interruption (re-trigger mid-flight doesn't break state)
  • [ ] Shadow animations provide explicit shadowPath (avoids per-frame recalculation)
  • [ ] Gesture-driven animations preserve velocity on release for natural completion
  • [ ] Gesture-driven feedback follows spatial expectations (dismiss direction matches reveal direction)
  • [ ] No animation of .id() modifier (destroys view identity — use transition or matchedGeometryEffect instead)

When to Load References

  • Incorrect spring setup or withAnimation scope issues → swiftui-animation-patterns.md
  • Hitches, dropped frames, or expensive animations in scroll views → performance.md
  • Missing Reduce Motion handling or motion accessibility → accessibility.md
  • matchedGeometryEffect glitches or custom Transition bugs → transitions.md

Review Questions

  1. Does every animation have a Reduce Motion fallback that preserves the information conveyed? Is animation the only feedback channel, or are haptics/audio supplementing it?
  2. Is this custom animation necessary, or does the system already provide it (standard transitions, SF Symbol effects, Liquid Glass)?
  3. Could this animation cause frame drops — is it animating expensive properties (blur, shadow without path, mask) in a list or scroll view?
  4. Are all animations interruptible? Can the user act without waiting for completion? Does gesture-driven feedback follow spatial expectations?
  5. Is withAnimation scoped to the minimal state change needed, or is it wrapping unrelated mutations?
  6. For matchedGeometryEffect — are source and destination using the same ID and namespace, and is only one visible at a time?

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平台分布

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按下载量换算1,414

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