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integrate-genui-firebaseintegrate genui Firebase 命令行

Agent Skill

integrate-genui-firebase 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

233

周安装

10

GitHub Stars

1,571

下载量

82
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:integrate-genui-firebase(integrate genui Firebase 命令行)
来源仓库:https://github.com/flutter/genui
仓库路径:skills/integrate-genui-firebase
安装命令:
npx skills add https://github.com/flutter/genui --skill integrate-genui-firebase
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/flutter/genui --skill integrate-genui-firebase

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 建议确认权限范围、维护状态及是否触发联网或文件读写操作。
  • integrate-genui-firebase 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Integrate GenUI with Firebase AI Logic

Goal

To successfully integrate the genui package into a Flutter app and set up a basic conversational agent using Firebase AI Logic. This skill assumes Firebase AI Logic is already set up and working in the project.

Instructions

When tasked with integrating genui and starting a simple conversation, follow these steps:

  1. Verify Firebase Setup: Ensure firebase_core and firebase_ai are available in pubspec.yaml. Verify that Firebase.initializeApp is called in the main() function: WidgetsFlutterBinding.ensureInitialized(); await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
  2. Add GenUI Package: Add genui to the pubspec.yaml dependencies.
  3. Import Required Libraries: Import genui and hide TextPart so it doesn't conflict with other packages, then import it again with an alias: import 'package:genui/genui.dart' hide TextPart; import 'package:genui/genui.dart' as genui;
  4. Configure Basic Logging: At the beginning of the main() function, configure GenUI logging: configureLogging(logCallback: (level, msg) => debugPrint('GenUI $level: $msg'),);
  5. Create Model and Chat Session: Initialize the generative model and start a chat session. final model = FirebaseAI.googleAI().generativeModel(model: 'gemini-3-flash-preview',); final _chatSession = model.startChat();
  6. Identify Target StatefulWidget: STOP AND ASK THE USER IF UNCLEAR: This integration requires a StatefulWidget to hold the references to GenUI controllers (SurfaceController, A2uiTransportAdapter, and Conversation). Identify which StatefulWidget to use in the application. If you are unsure which widget should hold this state, ask the user before proceeding.
  7. Wire up GenUI Controllers inside State: Inside your identified State class, instantiate SurfaceController, A2uiTransportAdapter, and Conversation: final catalog = BasicCatalogItems.asCatalog(); // Optionally inject custom CatalogItems final _controller = SurfaceController(catalogs: [catalog]); final _transport = A2uiTransportAdapter(onSend: _sendAndReceive); final _conversation = Conversation(controller: _controller, transport: _transport,);
  8. Implement the _sendAndReceive Method: Create a method to take messages from the transport adapter, send them to Firebase, and feed the AI's response back to the transport. Future<void> _sendAndReceive(ChatMessage msg) async {final buffer = StringBuffer(); for (final part in msg.parts) {if (part.isUiInteractionPart) {buffer.write(part.asUiInteractionPart!.interaction);} else if (part is genui.TextPart) {buffer.write(part.text);}} if (buffer.isEmpty) return; final text = buffer.toString(); final response = await _chatSession.sendMessage(Content.text(text)); if (response.text?.isNotEmpty?? false) {_transport.addChunk(response.text!);}}
  9. Listen to Conversation Events: Create stubbed-out methods in your State class for each event type, including DartDoc comments explaining their required behavior. Depending on the interface design, new surfaces and text coming from the agent will be handled in different ways. A conversational interface might add everything to a list that's display in a ListView, for example, while an interface featuring UI components in specific locations (such as headers, footers, etc.) might rely on specific surface IDs given to the agent in the system instruction to know which surfaces to display in which locations. ` /// Updates state to include the new [surfaceId] so a new Surface widget can be built. void _onSurfaceAdded(String surfaceId) {// TODO: Implement state update to add surfaceId} /// Updates state to remove the [surfaceId] so its Surface widget is no longer built. void _onSurfaceRemoved(String surfaceId) {// TODO: Implement state update to remove surfaceId} /// Handles displaying raw text content received from the AI to the user. void _onContentReceived(String text) {// TODO: Implement displaying the received text} /// Handles errors that occur during the conversation appropriately. void _onError(Object error) {// TODO: Implement error handling} Subscribe to _conversation.events to track when UI surfaces or chat messages arrive, dispatching them to the appropriate stubbed out methods: _conversation.events.listen((event) {switch (event) {case ConversationSurfaceAdded added: _onSurfaceAdded(added.surfaceId); case ConversationSurfaceRemoved removed: _onSurfaceRemoved(removed.surfaceId); case ConversationContentReceived content: _onContentReceived(content.text); case ConversationError error: _onError(error.error); default:}});`
  10. Initialize System Prompt: Use PromptBuilder to give the AI basic instructions, then send it as a system message. final promptBuilder = PromptBuilder.chat(catalog: catalog, instructions: 'You are a helpful assistant. Respond to messages in a chatty way.',); _conversation.sendRequest(ChatMessage.system(promptBuilder.systemPrompt));
  11. Display Surfaces: In your Flutter build() method, use the Surface widget wherever you need to render GenUI widgets using the surfaceIds you collected in step 9. Surface(surfaceContext: _controller.contextFor(surfaceId));
  12. Ask User for Input Preferences: STOP AND ASK THE USER: Ask the user for clarification on what UI elements should be used for user input. Explain that a TextField and ElevatedButton are good defaults, but you should not assume they want those exact widgets unless they clarify.

Constraints

  • Do not make assumptions about user input UI elements; see step 12.
  • Make sure to properly clean up GenUI controllers (_transport.dispose(), _controller.dispose()) inside the widget's dispose() method.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.69%
按下载量换算32

Claude

27.29%
按下载量换算22

Cursor

17.8%
按下载量换算15

Gemini CLI

8.24%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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