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Agent Skill · 研究检索

improve-game(改进游戏)

improve-game 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

improve-game 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 15,047。

总安装 8,126周安装 342GitHub Stars 109下载 2,845核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:improve-game(改进游戏)
来源仓库:https://github.com/opusgamelabs/game-creator
仓库路径:skills/improve-game
安装命令:
npx skills add https://github.com/opusgamelabs/game-creator --skill improve-game
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/opusgamelabs/game-creator --skill improve-game

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

该技能用于查找、检索和筛选相关信息。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。通过 npx skills add 命令从指定 GitHub 仓库安装使用。安装前需确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。

建议结合原始 README 文档进一步核验具体用法和功能边界。

来源仓库内路径:skills/improve-game

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/opusgamelabs/game-creator --skill improve-game;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

improve-game 怎么安装?

在终端执行 npx skills add https://github.com/opusgamelabs/game-creator --skill improve-game。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

improve-game 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

improve-game 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

improve-game 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

improve-game 用的人多吗?

公开数据是累计安装 8,126 次,近一周安装 342 次,下载 2,845 次,GitHub 109 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

improve-game 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
improve-game

改进游戏 · 本页

8,126109只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Improve Game

Make your game better. This command deep-audits gameplay, visuals, code quality, performance, and player experience, then implements the highest-impact improvements. Run it as many times as you want — each pass finds the next most impactful thing to fix.

Instructions

Improve the game in the current directory. If $ARGUMENTS specifies a focus area (e.g., "gameplay", "visuals", "performance", "polish", "game-over"), weight that area higher but still audit everything.

Step 1: Deep audit

Read the entire game codebase to build a complete picture:

  • package.json — engine, dependencies, scripts
  • src/core/Constants.js — all configuration values
  • src/core/EventBus.js — all events and their usage
  • src/core/GameState.js — state shape and reset logic
  • src/core/Game.js (or GameConfig.js) — orchestrator and game loop
  • Every file in src/scenes/ or src/systems/ — gameplay logic
  • Every file in src/entities/ — game objects
  • Every file in src/ui/ — game over, overlays
  • Every file in src/audio/ — music and sound effects
  • index.html — markup, overlays, styles, viewport meta
  • src/systems/InputSystem.js — input handling, mobile support (gyro, joystick, touch)
  • tests/ — test coverage and quality

Don't skim. Read every file completely so you understand the full picture before making recommendations.

Step 2: Score and diagnose

Rate each area on a 1–5 scale (1 = broken/missing, 3 = functional but basic, 5 = polished and complete). Present a diagnostic table:

AreaScoreDiagnosis
Gameplay feelIs the core loop fun? Are controls responsive? Does difficulty ramp?
Visual polishBackgrounds, colors, particles, animations, screen effects
Game Over & UIGame over screen, transitions, restart flow, buttons
AudioBGM for each state, SFX for each action, volume balance, mute toggle
Code architectureEventBus, GameState, Constants, no circular deps
Restart safetyDoes GameState.reset() fully clean up? 3 restarts identical? No stale listeners/timers?
PerformanceDelta capping, object pooling, disposal, no leaks
Player experienceOnboarding, feedback, difficulty curve, replayability
Mobile supportTouch input, responsive layout, gyro/joystick, 44px touch targets
Play.fun safe zoneAll UI elements below SAFE_ZONE.TOP (~8% / 75px)? Nothing hidden behind Play.fun widget?
Gameplay invariantsCan the player score? Can the player die? Do game-over buttons show text? Does render_game_to_text() return valid JSON?
Entity sizingAre characters large enough to read? Character-driven games need 12–15% of GAME.WIDTH. Proportional sizing (GAME.WIDTH * ratio), not fixed pixels?
Test coverageBoot, gameplay, scoring, restart, visual, perf tests

Overall score: X / 65

Step 3: Improvement plan

From the audit, identify the top 5–8 improvements ranked by player impact. For each one:

  1. Title — short name (e.g., "Add difficulty progression")
  2. Area — which category it improves
  3. Impact — why this matters to the player
  4. What to do — plain-English description of the change
  5. Files touched — which files will be created or modified

Format as a numbered list. Put the highest-impact items first.

Present the plan to the user and ask which improvements to implement. Options:

  • "All" — implement everything
  • Specific numbers — implement selected items
  • "Top 3" — just the most impactful

Wait for the user to choose before implementing.

Step 4: Implement

For each selected improvement, follow these rules:

  1. Constants first — add all new config values to Constants.js. Zero hardcoded values.
  2. Events next — add any new events to EventBus.js using domain:action naming.
  3. State if needed — add new state fields to GameState.js with proper reset.
  4. New files in proper directories — entities in entities/, systems in systems/, UI in ui/.
  5. Wire through orchestrator — register new systems in Game.js with proper lifecycle.
  6. EventBus for communication — modules never import each other directly.
  7. Match existing code style — same patterns, naming, formatting as the rest of the project.
  8. Don't break what works — existing gameplay, controls, and scoring must still function identically unless the improvement specifically targets them.

After implementing each improvement, run npm run build to catch errors immediately. Fix any build errors before moving to the next improvement.

Step 5: Verify

After all improvements are implemented:

  1. Run npm run build — confirm clean build with no errors
  2. Run npm test if tests exist — confirm all tests still pass
  3. If tests fail because of intentional changes (new scenes, changed elements), fix the tests to match the new behavior
  4. If the game has visual regression tests, update snapshots: npm run test:update-snapshots

Step 6: Report

Tell the user what changed:

Improvement report Score: X/65 → Y/65 (+Z points) Implemented: 1. [Title] — [one-sentence summary of what changed] 2. [Title] — [one-sentence summary of what changed]... Files created: [list new files] Files modified: [list changed files] How to test: Run npm run dev and try: - [specific thing to look for] - [specific thing to look for] Next improvements: Run /game-creator:improve-game again to find the next batch.

Focus areas

When $ARGUMENTS includes a focus area keyword, weight these specific checks:

"gameplay" — core loop, controls, difficulty progression, enemy variety, power-ups, risk/reward, pacing, level design

"visuals" — load the game-designer skill and apply its full design audit (backgrounds, palette, animations, particles, transitions, typography, juice)

"performance" — delta capping, object pooling, geometry/material disposal, event listener cleanup, requestAnimationFrame usage, draw call count, texture atlas usage

"polish" — screen shake, hit pause, squash/stretch, easing curves, sound timing, button feedback, score popups, death animations, transition smoothness

"game-over" — game over screen appeal, restart flow, button styling, score display, best score display, animations. Button text must be visible — verify the createButton() pattern uses Container + Graphics + Text (Graphics first, Text second, Container interactive). If button labels are invisible, the pattern is broken. Note: games do not have title/menu screens by default (Play.fun handles the chrome). Only add a title screen if the user explicitly requests one. Score HUD is handled by the Play.fun widget — do not add a separate in-game score display. All game-over UI must be below SAFE_ZONE.TOP.

"audio" — load the game-audio skill. Check BGM coverage (every game state should have music), SFX coverage (every player action should have feedback), volume mixing, transition smoothness between tracks

"mobile" — touch input implemented (tap zones, virtual joystick, or gyroscope), responsive canvas (Phaser.Scale.FIT or CSS width:100%), 44px minimum touch targets, virtual joystick or tap zones for movement, gyroscope support for tilt games, no hover-only interactions, tested on mobile viewport (Pixel 5 emulation). Read InputSystem.js, all scene/system update() methods, index.html viewport meta, and Constants.js for touch target sizes.

"ux" — onboarding (does the player know what to do?), feedback (does every action have a response?), difficulty curve (is it too hard/easy?), replayability (is there a reason to play again?)

Example Usage

General improvement

/improve-game

Result: Deep audit → scores 38/65 → identifies top 6 improvements (difficulty progression, screen shake, better game-over, particle effects, mobile touch, restart safety) → asks which to implement → implements selected → score rises to 52/65.

Focused improvement

/improve-game gameplay

Result: Weights gameplay checks higher → finds enemy variety is low and difficulty is flat → adds 3 enemy types with distinct behaviors, progressive speed ramp, and score-based difficulty tiers.

Troubleshooting

Improvements break existing gameplay

Cause: Changes to shared systems (physics, scoring) have cascading effects. Fix: Test each improvement individually. Run existing tests after each change. Revert if a change breaks core gameplay.

Too many changes at once

Cause: Audit identified 10+ issues and all were implemented simultaneously. Fix: Prioritize top 3-5 improvements. Ship incrementally. Verify after each change.

Tips

This command is designed for iterative improvement. Run it multiple times: - First pass: fix the biggest gaps (missing features, broken UX) - Second pass: add polish (particles, transitions, juice) - Third pass: fine-tune (difficulty curve, timing, balance) Each run picks up where the last left off — previously fixed areas will score higher, surfacing new priorities. For targeted work, use the focus area: /game-creator:improve-game gameplay or /game-creator:improve-game visuals

平台分布

Codex

39.85%
按下载量换算1,134

Claude

28.3%
按下载量换算805

Cursor

19.5%
按下载量换算555

Gemini CLI

9.76%
按下载量换算278

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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