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hz-xr-simulator-setuphz xr 模拟器设置

Agent Skill

hz-xr-simulator-setup 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

214

周安装

9

GitHub Stars

31

下载量

75
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hz-xr-simulator-setup(hz xr 模拟器设置)
来源仓库:https://github.com/meta-quest/agentic-tools
仓库路径:skills/hz-xr-simulator-setup
安装命令:
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-xr-simulator-setup
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-xr-simulator-setup

简介

hz-xr-simulator-setup 处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,支持 XR 模拟器配置流程。

  • 适用于围绕仓库状态、代码变更或协作事项进行信息整理。
  • 可在 Codex、Claude、Cursor、Gemini CLI 中调用以获取项目上下文。
  • 需确认权限范围和维护状态,避免触发命令执行或文件写入。
  • 建议结合原始 README 核验具体功能和使用限制。

SKILL.md

Meta XR Simulator Setup

When to Use This Skill

  • You need to test a Quest VR or MR application without a physical headset connected
  • You want rapid iteration during development without deploying to device each time
  • You are setting up CI/CD pipelines that need automated testing of Quest apps
  • You want to validate core interactions, UI, and locomotion before deploying to hardware

What is Meta XR Simulator

Meta XR Simulator is a desktop tool that simulates a Meta Quest environment on your development machine. It intercepts the OpenXR runtime calls your application makes and provides simulated headset tracking, controller input, hand tracking, and environment data, allowing you to run and test VR/MR applications directly in your engine's editor or as standalone desktop builds.

The simulator does not replicate Quest hardware performance. It runs on your desktop GPU and CPU. Its purpose is functional testing, not performance profiling.

Supported Platforms

PlatformSupport Level
Windows 10/11 (64-bit)Full support
macOSLimited support

Supported Engines

  • Unity via Meta XR SDK (com.meta.xr.sdk.core and related packages)
  • Unreal Engine via Meta XR Plugin (formerly Oculus VR Plugin)

Key Features

  • Simulated headset tracking: Control head position and rotation with mouse and keyboard. Move through your virtual scene without wearing a headset.
  • Simulated controller input: Map keyboard keys to Quest Touch controller buttons, thumbsticks, and triggers. Test interactions as if holding physical controllers.
  • Simulated hand tracking: Trigger predefined hand poses and gesture sequences. Test pinch, grab, poke, and custom gestures without real hand tracking.
  • Room setup and guardian simulation: Define a virtual play space with configurable room dimensions, furniture placement, and guardian boundaries. Test boundary-aware behavior.
  • Passthrough simulation: Provide synthetic passthrough camera feeds for mixed reality application testing. Validate scene understanding and plane detection logic.
  • Scriptable testing scenarios: Automate input sequences, record and replay sessions, and integrate with CI/CD for regression testing.

Quick Start

  1. Download XR Simulator from Meta Quest Developer Hub (MQDH) under Tools, or from the Meta developer downloads page.
  2. Install and configure by running the installer on Windows or extracting the archive on macOS.
  3. Enable XR Simulator in your engine:

- Unity: Open Edit > Project Settings > XR Plug-in Management, and enable Meta XR Simulator as the active runtime. - Unreal: Open Project Settings > Plugins > Meta XR, and enable the XR Simulator option.

  1. Press Play in the editor. Your application runs in the simulator instead of requiring a connected headset.

For detailed steps, see Installation Guide.

Controls Overview

ActionInput
Look aroundHold right mouse button + move mouse
Move forward/back/left/rightW / S / A / D
Move up/downE / Q
Simulate controller buttonsMapped keyboard keys (see configuration)
Trigger hand posesNumber keys or configured shortcuts

For full input mapping details, see Configuration Guide.

Testing Workflows

The simulator supports several testing patterns:

  • Interactive testing: Manually navigate your scene and test interactions
  • Automated testing: Script input sequences for regression testing
  • CI/CD integration: Run headless simulator builds in automated pipelines

For detailed workflows, see Testing Workflows.

Limitations

  • No GPU performance profiling: Your desktop GPU has different characteristics than the Quest's mobile GPU. Frame timing, shader performance, and fill rate will not match device behavior.
  • No actual sensor data: IMU, camera, and depth sensor data is synthesized. Edge cases in tracking may not reproduce.
  • API behavior differences: Some platform APIs (e.g., system keyboard, social, IAP) return mock or stub data in the simulator.
  • No haptic feedback: Controller haptics cannot be felt in the simulator.
  • No thermal throttling: The Quest's thermal management behavior is not simulated.
  • Rendering differences: Resolution, foveated rendering, and display refresh rate do not match Quest hardware.

Always perform final validation on physical Quest hardware before submission or release.

References

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.48%
按下载量换算28

Claude

27.09%
按下载量换算20

Cursor

18.61%
按下载量换算14

Gemini CLI

9.61%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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