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Agent Skill · 开发

hytale-events-api(hytale events API 文档)

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明。它适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿、检查字段命名、整理错误码或辅助前后端联调。使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。

hytale-events-api 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证为 MIT,第三方扫描有未通过项,按安装量在开发类的 21,746 个 Skill 里排第 18,808。

总安装 315周安装 13GitHub Stars 3下载 103核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hytale-events-api(hytale events API 文档)
来源仓库:https://github.com/mnkyarts/hytale-skills
仓库路径:skills/hytale-events-api
安装命令:
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明,适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿或检查字段命名。适用于 API 开发、接口文档编写和前后端联调等场景,帮助 Agent 提升 API 设计质量。

使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 核验具体用法和功能细节。

可结合来源仓库和 SKILL.md 继续核验具体用法,确保与当前宿主环境兼容。

来源仓库内路径:skills/hytale-events-api

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-a…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

hytale-events-api 怎么安装?

在终端执行 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hytale-events-api 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hytale-events-api 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api;npx skills add mnkyarts/hytale-skills --skill "hytale-events-api" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

hytale-events-api 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

hytale-events-api 用的人多吗?

公开数据是累计安装 315 次,近一周安装 13 次,下载 103 次,GitHub 3 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hytale-events-api 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
hytale-events-api

hytale events API 文档 · 本页

3153执行命令MIT未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Hytale Events API

Complete guide for handling server events and creating custom event systems.

When to use this skill

Use this skill when:

  • Listening for player actions (connect, chat, interact)
  • Reacting to world changes (blocks, chunks)
  • Handling entity events (damage, death, spawn)
  • Creating custom events
  • Managing event priorities and cancellation
  • Implementing async event handlers

Event System Architecture

Hytale has two event systems:

  1. General Event Bus - Server-wide events (players, worlds, assets)
  2. ECS Event System - Entity-specific events (damage, interactions)

General Event Bus

Event Registration

Register in plugin setup():

@Override
protected void setup() {
    // Global listener - receives ALL events of this type
    getEventRegistry().registerGlobal(
        PlayerConnectEvent.class,
        this::onPlayerConnect
    );

    // Keyed listener - receives events with specific key
    getEventRegistry().register(
        AddPlayerToWorldEvent.class,
        "world_name",
        this::onPlayerAddToWorld
    );

    // Priority listener
    getEventRegistry().registerGlobal(
        EventPriority.FIRST,
        SomeEvent.class,
        this::onSomeEvent
    );

    // Unhandled listener - only if no keyed handler processed
    getEventRegistry().registerUnhandled(
        SomeEvent.class,
        this::onUnhandledEvent
    );
}

Event Priorities

public enum EventPriority {
    FIRST((short)-21844),   // Runs first
    EARLY((short)-10922),
    NORMAL((short)0),       // Default
    LATE((short)10922),
    LAST((short)21844);     // Runs last
}

Handlers execute in priority order. Use custom short values for fine-grained control.

Event Cancellation

For cancellable events:

private void onPlayerInteract(PlayerInteractEvent event) {
    if (shouldBlock(event)) {
        event.setCancelled(true);
    }
}

Check cancellation:

private void onEvent(SomeEvent event) {
    if (event instanceof ICancellable cancellable && cancellable.isCancelled()) {
        return; // Already cancelled by earlier handler
    }
    // Process event
}

Player Events

Connection Events

// Player connecting (before entering world)
getEventRegistry().registerGlobal(PlayerConnectEvent.class, event -> {
    Player player = event.getPlayer();
    getLogger().atInfo().log("Player connecting: %s", player.getName());
});

// Player setup connect (cancellable)
getEventRegistry().registerGlobal(PlayerSetupConnectEvent.class, event -> {
    if (isBanned(event.getPlayer())) {
        event.setCancelled(true);
        event.setDisconnectReason("You are banned!");
    }
});

// Player disconnecting
getEventRegistry().registerGlobal(PlayerDisconnectEvent.class, event -> {
    Player player = event.getPlayer();
    savePlayerData(player);
});

// Player added to world
getEventRegistry().register(AddPlayerToWorldEvent.class, "main", event -> {
    event.getPlayer().sendMessage("Welcome to the main world!");
});

// Player ready (fully loaded)
getEventRegistry().registerGlobal(PlayerReadyEvent.class, event -> {
    Player player = event.getPlayer();
    showWelcomeScreen(player);
});

Chat Event

// Async event - returns CompletableFuture
getEventRegistry().registerAsyncGlobal(
    PlayerChatEvent.class,
    future -> future.thenApply(event -> {
        String message = event.getMessage();

        // Modify message
        event.setMessage("[Custom] " + message);

        // Or cancel
        if (containsBadWords(message)) {
            event.setCancelled(true);
        }

        return event;
    })
);

Interaction Events

getEventRegistry().registerGlobal(PlayerInteractEvent.class, event -> {
    Player player = event.getPlayer();
    InteractionType type = event.getInteractionType();

    switch (type) {
        case USE -> handleUse(event);
        case ATTACK -> handleAttack(event);
        case LOOK -> handleLook(event);
    }
});

World Events

World Lifecycle

// World being added (cancellable)
getEventRegistry().register(AddWorldEvent.class, "new_world", event -> {
    World world = event.getWorld();
    initializeWorld(world);
});

// World being removed (cancellable except EXCEPTIONAL)
getEventRegistry().register(RemoveWorldEvent.class, "old_world", event -> {
    if (event.getReason() != RemoveWorldEvent.Reason.EXCEPTIONAL) {
        saveWorldData(event.getWorld());
    }
});

// World started
getEventRegistry().register(StartWorldEvent.class, "main", event -> {
    spawnInitialEntities(event.getWorld());
});

// All worlds loaded
getEventRegistry().registerGlobal(AllWorldsLoadedEvent.class, event -> {
    getLogger().atInfo().log("All worlds ready!");
});

Chunk Events

// Chunk pre-load processing
getEventRegistry().registerGlobal(
    EventPriority.FIRST,
    ChunkPreLoadProcessEvent.class,
    event -> {
        // Modify chunk before it's fully loaded
        Chunk chunk = event.getChunk();
    }
);

Entity Events

Entity Removal

getEventRegistry().register(EntityRemoveEvent.class, "world_name", event -> {
    Entity entity = event.getEntity();
    if (entity instanceof NPCEntity npc) {
        logNPCRemoval(npc);
    }
});

Inventory Events

getEventRegistry().register(
    LivingEntityInventoryChangeEvent.class,
    "world_name",
    event -> {
        LivingEntity entity = event.getEntity();
        ItemStack oldItem = event.getOldItem();
        ItemStack newItem = event.getNewItem();
        int slot = event.getSlot();
    }
);

ECS Events

For entity-specific events, use the ECS event system.

Block Events

@Override
protected void setup() {
    // Register event systems
    getEntityStoreRegistry().registerSystem(new BreakBlockHandler());
    getEntityStoreRegistry().registerSystem(new PlaceBlockHandler());
    getEntityStoreRegistry().registerSystem(new UseBlockHandler());
}

public class BreakBlockHandler extends EntityEventSystem<EntityStore, BreakBlockEvent> {
    public BreakBlockHandler() {
        super(BreakBlockEvent.class);
    }

    @Override
    public void handle(
        int index,
        ArchetypeChunk<EntityStore> chunk,
        Store<EntityStore> store,
        CommandBuffer<EntityStore> buffer,
        BreakBlockEvent event
    ) {
        BlockType blockType = event.getBlockType();
        Vector3i position = event.getPosition();
        Player player = event.getPlayer();

        // Cancel if protected
        if (isProtected(position)) {
            event.setCancelled(true);
            player.sendMessage("This area is protected!");
            return;
        }

        // Custom drops
        if (blockType.getId().equals("MyPlugin:CustomOre")) {
            event.setDrops(createCustomDrops());
        }
    }
}

Place Block Event

public class PlaceBlockHandler extends EntityEventSystem<EntityStore, PlaceBlockEvent> {
    public PlaceBlockHandler() {
        super(PlaceBlockEvent.class);
    }

    @Override
    public void handle(..., PlaceBlockEvent event) {
        BlockType blockType = event.getBlockType();
        Vector3i position = event.getPosition();

        // Prevent placing in certain areas
        if (isRestrictedArea(position)) {
            event.setCancelled(true);
        }
    }
}

Use Block Event

public class UseBlockHandler extends EntityEventSystem<EntityStore, UseBlockEvent.Pre> {
    public UseBlockHandler() {
        super(UseBlockEvent.Pre.class);
    }

    @Override
    public void handle(..., UseBlockEvent.Pre event) {
        BlockType blockType = event.getBlockType();
        Player player = event.getPlayer();

        // Custom interaction
        if (blockType.getId().equals("MyPlugin:TeleportBlock")) {
            teleportPlayer(player);
            event.setCancelled(true); // Prevent default behavior
        }
    }
}

Damage Event

public class DamageHandler extends EntityEventSystem<EntityStore, Damage> {
    private ComponentAccess<EntityStore, TransformComponent> transforms;

    public DamageHandler() {
        super(Damage.class);
    }

    @Override
    protected void register(Store<EntityStore> store) {
        transforms = registerComponent(TransformComponent.class);
    }

    @Override
    public void handle(..., Damage event) {
        float amount = event.getAmount();
        DamageCause cause = event.getCause();
        Entity source = event.getSource();

        // Modify damage
        if (isInSafeZone(transforms.get(chunk, index).getPosition())) {
            event.setAmount(0);
            event.setCancelled(true);
        }

        // Increase damage for critical
        if (event.isCritical()) {
            event.setAmount(amount * 1.5f);
        }
    }
}

Item Events

// Drop item
public class DropHandler extends EntityEventSystem<EntityStore, DropItemEvent> {
    public DropHandler() {
        super(DropItemEvent.class);
    }

    @Override
    public void handle(..., DropItemEvent event) {
        ItemStack item = event.getItemStack();

        if (isSoulbound(item)) {
            event.setCancelled(true);
        }
    }
}

// Pickup item
public class PickupHandler extends EntityEventSystem<EntityStore, InteractivelyPickupItemEvent> {
    public PickupHandler() {
        super(InteractivelyPickupItemEvent.class);
    }

    @Override
    public void handle(..., InteractivelyPickupItemEvent event) {
        ItemStack item = event.getItemStack();
        Entity entity = event.getEntity();

        if (!canPickup(entity, item)) {
            event.setCancelled(true);
        }
    }
}

Craft Event

public class CraftHandler extends EntityEventSystem<EntityStore, CraftRecipeEvent> {
    public CraftHandler() {
        super(CraftRecipeEvent.class);
    }

    @Override
    public void handle(..., CraftRecipeEvent event) {
        CraftingRecipe recipe = event.getRecipe();
        Player player = event.getPlayer();

        // Check permissions
        if (!hasRecipeUnlocked(player, recipe)) {
            event.setCancelled(true);
            player.sendMessage("Recipe not unlocked!");
        }
    }
}

Asset Events

Asset Loading

getEventRegistry().register(
    LoadedAssetsEvent.class,
    BlockType.class,
    event -> {
        for (BlockType block : event.getLoadedAssets()) {
            processBlockType(block);
        }
    }
);

getEventRegistry().register(
    LoadedAssetsEvent.class,
    Item.class,
    event -> {
        for (Item item : event.getLoadedAssets()) {
            processItem(item);
        }
    }
);

Asset Removal

getEventRegistry().register(
    RemovedAssetsEvent.class,
    BlockType.class,
    event -> {
        for (String removedId : event.getRemovedIds()) {
            cleanupBlockType(removedId);
        }
    }
);

Asset Pack Events

getEventRegistry().registerGlobal(AssetPackRegisterEvent.class, event -> {
    AssetPack pack = event.getAssetPack();
    getLogger().atInfo().log("Asset pack registered: %s", pack.getName());
});

getEventRegistry().registerGlobal(AssetPackUnregisterEvent.class, event -> {
    AssetPack pack = event.getAssetPack();
    getLogger().atInfo().log("Asset pack unregistered: %s", pack.getName());
});

Plugin Events

// When another plugin completes setup
getEventRegistry().register(
    PluginSetupEvent.class,
    OtherPlugin.class,
    event -> {
        OtherPlugin plugin = (OtherPlugin) event.getPlugin();
        integrateWith(plugin);
    }
);

Creating Custom Events

Simple Event

public class MyCustomEvent implements IEvent<Void> {
    private final Player player;
    private final String data;

    public MyCustomEvent(Player player, String data) {
        this.player = player;
        this.data = data;
    }

    public Player getPlayer() { return player; }
    public String getData() { return data; }
}

// Dispatch the event
HytaleServer.get().getEventBus()
    .dispatchFor(MyCustomEvent.class)
    .dispatch(new MyCustomEvent(player, "some data"));

Keyed Event

public class MyWorldEvent implements IEvent<String> {
    private final World world;

    public MyWorldEvent(World world) {
        this.world = world;
    }

    public World getWorld() { return world; }
}

// Dispatch with key
HytaleServer.get().getEventBus()
    .dispatchFor(MyWorldEvent.class, world.getName())
    .dispatch(new MyWorldEvent(world));

Cancellable Event

public class MyCancellableEvent implements IEvent<Void>, ICancellable {
    private boolean cancelled = false;
    private final Player player;

    public MyCancellableEvent(Player player) {
        this.player = player;
    }

    public Player getPlayer() { return player; }

    @Override
    public boolean isCancelled() { return cancelled; }

    @Override
    public void setCancelled(boolean cancelled) {
        this.cancelled = cancelled;
    }
}

// Dispatch and check
MyCancellableEvent event = HytaleServer.get().getEventBus()
    .dispatchFor(MyCancellableEvent.class)
    .dispatch(new MyCancellableEvent(player));

if (!event.isCancelled()) {
    // Proceed with action
}

Async Event

public class MyAsyncEvent implements IAsyncEvent<Void>, ICancellable {
    private boolean cancelled = false;
    private final Player player;
    private String result;

    public MyAsyncEvent(Player player) {
        this.player = player;
    }

    public Player getPlayer() { return player; }
    public String getResult() { return result; }
    public void setResult(String result) { this.result = result; }

    @Override
    public boolean isCancelled() { return cancelled; }

    @Override
    public void setCancelled(boolean cancelled) {
        this.cancelled = cancelled;
    }
}

// Dispatch async
HytaleServer.get().getEventBus()
    .dispatchForAsync(MyAsyncEvent.class)
    .dispatch(new MyAsyncEvent(player))
    .thenAccept(event -> {
        if (!event.isCancelled()) {
            processResult(event.getResult());
        }
    });

Custom ECS Event

public class MyEntityEvent extends CancellableEcsEvent {
    private final ItemStack item;
    private float modifier = 1.0f;

    public MyEntityEvent(ItemStack item) {
        this.item = item;
    }

    public ItemStack getItem() { return item; }
    public float getModifier() { return modifier; }
    public void setModifier(float modifier) { this.modifier = modifier; }
}

// Register event type
EntityEventType<EntityStore, MyEntityEvent> eventType =
    getEntityStoreRegistry().registerEntityEventType(MyEntityEvent.class);

// Invoke on entity
store.invoke(entityRef, new MyEntityEvent(itemStack));

Event Best Practices

Performance

// Check for listeners before creating event
IEventDispatcher dispatcher = HytaleServer.get().getEventBus()
    .dispatchFor(ExpensiveEvent.class);

if (dispatcher.hasListener()) {
    dispatcher.dispatch(new ExpensiveEvent(computeExpensiveData()));
}

Cleanup

Event registrations are automatically cleaned up when plugin disables. For manual cleanup:

private EventRegistration registration;

@Override
protected void setup() {
    registration = getEventRegistry().registerGlobal(
        SomeEvent.class,
        this::handler
    );
}

public void disableFeature() {
    if (registration != null) {
        registration.unregister();
        registration = null;
    }
}

Error Handling

private void onPlayerConnect(PlayerConnectEvent event) {
    try {
        processPlayer(event.getPlayer());
    } catch (Exception e) {
        getLogger().atSevere().withCause(e).log("Error processing player connect");
        // Don't rethrow - let other handlers run
    }
}

Troubleshooting

Events Not Firing

  1. Verify registration is in setup()
  2. Check event class matches exactly
  3. Verify key matches for keyed events
  4. Ensure plugin is enabled

Handler Not Called

  1. Check priority vs other handlers
  2. Verify event not cancelled by earlier handler
  3. Check for exceptions in handler

Async Events Hanging

  1. Always complete the CompletableFuture
  2. Add timeout handling
  3. Check for deadlocks

See references/event-list.md for complete event catalog. See references/ecs-events.md for ECS event patterns.

平台分布

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27.89%
按下载量换算29

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26.04%
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github-copilot

19.13%
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11.66%
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zencoder

9.04%
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crush

3.62%
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安全审计

Gen Agent Trust Hub

未通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api;npx skills add mnkyarts/hytale-skills --skill "hytale-events-api" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。

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