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hytale-events-apihytale events API 文档

Agent Skill

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明。它适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿、检查字段命名、整理错误码或辅助前后端联调。使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。

总安装

315

周安装

13

GitHub Stars

3

下载量

103
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hytale-events-api(hytale events API 文档)
来源仓库:https://github.com/mnkyarts/hytale-skills
仓库路径:skills/hytale-events-api
安装命令:
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api

简介

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明,适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿或检查字段命名。

  • 适用于 API 开发、接口文档编写和前后端联调等场景,帮助 Agent 提升 API 设计质量。
  • 使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 核验具体用法和功能细节。
  • 可结合来源仓库和 SKILL.md 继续核验具体用法,确保与当前宿主环境兼容。

SKILL.md

Hytale Events API

Complete guide for handling server events and creating custom event systems.

When to use this skill

Use this skill when:

  • Listening for player actions (connect, chat, interact)
  • Reacting to world changes (blocks, chunks)
  • Handling entity events (damage, death, spawn)
  • Creating custom events
  • Managing event priorities and cancellation
  • Implementing async event handlers

Event System Architecture

Hytale has two event systems:

  1. General Event Bus - Server-wide events (players, worlds, assets)
  2. ECS Event System - Entity-specific events (damage, interactions)

General Event Bus

Event Registration

Register in plugin setup():

@Override
protected void setup() {
    // Global listener - receives ALL events of this type
    getEventRegistry().registerGlobal(
        PlayerConnectEvent.class,
        this::onPlayerConnect
    );

    // Keyed listener - receives events with specific key
    getEventRegistry().register(
        AddPlayerToWorldEvent.class,
        "world_name",
        this::onPlayerAddToWorld
    );

    // Priority listener
    getEventRegistry().registerGlobal(
        EventPriority.FIRST,
        SomeEvent.class,
        this::onSomeEvent
    );

    // Unhandled listener - only if no keyed handler processed
    getEventRegistry().registerUnhandled(
        SomeEvent.class,
        this::onUnhandledEvent
    );
}

Event Priorities

public enum EventPriority {
    FIRST((short)-21844),   // Runs first
    EARLY((short)-10922),
    NORMAL((short)0),       // Default
    LATE((short)10922),
    LAST((short)21844);     // Runs last
}

Handlers execute in priority order. Use custom short values for fine-grained control.

Event Cancellation

For cancellable events:

private void onPlayerInteract(PlayerInteractEvent event) {
    if (shouldBlock(event)) {
        event.setCancelled(true);
    }
}

Check cancellation:

private void onEvent(SomeEvent event) {
    if (event instanceof ICancellable cancellable && cancellable.isCancelled()) {
        return; // Already cancelled by earlier handler
    }
    // Process event
}

Player Events

Connection Events

// Player connecting (before entering world)
getEventRegistry().registerGlobal(PlayerConnectEvent.class, event -> {
    Player player = event.getPlayer();
    getLogger().atInfo().log("Player connecting: %s", player.getName());
});

// Player setup connect (cancellable)
getEventRegistry().registerGlobal(PlayerSetupConnectEvent.class, event -> {
    if (isBanned(event.getPlayer())) {
        event.setCancelled(true);
        event.setDisconnectReason("You are banned!");
    }
});

// Player disconnecting
getEventRegistry().registerGlobal(PlayerDisconnectEvent.class, event -> {
    Player player = event.getPlayer();
    savePlayerData(player);
});

// Player added to world
getEventRegistry().register(AddPlayerToWorldEvent.class, "main", event -> {
    event.getPlayer().sendMessage("Welcome to the main world!");
});

// Player ready (fully loaded)
getEventRegistry().registerGlobal(PlayerReadyEvent.class, event -> {
    Player player = event.getPlayer();
    showWelcomeScreen(player);
});

Chat Event

// Async event - returns CompletableFuture
getEventRegistry().registerAsyncGlobal(
    PlayerChatEvent.class,
    future -> future.thenApply(event -> {
        String message = event.getMessage();

        // Modify message
        event.setMessage("[Custom] " + message);

        // Or cancel
        if (containsBadWords(message)) {
            event.setCancelled(true);
        }

        return event;
    })
);

Interaction Events

getEventRegistry().registerGlobal(PlayerInteractEvent.class, event -> {
    Player player = event.getPlayer();
    InteractionType type = event.getInteractionType();

    switch (type) {
        case USE -> handleUse(event);
        case ATTACK -> handleAttack(event);
        case LOOK -> handleLook(event);
    }
});

World Events

World Lifecycle

// World being added (cancellable)
getEventRegistry().register(AddWorldEvent.class, "new_world", event -> {
    World world = event.getWorld();
    initializeWorld(world);
});

// World being removed (cancellable except EXCEPTIONAL)
getEventRegistry().register(RemoveWorldEvent.class, "old_world", event -> {
    if (event.getReason() != RemoveWorldEvent.Reason.EXCEPTIONAL) {
        saveWorldData(event.getWorld());
    }
});

// World started
getEventRegistry().register(StartWorldEvent.class, "main", event -> {
    spawnInitialEntities(event.getWorld());
});

// All worlds loaded
getEventRegistry().registerGlobal(AllWorldsLoadedEvent.class, event -> {
    getLogger().atInfo().log("All worlds ready!");
});

Chunk Events

// Chunk pre-load processing
getEventRegistry().registerGlobal(
    EventPriority.FIRST,
    ChunkPreLoadProcessEvent.class,
    event -> {
        // Modify chunk before it's fully loaded
        Chunk chunk = event.getChunk();
    }
);

Entity Events

Entity Removal

getEventRegistry().register(EntityRemoveEvent.class, "world_name", event -> {
    Entity entity = event.getEntity();
    if (entity instanceof NPCEntity npc) {
        logNPCRemoval(npc);
    }
});

Inventory Events

getEventRegistry().register(
    LivingEntityInventoryChangeEvent.class,
    "world_name",
    event -> {
        LivingEntity entity = event.getEntity();
        ItemStack oldItem = event.getOldItem();
        ItemStack newItem = event.getNewItem();
        int slot = event.getSlot();
    }
);

ECS Events

For entity-specific events, use the ECS event system.

Block Events

@Override
protected void setup() {
    // Register event systems
    getEntityStoreRegistry().registerSystem(new BreakBlockHandler());
    getEntityStoreRegistry().registerSystem(new PlaceBlockHandler());
    getEntityStoreRegistry().registerSystem(new UseBlockHandler());
}

public class BreakBlockHandler extends EntityEventSystem<EntityStore, BreakBlockEvent> {
    public BreakBlockHandler() {
        super(BreakBlockEvent.class);
    }

    @Override
    public void handle(
        int index,
        ArchetypeChunk<EntityStore> chunk,
        Store<EntityStore> store,
        CommandBuffer<EntityStore> buffer,
        BreakBlockEvent event
    ) {
        BlockType blockType = event.getBlockType();
        Vector3i position = event.getPosition();
        Player player = event.getPlayer();

        // Cancel if protected
        if (isProtected(position)) {
            event.setCancelled(true);
            player.sendMessage("This area is protected!");
            return;
        }

        // Custom drops
        if (blockType.getId().equals("MyPlugin:CustomOre")) {
            event.setDrops(createCustomDrops());
        }
    }
}

Place Block Event

public class PlaceBlockHandler extends EntityEventSystem<EntityStore, PlaceBlockEvent> {
    public PlaceBlockHandler() {
        super(PlaceBlockEvent.class);
    }

    @Override
    public void handle(..., PlaceBlockEvent event) {
        BlockType blockType = event.getBlockType();
        Vector3i position = event.getPosition();

        // Prevent placing in certain areas
        if (isRestrictedArea(position)) {
            event.setCancelled(true);
        }
    }
}

Use Block Event

public class UseBlockHandler extends EntityEventSystem<EntityStore, UseBlockEvent.Pre> {
    public UseBlockHandler() {
        super(UseBlockEvent.Pre.class);
    }

    @Override
    public void handle(..., UseBlockEvent.Pre event) {
        BlockType blockType = event.getBlockType();
        Player player = event.getPlayer();

        // Custom interaction
        if (blockType.getId().equals("MyPlugin:TeleportBlock")) {
            teleportPlayer(player);
            event.setCancelled(true); // Prevent default behavior
        }
    }
}

Damage Event

public class DamageHandler extends EntityEventSystem<EntityStore, Damage> {
    private ComponentAccess<EntityStore, TransformComponent> transforms;

    public DamageHandler() {
        super(Damage.class);
    }

    @Override
    protected void register(Store<EntityStore> store) {
        transforms = registerComponent(TransformComponent.class);
    }

    @Override
    public void handle(..., Damage event) {
        float amount = event.getAmount();
        DamageCause cause = event.getCause();
        Entity source = event.getSource();

        // Modify damage
        if (isInSafeZone(transforms.get(chunk, index).getPosition())) {
            event.setAmount(0);
            event.setCancelled(true);
        }

        // Increase damage for critical
        if (event.isCritical()) {
            event.setAmount(amount * 1.5f);
        }
    }
}

Item Events

// Drop item
public class DropHandler extends EntityEventSystem<EntityStore, DropItemEvent> {
    public DropHandler() {
        super(DropItemEvent.class);
    }

    @Override
    public void handle(..., DropItemEvent event) {
        ItemStack item = event.getItemStack();

        if (isSoulbound(item)) {
            event.setCancelled(true);
        }
    }
}

// Pickup item
public class PickupHandler extends EntityEventSystem<EntityStore, InteractivelyPickupItemEvent> {
    public PickupHandler() {
        super(InteractivelyPickupItemEvent.class);
    }

    @Override
    public void handle(..., InteractivelyPickupItemEvent event) {
        ItemStack item = event.getItemStack();
        Entity entity = event.getEntity();

        if (!canPickup(entity, item)) {
            event.setCancelled(true);
        }
    }
}

Craft Event

public class CraftHandler extends EntityEventSystem<EntityStore, CraftRecipeEvent> {
    public CraftHandler() {
        super(CraftRecipeEvent.class);
    }

    @Override
    public void handle(..., CraftRecipeEvent event) {
        CraftingRecipe recipe = event.getRecipe();
        Player player = event.getPlayer();

        // Check permissions
        if (!hasRecipeUnlocked(player, recipe)) {
            event.setCancelled(true);
            player.sendMessage("Recipe not unlocked!");
        }
    }
}

Asset Events

Asset Loading

getEventRegistry().register(
    LoadedAssetsEvent.class,
    BlockType.class,
    event -> {
        for (BlockType block : event.getLoadedAssets()) {
            processBlockType(block);
        }
    }
);

getEventRegistry().register(
    LoadedAssetsEvent.class,
    Item.class,
    event -> {
        for (Item item : event.getLoadedAssets()) {
            processItem(item);
        }
    }
);

Asset Removal

getEventRegistry().register(
    RemovedAssetsEvent.class,
    BlockType.class,
    event -> {
        for (String removedId : event.getRemovedIds()) {
            cleanupBlockType(removedId);
        }
    }
);

Asset Pack Events

getEventRegistry().registerGlobal(AssetPackRegisterEvent.class, event -> {
    AssetPack pack = event.getAssetPack();
    getLogger().atInfo().log("Asset pack registered: %s", pack.getName());
});

getEventRegistry().registerGlobal(AssetPackUnregisterEvent.class, event -> {
    AssetPack pack = event.getAssetPack();
    getLogger().atInfo().log("Asset pack unregistered: %s", pack.getName());
});

Plugin Events

// When another plugin completes setup
getEventRegistry().register(
    PluginSetupEvent.class,
    OtherPlugin.class,
    event -> {
        OtherPlugin plugin = (OtherPlugin) event.getPlugin();
        integrateWith(plugin);
    }
);

Creating Custom Events

Simple Event

public class MyCustomEvent implements IEvent<Void> {
    private final Player player;
    private final String data;

    public MyCustomEvent(Player player, String data) {
        this.player = player;
        this.data = data;
    }

    public Player getPlayer() { return player; }
    public String getData() { return data; }
}

// Dispatch the event
HytaleServer.get().getEventBus()
    .dispatchFor(MyCustomEvent.class)
    .dispatch(new MyCustomEvent(player, "some data"));

Keyed Event

public class MyWorldEvent implements IEvent<String> {
    private final World world;

    public MyWorldEvent(World world) {
        this.world = world;
    }

    public World getWorld() { return world; }
}

// Dispatch with key
HytaleServer.get().getEventBus()
    .dispatchFor(MyWorldEvent.class, world.getName())
    .dispatch(new MyWorldEvent(world));

Cancellable Event

public class MyCancellableEvent implements IEvent<Void>, ICancellable {
    private boolean cancelled = false;
    private final Player player;

    public MyCancellableEvent(Player player) {
        this.player = player;
    }

    public Player getPlayer() { return player; }

    @Override
    public boolean isCancelled() { return cancelled; }

    @Override
    public void setCancelled(boolean cancelled) {
        this.cancelled = cancelled;
    }
}

// Dispatch and check
MyCancellableEvent event = HytaleServer.get().getEventBus()
    .dispatchFor(MyCancellableEvent.class)
    .dispatch(new MyCancellableEvent(player));

if (!event.isCancelled()) {
    // Proceed with action
}

Async Event

public class MyAsyncEvent implements IAsyncEvent<Void>, ICancellable {
    private boolean cancelled = false;
    private final Player player;
    private String result;

    public MyAsyncEvent(Player player) {
        this.player = player;
    }

    public Player getPlayer() { return player; }
    public String getResult() { return result; }
    public void setResult(String result) { this.result = result; }

    @Override
    public boolean isCancelled() { return cancelled; }

    @Override
    public void setCancelled(boolean cancelled) {
        this.cancelled = cancelled;
    }
}

// Dispatch async
HytaleServer.get().getEventBus()
    .dispatchForAsync(MyAsyncEvent.class)
    .dispatch(new MyAsyncEvent(player))
    .thenAccept(event -> {
        if (!event.isCancelled()) {
            processResult(event.getResult());
        }
    });

Custom ECS Event

public class MyEntityEvent extends CancellableEcsEvent {
    private final ItemStack item;
    private float modifier = 1.0f;

    public MyEntityEvent(ItemStack item) {
        this.item = item;
    }

    public ItemStack getItem() { return item; }
    public float getModifier() { return modifier; }
    public void setModifier(float modifier) { this.modifier = modifier; }
}

// Register event type
EntityEventType<EntityStore, MyEntityEvent> eventType =
    getEntityStoreRegistry().registerEntityEventType(MyEntityEvent.class);

// Invoke on entity
store.invoke(entityRef, new MyEntityEvent(itemStack));

Event Best Practices

Performance

// Check for listeners before creating event
IEventDispatcher dispatcher = HytaleServer.get().getEventBus()
    .dispatchFor(ExpensiveEvent.class);

if (dispatcher.hasListener()) {
    dispatcher.dispatch(new ExpensiveEvent(computeExpensiveData()));
}

Cleanup

Event registrations are automatically cleaned up when plugin disables. For manual cleanup:

private EventRegistration registration;

@Override
protected void setup() {
    registration = getEventRegistry().registerGlobal(
        SomeEvent.class,
        this::handler
    );
}

public void disableFeature() {
    if (registration != null) {
        registration.unregister();
        registration = null;
    }
}

Error Handling

private void onPlayerConnect(PlayerConnectEvent event) {
    try {
        processPlayer(event.getPlayer());
    } catch (Exception e) {
        getLogger().atSevere().withCause(e).log("Error processing player connect");
        // Don't rethrow - let other handlers run
    }
}

Troubleshooting

Events Not Firing

  1. Verify registration is in setup()
  2. Check event class matches exactly
  3. Verify key matches for keyed events
  4. Ensure plugin is enabled

Handler Not Called

  1. Check priority vs other handlers
  2. Verify event not cancelled by earlier handler
  3. Check for exceptions in handler

Async Events Hanging

  1. Always complete the CompletableFuture
  2. Add timeout handling
  3. Check for deadlocks

See references/event-list.md for complete event catalog. See references/ecs-events.md for ECS event patterns.

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-events-api;npx skills add mnkyarts/hytale-skills --skill "hytale-events-api" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

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