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Agent Skill · AI 工具

hytale-custom-items(hytale 定制项目)

hytale-custom-items 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

hytale-custom-items 是AI 工具类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证为 MIT,第三方扫描已通过,按安装量在AI 工具类的 2,536 个 Skill 里排第 2,099。

总安装 326周安装 14GitHub Stars 3下载 114核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hytale-custom-items(hytale 定制项目)
来源仓库:https://github.com/mnkyarts/hytale-skills
仓库路径:skills/hytale-custom-items
安装命令:
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-custom-items
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-custom-items

这个 Skill 是做什么的

AI 工具类 Skill 用来扩展助手本身的能力,例如接模型、接检索、接外部服务。

hytale-custom-items 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。

适用于物品管理、自定义项处理和协作事务等场景,帮助 Agent 处理仓库相关事务。通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 核验具体用法和功能细节。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。

可结合来源仓库和 SKILL.md 继续核验具体用法,确保与当前宿主环境兼容。

来源仓库内路径:skills/hytale-custom-items

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-custom-i…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

hytale-custom-items 怎么安装?

在终端执行 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-custom-items。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hytale-custom-items 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hytale-custom-items 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

hytale-custom-items 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

hytale-custom-items 用的人多吗?

公开数据是累计安装 326 次,近一周安装 14 次,下载 114 次,GitHub 3 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hytale-custom-items 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理AI 工具类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

AI 工具类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
executing-plans

执行计划 · Codex、Claude

1,515,336173,110只读MIT通过
verification-before-completion

完成前的验证 · Codex、Claude

1,319,472173,121权限未标注MIT通过
subagent-driven-development

子 Agent 驱动开发 · Codex、Claude

1,312,416173,138只读MIT通过
copy-editing

复制编辑 · Codex、Claude

1,209,57625,632只读MIT通过
paywall-upgrade-cro

付费专区升级 cro · Codex、Claude

1,030,17625,617只读MIT通过
hytale-custom-items

hytale 定制项目 · 本页

3263只读MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Creating Custom Hytale Items

Complete guide for defining custom items with tools, weapons, armor, and special abilities.

When to use this skill

Use this skill when:

  • Creating new item types
  • Making custom weapons with stats
  • Designing armor sets
  • Creating tools for gathering
  • Adding consumable items
  • Defining item interactions
  • Setting up item crafting recipes

Item Asset Structure

Items are defined as JSON assets in your plugin's asset pack:

my-plugin/
└── assets/
    └── Server/
        └── Content/
            └── Items/
                ├── my_sword.item
                ├── my_armor.item
                └── my_tool.item

Basic Item Definition

File: my_item.item

{
  "DisplayName": {
    "en-US": "Custom Item"
  },
  "Description": {
    "en-US": "A mysterious custom item"
  },
  "Icon": "MyPlugin/Icons/custom_item",
  "MaxStack": 64,
  "Categories": ["MyPlugin:Miscellaneous"],
  "Tags": {
    "Type": ["Resource"]
  }
}

Item Properties Reference

Core Properties

PropertyTypeDefaultDescription
DisplayNameLocalizedString-Localized item name
DescriptionLocalizedString-Localized description
ParentString-Inherit from another item
IconString-Icon texture path
ModelString-3D model for held item
MaxStackInteger64Maximum stack size
MaxDurabilityInteger0Durability (0 = infinite)
CategoriesArray[]Item category references
TagsObject{}Category tags

Visual Properties

PropertyTypeDescription
TextureStringItem texture
ScaleFloatModel scale
AnimationStringItem animation set
ParticlesStringHeld particle effect
TrailStringSwing trail effect
LightObjectLight emission settings

Behavior Properties

PropertyTypeDescription
RarityEnumCommon, Uncommon, Rare, Epic, Legendary
BlockIdStringBlock to place (for placeable items)
InteractionsObjectInteraction type mappings
CanDropBooleanCan be dropped
DestroyOnDeathBooleanLost on player death

Tool Items

Create tools for gathering resources:

{
  "DisplayName": { "en-US": "Mythril Pickaxe" },
  "Icon": "MyPlugin/Icons/mythril_pickaxe",
  "Model": "MyPlugin/Models/mythril_pickaxe",
  "MaxDurability": 1500,
  "Rarity": "Rare",
  "Tool": {
    "Specs": [
      {
        "GatherType": "Pickaxe",
        "Power": 5,
        "Quality": 4
      }
    ],
    "Speed": 1.5,
    "DurabilityLossPerUse": 1,
    "Efficiency": 1.2
  },
  "Tags": {
    "Type": ["Tool", "Pickaxe"]
  }
}

Tool Spec Properties

PropertyTypeDescription
GatherTypeEnumPickaxe, Axe, Shovel, Hoe, Shears
PowerIntegerMining power level
QualityIntegerMaterial quality level

Tool Properties

PropertyTypeDefaultDescription
SpeedFloat1.0Mining speed multiplier
DurabilityLossPerUseInteger1Durability cost per block
EfficiencyFloat1.0Efficiency multiplier
SilkTouchBooleanfalseDrop blocks directly
FortuneInteger0Drop multiplier level

Weapon Items

Create melee and ranged weapons:

Melee Weapon

{
  "DisplayName": { "en-US": "Shadow Blade" },
  "Icon": "MyPlugin/Icons/shadow_blade",
  "Model": "MyPlugin/Models/shadow_blade",
  "MaxDurability": 500,
  "Rarity": "Epic",
  "Weapon": {
    "Type": "Sword",
    "AttackDamage": 12,
    "AttackSpeed": 1.6,
    "Knockback": 0.4,
    "CriticalChance": 0.15,
    "CriticalMultiplier": 1.5,
    "DurabilityLossOnHit": 1,
    "DualWield": false,
    "StatModifiers": {
      "Strength": 2,
      "Speed": 0.1
    },
    "DamageType": "Slashing",
    "Enchantable": true
  },
  "Trail": "MyPlugin/Trails/shadow_swing",
  "Animation": "MyPlugin/Animations/sword",
  "Tags": {
    "Type": ["Weapon", "Sword", "Melee"]
  }
}

Ranged Weapon

{
  "DisplayName": { "en-US": "Frost Bow" },
  "Icon": "MyPlugin/Icons/frost_bow",
  "Model": "MyPlugin/Models/frost_bow",
  "MaxDurability": 384,
  "Weapon": {
    "Type": "Bow",
    "AttackDamage": 8,
    "DrawTime": 1.0,
    "ProjectileSpeed": 3.0,
    "Projectile": "MyPlugin:FrostArrow",
    "Accuracy": 0.95,
    "AmmoType": "Hytale:Arrow",
    "InfiniteAmmo": false,
    "StatModifiers": {
      "Dexterity": 1
    }
  },
  "Animation": "MyPlugin/Animations/bow"
}

Weapon Types

TypeDescription
SwordStandard melee
AxeHeavy melee
SpearLong reach melee
DaggerFast melee
MaceBlunt melee
BowRanged, requires ammo
CrossbowRanged, slower
WandMagic ranged
StaffMagic ranged
ThrownThrowable weapon

Damage Types

TypeDescription
PhysicalDefault damage
SlashingCutting damage
PiercingStabbing damage
BluntImpact damage
FireFire damage
IceCold damage
LightningElectric damage
MagicArcane damage
PoisonToxic damage
TrueIgnores armor

Armor Items

Create armor with protection stats:

{
  "DisplayName": { "en-US": "Dragon Scale Chestplate" },
  "Icon": "MyPlugin/Icons/dragon_chestplate",
  "Model": "MyPlugin/Models/dragon_chestplate",
  "MaxDurability": 528,
  "Rarity": "Legendary",
  "Armor": {
    "Slot": "Chest",
    "Defense": 8,
    "Toughness": 3,
    "DamageResistance": {
      "Fire": 0.5,
      "Physical": 0.2
    },
    "StatModifiers": {
      "Health": 20,
      "FireResistance": 50
    },
    "SetBonus": {
      "SetId": "MyPlugin:DragonScale",
      "RequiredPieces": 4,
      "Bonuses": {
        "FireImmunity": true,
        "FlyAbility": true
      }
    }
  },
  "Tags": {
    "Type": ["Armor", "Chest"]
  }
}

Armor Slots

SlotCoverage
HeadHelmet
ChestChestplate
LegsLeggings
FeetBoots
OffhandShield
AccessoryRing, Amulet

Armor Properties

PropertyTypeDescription
DefenseIntegerBase armor points
ToughnessFloatDamage reduction scaling
DamageResistanceObjectPer-damage-type reduction
StatModifiersObjectStat bonuses when worn
SetBonusObjectMulti-piece set bonuses
EquipSoundStringSound on equip
SpecialAbilityStringActive ability reference

Consumable Items

Create food, potions, and usable items:

Food Item

{
  "DisplayName": { "en-US": "Healing Berries" },
  "Icon": "MyPlugin/Icons/healing_berries",
  "MaxStack": 32,
  "Utility": {
    "Type": "Food",
    "ConsumeTime": 1.0,
    "Nutrition": 4,
    "Saturation": 2.5,
    "Effects": [
      {
        "Effect": "Hytale:Regeneration",
        "Duration": 10,
        "Amplifier": 1
      }
    ],
    "ConsumeSound": "Hytale/Sounds/eat",
    "ConsumeParticle": "MyPlugin/Particles/heal"
  }
}

Potion Item

{
  "DisplayName": { "en-US": "Potion of Strength" },
  "Icon": "MyPlugin/Icons/strength_potion",
  "MaxStack": 16,
  "Utility": {
    "Type": "Potion",
    "ConsumeTime": 0.5,
    "Effects": [
      {
        "Effect": "Hytale:Strength",
        "Duration": 180,
        "Amplifier": 2
      }
    ],
    "RemoveOnUse": true,
    "ReturnItem": "Hytale:EmptyBottle"
  }
}

Throwable Item

{
  "DisplayName": { "en-US": "Fire Bomb" },
  "Icon": "MyPlugin/Icons/fire_bomb",
  "MaxStack": 16,
  "Utility": {
    "Type": "Thrown",
    "ThrowSpeed": 1.5,
    "Projectile": "MyPlugin:FireBombProjectile",
    "RemoveOnUse": true,
    "Cooldown": 0.5
  }
}

Special Items

Placeable Item

{
  "DisplayName": { "en-US": "Torch" },
  "Icon": "MyPlugin/Icons/torch",
  "MaxStack": 64,
  "BlockId": "MyPlugin:TorchBlock",
  "PlaceSound": "Hytale/Sounds/place_torch"
}

Container Item

{
  "DisplayName": { "en-US": "Backpack" },
  "Icon": "MyPlugin/Icons/backpack",
  "MaxStack": 1,
  "Container": {
    "Slots": 27,
    "AllowNesting": false,
    "PickupOnBreak": true
  }
}

Glider Item

{
  "DisplayName": { "en-US": "Glider Wings" },
  "Icon": "MyPlugin/Icons/glider",
  "MaxDurability": 200,
  "Glider": {
    "GlideSpeed": 1.2,
    "FallSpeed": 0.08,
    "Maneuverability": 1.0,
    "Model": "MyPlugin/Models/glider_wings",
    "DurabilityLossPerSecond": 1
  }
}

Item Interactions

Define custom use behaviors:

{
  "Interactions": {
    "Use": "MyPlugin:MyItemUse",
    "UseOnBlock": "MyPlugin:MyItemUseOnBlock",
    "UseOnEntity": "MyPlugin:MyItemUseOnEntity",
    "Attack": "MyPlugin:MyItemAttack"
  }
}

Interaction in Java

public class MyItemInteraction extends Interaction {
    public static final BuilderCodec<MyItemInteraction> CODEC = BuilderCodec.builder(
        Codec.INT.optionalFieldOf("Power", 10)
    ).constructor(MyItemInteraction::new);

    private final int power;

    public MyItemInteraction(int power) {
        this.power = power;
    }

    @Override
    public InteractionResult interact(InteractionContext context) {
        // Custom interaction logic
        Player player = context.getPlayer();
        player.sendMessage("Used item with power: " + power);
        return InteractionResult.SUCCESS;
    }
}

// Register in plugin setup
@Override
protected void setup() {
    getCodecRegistry(Interaction.CODEC).register(
        "MyItemUse",
        MyItemInteraction.class,
        MyItemInteraction.CODEC
    );
}

Crafting Recipes

Shaped Recipe

{
  "Type": "Shaped",
  "Pattern": [
    "MMM",
    " S ",
    " S "
  ],
  "Key": {
    "M": { "Item": "MyPlugin:MythrilIngot" },
    "S": { "Item": "Hytale:Stick" }
  },
  "Result": {
    "Item": "MyPlugin:MythrilPickaxe",
    "Quantity": 1
  },
  "Category": "MyPlugin:ToolCrafting",
  "RequiredBench": "MyPlugin:Forge"
}

Shapeless Recipe

{
  "Type": "Shapeless",
  "Ingredients": [
    { "Item": "Hytale:Coal", "Quantity": 1 },
    { "Item": "Hytale:Stick", "Quantity": 1 },
    { "Item": "Hytale:GunPowder", "Quantity": 1 }
  ],
  "Result": {
    "Item": "MyPlugin:FireBomb",
    "Quantity": 4
  },
  "Category": "MyPlugin:Alchemy"
}

Smelting Recipe

{
  "Type": "Smelting",
  "Input": { "Item": "MyPlugin:RawMythril" },
  "Result": { "Item": "MyPlugin:MythrilIngot" },
  "ProcessingTime": 200,
  "Experience": 1.0,
  "RequiredBench": "Hytale:Furnace"
}

Complete Example: Magic Staff

{
  "DisplayName": {
    "en-US": "Staff of Lightning"
  },
  "Description": {
    "en-US": "Channels the power of storms"
  },
  "Icon": "MyPlugin/Icons/lightning_staff",
  "Model": "MyPlugin/Models/lightning_staff",
  "MaxStack": 1,
  "MaxDurability": 250,
  "Rarity": "Epic",
  "Weapon": {
    "Type": "Staff",
    "AttackDamage": 5,
    "AttackSpeed": 0.8,
    "DamageType": "Lightning",
    "Projectile": "MyPlugin:LightningBolt",
    "ProjectileSpeed": 5.0,
    "ManaCost": 15,
    "Cooldown": 1.5,
    "StatModifiers": {
      "Intelligence": 5,
      "MagicDamage": 0.2
    }
  },
  "Particles": "MyPlugin/Particles/electric_aura",
  "Light": {
    "Level": 5,
    "Color": { "R": 0.8, "G": 0.9, "B": 1.0 }
  },
  "Animation": "MyPlugin/Animations/staff_cast",
  "Interactions": {
    "Use": "MyPlugin:CastLightning",
    "UseCharged": "MyPlugin:CastChainLightning"
  },
  "Tags": {
    "Type": ["Weapon", "Staff", "Magic"],
    "Element": ["Lightning"]
  }
}

Item Events in Java

@Override
protected void setup() {
    // Listen for item pickup
    getEntityStoreRegistry().registerSystem(new PickupItemHandler());

    // Listen for item drop
    getEventRegistry().registerGlobal(DropItemEvent.class, this::onItemDrop);

    // Listen for item crafting
    getEventRegistry().registerGlobal(CraftRecipeEvent.class, this::onCraft);
}

private void onItemDrop(DropItemEvent event) {
    ItemStack stack = event.getItemStack();
    if (stack.getItem().getId().equals("MyPlugin:CursedItem")) {
        event.setCancelled(true);
        event.getPlayer().sendMessage("You cannot drop this cursed item!");
    }
}

private void onCraft(CraftRecipeEvent event) {
    CraftingRecipe recipe = event.getRecipe();
    getLogger().atInfo().log("Player crafted: %s", recipe.getResult().getItem().getId());
}

Troubleshooting

Item Not Appearing

  1. Check asset path is correct
  2. Verify manifest includes asset pack
  3. Check for JSON syntax errors
  4. Ensure Icon texture exists

Tool Not Working

  1. Verify Tool.Specs is configured
  2. Check GatherType matches block material
  3. Ensure Power level is sufficient

Durability Issues

  1. Set MaxDurability > 0
  2. Configure DurabilityLossPerUse
  3. Check stack size is 1 for durability items

See references/item-stats.md for stat modifier details. See references/item-effects.md for effect reference.

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安全审计

Gen Agent Trust Hub

通过

Socket

通过

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通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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