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Agent Skill · 前端设计

hytale-crafting-recipes(Hytale 制作配方)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

hytale-crafting-recipes 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 7,000。

总安装 432周安装 18GitHub Stars 3下载 144核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hytale-crafting-recipes(Hytale 制作配方)
来源仓库:https://github.com/mnkyarts/hytale-skills
仓库路径:skills/hytale-crafting-recipes
安装命令:
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-crafting-recipes
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-crafting-recipes

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助前端页面、组件、样式和交互逻辑的开发与维护,适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。适用于前端开发、UI 设计和组件管理等场景,帮助 Agent 提升前端开发效率。

使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 核验具体用法和功能细节。

可结合来源仓库和 SKILL.md 继续核验具体用法,确保与当前宿主环境兼容。

来源仓库内路径:skills/hytale-crafting-recipes

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-crafting…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

hytale-crafting-recipes 怎么安装?

在终端执行 npx skills add https://github.com/mnkyarts/hytale-skills --skill hytale-crafting-recipes。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hytale-crafting-recipes 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hytale-crafting-recipes 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

hytale-crafting-recipes 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

hytale-crafting-recipes 用的人多吗?

公开数据是累计安装 432 次,近一周安装 18 次,下载 144 次,GitHub 3 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hytale-crafting-recipes 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
hytale-crafting-recipes

Hytale 制作配方 · 本页

4323需要联网MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Hytale Crafting Recipes

Complete guide for creating custom crafting recipes including standard crafting, processing (furnace), blueprint, and structural recipes.

When to use this skill

Use this skill when:

  • Adding new crafting recipes for custom items
  • Creating processing/smelting recipes
  • Implementing blueprint-based crafting
  • Setting up recipe requirements and knowledge
  • Registering recipes through plugins
  • Managing recipe learning/unlocking

Recipe Architecture Overview

Hytale uses a JSON-based recipe system with multiple bench types. Recipes are defined in asset files and registered through the CraftingPlugin.

Bench Types

BenchTypeDescriptionExample
CraftingStandard grid-based craftingCrafting Table
ProcessingTime-based conversion with fuelFurnace, Smelter
DiagramCraftingBlueprint/schematic craftingAdvanced Workbench
StructuralCraftingMulti-block constructionBuilding Bench
FieldcraftPocket crafting (no bench)Player inventory

Recipe Flow

Recipe JSON → CraftingPlugin → BenchRecipeRegistry → Available in Bench UI

Recipe JSON Format

Basic Structure

{
  "Input": [...],
  "Output": [...],
  "PrimaryOutput": "hytale:iron_sword",
  "BenchRequirement": [...],
  "TimeSeconds": 0,
  "KnowledgeRequired": false
}

Fields Reference

FieldRequiredTypeDescription
InputYesArrayRequired materials
OutputYesArrayResulting items
PrimaryOutputNoStringMain output item ID
BenchRequirementNoArrayRequired bench types
TimeSecondsNoNumberProcessing time (for Processing type)
KnowledgeRequiredNoBooleanMust be learned first
CategoryNoStringRecipe category for UI

Material Quantity Format

Materials can be specified in three ways:

By Item ID

{
  "ItemId": "hytale:iron_ingot",
  "Quantity": 3
}

By Resource Type

{
  "ResourceTypeId": "hytale:ore",
  "Quantity": 2
}

By Item Tag

{
  "ItemTag": "wood_planks",
  "Quantity": 4
}

Standard Crafting Recipes

Shapeless Recipe

Items can be placed anywhere in the grid:

{
  "Input": [
    { "ItemId": "hytale:iron_ingot", "Quantity": 2 },
    { "ItemId": "hytale:stick", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:iron_sword", "Quantity": 1 }
  ],
  "BenchRequirement": [
    { "BenchType": "Crafting" }
  ]
}

Shaped Recipe

Pattern-based placement:

{
  "Pattern": [
    " I ",
    " I ",
    " S "
  ],
  "Key": {
    "I": { "ItemId": "hytale:iron_ingot" },
    "S": { "ItemId": "hytale:stick" }
  },
  "Output": [
    { "ItemId": "hytale:iron_sword", "Quantity": 1 }
  ],
  "BenchRequirement": [
    { "BenchType": "Crafting" }
  ]
}

With Categories

{
  "Input": [
    { "ItemId": "hytale:diamond", "Quantity": 2 },
    { "ItemId": "hytale:stick", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:diamond_sword", "Quantity": 1 }
  ],
  "Category": "Weapons",
  "BenchRequirement": [
    { "BenchType": "Crafting" }
  ]
}

Fieldcraft (Pocket Crafting)

Recipes available without a bench (2x2 grid):

{
  "Input": [
    { "ItemTag": "log", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:wooden_planks", "Quantity": 4 }
  ],
  "BenchRequirement": [
    { "BenchType": "Fieldcraft" }
  ]
}

Fieldcraft recipes are limited to 2x2 grid and simple combinations.

Processing Recipes (Furnace)

Time-based conversion with fuel requirement:

{
  "Input": [
    { "ItemId": "hytale:iron_ore", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:iron_ingot", "Quantity": 1 }
  ],
  "BenchRequirement": [
    { "BenchType": "Processing" }
  ],
  "TimeSeconds": 10
}

Processing with Multiple Outputs

{
  "Input": [
    { "ItemId": "hytale:raw_meat", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:cooked_meat", "Quantity": 1 },
    { "ItemId": "hytale:bone", "Quantity": 1, "Chance": 0.25 }
  ],
  "BenchRequirement": [
    { "BenchType": "Processing" }
  ],
  "TimeSeconds": 8
}

Fuel Configuration

Fuel values are defined separately in bench configuration:

{
  "FuelItems": [
    { "ItemId": "hytale:coal", "BurnTime": 1600 },
    { "ItemId": "hytale:wood", "BurnTime": 300 },
    { "ItemTag": "planks", "BurnTime": 200 }
  ]
}

Diagram Crafting (Blueprints)

Complex recipes that require learning:

{
  "Input": [
    { "ItemId": "hytale:refined_iron", "Quantity": 5 },
    { "ItemId": "hytale:leather", "Quantity": 3 },
    { "ItemId": "hytale:ruby", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:enhanced_armor", "Quantity": 1 }
  ],
  "BenchRequirement": [
    { "BenchType": "DiagramCrafting" }
  ],
  "KnowledgeRequired": true,
  "DiagramId": "hytale:enhanced_armor_blueprint"
}

Learning Blueprints

Players must learn diagrams before crafting:

// Grant blueprint knowledge
player.getKnowledgeManager().learn("hytale:enhanced_armor_blueprint");

// Check if player knows recipe
boolean knows = player.getKnowledgeManager().hasKnowledge("hytale:enhanced_armor_blueprint");

// Remove knowledge
player.getKnowledgeManager().forget("hytale:enhanced_armor_blueprint");

Structural Crafting

Multi-block construction recipes:

{
  "Input": [
    { "ItemId": "hytale:stone_brick", "Quantity": 20 },
    { "ItemId": "hytale:iron_ingot", "Quantity": 4 },
    { "ItemId": "hytale:wooden_door", "Quantity": 1 }
  ],
  "Output": [
    { "StructureId": "hytale:small_house" }
  ],
  "BenchRequirement": [
    { "BenchType": "StructuralCrafting" }
  ],
  "Preview": "structures/small_house_preview.json"
}

Bench Requirements

Specify which benches can craft the recipe:

Single Bench Type

"BenchRequirement": [
  { "BenchType": "Crafting" }
]

Multiple Bench Options

"BenchRequirement": [
  { "BenchType": "Crafting" },
  { "BenchType": "DiagramCrafting" }
]

Specific Bench Block

"BenchRequirement": [
  {
    "BenchType": "Processing",
    "BlockId": "hytale:blast_furnace"
  }
]

Tiered Benches

"BenchRequirement": [
  {
    "BenchType": "Crafting",
    "MinTier": 2
  }
]

Recipe Registration

Via JSON Assets

Place recipe files in your plugin's asset pack:

assets/
└── Server/
    └── Content/
        └── Recipes/
            ├── crafting/
            │   ├── iron_sword.json
            │   └── iron_pickaxe.json
            ├── processing/
            │   └── iron_smelting.json
            └── diagrams/
                └── enhanced_armor.json

Via Plugin Code

public class MyPlugin extends JavaPlugin {

    public MyPlugin(JavaPluginInit init) {
        super(init);
    }

    @Override
    protected void setup() {
        // Get the crafting registry
        CraftingRecipeRegistry registry = getCraftingRecipeRegistry();

        // Register a recipe programmatically
        CraftingRecipe recipe = CraftingRecipe.builder()
            .input(ItemId.of("hytale:diamond"), 2)
            .input(ItemId.of("hytale:stick"), 1)
            .output(ItemId.of("hytale:diamond_sword"), 1)
            .benchType(BenchType.Crafting)
            .category("Weapons")
            .build();

        registry.register(recipe);
    }
}

Recipe Builder API

CraftingRecipe recipe = CraftingRecipe.builder()
    // Input materials
    .input(ItemId.of("hytale:iron_ingot"), 5)
    .input(ItemTag.of("gems"), 2)
    .input(ResourceTypeId.of("hytale:magic_essence"), 1)

    // Output items
    .output(ItemId.of("hytale:magic_sword"), 1)
    .secondaryOutput(ItemId.of("hytale:magic_dust"), 1, 0.5f) // 50% chance

    // Requirements
    .benchType(BenchType.DiagramCrafting)
    .requiresKnowledge(true)
    .category("Magic Weapons")

    // Processing-specific
    .processingTime(Duration.ofSeconds(15))

    .build();

Knowledge System

Recipes can require learning before use:

Recipe with Knowledge Requirement

{
  "Input": [...],
  "Output": [...],
  "KnowledgeRequired": true,
  "KnowledgeId": "mymod:secret_recipe"
}

Managing Player Knowledge

public class KnowledgeManager {

    // Teach recipe from item (like recipe book)
    public void teachFromItem(Player player, ItemStack recipeItem) {
        if (recipeItem.is(Items.RECIPE_SCROLL)) {
            String recipeId = recipeItem.getTag().getString("RecipeId");
            player.getKnowledgeManager().learn(recipeId);
            player.sendMessage("Learned: " + recipeId);
            recipeItem.shrink(1);
        }
    }

    // Teach recipe from NPC
    public void teachFromNPC(Player player, String recipeId, int cost) {
        if (player.getCurrency() >= cost) {
            player.removeCurrency(cost);
            player.getKnowledgeManager().learn(recipeId);
            player.sendMessage("Purchased recipe knowledge!");
        }
    }

    // Check available recipes for player
    public List<CraftingRecipe> getAvailableRecipes(Player player, BenchType bench) {
        return CraftingRecipeRegistry.getRecipes(bench).stream()
            .filter(r -> !r.requiresKnowledge() ||
                        player.getKnowledgeManager().hasKnowledge(r.getKnowledgeId()))
            .toList();
    }
}

Recipe Categories

Organize recipes into categories for UI display:

Standard Categories

CategoryDescription
ToolsPickaxes, axes, shovels
WeaponsSwords, bows, staffs
ArmorHelmets, chestplates, etc.
BuildingBlocks, decorations
FoodConsumables, cooking
MaterialsIntermediate crafting materials
MagicEnchanted items, potions
MiscEverything else

Custom Categories

{
  "Input": [...],
  "Output": [...],
  "Category": "MyMod:SpecialItems"
}

Complete Recipe Examples

Tiered Armor Set

// Iron Helmet
{
  "Pattern": [
    "III",
    "I I"
  ],
  "Key": {
    "I": { "ItemId": "hytale:iron_ingot" }
  },
  "Output": [
    { "ItemId": "hytale:iron_helmet", "Quantity": 1 }
  ],
  "Category": "Armor",
  "BenchRequirement": [
    { "BenchType": "Crafting" }
  ]
}

Processing Chain

// Step 1: Ore to Raw Metal
{
  "Input": [
    { "ItemId": "hytale:iron_ore", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:raw_iron", "Quantity": 1 }
  ],
  "BenchRequirement": [
    { "BenchType": "Processing", "BlockId": "hytale:crusher" }
  ],
  "TimeSeconds": 5
}

// Step 2: Raw Metal to Ingot
{
  "Input": [
    { "ItemId": "hytale:raw_iron", "Quantity": 2 }
  ],
  "Output": [
    { "ItemId": "hytale:iron_ingot", "Quantity": 1 }
  ],
  "BenchRequirement": [
    { "BenchType": "Processing", "BlockId": "hytale:furnace" }
  ],
  "TimeSeconds": 10
}

Recipe with Chance Outputs

{
  "Input": [
    { "ItemId": "hytale:mysterious_ore", "Quantity": 1 }
  ],
  "Output": [
    { "ItemId": "hytale:iron_ingot", "Quantity": 1 },
    { "ItemId": "hytale:gold_nugget", "Quantity": 1, "Chance": 0.3 },
    { "ItemId": "hytale:diamond", "Quantity": 1, "Chance": 0.05 }
  ],
  "BenchRequirement": [
    { "BenchType": "Processing" }
  ],
  "TimeSeconds": 15
}

Runtime Recipe API

// Get all recipes for a bench type
List<CraftingRecipe> recipes = CraftingRecipeRegistry.getRecipes(BenchType.Crafting);

// Find recipe by output
Optional<CraftingRecipe> recipe = CraftingRecipeRegistry.findByOutput(
    ItemId.of("hytale:diamond_sword")
);

// Check if player can craft
boolean canCraft = recipe.map(r -> r.canCraft(player)).orElse(false);

// Execute craft
if (canCraft) {
    CraftResult result = recipe.get().craft(player);
    if (result.isSuccess()) {
        player.getInventory().addItem(result.getOutput());
    }
}

// Get recipes by category
List<CraftingRecipe> weapons = CraftingRecipeRegistry.getByCategory("Weapons");

// Check materials
boolean hasMaterials = recipe.get().hasRequiredMaterials(player.getInventory());

Best Practices

Recipe Naming

Use consistent, descriptive IDs:

{namespace}:{material}_{item_type}
Examples:
- mymod:iron_sword
- mymod:diamond_pickaxe
- mymod:enchanted_bow

Balance Considerations

  • Scale input costs with output power
  • Consider processing time for valuable items
  • Use knowledge requirements for powerful recipes
  • Provide recipe progression (basic → advanced)

Testing Recipes

// Debug command to test recipes
public class RecipeDebugCommand extends CommandBase {

    public RecipeDebugCommand() {
        super("recipedebug", "Debug recipe information");
    }

    @Override
    protected void execute(CommandContext ctx) {
        String recipeId = ctx.get(RECIPE_ID);
        Optional<CraftingRecipe> recipe = CraftingRecipeRegistry.get(recipeId);

        if (recipe.isEmpty()) {
            ctx.sendError("Recipe not found: " + recipeId);
            return;
        }

        CraftingRecipe r = recipe.get();
        ctx.sendMessage("Recipe: " + r.getId());
        ctx.sendMessage("Bench: " + r.getBenchType());
        ctx.sendMessage("Inputs: " + r.getInputs().size());
        ctx.sendMessage("Knowledge Required: " + r.requiresKnowledge());
    }
}

Troubleshooting

Recipe Not Appearing

  1. Check JSON syntax is valid
  2. Verify file is in correct asset path
  3. Ensure BenchType matches the bench being used
  4. Check if KnowledgeRequired and player has knowledge

Crafting Fails

  1. Verify player has all input materials
  2. Check material quantities match exactly
  3. Ensure item tags are registered
  4. Verify bench tier requirements

Processing Not Starting

  1. Check furnace has fuel
  2. Verify processing time is set
  3. Ensure input slot has correct item
  4. Check output slot has space

Detailed References

For comprehensive documentation:

  • references/recipe-format.md - Complete JSON schema for all recipe types
  • references/bench-configs.md - Bench configuration and fuel settings

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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