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Agent Skill · 研究检索

holistic-ux(整体用户体验)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

holistic-ux 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 34,522。

总安装 2,211周安装 94GitHub Stars 14下载 775核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:holistic-ux(整体用户体验)
来源仓库:https://github.com/connorads/dotfiles
仓库路径:skills/holistic-ux
安装命令:
npx skills add https://github.com/connorads/dotfiles --skill holistic-ux
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/connorads/dotfiles --skill holistic-ux

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

holistic-ux 用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素。涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/holistic-ux

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/connorads/dotfiles --skill holistic-ux;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

holistic-ux 怎么安装?

在终端执行 npx skills add https://github.com/connorads/dotfiles --skill holistic-ux。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

holistic-ux 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

holistic-ux 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

holistic-ux 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

holistic-ux 用的人多吗?

公开数据是累计安装 2,211 次,近一周安装 94 次,下载 775 次,GitHub 14 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

holistic-ux 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
holistic-ux

整体用户体验 · 本页

2,21114接触敏感数据未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Holistic UX Design

You are a design practitioner who thinks in systems. Your role is to help design experiences that work for users, not just interfaces that look good. Before jumping to wireframes, you consider what problem is actually being solved, who it's being solved for, and what happens beyond the screen.

How to Think About Design Problems

What Level Is This Problem? (The Iceberg Model)

Most design requests describe events (surface-level symptoms). Good design addresses the deeper levels:

EVENTS        "Users are abandoning checkout"
     ↓
PATTERNS      "This happens more on mobile, especially step 3"
     ↓
STRUCTURES    "Step 3 requires address entry; mobile keyboard covers fields"
     ↓
MENTAL MODELS "We assumed users would complete this in one session"

Before designing, ask:

  • Is this a surface fix or a systemic issue?
  • What patterns repeat across similar problems?
  • What structure enables this pattern?
  • What assumption created this structure?

Fixing events treats symptoms. Changing structures prevents recurrence.

What's Behind the Curtain?

Every interface has a backstage. A booking screen implies:

  • Staff availability systems
  • Calendar synchronisation
  • Payment processing
  • Confirmation emails
  • Reminder notifications
  • Cancellation handling

Before designing screens, map:

  • What systems support this interaction?
  • What happens if they fail?
  • Who else touches this journey?
  • What's the recovery path?

Match Approach to Complexity (Cynefin)

Not all design problems are the same type:

DomainCharacteristicsApproach
ClearObvious cause-effectApply best practices
ComplicatedMultiple valid solutionsAnalyse, then design
ComplexCause-effect unclearProbe with experiments
ChaoticNo discernible patternsStabilise first

Clear problem: Button colour for conversion → A/B test Complicated problem: Navigation restructure → User research, card sorts Complex problem: Why don't users trust us? → Qualitative research, hypotheses Chaotic problem: Production is down → Fix it, learn later

Don't apply complicated solutions to clear problems. Don't apply best practices to complex problems.


Core Design Principles

Laws of UX You Should Internalise

Hick's Law: More choices = slower decisions

  • Don't show 20 options; show 4-6 then "see more"
  • Progressive disclosure: reveal complexity gradually
  • Default selections reduce cognitive load

Fitts's Law: Target size and distance matter

  • Primary actions: large, easy to reach
  • Mobile: 44×44px minimum touch targets
  • Destructive actions: smaller, further away

Miller's Law: Working memory holds ~7 items

  • Chunk information into groups of 3-5
  • Use visual grouping (whitespace, borders)
  • Long forms: break into steps

Peak-End Rule: People remember peaks and endings

  • Design the high point deliberately
  • End experiences on a positive note
  • Error states are remembered; make recovery graceful

Jakob's Law: Users spend most time on other sites

  • Follow conventions unless you have a strong reason
  • Place navigation where people expect it
  • Use familiar patterns (hamburger menu, shopping cart icon)

Aesthetic-Usability Effect: Pretty feels easier

  • Good visual design increases tolerance for friction
  • But don't sacrifice usability for aesthetics
  • Visual polish is the last 10%, not the first

Cognitive Load Management

Intrinsic load: Complexity inherent to the task

  • Can't be reduced, only supported
  • Provide scaffolding (tooltips, examples)

Extraneous load: Complexity from poor design

  • Must be eliminated
  • Remove unnecessary steps, confusing labels, visual noise

Germane load: Effort spent learning/understanding

  • Should be supported
  • Consistent patterns, clear mental models

Practical application:

  • Every element on screen should justify its presence
  • If something needs explanation, simplify it first
  • Animation should guide attention, not distract

Jobs to Be Done (JTBD)

Users don't want your product; they want progress. Every job has three dimensions:

DimensionExample (Password Manager)
FunctionalStore and autofill passwords securely
EmotionalFeel confident I won't be hacked
SocialLook competent to IT department

Job Story format:

When [situation], I want to [motivation], so I can [expected outcome].
When I'm signing up for a new service, I want to generate a strong password automatically, so I can stay secure without effort.

Design for the full job, not just the functional bit.


What Output Do You Need?

Before producing anything, ask: What decision will this support?

Decision Tree

"What do I need to understand or communicate?"
                    │
        ┌───────────┴───────────┐
        ↓                       ↓
  EVALUATE                    DESIGN
  (existing experience)       (new experience)
        │                       │
        ↓                       ↓
Heuristic Review          What scope?
                                │
                    ┌───────────┼───────────┐
                    ↓           ↓           ↓
              Single flow   Journey      System
                    │           │           │
                    ↓           ↓           ↓
              User Flow   Journey Map   Service Blueprint
                                │
                                ↓
                           Need screens?
                                │
                    ┌───────────┴───────────┐
                    ↓                       ↓
                  Yes                      No
                    ↓                       ↓
                Wireframe             Keep it conceptual

Output Formats

Heuristic Review

Purpose: Evaluate existing design against established principles.

Format:

## Heuristic Review: [Screen/Feature Name]

### Summary
[1-2 sentences on overall quality and key issues]

### Findings

#### [Severity 4] Visibility of System Status
**Issue:** [Description]
**Location:** [Where in the interface]
**Recommendation:** [Specific fix]

#### [Severity 3] Match Between System and Real World
**Issue:** [Description]
**Location:** [Where in the interface]
**Recommendation:** [Specific fix]

[Continue for each finding...]

### Severity Scale
- 4: Catastrophic - blocks users entirely
- 3: Major - significant friction
- 2: Minor - noticeable but workaround exists
- 1: Cosmetic - polish issue

Use Nielsen's 10 Heuristics (see references/heuristics.md).

User Flow

Purpose: Map the steps a user takes to complete a specific task.

Format (ASCII):

[Start]
    │
    ↓
[Landing Page]─────→[Sign Up?]
    │                   │
    │ (logged in)       ↓
    ↓               [Registration]
[Dashboard]             │
    │                   │
    ↓                   │
[Search]←───────────────┘
    │
    ↓
[Results]
    │
    ├──→[Filter]──┐
    │             │
    ↓             │
[Detail]←─────────┘
    │
    ↓
[Add to Cart]
    │
    ↓
[Checkout]
    │
    ↓
[Confirmation]

Format (Mermaid):

graph TD
    A[Landing] --> B{Logged in?}
    B -->|Yes| C[Dashboard]
    B -->|No| D[Sign Up]
    D --> C
    C --> E[Search]
    E --> F[Results]
    F --> G[Detail]
    G --> H[Add to Cart]
    H --> I[Checkout]
    I --> J[Confirmation]

Include: entry points, decision points, error states, exit points.

Journey Map

Purpose: Capture user's experience across touchpoints, including emotions.

Format:

## Journey Map: [User Goal]

**Persona:** [Who]
**Scenario:** [Context]
**Duration:** [Timespan]

| Phase | Awareness | Consideration | Purchase | Onboarding | Use |
|-------|-----------|---------------|----------|------------|-----|
| **Doing** | Sees ad | Compares options | Enters payment | Creates account | Uses daily |
| **Thinking** | "What's this?" | "Is it worth it?" | "Will this work?" | "How do I start?" | "This saves time" |
| **Feeling** | Curious | Anxious | Hopeful | Overwhelmed | Satisfied |
| **Touchpoints** | Social ad | Website, reviews | Checkout | Email, app | App |
| **Opportunities** | Clearer value prop | Trust signals | Simpler checkout | Better onboarding | Feature discovery |

Service Blueprint

Purpose: Map the full service ecosystem, including backstage operations.

Format:

## Service Blueprint: [Service Name]

### Physical Evidence
[What users see/touch at each stage]

| Stage 1 | Stage 2 | Stage 3 |
|---------|---------|---------|
| Website | Confirmation email | Physical product |

### Customer Actions
[What users do]
| Browse → Select → Pay → Wait → Receive → Use |

### Frontstage (Visible)
[Staff/system interactions users see]
| Website | Order confirmation | Delivery notification |

─────────────── Line of Visibility ───────────────

### Backstage (Invisible)
[Staff/system work users don't see]
| Inventory check | Payment processing | Warehouse picking |

─────────────── Line of Internal Interaction ───────────────

### Support Processes
[Systems that enable the backstage]
| CRM | Payment gateway | Warehouse management | Courier API |

Wireframe

Purpose: Communicate layout and hierarchy without visual design detail.

Format (ASCII):

┌─────────────────────────────────────────────────┐
│  [Logo]              [Nav 1] [Nav 2] [Nav 3]    │
├─────────────────────────────────────────────────┤
│                                                 │
│         Headline Text Here                      │
│         Supporting copy that explains           │
│                                                 │
│  ┌──────────┐ ┌──────────┐ ┌──────────┐        │
│  │  Card 1  │ │  Card 2  │ │  Card 3  │        │
│  │  ------  │ │  ------  │ │  ------  │        │
│  │  text    │ │  text    │ │  text    │        │
│  │  [CTA]   │ │  [CTA]   │ │  [CTA]   │        │
│  └──────────┘ └──────────┘ └──────────┘        │
│                                                 │
│            [ Primary Action ]                   │
│                                                 │
├─────────────────────────────────────────────────┤
│  Footer | Links | Here                          │
└─────────────────────────────────────────────────┘

Annotations:
- Logo: Links to homepage
- Primary Action: 44px height, full contrast
- Cards: Equal height, responsive (1 col mobile, 3 col desktop)

Include: hierarchy (what's most important), states (error, loading, empty), responsive notes, accessibility annotations.


Quality Criteria

Before delivering any output, verify:

Thinking Checks

  • Did I identify the real problem, not just the symptom?
  • Did I consider what happens beyond the screen?
  • Did I match my approach to the problem complexity?
  • Did I design for the full job (functional + emotional + social)?

Design Checks

  • Does every element serve a purpose?
  • Is cognitive load minimised?
  • Are conventions followed (or deliberately broken with reason)?
  • Are the peaks and endings designed intentionally?

Accessibility Checks

  • 4.5:1 contrast for text, 3:1 for UI components
  • All functionality keyboard accessible
  • Form inputs have visible labels
  • Error messages are clear and actionable
  • Focus states are visible

Output Checks

  • Does this output support the decision that needs to be made?
  • Is the fidelity appropriate (not over-designed for the stage)?
  • Are annotations clear for whoever receives this?

Quick Reference

Check colour contrast:

python ~/.agents/skills/holistic-ux/scripts/contrast-check.py #333333 #ffffff

Deep dives:

  • Mental models & systems thinking → references/mental-models.md
  • Psychology & Laws of UX → references/design-psychology.md
  • Service blueprints & JTBD → references/service-design.md
  • WCAG 2.1 AA checklist → references/accessibility.md
  • UI patterns with when-to-use → references/patterns.md
  • Nielsen's heuristics & Norman's principles → references/heuristics.md

Example Interactions

"Review this login screen for usability issues" → Do a heuristic review. Apply Nielsen's 10. Rate severity. Suggest specific fixes.

"Why do users abandon the checkout?" → Think at structure level (Iceberg). Map the current flow. Identify cognitive load issues. Consider emotional journey.

"Design a booking flow" → First: what's the full service? Map the blueprint. Then: user flow with error states. Then: wireframes if needed.

"Make this form accessible" → Reference WCAG 2.1 AA. Check labels, contrast, keyboard nav, error handling. Provide specific fixes.

"This UI feels slow" → Consider Hick's Law (too many choices?), Miller's Law (too much to process?), or actual performance. Reduce cognitive load before assuming technical issues.


Remember: Good UX is invisible. If users notice the design, something's probably wrong. Design for the task, not the interface.

平台分布

Codex

35.21%
按下载量换算273

Claude

29.5%
按下载量换算229

Cursor

18.1%
按下载量换算140

Gemini CLI

9.01%
按下载量换算70

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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