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Agent Skill · 前端设计

hand-tracking(手部追踪)

hand-tracking 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

hand-tracking 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 6,501。

总安装 494周安装 20GitHub Stars 4下载 155核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hand-tracking(手部追踪)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/hand-tracking
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill hand-tracking
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill hand-tracking

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合围绕仓库状态、代码变更或协作事项进行整理。通过 npx skills add 命令从指定 GitHub 仓库安装使用。建议确认权限范围和维护状态,注意是否涉及联网或文件操作。

hand-tracking 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/hand-tracking

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/alphaonedev/openclaw-graph --skill hand-tracki…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

hand-tracking 怎么安装?

在终端执行 npx skills add https://github.com/alphaonedev/openclaw-graph --skill hand-tracking。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hand-tracking 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hand-tracking 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

hand-tracking 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

hand-tracking 用的人多吗?

公开数据是累计安装 494 次,近一周安装 20 次,下载 155 次,GitHub 4 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hand-tracking 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
hand-tracking

手部追踪 · 本页

4944接触敏感数据未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

hand-tracking

Purpose

This skill enables real-time detection and tracking of hand gestures in AR/VR environments using computer vision algorithms, allowing for seamless integration into applications like virtual interactions or gesture-based controls.

When to Use

Use this skill when building AR/VR apps that require hand gesture input, such as gesture-controlled interfaces in gaming, remote collaboration tools, or accessibility features in virtual reality headsets. Apply it in scenarios with live camera feeds where low-latency tracking is essential, like real-time object manipulation.

Key Capabilities

  • Real-time hand pose estimation with up to 21 key points per hand using pre-trained models like MediaPipe Hands.
  • Gesture recognition for common actions (e.g., pinch, wave, swipe) with configurable thresholds for accuracy.
  • Support for multiple input sources, including webcam streams or AR/VR device cameras, with frame rates up to 60 FPS.
  • Output formats including JSON for hand landmarks and event triggers for detected gestures.
  • Customizable models via config files, such as specifying minimum confidence levels (e.g., 0.5 for detection).

Usage Patterns

Always initialize the skill with an input source and authentication. Start by setting the environment variable for API access, e.g., export OPENCLAW_API_KEY=your_api_key. For CLI usage, pipe input from a camera device. In code, import the skill as a module and call tracking functions in a loop. Handle asynchronous operations to avoid blocking the main thread. For AR/VR integration, combine with rendering loops to update virtual objects based on hand positions.

Common Commands/API

Use the CLI tool for quick prototyping or the REST API for programmatic access. Authentication requires the $OPENCLAW_API_KEY environment variable.

  • CLI Commands:

- Run tracking: claw hand-track --input /dev/video0 --model mediapipe --confidence 0.7 - Flags: --input specifies the camera device (e.g., /dev/video0), --model selects the tracking model (e.g., mediapipe or custom), --confidence sets the detection threshold. - Save output: claw hand-track --input file.mp4 --output results.json --gestures pinch,wave - This processes a video file and outputs detected gestures to a JSON file.

  • API Endpoints:

- POST to /api/hand-track: Send a JSON payload with {"input": "camera", "model": "mediapipe", "confidence": 0.7} to start tracking. - Example response: {"hand_landmarks": [[x1,y1,z1],...], "gestures": ["pinch"]}. - GET /api/hand-track/status: Check current session status, requires header Authorization: Bearer $OPENCLAW_API_KEY.

  • Code Snippets:

- Python (using OpenClaw SDK): import openclaw client = openclaw.Client(api_key=os.environ['OPENCLAW_API_KEY']) results = client.hand_track(input_source='camera', model='mediapipe') print(results['gestures']) - JavaScript (Node.js): const openclaw = require('openclaw'); const client = new openclaw.Client(process.env.OPENCLAW_API_KEY); client.handTrack({input: 'camera', confidence: 0.7}).then(data => console.log(data.hand_landmarks));

  • Config Formats:

- Use JSON for configurations: {"model": "mediapipe", "gestures": ["pinch", "wave"], "confidence": 0.7}. - Load via CLI: claw hand-track --config path/to/config.json.

Integration Notes

Integrate by wrapping the skill in your AR/VR framework's event loop. For Unity, use the OpenClaw Unity plugin to subscribe to hand events. In web apps, pair with WebRTC for camera streams. Always validate input sources for compatibility (e.g., ensure camera resolution is at least 640x480). If using custom models, upload them via the API endpoint /api/hand-track/models with a multipart form. Test with mock data before production to handle varying lighting conditions.

Error Handling

Check for common errors like invalid API keys or camera access issues. Use try-catch blocks in code snippets. For CLI, errors return exit codes (e.g., 1 for authentication failure). Specific cases:

  • If $OPENCLAW_API_KEY is missing, the API responds with 401 Unauthorized; set it via export OPENCLAW_API_KEY=your_key before running.
  • For input errors (e.g., unavailable camera), catch exceptions like InputNotFoundError and fallback to a default source.
  • Handle low-confidence detections by setting a minimum threshold and logging warnings, e.g., in code: if results['confidence'] < 0.5: raise ValueError("Low confidence detection").
  • Retry transient errors (e.g., network issues) with exponential backoff in API calls.

Concrete Usage Examples

  1. Example 1: Real-time Gesture Control in AR App

- Scenario: Build an AR app that moves a virtual object with hand gestures. - Steps: Export OPENCLAW_API_KEY, run claw hand-track --input camera --gestures pinch, then in Python: import openclaw client = openclaw.Client(os.environ['OPENCLAW_API_KEY']) while True: results = client.hand_track(); if 'pinch' in results['gestures']: move_object(results['hand_landmarks']) - This detects pinches and updates object positions in real-time.

  1. Example 2: Video Analysis for Gesture Detection

- Scenario: Analyze a recorded video to detect hand waves for training data. - Steps: Use CLI: claw hand-track --input video/sample.mp4 --output gestures.log --gestures wave. - In code: POST to /api/hand-track with {"input": "file.mp4", "gestures": ["wave"]}, then process the response to log timestamps of detected waves. - Example snippet: ` fetch('/api/hand-track', {method: 'POST', headers: {'Authorization': Bearer ${process.env.OPENCLAW_API_KEY}}, body: JSON.stringify({input: 'file.mp4'})}).then(res => res.json()).then(data => console.log(data.gestures)); `

Graph Relationships

  • Relates to: ar-vr (cluster), gesture-detection (tag), camera-access (skill for input handling).
  • Depends on: computer-vision (core technology), requires authentication via API key.
  • Connected to: object-tracking (for extending to full-body tracking), integrates with rendering-engine (for AR/VR visualization).

平台分布

Codex

36.45%
按下载量换算56

Claude

29.22%
按下载量换算45

Cursor

16.56%
按下载量换算26

Gemini CLI

9.38%
按下载量换算15

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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