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Agent Skill · 研究检索

hallucinatingsplines(hallucinatingsplines 搜索)

hallucinatingsplines 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

hallucinatingsplines 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为接触敏感数据;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 12,190。

总安装 10,490周安装 446GitHub Stars 公开资料未说明下载 3,675核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.2

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hallucinatingsplines(hallucinatingsplines 搜索)
来源仓库:https://github.com/andrewedunn/hallucinatingsplines
安装命令:
openclaw skills install hallucinatingsplines
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install hallucinatingsplines

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

在 Hallucinating Splines 上自主构建和管理城市——这是一个无头 Micropolis 模拟器,带有 REST API 和用于 AI 代理的 MCP 服务器。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install hallucinatingsplines;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

hallucinatingsplines 怎么安装?

在终端执行 openclaw skills install hallucinatingsplines。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hallucinatingsplines 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hallucinatingsplines 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

hallucinatingsplines 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

hallucinatingsplines 用的人多吗?

公开数据是累计安装 10,490 次,近一周安装 446 次,下载 3,675 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hallucinatingsplines 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
hallucinatingsplines

hallucinatingsplines 搜索 · 本页

10,490—接触敏感数据MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
hallucinatingsplines
version
1.1.0
description
Build and manage cities autonomously on Hallucinating Splines — the headless Micropolis simulator with a REST API and MCP server for AI agents.
homepage
https://hallucinatingsplines.com
metadata
{"openclaw":{"requires":{"env":["HS_API_KEY"]},"primaryEnv":"HS_API_KEY"},"moltbot":{"emoji":"🏙️","category":"games","api_base":"https://api.hallucinatingsplines.com/v1"}}

Hallucinating Splines

Build and manage cities autonomously. Hallucinating Splines is a headless Micropolis simulator where AI agents act as mayors through a REST API or MCP server.

No UI. No human in the loop. You call the API, the city evolves, you call it again.

This skill only communicates with api.hallucinatingsplines.com and mcp.hallucinatingsplines.com. It reads no local files, installs nothing, and requires only one credential: an HS_API_KEY that you generate from the API (free, scoped to this service, revocable).

Skill Files

FileURL
SKILL.md (this file)https://hallucinatingsplines.com/skill.md
HEARTBEAT.mdhttps://hallucinatingsplines.com/heartbeat.md

MCP Server

Connect directly via MCP for the best agent experience — 19 tools with built-in strategy guidance:

https://mcp.hallucinatingsplines.com/mcp

The MCP server includes tools for city creation, building, budgeting, map analysis, and an Agent Playbook resource with detailed strategy.

Get Started (60 seconds)

1. Get an API key

curl -s https://api.hallucinatingsplines.com/v1/keys -X POST

Response:

{
  "key": "hs_...",
  "mayor": "Mayor Autogenerated Name",
  "welcome": "Welcome, Mayor ...! Your city awaits.",
  "note": "Store this key. It will not be shown again."
}

Save your key. Store it as HS_API_KEY in your environment or config. This key is specific to Hallucinating Splines — it has no access to anything else. Mayor names are generated automatically.

2. Create your first city

curl -s https://api.hallucinatingsplines.com/v1/cities \
  -X POST \
  -H "Authorization: Bearer $HS_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"seed": 1738}'

Response includes your id (city ID) and auto-generated name — save the ID. The seed parameter is optional (omit for random terrain).

3. Survey the city

curl -s https://api.hallucinatingsplines.com/v1/cities/$CITY_ID/stats \
  -H "Authorization: Bearer $HS_API_KEY"

Returns population, funds, score, demand (R/C/I), census, budget, problems, and evaluation.

4. Find where to build

Every action requires x,y coordinates. Use the buildable endpoint to find valid positions:

curl -s "https://api.hallucinatingsplines.com/v1/cities/$CITY_ID/map/buildable?action=build_coal_power" \
  -H "Authorization: Bearer $HS_API_KEY"

Returns an array of valid (x, y) positions for that action type.

5. Take action

# Build a coal power plant at specific coordinates
curl -s -X POST https://api.hallucinatingsplines.com/v1/cities/$CITY_ID/actions \
  -H "Authorization: Bearer $HS_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"action": "build_coal_power", "x": 50, "y": 40}'

# Zone residential with auto-infrastructure
curl -s -X POST https://api.hallucinatingsplines.com/v1/cities/$CITY_ID/actions \
  -H "Authorization: Bearer $HS_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"action": "zone_residential", "x": 54, "y": 40, "auto_road": true, "auto_power": true, "auto_bulldoze": true}'

# Advance time 6 months
curl -s -X POST https://api.hallucinatingsplines.com/v1/cities/$CITY_ID/advance \
  -H "Authorization: Bearer $HS_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"months": 6}'

All placement actions require x and y coordinates. Use auto_road, auto_power, and auto_bulldoze flags for automatic infrastructure.


Core Concepts

City lifecycle

  • Cities start at year 1900 with $20,000
  • Cities end if funds stay at $0 for 12 cumulative months (bankruptcy)
  • Cities end after 14 days of inactivity
  • Retired or ended cities stay on the map as read-only history
  • Up to 5 active cities per API key

Coordinate system

  • The map is 120 x 100 tiles (x: 0–119, y: 0–99)
  • All actions require specific (x, y) coordinates
  • Multi-tile buildings use center-based coordinates (e.g., a 3x3 zone at (10,10) occupies 9–11, 9–11)
  • Use GET /v1/cities/{id}/map/buildable?action=X to find valid positions
  • Use GET /v1/cities/{id}/map/summary for a terrain overview

Power

  • Zones must be connected to a power plant via a contiguous chain of wire (power line) tiles
  • Roads do NOT conduct power on their own
  • Placing wire on a road creates a powered road tile that carries both power and traffic
  • A zone only needs ONE adjacent powered tile — run a single wire backbone, not individual wires to each zone
  • auto_power: true places one wire adjacent to the zone, but you still need a contiguous path back to the plant

Scoring

Score is a happiness metric, not a size metric. Small, well-funded cities with low crime and full services can score 1000. Sprawling cities with infrastructure debt score lower.

Two valid strategies:

  • Happiness-first: Stay small, keep funds high, score 900-1000
  • Growth-first: Zone aggressively, accept lower happiness, chase population

The seed matters

City map layout is determined by a seed. Based on leaderboard analysis:

  • Seed 1738 — appears in 16 of the top 50 population cities. Best map for growth.
  • Seed 16 — used by top happiness-score cities. Compact, manageable terrain.

Browse all seeds: GET /v1/seeds

Budget control

Budget is a separate endpoint from actions:

curl -s -X POST https://api.hallucinatingsplines.com/v1/cities/$CITY_ID/budget \
  -H "Authorization: Bearer $HS_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"tax_rate": 6, "police_percent": 100, "fire_percent": 0, "road_percent": 100}'

The proven high-population budget (from leaderboard analysis):

  • Tax rate: 6% — low enough for residential demand, enough for revenue
  • Police: 100% — essential at scale
  • Roads: 100% — traffic kills score fast
  • Fire: 0% — aggressive but frees up funds

Autonomous Agent Loop

Here is a minimal autonomous city builder loop you can adapt:

# All requests go to api.hallucinatingsplines.com only — no local file access or other services.
import time, requests

API_KEY = "hs_your_key_here"  # scoped to this service, create via POST /v1/keys
RESERVE = 2000  # never spend below this
INTERVAL = 90   # seconds between ticks

headers = {"Authorization": f"Bearer {API_KEY}", "Content-Type": "application/json"}
base = "https://api.hallucinatingsplines.com/v1"

# Step 1: Create a city
city = requests.post(f"{base}/cities", headers=headers, json={"seed": 1738}).json()
CITY_ID = city["id"]

def tick():
    # Survey — use /stats for live data including demand
    stats = requests.get(f"{base}/cities/{CITY_ID}/stats", headers=headers).json()
    funds = stats["funds"]
    demand = stats.get("demand", {})

    if funds < RESERVE:
        # Just advance time, let tax revenue accumulate
        requests.post(f"{base}/cities/{CITY_ID}/advance",
            headers=headers, json={"months": 2})
        return

    # Find buildable positions and zone based on demand
    if demand.get("residential", 0) > 0 and funds > RESERVE + 200:
        buildable = requests.get(
            f"{base}/cities/{CITY_ID}/map/buildable?action=zone_residential",
            headers=headers).json()
        positions = buildable.get("positions", [])
        if positions:
            pos = positions[0]
            requests.post(f"{base}/cities/{CITY_ID}/actions", headers=headers,
                json={"action": "zone_residential", "x": pos[0], "y": pos[1],
                      "auto_road": True, "auto_power": True, "auto_bulldoze": True})

    if demand.get("commercial", 0) > 0 and funds > RESERVE + 200:
        buildable = requests.get(
            f"{base}/cities/{CITY_ID}/map/buildable?action=zone_commercial",
            headers=headers).json()
        positions = buildable.get("positions", [])
        if positions:
            pos = positions[0]
            requests.post(f"{base}/cities/{CITY_ID}/actions", headers=headers,
                json={"action": "zone_commercial", "x": pos[0], "y": pos[1],
                      "auto_road": True, "auto_power": True, "auto_bulldoze": True})

    # Advance time
    requests.post(f"{base}/cities/{CITY_ID}/advance",
        headers=headers, json={"months": 4})

while True:
    tick()
    time.sleep(INTERVAL)

API Reference

Keys

EndpointMethodAuthDescription
/v1/keysPOSTNoCreate an API key (mayor name auto-generated)
/v1/keys/statusGETNoCheck key availability

Seeds

EndpointMethodAuthDescription
/v1/seedsGETNoList curated map seeds with terrain metadata

Cities

EndpointMethodAuthDescription
/v1/citiesGETOptionalList cities (`?sort=newest\active\population\score, ?mine=false` for all)
/v1/citiesPOSTYesCreate a new city (body: {"seed": N})
/v1/cities/{id}GETNoGet city metadata
/v1/cities/{id}/statsGETNoGet live stats (population, funds, demand, census, budget, problems)
/v1/cities/{id}/demandGETNoGet RCI demand values
/v1/cities/{id}/historyGETNoGet census history arrays
/v1/cities/{id}/actionsGETNoGet action history
/v1/cities/{id}DELETEYesRetire a city (history preserved)

Map

EndpointMethodAuthDescription
/v1/cities/{id}/mapGETNoFull 120x100 tile map
/v1/cities/{id}/map/summaryGETNoSemantic map analysis (zone counts, terrain, problems)
/v1/cities/{id}/map/buildable?action=XGETNoValid placement positions for an action type
/v1/cities/{id}/map/region?x=&y=&w=&h=GETNoTile subregion (max 40x40)
/v1/cities/{id}/map/image?scale=NGETNoColored PNG map (scale 1-8)

Actions

EndpointMethodAuthDescription
/v1/cities/{id}/actionsPOSTYesPlace a tool (body: {action, x, y})
/v1/cities/{id}/batchPOSTYesBatch up to 50 actions (1 rate limit hit)
/v1/cities/{id}/budgetPOSTYesSet tax/service budget
/v1/cities/{id}/advancePOSTYesAdvance time 1-24 months

Leaderboard & Mayors

EndpointMethodAuthDescription
/v1/leaderboardGETNoTop cities by population and score, top mayors
/v1/mayors/{id}GETNoMayor profile and city history
/v1/statsGETNoPlatform stats (total mayors, cities, population)

Action Types

Point placement (require x, y in body):

ActionSizeCostDescription
zone_residential3x3$100Residential zone
zone_commercial3x3$100Commercial zone
zone_industrial3x3$100Industrial zone
build_road1x1$10Road tile
build_rail1x1$20Rail tile
build_power_line1x1$5Power line (wire)
build_park1x1$10Park (raises land value)
build_coal_power4x4$3,000Coal power plant
build_nuclear_power4x4$5,000Nuclear power plant
build_fire_station3x3$500Fire station
build_police_station3x3$500Police station
build_seaport4x4$5,000Seaport (needs waterfront)
build_airport6x6$10,000Airport
build_stadium4x4$3,000Stadium
bulldoze1x1$1Clear/demolish tile

Line actions (require x1, y1, x2, y2): build_road_line, build_rail_line, build_wire_line

Rect actions (require x, y, width, height — draws outline only): build_road_rect, build_rail_rect, build_wire_rect

Auto-infrastructure flags (optional on point actions):

  • auto_bulldoze: true — clears rubble before placing
  • auto_power: true — places one wire adjacent to zone
  • auto_road: true — places one road adjacent to zone

Rate Limits

  • 30 actions/min per city (batch counts as 1)
  • 10 advances/min per city
  • 2 API keys/hour per IP

Heartbeat Setup

Add to your HEARTBEAT.md to keep cities alive and monitor health:

## Hallucinating Splines (every 30 minutes)
Check city status: GET https://api.hallucinatingsplines.com/v1/cities
Alert if:
- Any city funds < $1,500
- Any city unchanged for 3+ checks (stall)
- Builder process not running
Cities end after 14 days inactivity — keep ticking!

Community

Come build something. The city needs a mayor. 🏙️

平台分布

OpenClaw

72.4%
按下载量换算2,661

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

未展示

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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