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Agent Skill · 研究检索

guided-gui-design(引导式图形用户界面设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

guided-gui-design 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 55,679。

总安装 470周安装 19GitHub Stars 公开资料未说明下载 147核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:guided-gui-design(引导式图形用户界面设计)
来源仓库:https://github.com/metyatech/skill-guided-gui-design
仓库路径:skills/guided-gui-design
安装命令:
npx skills add https://github.com/metyatech/skill-guided-gui-design --skill guided-gui-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/metyatech/skill-guided-gui-design --skill guided-gui-design

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

引导式图形用户界面设计技能辅助界面设计和视觉优化。适合整理页面结构、生成 UI 方案或改进交互体验。使用时需结合品牌系统和用户任务,避免堆砌装饰元素。涉及真实页面改动时应通过截图检查文本溢出和对齐。guided-gui-design 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/guided-gui-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/metyatech/skill-guided-gui-design --skill guid…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

guided-gui-design 怎么安装?

在终端执行 npx skills add https://github.com/metyatech/skill-guided-gui-design --skill guided-gui-des…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

guided-gui-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

guided-gui-design 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

guided-gui-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

guided-gui-design 用的人多吗?

公开数据是累计安装 470 次,近一周安装 19 次,下载 147 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

guided-gui-design 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
guided-gui-design

引导式图形用户界面设计 · 本页

470—只读未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Guided GUI design

Use this skill for user-facing screens where the product itself must teach the user how to use it.

This skill complements the gui-standards rule module: gui-standards states the non-negotiable obligations; this skill provides the theory, design lenses, workflow, and judgement guidance behind them.

Read references/hci-usability-foundations.md when you need the underlying rationale, named source anchors, or a deeper review lens.

Core outcome

Design the screen so a first-time user can understand:

  1. What this screen helps them achieve.
  2. What they should do first.
  3. What state they are acting on now.
  4. What result matters most.
  5. How to recover if they make a mistake.

without needing a separate chat explanation.

Theory lenses

Use these as diagnostic lenses, not as rigid laws. When lenses conflict, prioritize task success, error prevention, and recoverability.

LensCore questionDesign implication
Task-centered / human-centered design (ISO 9241-210)Does the UI match the user's real job and context of use?Organize around the task, not the implementation model
Norman: gulfs of execution and evaluationCan the user form intent and judge result without translation?Close both gulfs with discoverable controls and visible feedback
Norman: affordance, signifier, mapping, constraint, feedback, conceptual modelCan the user tell what is possible, what they selected, what changed?Make actions, selection, system state, and consequences visible
Nielsen 10 heuristicsDoes the UI show status, use familiar language, prevent errors, support recovery?Prefer visibility, consistency, error prevention, recognition, and user control
Shneiderman 8 golden rulesAre consistency, shortcuts, feedback, closure, and reversibility supported?Provide consistent flows, undo, dialogue closure, and informative feedback
Cognitive load theory / working memory (Miller, Cowan)How much must the user hold in mind at once?Reduce simultaneous decisions, use progressive disclosure, externalize state
Hick-Hyman lawAre there too many equally weighted choices at one decision point?Limit same-level options; stage decisions; use sensible defaults
Fitts's lawAre primary actions easy to reach and hit?Make common targets large enough; place near the working area
Steering lawDo users have to navigate narrow paths (menus, tunnels)?Avoid long thin hover paths; widen common interaction corridors
Gestalt principles (proximity, similarity, continuity, closure, common region, common fate, figure-ground)Is grouping and hierarchy obvious at a glance?Use spacing, alignment, contrast, enclosure to show structure
Visual hierarchy and scanning patternsDoes the eye land on the most important thing first?Use weight, size, contrast, and position to rank importance
Information scent (Pirolli)Do labels and links predict what users will find?Make labels concretely describe the destination or result
Reason: slips vs mistakes / Poka-yokeWill common errors be slips (action) or mistakes (intent)?Constrain inputs, confirm destructive intent, make recovery cheap
Accessibility (WCAG / POUR)Can more users perceive, operate, understand, and rely on the UI?Labels, focus, contrast, keyboard, non-color cues, reduced-motion respect
Platform conventions (Material, HIG, Fluent)Does the UI behave the way users on this platform already expect?Follow platform idioms; deviate only with a clear reason

Default workflow

1. Find the real user goal

State the goal in plain task language.

  • Good: Capture, annotate, and save the correct tutorial shot
  • Bad: Manage shot manifests, Edit rendering metadata

The UI MUST be organized around the user's job, not the internal data model.

2. Define the primary path and state model

Before changing layout, state:

  1. The primary user path.
  2. The minimum setup required.
  3. The important system states and transitions.
  4. The result the user should evaluate.

Example:

  1. Select the target item.
  2. Make the change.
  3. Review the result.
  4. Save or retry.

If the screen mixes multiple jobs, separate them or subordinate the secondary jobs.

3. Reduce first-use cognitive load

Reduce what the user must think about at the start:

  • Show only the next meaningful decision first (progressive disclosure).
  • Keep secondary controls visually quieter.
  • Delay advanced detail until the user has context.
  • Prefer one clear next action over many equal-weight choices (Hick-Hyman).
  • Externalize required context through visible labels, previews, and current-selection indicators rather than requiring recall across screens.
  • Prefer self-revealing UI over persistent instructional prose.
  • Add explanatory prose only when the next action cannot be inferred from the UI itself.

4. Remove internal wording and recall burden

Replace irrelevant implementation language and site-only jargon with ordinary task language.

  • Good: Choose the shot to edit
  • Bad: Select output artifact, Bind manifest target

If a precise operator or domain term is genuinely part of the user's real work, keep it. Remove only wording that reflects the implementation model rather than the user's task. If a domain term still needs support, explain it inline without breaking the flow.

5. Make state and next action obvious

At every stage, the user MUST be able to answer:

  • Where am I.
  • What am I acting on right now.
  • What should I do now.
  • What happens if I do it.
  • What changed after I did it.

In interactive flows (drag-and-drop, selection, move, compare, annotation, multi-select), always make the current selection, source, target, and result visually distinct without relying on color alone. Pair color with shape, weight, icon, text, or position so the state survives color-vision differences and low-contrast displays.

6. Lower interaction cost

Primary actions MUST be easy to notice, reach, and hit (Fitts):

  • Make common targets large enough for the input device.
  • Keep tightly coupled controls close together.
  • Place the primary confirmation action near the artifact it commits.
  • Avoid narrow, deeply nested hover paths (Steering law).
  • Reduce the number of equally prominent choices shown at once.

If users must stop and compare many options before they can start, simplify the choice set or stage it.

7. Prevent errors and support recovery

Design for mistake resistance, not just happy-path completion:

  • Distinguish slips (right intent, wrong action) from mistakes (wrong intent). Constrain inputs to reduce slips; confirm or preview to reduce mistakes.
  • Make destructive or irreversible actions visually distinct and require explicit confirmation.
  • Prevent invalid states at the input boundary when possible (Poka-yoke).
  • Show validation next to the control that caused it, not only in a summary region.
  • Make undo, retry, reset, and cancellation easy to find and reach during the action, not only after.
  • Keep draft work safe when recreation would be costly.

8. Show the most decision-relevant result first

Once inputs are in place, put the main result or next checkpoint first:

  • Identify the one result the user should decide from.
  • Place it above supporting diagnostics.
  • Move explanation, assumptions, and metadata later or collapse them.

9. Apply visual structure deliberately

Use Gestalt principles and visual hierarchy to communicate structure before users read any text:

  • Proximity and common region group related controls.
  • Alignment and consistent spacing reduce visual noise.
  • Size, weight, and contrast rank importance.
  • Enclosure and figure-ground separate the active area from background chrome.

Make the most important element on the screen the most visually prominent.

10. Design for accessibility from the start

Accessibility is a baseline, not a finishing pass:

  • Every interactive control needs an accessible name and a visible focus indicator.
  • The primary flow must work with keyboard alone, in a logical order.
  • Pair color cues with non-color cues.
  • Meet at least WCAG 2.1 AA contrast.
  • Respect platform reduced-motion and reduced-transparency preferences when conveying state with motion or translucency.

11. Verify the screen like a first-time user

Verify that a user can succeed by following the page in order.

Minimum review questions:

  1. Can I use this by reading from the top or following the visual path?
  2. Do I know what this screen is for within a few seconds?
  3. Do I know what I am acting on right now?
  4. Do I know which action to take next?
  5. Do I see what changed after I acted?
  6. Can I recover if I make a mistake?
  7. Do I see internal jargon that users would not understand?
  8. Does the primary UI avoid horizontal scrolling at normal viewport sizes?
  9. Are there any overflow, clipping, or unexpected text-wrapping issues at reduced width?
  10. Can the primary flow be completed with keyboard and visible focus cues?
  11. Do all state cues survive a grayscale view (no color-only information)?

For any major GUI change, take screenshots and do a visual review before treating the work as complete. Spot-check normal and reduced widths.

Common fixes

  • Move setup above results.
  • Rename sections to task language.
  • Replace empty states with a clear next action and an example.
  • Move validation next to the offending control.
  • Collapse metadata and advanced detail until needed.
  • Add persistent selection or source/target highlighting that does not rely on color alone.
  • Put save, apply, or confirm actions next to the artifact they commit.
  • Add undo, reset, or retry where the user currently gets stuck.
  • Increase target size for primary actions on touch.
  • Add an accessible name or visible label to icon-only controls.

Lightweight evaluation methods

Pick the cheapest method that exposes the actual failure mode.

  • Heuristic evaluation — score the screen against Nielsen's 10 heuristics or Shneiderman's 8 rules; cheap, catches obvious issues, biased toward known patterns.
  • Cognitive walkthrough — for each step in the primary task, ask: will the user know to do this, will they see how, will they understand the feedback?
  • First-click / first-use test — show the screen cold and observe where the user looks and clicks first.
  • Think-aloud — have the user narrate their reasoning while using the screen; surfaces mismatches between conceptual model and UI.

Prefer concrete failure cases and screenshots over abstract claims that the UI is "intuitive."

Deliverable expectation

Describe changes in user terms:

  • What task is easier now.
  • What the user now sees first.
  • What the user now does next.
  • What confusion or error risk was removed.
  • What evidence supports the claim (screenshots, walkthrough result, evaluation against a named heuristic).

The agent MUST NOT center the report on internal component names unless asked.

平台分布

Codex

37.04%
按下载量换算54

Claude

30.93%
按下载量换算45

Cursor

18.17%
按下载量换算27

Gemini CLI

9.16%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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