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Agent Skill · 待分类

cognitive-biases(认知偏差)

cognitive-biases 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

cognitive-biases 是待分类类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在待分类类的 11,209 个 Skill 里排第 1,495。

总安装 3,060周安装 125GitHub Stars 85下载 980核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:cognitive-biases(认知偏差)
来源仓库:https://github.com/guia-matthieu/clawfu-skills
仓库路径:skills/cognitive-biases
安装命令:
npx skills add https://github.com/guia-matthieu/clawfu-skills --skill cognitive-biases
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/guia-matthieu/clawfu-skills --skill cognitive-biases

这个 Skill 是做什么的

这个 Skill 的分类还没最终确定,用法以来源仓库的说明为准。

cognitive-biases 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。通过 npx skills add 命令从指定 GitHub 仓库安装并使用。

安装前需确认权限范围和维护状态,注意是否会触发联网或文件读写操作。建议结合原始 README 核验具体用法和功能边界。

来源仓库内路径:skills/cognitive-biases

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/guia-matthieu/clawfu-skills --skill cognitive-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

cognitive-biases 怎么安装?

在终端执行 npx skills add https://github.com/guia-matthieu/clawfu-skills --skill cognitive-biases。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

cognitive-biases 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

cognitive-biases 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

cognitive-biases 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

cognitive-biases 用的人多吗?

公开数据是累计安装 3,060 次,近一周安装 125 次,下载 980 次,GitHub 85 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

cognitive-biases 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理待分类类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

待分类类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
infsh-cli

infsh CLI · Codex、Claude

4,374,576382权限未标注未明确未收录
ai-video-generation

AI 视频生成 · Codex、Claude

4,313,376382调用外部服务未明确有提醒
lark-openapi-explorer

云雀 OpenAPI 浏览器 · Codex、Claude

2,064,1209,011需要联网未明确有提醒
lark-workflow-standup-report

Lark 工作流程站立报告 · Codex、Claude

2,041,6328,978需要联网未明确通过
use-my-browser

使用我的浏览器 · Codex、Claude

1,848,49140操作浏览器未明确未通过
cognitive-biases

认知偏差 · 本页

3,06085只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Cognitive Biases for Marketing

Apply Kahneman and Thaler's behavioral economics principles to marketing—understand how customers actually make decisions and design experiences that work with human psychology, not against it.

When to Use This Skill

Use this skill when you need to:

  • Improve conversion rates by removing friction and applying behavioral nudges
  • Design pricing pages that guide customers toward optimal choices
  • Write copy that resonates with how people actually process information
  • Create urgency and scarcity that feels authentic, not manipulative
  • Increase email open rates and click-through rates
  • Reduce cart abandonment by understanding decision barriers
  • Build loyalty programs that drive repeat behavior
  • Design onboarding flows that drive activation
  • A/B test strategically based on behavioral hypotheses

This skill is particularly valuable for:

  • Conversion rate optimizers seeking science-backed tactics
  • Product managers designing user experiences
  • Copywriters crafting persuasive messaging
  • Pricing strategists structuring offers
  • Email marketers improving engagement
  • Anyone who wants to understand why customers behave irrationally

Methodology Foundation

Source: Daniel Kahneman (*Thinking, Fast and Slow*) & Richard Thaler (*Nudge*, *Misbehaving*)

Core Principle: Humans don't make decisions like rational economic agents. We use mental shortcuts (heuristics) that lead to predictable biases. Understanding these biases allows you to design marketing that works with human psychology rather than against it.

"If you want to encourage someone to do something, make it easy." — Richard Thaler

What Claude Does vs What You Decide

Claude DoesYou Decide
Structures content frameworksFinal messaging
Suggests persuasion techniquesBrand voice
Creates draft variationsVersion selection
Identifies optimization opportunitiesPublication timing
Analyzes competitor approachesStrategic direction

What This Skill Does

When invoked, I will guide you through applying cognitive biases to marketing:

  1. Identify the decision context you're trying to influence
  2. Diagnose barriers to conversion using behavioral lens
  3. Select appropriate biases for your specific situation
  4. Design interventions that ethically leverage psychology
  5. Create copy, pricing, or UX that applies these principles
  6. Test hypotheses based on behavioral predictions

How to Use

Provide information about your marketing challenge:

Example prompts:

  • "Help me design a pricing page using cognitive biases"
  • "Why are people abandoning our checkout? Apply behavioral economics."
  • "Write email subject lines using scarcity and urgency principles"
  • "How can I use social proof effectively on our landing page?"
  • "Design a loyalty program using goal gradient and loss aversion"

Information that helps:

  • Your current conversion challenge
  • Target customer behavior you want to influence
  • Existing marketing assets to optimize
  • Constraints (ethical, brand, etc.)
  • Metrics you're trying to move

Instructions

The Two Systems Framework

All human decisions flow through two mental systems:

System 1 (Fast)System 2 (Slow)
AutomaticDeliberate
UnconsciousConscious
EffortlessEffortful
EmotionalRational
IntuitiveAnalytical
Always onLimited capacity

Key Insight: Most purchase decisions are System 1. Your marketing must appeal to intuition and emotion, not just logic.

Application:

  • System 1: Headlines, visuals, social proof, urgency
  • System 2: Comparison tables, specifications, ROI calculators

Design for System 1, provide System 2 justification.


The 16 Essential Biases for Marketing

Category 1: Perceived Value

1. Loss Aversion Losses feel ~2x more painful than equivalent gains feel good.

Instead of...Try...
"Save $50""Don't lose $50"
"Get these features""Don't miss these features"
"Sign up for updates""Don't miss important updates"

Applications:

  • Free trials create ownership, making cancellation feel like loss
  • "You're about to lose your spot" beats "Reserve your spot"
  • Show what they're missing without your product

2. Anchoring Effect First number seen influences all subsequent judgments.

Applications:

  • Show original price before discount
  • Display premium tier first on pricing page
  • Suggest donation amounts starting high
  • Compare to higher-priced alternatives

Example:

"Was $299" → "$149" (anchored to $299)
vs.
"$149" (no anchor, feels expensive)

3. Decoy Effect A third inferior option makes target option look better.

Classic Example:

  • Small coffee: $2.50
  • Large coffee: $5.00 (seems expensive)

Add decoy:

  • Small: $2.50
  • Medium: $4.00 (decoy)
  • Large: $5.00 (now seems like good value)

Pricing Page Application: Design three tiers where middle tier is the target. The "Enterprise" tier makes "Pro" look reasonable.


4. Framing Effect Same information, different presentation = different decisions.

Negative FramePositive Frame
10% fat90% fat-free
5% failure rate95% success rate
Costs $10/daySaves you time worth $50/day

Application: Frame benefits as gains, competition as what you avoid.


Category 2: Urgency & Scarcity

5. Scarcity Bias Limited availability increases perceived value.

Types of Scarcity:

TypeExample
Quantity"Only 3 left in stock"
Time"Offer ends in 24 hours"
Access"Members-only pricing"
Information"Exclusive insider report"

Warning: Fake scarcity destroys trust. Use real constraints.


6. Present Bias Immediate rewards trump future rewards.

Applications:

  • "Get instant access" over "Subscribe for monthly content"
  • "Same-day delivery" as premium option
  • Show immediate benefit, not just long-term value
  • Buy now, pay later options

Category 3: Social Influence

7. Social Proof People follow what others do, especially in uncertainty.

Types of Social Proof:

TypeExampleBest For
Numbers"50,000+ customers"Scale, trust
Testimonials"Changed my business"Emotional connection
Logos"Trusted by Nike, Google"B2B credibility
Reviews"4.8/5 from 2,000 reviews"Consumer products
Activity"John from NYC just purchased"FOMO, activity
Expert"Recommended by doctors"Authority

Best Practice: Match social proof to your customer's concerns.


8. Conformity/Herd Behavior In uncertainty, people follow the crowd.

Applications:

  • "Most popular" tags on products
  • "Others also bought" recommendations
  • "Trending" sections
  • "Join X people who switched"

Category 4: Cognitive Ease

9. Cognitive Overload Too many options = decision paralysis = no action.

The Jam Study: 24 jam flavors → 3% bought. 6 flavors → 30% bought.

Applications:

  • Limit pricing tiers to 3-4
  • Reduce form fields to essentials
  • One CTA per page/email
  • Progressive disclosure of complexity

10. Status Quo Bias People prefer not to change, even when change is beneficial.

Applications:

  • Make desired behavior the default
  • Pre-select beneficial options
  • Reduce friction to change
  • Frame switching as easy, not disruptive

Example: Opt-out organ donation vs. opt-in shows dramatic difference in participation.


11. Goal Gradient Effect People accelerate effort as they near completion.

Applications:

  • Progress bars in checkout/onboarding
  • "You're 80% complete" messaging
  • Loyalty programs with visible progress
  • Endowed progress (start partway)

Example: Loyalty card with 2 of 10 stamps pre-filled outperforms blank 8-stamp card.


Category 5: Ownership & Commitment

12. Endowment Effect People overvalue what they already possess.

Applications:

  • Free trials create psychological ownership
  • "Your custom plan" language
  • Let customers configure before purchasing
  • Physical samples they can keep

13. Commitment & Consistency People act consistently with prior commitments.

Applications:

  • Start with small asks, escalate
  • Public commitments (social sharing)
  • "You're the kind of person who..." identity framing
  • Foot-in-the-door technique

Category 6: Risk Perception

14. Optimism Bias People overestimate positive outcomes for themselves.

Applications:

  • Connect product to aspirational outcomes
  • Show "people like you" succeeding
  • Be cautious with fear appeals (they dismiss personal risk)

15. Availability Bias Vivid, recent examples feel more likely.

Applications:

  • Use specific, memorable case studies
  • Reference recent events in messaging
  • Create vivid before/after scenarios

16. Information Aversion (Ostrich Effect) People avoid information they fear will be negative.

Applications:

  • Frame assessments as opportunity, not judgment
  • "Discover your potential" vs. "Find out what's wrong"
  • Make negative information actionable

Applying Biases: The EAST Framework

Use the UK Behavioural Insights Team's framework to structure interventions:

PrincipleApplication
EasyReduce friction, simplify, use defaults
AttractiveMake it visually appealing, personalize, use incentives
SocialShow what others do, use social commitments
TimelyIntervene at decision points, use prompts

Ethical Application

Principles for Ethical Use:

  1. Transparency: Don't create false urgency or fake social proof
  2. Alignment: Nudge toward what's genuinely good for customers
  3. Reversibility: Don't trap people with dark patterns
  4. Honesty: Real scarcity, real testimonials, real data

Red Lines:

  • Fake countdown timers that reset
  • Fabricated reviews or social proof
  • Hidden costs revealed at checkout
  • Manipulative opt-out flows

Examples

Example 1: SaaS Pricing Page Optimization

Current Problem: Visitors view pricing page but don't convert. Most choose Free tier.

Behavioral Diagnosis:

  • No anchor (prices feel expensive without reference)
  • No decoy (no reason to choose Pro over Basic)
  • No social proof (no validation of choice)
  • No urgency (no reason to decide now)

Redesigned Pricing Page:

                    POPULAR ↓
┌─────────────┬─────────────┬─────────────┐
│   BASIC     │    PRO      │  ENTERPRISE │
│   $29/mo    │   $79/mo    │   $199/mo   │
├─────────────┼─────────────┼─────────────┤
│ 5 projects  │ 25 projects │ Unlimited   │
│ 1 user      │ 5 users     │ Unlimited   │
│ Email       │ Priority    │ Dedicated   │
│             │ Integrations│ Custom API  │
│             │ Analytics   │ SLA         │
└─────────────┴─────────────┴─────────────┘
         "Trusted by 5,000+ teams"

         [Start Free Trial →]
         "30-day free trial, no credit card"

Biases Applied:

  1. Anchoring: Enterprise at $199 makes Pro at $79 feel reasonable
  2. Decoy: Basic lacks key features, making Pro the obvious choice
  3. Social proof: "5,000+ teams" validates decision
  4. Loss aversion: "30-day free trial" creates ownership before purchase
  5. Cognitive ease: "POPULAR" tag reduces decision effort

Additional Elements:

  • Show what you lose on Basic: "Missing: Integrations, Analytics, Priority Support"
  • Add urgency: "Annual pricing saves 20%—ends Friday"
  • Progress endowment: "You've completed step 1 of 3"

Example 2: E-commerce Cart Abandonment

Current Problem: 70% cart abandonment rate

Behavioral Diagnosis:

  • Surprise costs at checkout (loss aversion triggered)
  • Too many steps (cognitive overload)
  • No urgency (can always come back)
  • No social validation (am I making the right choice?)

Interventions:

1. Address Loss Aversion:

  • Show shipping cost upfront, frame as "Free over $50"
  • Add progress bar: "You're $12 away from free shipping"
  • Exit-intent popup: "Wait! Your cart will expire in 30 minutes"

2. Reduce Cognitive Load:

  • Guest checkout option (default visible)
  • Reduce form fields to essentials
  • Single-page checkout
  • Pre-fill addresses where possible

3. Add Social Proof:

  • "1,234 people bought this today"
  • Product reviews visible in cart
  • "Customers also loved..." recommendations

4. Create Urgency:

  • "Only 3 left at this price"
  • Cart timer: "Reserved for 15 minutes"
  • Stock indicator on cart items

5. Commitment Devices:

  • "Save for later" (creates commitment to return)
  • Wishlist reminder emails
  • "You viewed this 3 times" (consistency principle)

Abandoned Cart Email Sequence:

Email 1 (1 hour): "You left something behind" + loss aversion ("Don't miss out") Email 2 (24 hours): Social proof ("Customers love this") + scarcity ("Selling fast") Email 3 (72 hours): Incentive + urgency ("10% off expires tomorrow")


Checklists & Templates

Bias Application Checklist

For any marketing asset, check which biases you're leveraging:

Pricing & Offers:

  • Is there an anchor (high reference point)?
  • Is there a decoy to guide choice?
  • Is scarcity real and visible?
  • Is loss framing used appropriately?

Copy & Messaging:

  • Does it appeal to System 1 (emotional, intuitive)?
  • Is there social proof visible?
  • Is the benefit framed positively?
  • Is urgency authentic?

User Experience:

  • Is the desired action easy/default?
  • Is cognitive load minimized?
  • Is there progress indication?
  • Are there commitment mechanisms?

Conversion Audit Template

PAGE/FLOW: _______________
GOAL: _______________

CURRENT STATE:
- Conversion rate: ____%
- Main drop-off point: _______________
- User feedback: _______________

BEHAVIORAL BARRIERS:
1. [ ] Cognitive overload (too many options/steps)
2. [ ] Loss aversion (surprise costs, uncertainty)
3. [ ] Status quo bias (no compelling reason to act)
4. [ ] Missing social proof (no validation)
5. [ ] No urgency (can decide later)
6. [ ] Other: _______________

INTERVENTIONS TO TEST:

Barrier: _______________
Bias to leverage: _______________
Specific change: _______________
Hypothesis: _______________

Barrier: _______________
Bias to leverage: _______________
Specific change: _______________
Hypothesis: _______________

MEASUREMENT:
- Primary metric: _______________
- Secondary metrics: _______________
- Test duration: _______________

Subject Line Formulas Using Biases

BiasFormulaExample
Scarcity"Only X left: [benefit]""Only 3 spots left: Join the masterclass"
Loss aversion"Don't miss: [opportunity]""Don't miss: Your discount expires tonight"
Social proof"[Number] people [action]""5,000 marketers read this newsletter"
Curiosity gap"[Intriguing statement] Here's why""We almost didn't launch this. Here's why."
Personalization"[Name], your [item] is waiting""Sarah, your cart is waiting"
Urgency"[Time]: [action required]""24 hours: Complete your application"

Skill Boundaries

What This Skill Does Well

  • Structuring persuasive content
  • Applying copywriting frameworks
  • Creating draft variations
  • Analyzing competitor approaches

What This Skill Cannot Do

  • Guarantee conversion rates
  • Replace brand voice development
  • Know your specific audience
  • Make final approval decisions

References

Primary Sources:

  • Kahneman, Daniel. (2011). *Thinking, Fast and Slow*. Farrar, Straus and Giroux.
  • Thaler, Richard & Sunstein, Cass. (2008). *Nudge*. Yale University Press.
  • Thaler, Richard. (2015). *Misbehaving*. W.W. Norton.

Additional Resources:

  • Irrational Labs: 16 Critical Cognitive Biases
  • The Decision Lab: Nudge Theory Reference Guide
  • Behavioral Insights Team (BIT): EAST Framework

Related Skills

  • persuasion-cialdini - Cialdini's 6 (now 7) principles of persuasion
  • pricing-strategy - Behavioral pricing tactics and structure
  • copy-frameworks - AIDA, PAS, and other copy structures
  • landing-page-copy - Applying biases to conversion pages
  • grand-slam-offers - Creating irresistible value stacks

平台分布

Codex

32.45%
按下载量换算318

Claude

31.36%
按下载量换算307

Cursor

17.85%
按下载量换算175

Gemini CLI

8.35%
按下载量换算82

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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